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Thread: New company Fireforge Games

  1. #61
    Commander Wil Grand's Avatar
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    Re: New company Fireforge Games

    I couldn't help noticing a certain Italian game designer of some repute has gone down the "I couldn't possibly comment" route....

    Very nice models whoever does rules for you.
    Has a shrine to Rick Priestley adorned with sacrificial dice and his own blood.

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  2. #62
    Chapter Master Zink's Avatar
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    Re: New company Fireforge Games

    Quote Originally Posted by Crazy Harborc View Post
    Alexander Nevsky "Russian" knights against Teutonic knights is just FINE with me. [I]I do hope that movie will be remade[/. I still have the Minifigs 25mm heavy foot with thrusting spears and shields
    I could get excited about that too. They've been redoing a lot of old russian movies lately but as I haven't been over there for several years now I'm not sure what's available. There is a newer film called Aleksandr - Nevskoe Bitva that I have on disc. My wife just gave me a copy of the old B&W Alexander Nevski film but I haven't had a chance to watch it yet. I saw it years ago while living in Russia.

    I'm going to be keeping an eye on these minis. I like what I see so far and I like the thought of doing a plastic army for late 13th - early 14th century central or western Europe. Plastic russians would definitely have me buying even though I have a lot of metal ones already.
    Quote Originally Posted by Sir_Lunchalot View Post
    I mean really what seems worse. A grown man who is still able to play a game, or a grown man who is afraid to admit he plays a game and calls his toys "finely crafted hand painted miniatures of various sci-fi and fantasy soldiers"?

  3. #63

    Re: New company Fireforge Games

    Quote Originally Posted by PsychosisPC View Post
    Who cares about women??
    Who cares about some 500 year old dead guy's misogyny?

    You want the models you want, I want the models I want. Since nobody is making the models I want, I asked Fabian whether he'd consider it. Since he said no... I wish him luck, but I'm not interested in his products.

  4. #64
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    Re: New company Fireforge Games

    Quote Originally Posted by AlexHolker View Post
    I want the models I want. Since nobody is making the models I want
    Have you considered submitting an entry to the Wargames Factory Liberty and Union League? My understanding is that they are again handling new submissions.

    [Not that this has anything to do with Fireforge Games.]
    Who is Griefbringer? Read his poem.

    Quote Originally Posted by Cenyu
    Since World of Warcraft players manage to get themselves killed due to exhaustion, why should Griefbringer not manage to get himself killed with a regiment of table top miniatures. YouŽd be a pioneer.

  5. #65
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    Re: New company Fireforge Games

    @ Von Fabian: I would guess you guys are probably already aware of this, but if not you may also want to post with these guys in blog community: http://www.tabletopgamingnews.com/

    For many of us in the blogging, its a daily read. As is this blog with all of its great pictures:
    http://ttfix.blogspot.com/

    ---PPC
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  6. #66
    Commander PsychosisPC's Avatar
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    Re: New company Fireforge Games

    Quote Originally Posted by AlexHolker View Post
    Who cares about some 500 year old dead guy's misogyny?

    You want the models you want, I want the models I want. Since nobody is making the models I want, I asked Fabian whether he'd consider it. Since he said no... I wish him luck, but I'm not interested in his products.
    Kind of touchy?

    They're obviously catering to the historicals side of things, lets face it, what you request is not going to be that popular so why invest time and money in it, especially not for a first release, and with the tooling costs to do plastics you better concentrate on having a successful product to make a return on that investment. Maybe later in metal since that costs a bit less to do, after you establish yourself.
    Last edited by PsychosisPC; 17-09-2011 at 12:22. Reason: I'll now return to being back on topic.
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  7. #67

    Re: New company Fireforge Games

    Quote Originally Posted by kublai View Post
    he Fabio I hope you had some sort of professional seminar or breifing how to deal with forum people (especially historical FP)
    I know......i'm an historical wargamer myself. I'm trained by years of gaming in our club when i was young and the "veterans" were blaming me about the collar colour of my Napoleonic Austrians 1st Kaiser Regiment unit

    Quote Originally Posted by PsychosisPC View Post
    @ Von Fabian: I would guess you guys are probably already aware of this, but if not you may also want to post with these guys in blog community: http://www.tabletopgamingnews.com/

    For many of us in the blogging, its a daily read. As is this blog with all of its great pictures:
    http://ttfix.blogspot.com/---PPC
    Thanks for info.
    I know Tabletop Gaming News, i visit it daily.
    I'd like to wait our website going online before making an "official" news there as well on TMP etc.

