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Thread: Tactica: 5th edition Necrons codex.

  1. #281

    Re: Tactica: 5th edition Necrons codex.

    Forget him run the numbers on 10 scarab bases hitting a Titan they can reduce it's armour to zero and unless something states otherwise it's dead, that is going to really tick some people off. Oh and they could get first turn charge as well(depending on table size).

  2. #282

    Re: Tactica: 5th edition Necrons codex.

    Quick question. I suppose this has been worked out already. How many necrons can fit in disembark from a monolith?

    thanks.

  3. #283
    Commander TheDoctor's Avatar
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    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by madden View Post
    Forget him run the numbers on 10 scarab bases hitting a Titan they can reduce it's armour to zero and unless something states otherwise it's dead, that is going to really tick some people off. Oh and they could get first turn charge as well(depending on table size).
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  4. #284
    Librarian Free Spirit's Avatar
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    Re: Tactica: 5th edition Necrons codex.

    What do you guys think about Trazyn the Infinite on a command barge? Don't know if this has been asked, but to me it sounds really interesting.

    He'd be doing driveby's with his old one staff of doom in his movement phase and then scuttle to safety. He'll use his wounds to regenerate the command barge (if that's of any help, needs more playtesting). If he dies he'll just regenerate in a different unit.

    Got into a rules query with someone over that today though. Trazyn's entry (p.59) states that: If Trazyn kills one or more enemies in close combat and occurs after all blows have been struck, but before assault results, wich is fairly obvious. The command barge states (p.52): attack in the movement phase and (more importantly) suffers a hit at the character's Strength, plus any Strength bonuses and special abilities from his close combat weapon.

    I said he'd get the psionic shockwave result stating the 'and special abilities from his close combat weapon' part of the command barge rule. My friend said: no he doesn't, because he isn't in a combat and the Empathic Obliterator rule states that it has to be in combat and also determines the precise moment the power is activated.

    Like i said, i'd go with the former (duh, makes the command barge that much cooler ), but i can understand where my friend is coming from. I see this going to come up a lot though, probably not the only one who wants to try that combination. FAQ thingy?

    Also... awesome codex! Not cookie-cutter units, but needs some thinking and synergy to really get it working. It has alot of really awesome units, abilities and combinations. I love it! Building some Immortals with Tesla carbines as we speak (well... i'll return to building them in a minute).

    Also, Also... Scarabs rock! Nom'Nom'Nom'd a Landraider with 7 bases. Hitting on 4's. Nom'ing on 4's, bye Landraider!
    Last edited by Free Spirit; 05-11-2011 at 22:53.
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  5. #285

    Re: Tactica: 5th edition Necrons codex.

    May be a dumb question that has been answered already (search didn't find anything):

    A lot of people are writing off the Praetorians due to their 1 Attack, but wouldn't giving them Particle Casters and Void Blades count as 2 Close Combat Weapons, bumping them to 2 Attacks? (Pistol plus CCW?)

    Yes, you're loosing the Power Weapon and the AP2 shot from the Staff, but you're gaining Rending, Entropic Strike and a still pretty decent shooting attack at 12", on a T5 Jump Infantry model. A squad of 5 would then have 15 rending/entropic attacks on the charge.

    Seems pretty good to me. Initiative 2 is a downside but at T5, a 3+ save and fast movement, I don't understand why they are being dismissed as a "useless" unit.

  6. #286
    Librarian Free Spirit's Avatar
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    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Megad00mer View Post
    May be a dumb question that has been answered already (search didn't find anything):

    A lot of people are writing off the Praetorians due to their 1 Attack, but wouldn't giving them Particle Casters and Void Blades count as 2 Close Combat Weapons, bumping them to 2 Attacks? (Pistol plus CCW?)

    Yes, you're loosing the Power Weapon and the AP2 shot from the Staff, but you're gaining Rending, Entropic Strike and a still pretty decent shooting attack at 12", on a T5 Jump Infantry model. A squad of 5 would then have 15 rending/entropic attacks on the charge.

