For now, this thread will discuss GK Coteaz armies; it may evolve if other Ordos codices bring the possibility to field Inquisition armies.
Disclaimer: as with all sub-lists (DE Wych Cults, CWE Ulthwë, CSM One-god, SM or Ork Bikers, etc.), the restrictions will be self-imposed so there's no use crying foul for including GKs: fielding a unit that's authorized in your codex is not "wrong", it is at worst "not fitting the theme" but that is as much you can say against it. To every player his choice.
That said, including too many GKs will detract the thread from its purpose, and such armies are best discussed in the GK Tactica.
With the number of people fielding or looking to field Inquisition or AdMech armies, I feel there's enough interest in such a force to justify an independant tactica. Searching for tactics for these armies in the GK thread isn't easy, as after 3 or 4 posts about it the discussion reverses to standard GK, or henchmen in a GK army. Still, reports in the GK thread show that Coteaz armies are workable and competitive, maybe not top-tier but on par with most other armies.
Trying to define the list is tricky, but I guess the underlying theme is "human(ish) statline with large access to good equipment and/or vehicles"; I feel we should stay away from any GK squad, bearing in mind again (see disclaimer) that if you'd like to include one for whatever purpose (staying power, CC punch, etc.) no one's there to stop you.
As to the inclusion of GK vehicles/walkers, two attitudes come to mind:
- No conversion, GK paintjob: The Inquisitor has GK assistance.
- Painting your vehicles in non-GK colours and/or converting them into some kind of AdMech equivalent.
You can see three-ish tiers in the =][=-ness of the units. Not that they really matter but it helps clarifying your thoughts on how you want to build the list, and sets a common basis for discussion:
1) Restrictive: nothing GK.
2) Average: add Rhinos, Razorbacks, Land Raiders and Stormravens.
3) Broad: add Dreadnoughts and Dreadknights.
How were these lines drawn?
- Rhinos and Razorbacks are fairly mundane tanks and Inquisition armies have a rules history of using them as transports (see WH). Land Raiders and Stormravens seem more marine vehicles, but fit as rarer options for transport and high fire-power an Inquisitor could have access to.
- Dreadnoughts/Dreadknights are marines (or corpse of) in a huge armour, turning them into non-marine thingies requires harder conversion thought/work.
So after this wall of text, let's get to the heart of the matter: what does the list look like?
HQ
Inquisitor Coteaz
Inquisitor Karamazov
Inquisitor Valeria
Ordo Malleus Inquisitor
Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
Elites
Callidus Assassin
Culexus Assassin
Eversor Assassin
Vindicare Assassin
Troops
Inquisitorial Henchmen Warband
Rhino
Razorback
Inquisitorial Chimera
Fast Attack
Stormraven Gunship
Heavy Support
Dreadnought
Nemesis Dreadknight
Land Raider
Land Raider Crusader
Land Raider Redeemer


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. I really like IHWs and the number of different units you can bring to the table, you wouldn't guess that by looking at the single page devoted to them in the army list, but when you stop being distracted by the shiny silver armour, you enjoy an entry that could easily have been split into three or four, seeing the options. Different builds are viable, not too many no-brainers or too much junk.