    Fabio
    Last edited by Von Fabian; 17-09-2011 at 15:06.

  8. #68
    Chapter Master ZeroTwentythree's Avatar
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    Re: New company Fireforge Games

    Aside from my comment earlier re: the horns etc. -- which is really a non-issue - I think the figures look great.

    I'd love to see some Poles and Lithuanians too, at some point

  9. #69
    Commander kublai's Avatar
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    Re: New company Fireforge Games

    plastic tartars/mongols ! please

    (and of course Poles)

  10. #70

    Re: New company Fireforge Games

    I just saw Alexander Nevsky for the first time about a week ago. Those helms are just what the doctor ordered!

    And as long as we're making requests... if you were able to figure out how to make a generic plastic horse-archer kit, with enough variety to cover a range of specific steppe cultures, I'm sure it would be quite popular.
    I have a blog!

  11. #71
    Commander kublai's Avatar
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    Re: New company Fireforge Games

    if you were able to figure out how to make a generic plastic horse-archer kit, with enough variety to cover a range of specific steppe cultures, I'm sure it would be quite popular.
    Thats what I thought

  12. #72
    Chapter Master ZeroTwentythree's Avatar
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    Re: New company Fireforge Games

    I third that suggestion.

  13. #73
    Chapter Master lord marcus's Avatar
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    Re: New company Fireforge Games

    I would fourth it.

  14. #74
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    Re: New company Fireforge Games

    Well, somehow I like it if I type a long reply and this forum somehow eats it up when I am in the last lines...

    On the horse-poses:
    with only two poses per side experience tells me that the UNITS will look repetetive once I put more then three or four of them side by side. You either have the same leg or swap between two choices - which on horses looks unnatural. Again from my experience (which means that other might disagree or ignore it at will) you need at least three different horses for larger units to look realistic.

    If your intend is to use the horses for other units, too (like feudal knights), imho it will pay off to go for three different sides. When looking at a unit the heads and tails do matter, but regardless of their differences legs just need that variation.

    For my personal taste (the last time here, I promise) this makes the difference between one or two units, or a larger investment.

    Regarding the 15th century female knights... I find that request outright surreal from a company that declares it would go for historical 13th century models. I severaly doubt that the demand for that subject will ever justify a plastic set.
    On the other hand, I would probably get myself a box or two of these, if just to flesh out the multitude of metal models I already own on that particular subject.
    Just to satisfy my curiosity... is there a gaming system you need that female knights for?
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  15. #75

    Re: New company Fireforge Games

    Quote Originally Posted by Axel View Post
    Regarding the 15th century female knights... I find that request outright surreal from a company that declares it would go for historical 13th century models. I severaly doubt that the demand for that subject will ever justify a plastic set.
    On DakkaDakka, there was Fireforge Games art posted of 15th century infantry. Hence why I didn't think Fabian planned to limit himself to one time period. As for how much demand you believe there is, it's a Catch-22 situation: manufacturers don't make female models in plastic, which means they can't sell, which is used to justify not making female models because they're supposedly unpopular.

    Just to satisfy my curiosity... is there a gaming system you need that female knights for?
    Kings of War, WHFB or as a basis for plastic Sisters of Battle for 40k.

  16. #76
    Modsticker Codsticker's Avatar
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    Re: New company Fireforge Games

    Quote Originally Posted by Axel View Post
    On the horse-poses:
    with only two poses per side experience tells me that the UNITS will look repetetive once I put more then three or four of them side by side. You either have the same leg or swap between two choices - which on horses looks unnatural.
    I agree- being able to mix and match sides of the mounts would mean that you could end up with some oddly gaited animals.
    Quote Originally Posted by Salty
    What the Modsticker said.

  17. #77

    Re: New company Fireforge Games

    Quote Originally Posted by AlexHolker View Post
    As for how much demand you believe there is, it's a Catch-22 situation: manufacturers don't make female models in plastic, which means they can't sell, which is used to justify not making female models because they're supposedly unpopular.
    Manufacturers of historical miniatures don't make female knights because they would be non-historical, and they're unpopular because in the various threads i've seen about this new company you're the only one mentioning them.

