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Thread: beating skink army's???

  1. #1
    Brother Sergeant karechar's Avatar
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    beating skink army's???

    hey everyone,

    Im often fighting lizzy's
    most of the time its a skink army.

    12" move / 12" shooting
    they move outside los and do their worst.
    hitting on 6's with poison so no to wound roll.
    units are skirmishing and 10 big.

    what is the best way to deal with an army like that

  2. #2
    Chapter Master Frankly's Avatar
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    Re: beating skink army's???

    What army do you play.
    .......... alittle more ....... a little more.

  3. #3
    Librarian
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    Re: beating skink army's???

    A few fireballs should help you. Autohit (so even skirmisher in cover will be hit), wounds on 2+ ...

  4. #4
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    Re: beating skink army's???

    The other question is- How many points are you playing?

    The skink army is deadliest at lower points- try playing 3000pts- you can then span the length of the board leaving all of those skinks nowhere to run-

    Otherwise you will need a more mobile force- or other forms of non-ballistic skill shooting

    If you play WoC, then I find the idea of the mightiest warriors in the warhammer world, dying to some of the weakest amusing- (but also I can see how this would be extremely frustrating as WoC don't have the tools to deal with this)
    Last edited by russellmoo; 19-09-2011 at 15:00.

  5. #5

    Re: beating skink army's???

    Try adding fast things and magic missiles. Use the terrain chart, If it's all mudane the Liz player will rip you apart.

  6. #6

    Re: beating skink army's???

    This is what cavalry is for. Even the cheapest and crappiest heavy cav will mow down skink skirmishers. In fact, a Tomb Kings all-cavalry army would be surprisingly effective here. Auto-hitting on a 5+ means those chariots and light horsemen will do well in a shooting match, and against skinks heavy horsemen will actually be able to win fights.

  7. #7
    Echelon formation alongside a board edge will force him to give you a charge arc somewhere

    Sent from my SGH-i917 using Board Express

  8. #8
    Brother Sergeant karechar's Avatar
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    Re: beating skink army's???

    Im playing skaven
    but even in a 3k to 4k battle im having a hard time.
    he can keep moving and shooting.
    if i put a battle line there is bound to come a gap while moving and he will find a way to exploit it.
    warp lightning cannons are not very effective point wise and the chance of hitting is slim hitting a unit full on only half of the time and then only killing up to half of the unit.
    same for plague cattapults.
    spell wise his slann with diadem has a great chance of dispelling most of my spells
    chance is only one will get through.
    kiling about max one unit.
    i cant kill him fast enough to win timewise

  9. #9
    Brother Sergeant karechar's Avatar
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    Re: beating skink army's???

    an avarage army of his around 3k
    slann life magic imm to non magical regen +1 power die complete list
    3x lvl 1 priest diadem dispel cube of darkness
    skink chief battle banner 2+ armour
    20x skink skirmishers
    4x 6 chameleons
    4x salamander
    2x 25 saurus warriors
    Last edited by karechar; 21-09-2011 at 21:02.

  10. #10

    Re: beating skink army's???

    Plague works wonders, rattling guns also. Warp lighting cannons are great points wise, Read the tactica for them on the GW website, it's actually really good. If you are running the normal big blocks of slaves, you are going to get wrecked. Giant rats are good for hunting them down. You are playing skaven, you can flood the field, and scout into great position, you have spells like scorch, and gutter runners.

  11. #11
    Librarian
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    Re: beating skink army's???

    Run one (or better 2) doomwheels. The lightning bolts will kill not many skinks, but he can not run around your doomwheel and if you charge with 3s6 he can not stand and shoot. And against poison you have a 4+ as.

    And fight fire with fire: take 2 units of gutter runner with poison and slings, he will only hit you on 5+ or 6+, you also, but gutter runner are as fast as skinks and much better in close combat.

    Run many rat darts. He can kill a unit with one round of shooting, but you should have 5 or more of them, so he can not kill all. And giant rats are good enough in close combat against skinks.

    Also take a powerstone and a a few warphappen for the warlock engineers. He could not dispell all your warp lightnings!

    And don't shoot with your cannons on skinks, a warplighning cannon can kill the slann with one good shoot (and also the doomwheels with their 3 shoots) which are magical, so he will not be immune.

  12. #12

    Re: beating skink army's???

    Slann is not in a unit of temple guards? warp lightning, doom wheels, IF magic, jezzails etc almost everything you got have magical attacks. Without the Slann magic can make a mess of all those skinks.

    Depending on the number of rats you want to paint, skaven slaves cost less then skinks.....