    Seems pretty good to me. Initiative 2 is a downside but at T5, a 3+ save and fast movement, I don't understand why they are being dismissed as a "useless" unit.
    I don't think useless, but i see better alternatives for your points. I love the idea of the models and the jump > AP2 shootout, but it's not gonna cut it against everyone else's favorite 200 points unit, the trusty terminators. CC without the voidblade/caster combo isn't really viable, even after that AP2 shooting. But CC with the voidblade and caster won't do enough, because they will absolutely need that power weapon. Entropic Strike will only work against infantry when they have more than 1 wound, because you need to make a unsaved wound. That's how i see it though, they could perform miracles on the tabletop for all i know. I do intend to try the unit out against sanguinary guard, the shooting should hopefully make up for the even more painful close combat that will ensue.
    Last edited by Free Spirit; 05-11-2011 at 23:02.
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  7. #287

    Re: Tactica: 5th edition Necrons codex.

    Wondering what you guys think of lychguard - what's an effective use for them? I'd like to use some of the new models...my force will be immortals, deathmarks, doomsday ark, Ann barge led by overlord and cryptek (so far). Would lych guard have a place, given their short range et ?

  8. #288

    Re: Tactica: 5th edition Necrons codex.

    Hey guys, what do you think the crons have going for them re: anti mid or heavy tanks?

    I have a "horde" style list with lots of footslogging warriors, 6 destroyers I can proxy for heavies, 2 lords, 8 immortals and a bunch of scarabs. I'm thinking about getting either 2 annihilation barges or a monolith. Which do you recommend?

    Thanks!
    Psychoplatypus

  9. #289

    Re: Tactica: 5th edition Necrons codex.

    Hi guys, can anyone advise how the arc on the tesla destructor works and is it fair to assume the tesla cannon is strength 6? Many thanks for the comments.

  10. #290
    Chapter Master Aluinn's Avatar
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    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Free Spirit View Post
    What do you guys think about Trazyn the Infinite on a command barge? Don't know if this has been asked, but to me it sounds really interesting.

    He'd be doing driveby's with his old one staff of doom in his movement phase and then scuttle to safety. He'll use his wounds to regenerate the command barge (if that's of any help, needs more playtesting). If he dies he'll just regenerate in a different unit.

    Got into a rules query with someone over that today though. Trazyn's entry (p.59) states that: If Trazyn kills one or more enemies in close combat and occurs after all blows have been struck, but before assault results, wich is fairly obvious. The command barge states (p.52): attack in the movement phase and (more importantly) suffers a hit at the character's Strength, plus any Strength bonuses and special abilities from his close combat weapon.

    I said he'd get the psionic shockwave result stating the 'and special abilities from his close combat weapon' part of the command barge rule. My friend said: no he doesn't, because he isn't in a combat and the Empathic Obliterator rule states that it has to be in combat and also determines the precise moment the power is activated.

    Like i said, i'd go with the former (duh, makes the command barge that much cooler ), but i can understand where my friend is coming from. I see this going to come up a lot though, probably not the only one who wants to try that combination. FAQ thingy?
    It's very clear: The rule triggers for wounds caused "in close combat", and attacks made from the Barge are not made in close combat (the hits happening at the characters Strength and with rules from their weapons does not change the status of the model re. being in combat or not in combat--indeed, if these attacks counted as being made in combat, there would be no need for such an explanation), so no, it does not work, and no FAQ is needed.

    Please don't grasp for wild interpretations just to gain an in-game advantage; it is basically cheating.
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  11. #291

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Voss View Post
    I think its just shorthand, personally. As in 'I am taking 4 harbingers of destruction, upgrades include _a _solar pulse and _a_ gaze of flame.' Which would be legal. Presumably a fully detailed list would indicate which model had what. Tot up the points and check.
    That's what I was trying to say. 4x Solar Pulse and 4x Gaze of Flame doesn't make much sense.