    Personally i would like to see a manufacturer like this keep their miniatures realistic. I love the Perrys for instance, for keeping their mini's as realistic as the sources permit and hate it when manufacturers include all kinds of rubbish in their assortment(wargames factory)

  18. #78
    Chapter Master Axel's Avatar
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    Re: New company Fireforge Games

    Quote Originally Posted by dirach View Post
    ... hate it when manufacturers include all kinds of rubbish in their assortment(wargames factory)
    Well, Wargames Factory at least DID publish a female plastic set with the amazons. I have one set and havet to admit that I fail to understand why of THREE poses they include two are almost identical and the third is so weired that you will be hard-pressed to use even two in a unit.

    A wellmade set of female knights might be selling, but personally I would prefer a wellmade set of male knights first. For that era I set all my hopes on the incoming Perry set (which will splendidly supplement my cavalry forces from Foundry, Eureka and TAG). Perhaps you can convince them (or any other producer) to just create an upgrade kit for female riders...

    BTW female knights:
    http://www.brother-vinni.com/gallery/28mm/m28iris.htm
    http://www.titan-forge.com/fantasy_m...tandard_bearer
    (just to name two among dozens of pretty metal/resin models on the subject)



    Quote Originally Posted by Codsticker View Post
    I agree- being able to mix and match sides of the mounts would mean that you could end up with some oddly gaited animals.
    Yep, but if the decision is between "oddly gaited" and "exactly identical" I probably prefer the odd gait. A good example for four sides on each is the Cuirass-set of the Perrries - at 14 horses in the pack you can create 16 different poses (before you add head & tail variety). Actually even a non-mixable third horse would give us the chance to put this one beside any two of the others (who make four combinations), which would break up the uniformity of the gaits.
    Anyway, I realize that creating three or four different variants for a starter set is pretty hefty - but if feudal knights come in later they could be accompanied with another horse that can then be mixed with the first sets - unlike other companies like WG who reuse their body poses over and over (and over).
    Last edited by Axel; 19-09-2011 at 19:41.
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  19. #79

    Re: New company Fireforge Games

    Quote Originally Posted by AlexHolker View Post
    On DakkaDakka, there was Fireforge Games art posted of 15th century infantry. Hence why I didn't think Fabian planned to limit himself to one time period. As for how much demand you believe there is, it's a Catch-22 situation: manufacturers don't make female models in plastic, which means they can't sell, which is used to justify not making female models because they're supposedly unpopular.
    I don't know if female knights sell or not and if they are popular or not, i don't care. Last year, i finally took the decision of starting Fireforge Games since i like and play historical miniature wargames from when i was a child. Being an "active player" on the playing field of the hobby of my life, it's great for me. I want to manufacture the miniatures i like, about the historical periods i like the most. Very straight and very simple.


    Quote Originally Posted by Axel View Post

    On the horse-poses:
    with only two poses per side experience tells me that the UNITS will look repetetive once I put more then three or four of them side by side. You either have the same leg or swap between two choices - which on horses looks unnatural. Again from my experience (which means that other might disagree or ignore it at will) you need at least three different horses for larger units to look realistic.
    I think you understimate the impact that different heads, with different poses, have on the horse. Anyway, just only the body halves give you 4 totally different horses. Considering the heads, you have 12 different horses. We have made simulations with the horses sculpt bits, assembling them in several combinations, taking pics and "virtually" assembling the unit on the pc. Trust me that a unit of 12 knights on the 12 different horses is absolutely "drammatic" and exciting. Very dynamic.

    Quote Originally Posted by Axel View Post
    If your intend is to use the horses for other units, too (like feudal knights), imho it will pay off to go for three different sides. When looking at a unit the heads and tails do matter, but regardless of their differences legs just need that variation.
    Don't think only about Teutonic Knights. A set may have the same horses of the Teutonics but another one may have a totally new horse frame....

    Fabio
    Last edited by Von Fabian; 19-09-2011 at 19:54.

  20. #80
    Modsticker Codsticker's Avatar
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    Re: New company Fireforge Games

    Quote Originally Posted by Axel View Post
    Yep, but if the decision is between "oddly gaited" and "exactly identical" I probably prefer the odd gait. A good example for four sides on each is the Cuirass-set of the Perrries - at 14 horses in the pack you can create 16 different poses (before you add head & tail variety). Actually even a non-mixable third horse would give us the chance to put this one beside any two of the others (who make four combinations), which would break up the uniformity of the gaits.
    I guess "different strokes for different folks"; I would prefer to have all my horses modelled at the same gait, with differences in stride and head position showing variety than have a unit with some horses at the walk, some at the canter and others doing something impossible, which is what you might end up with mix-and-match halves.
    Quote Originally Posted by Salty
    What the Modsticker said.

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