  13. #13

    Re: beating skink army's???

    How about taking the Storm Banner? -2 to hit means he hits on 6s. If he's marched, that's 7s - And no poison at that point. If he's long range, that's 8s and no poison.

    And Skaven are really, really inexpensive. This should be a cakewalk for you.

  14. #14

    Re: beating skink army's???

    He's got way too many points tied up in characters. Send in a couple of Gutter Runner squads to assassinate the Slaan (slings+poison, or just HTH him down). Even if it takes both units to kill him, and it shouldn't, you'll still be way up on point costs. Stack your blocks so you have Slaves, Clanrats, Warpfire Thrower weapon teams in a line. If he bypasses the Slaves, Clanrats charge. If he bypasses the Clanrats, Thrower teams cook him.

    You can also run a couple of HPA's, they tend to fix most problems in one way or another. Doomwheels are somewhat risky against large amounts of poison as he can bypass the toughness 6, and you might go out of control. On the other hand, I usually field 2 against my friend's Lizardmen, and I am very rarely disappointed by them. Generally one of them will fail terribly, and the other will earn 3 or 4 times its points back.

  15. #15
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    Re: beating skink army's???

    I like the idea of gutter runners, and seriously just take units of 60+ then move in fast, take down the combat blocks and just ignore those skinks-

    Also, try running a bell and a furnace, they both give you a 360 magical missile arc then use magic to reduce the numbers of skinks- ideally take out half of each unit turn 1 or 2- then just ignore them the rest of the game

    You should also cover both of your flanks with large slave blocks, place anything you don't want shot inside the slave walls- then as you move pay close attention to the 1" rule- this will force him to either go to the outside and shoot slaves, (in which case just ignore them) or he will try and get to good targets by heading toward the center- you will then be able to destroy them-

    I also agree that doomwheels will help here- but I always bring one anyway-

  16. #16
    Tactical Ninja Malorian's Avatar
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    Re: beating skink army's???

    Skaven really shouldn't have any problem with them at all.

    Swarm, eat a few shots, win. Done.

    Spells and the like are interesting ways to do the same thing, but it doesn't get much simplier than just marching up and wiping him out.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  17. #17
    Brother Sergeant karechar's Avatar
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    Re: beating skink army's???

    an imprtant thing to note we don't play with victory points.
    just until one gives up or is annihilated.

    that is the problem he keeps his big blocks behind so if i want to fight them it takes 3 turns to reach them losing a minimum of 75 models before i get there.
    that kill's lots of rats before i have done anything.

    his units are about 10 big a skaven unit about 25 making them point wise more expensive and less manouverable.
    except if i only use slave units but hey a LD of 5 witch doesn't help.

    with mv 6 he most of the times moves outside my LOS so i cant charge.

    we play on a wide table so if my units are 1" apart i need lots of them to make a battle line and have no spare units on the second wave.

    Or can i place units around 2.5" apart and he cant move though since he is closer then 1" from a unit and thus needs to charge??????

    a HPA gets shot in one round by 2 units of skinks eg 40 shots an average of 7 hits on 6's only saving half on regen means 4 wounds and mostly he's lucky and has 10 to 12 hits by by HPA, doomwheel , verminlord ect.

    his slann is not in LOS with my cannons due to his saurus units who block it.

    GR are nice but he deploy's so that i must place them midfield no room behind him.
    and having them using sneaky infiltration will on average get them on any table edge around turn 3 having them do something in turn 4
    and since his slann is immune to non magical GR are useless

    I alway's field stormbanner it is a must but he keeps running circles untill its effect dies usualy the 3rd roll

    can anyone give me an 3k build vs his build i placed earlier?
    Last edited by karechar; 21-09-2011 at 20:12.

  18. #18
    Tactical Ninja Malorian's Avatar
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    Re: beating skink army's???

    First of all start playing 6 turn games with VPs.

    Second of all, yes, being 2.5 apart will not let him through.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  19. #19
    Brother Sergeant karechar's Avatar
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    Re: beating skink army's???

    great that helps 2.5 " rules.

    but all of us think victory point system #%^&#$'s (using no foul language)
    and costs lots of time to calculate and remember.

    most of the time in bigger battles we don't even reach 6 rounds before the day is over.

  20. #20
    Chapter Master w3rm's Avatar
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    Re: beating skink army's???

    Cloud of corruption. Also take about 4 units of 15 giant rats. combo charge the skink units and they can only s+S one and the fresh one will shred them to pieces. Slaves with slings would do nicely too.

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