    With 4 shots and Tesla (and the Tesla cannon too), annihilation barge is basically your Dakka Predator. You can't glance stuff to death, but you make up for it with the volume of fire and at the end of the day, the anti-vehicle damage output is actually pretty decent. With Tesla and Twin-linked, you actually aveage more than 1 hit per shot, which means with an A. Barge you'll average 1 pen and 1 glance against AV11 per turn.

    Quote Originally Posted by Orangecoke View Post
    Wondering what you guys think of lychguard - what's an effective use for them? I'd like to use some of the new models...my force will be immortals, deathmarks, doomsday ark, Ann barge led by overlord and cryptek (so far). Would lych guard have a place, given their short range et ?
    I don't like Lychguards. They have some interesting options but in almost every scenario, i'd rather have a C'tan do my CC duty. C'tans are more versitile, hits at marine initiative, buffs/debuffs whole armies, about equal in toughness (4W @ 4++) and can be CHEAPER.
    Last edited by Infidel; 06-11-2011 at 00:34.

  12. #292

    Re: Tactica: 5th edition Necrons codex.

    Theres also tomb spyders (so cheap for a MC) and Wraiths (units of 6 now) to consider in the melee department.


    Just got my hands on the codex and I'm trying to steer clear of most mech based lists and work out the best way of just putting down as many metal bodies as possible while still being somewhat competitve. Ideally I would like a classic massed phalanx of immortals/warriors with some moderate support (maybe monoliths/characters).

    Needs some serious brainstorming. Also siding towards gauss blasters on Immortals, tesla weapons with AP - and without the gauss glancing effect just make me a little worried in an age where every army and there mother has meched up.

  13. #293
    Chapter Master stonehorse's Avatar
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    Re: Tactica: 5th edition Necrons codex.

    Tesla is a really nice ability, and works well with a re-roll. I'm thinking that there is a great synergy with a Triarch Stalker's Targeting Relay and Immortals with Tesla Carbines.

    Tomb Blades are too few I think to go in with the basic Tesla Carbines, the Particle Beamer seems to be a much better investment, but then it would also mean adding the Nebuloscopes, and Shield Vanes to keep the accurate and safe. So they'd end up costing a lot, but would be quite like the old Destroyers.

    I'm tempted to run a Canoptek themed list, would be good to run 30 Scarab bases, and then use 9 Tomb Spyders to keep adding to them.

    Also anyone else tempted to give their C'tan Shard Moulder of Worlds and Pyreshards 225pts with a lot of firepower, and good in combat as well.
    The objective of the game is to win. The point of the game is to have fun. The two should never be confused.

  14. #294

    Re: Tactica: 5th edition Necrons codex.

    Ok, I was afraid of that with Lychguard. Seems like there's not much use for that box/kit then - maybe I'll exchange it against more Deathmarks. I don't want to run any C'tan, they are effective but I don't feel they are a good fit aesthetically and I'm all about a nice looking army even if I lose more often

  15. #295

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Asymmetric View Post
    Theres also tomb spyders (so cheap for a MC) and Wraiths (units of 6 now) to consider in the melee department.


    Just got my hands on the codex and I'm trying to steer clear of most mech based lists and work out the best way of just putting down as many metal bodies as possible while still being somewhat competitve. Ideally I would like a classic massed phalanx of immortals/warriors with some moderate support (maybe monoliths/characters).

    Needs some serious brainstorming. Also siding towards gauss blasters on Immortals, tesla weapons with AP - and without the gauss glancing effect just make me a little worried in an age where every army and there mother has meched up.
    One thing to keep in mind is that Tesla is always 24" and allow you to either kite back 6" a turn or move forward and extend your range to 30" if you want.

