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Re: Grey Knights and Khorne Daemons Rules Pack for Download
I should have been more clear, I meant existing missions with GK vs Daemons. I know regular Genestealers don't stand a chance. I guess I should try some of them.
What about 2 squad missions? I have 10 GKs so I could play them properly but 5 psi points per turn sounds way too much.
I think the halberd is easy to understand when you showed that example earlier.
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