Hi all...
Given that some teams (goblin teams, I'm mainly looking at you) are, in the fluff, described as having a steady following, but the Fame Factor rules seem to just use wins or losses to improve it, I just (thanks to the card game thread) had the following idea...
If a team sustains a high number of casualties (maybe 5+), they should get a bonus to their Fame Factor rolls as if they'd won a game... I'm sure that some teams have a following just because they go SPLAT regularly (we all know how much some BB fans like the gore more than the win/lose). It would also help such teams to earn more money after a really bad game to help them pick up the pieces for later matches. It wouldn't deter the fouling to weaken teams (they'd still have fewer skilled players in later games) but it would make the weaker teams a little more appealing to play since they'd have slightly more rerolls and be better able to replace players.
On a similar note, allowing a player to choose between a +1 for high numbers of casualties inflicted or the +1 for the win, may also help make the game reflect the fluff... I did consider allowing both, but that may encourage fouling rather than gameplay.
Ideas? Comments? Would this make money too easy to get? Would the second idea encourage teams to just slaughter the weaker teams just to get the Fan Factor roll bonus?


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