    I'd also be using some kind of Cryptek shenanigans to keep the enemy at arm's length (Tremorstave & Seismic Crucible).

    Here's something new. A friend pointed me to a thread of @Dakka where it said that the deathmark abilities (DS and 2+ mark) also extends to any Royal Court models that was designated to lead it and thus its 2+ to wound abilitiy applies to the Abyssal Staff if you were to have a Harbinger of Despair in that unit.

    Like....AP1 template that wounds on 2+......

    I'm at work so quite a bit away from my BRB and codex, can someone confirm this?
    Last edited by Infidel; 06-11-2011 at 01:42.

  16. #296

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Infidel View Post
    One thing to keep in mind is that Tesla is always 24" and allow you to either kite back 6" a turn or move forward and extend your range to 30" if you want.

    I'd also be using some kind of Cryptek shenanigans to keep the enemy at arm's length (Tremorstave & Seismic Crucible).

    Here's something new. A friend pointed me to a thread of @Dakka where it said that the deathmark abilities (DS and 2+ mark) also extends to any Royal Court models that was designated to lead it and thus its 2+ to wound abilitiy applies to the Abyssal Staff if you were to have a Harbinger of Despair in that unit.

    Like....AP1 template that wounds on 2+......

    I'm at work so quite a bit away from my BRB and codex, can someone confirm this?
    It mentions specifically in the rule for "Hunters from Hyperspace" that "Any Deathmark unit that shoots at, or strikes blows against, a unit marked in this fashion will score a Wound on a roll of 2+". Sounds to me like that means only the Deathmark unit. Could be open for interpretation though.


    What do people think of Nemesor Zahndrekh and him giving the tactic, tank hunters, to an Annihilation barge? His rule states that one friendly unit can get this tactic. Seems viable to me and makes the barge pretty decent in shooting down vehicles. 4 twin-linked str 8 shots and 2 str 7 shots all with the tesla rule.

  17. #297

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Brockafally View Post
    It mentions specifically in the rule for "Hunters from Hyperspace" that "Any Deathmark unit that shoots at, or strikes blows against, a unit marked in this fashion will score a Wound on a roll of 2+". Sounds to me like that means only the Deathmark unit. Could be open for interpretation though.
    Whether the model is considered a part of that unit (I believe the Wolfguard precedent means yes) is the crux of the issue.

    Quote Originally Posted by Brockafally View Post
    What do people think of Nemesor Zahndrekh and him giving the tactic, tank hunters, to an Annihilation barge? His rule states that one friendly unit can get this tactic. Seems viable to me and makes the barge pretty decent in shooting down vehicles. 4 twin-linked str 8 shots and 2 str 7 shots all with the tesla rule.
    Geez...the new Psyfleman....

    Or, S10 Ordanance blast from Monoliths or S10AP1 from Doomsday Ark. Mr. Nemesor just got a lot more interesting.
    Last edited by Infidel; 06-11-2011 at 01:03.

  18. #298
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    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by blackjack View Post
    Quick question. I suppose this has been worked out already. How many necrons can fit in disembark from a monolith?

    thanks.
    However many you can fit standing within 2" of the portal (its around 13 or 14), excess that can't be placed are removed as casualties. Of course, the number is different with scarab, destroyer and tomb spyder bases.
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  19. #299

    Re: Tactica: 5th edition Necrons codex.

    Hey guys, like Asymmetric I'm looking to do a classic phalanx army. I have 45 warriors, 8 immortals, 10 scarabs, 6 destroyers and a couple lords. Am thinking about buying either a lith or a couple of annihilation barges. Do you think the horde tactic is viable? What characters do you recommend (getting the 'dex tmr)?

    Thanks,
    Psychoplatypus

  20. #300
    Chapter Master itcamefromthedeep's Avatar
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    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Psychoplatypus View Post
    Hey guys, like Asymmetric I'm looking to do a classic phalanx army. I have 45 warriors, 8 immortals, 10 scarabs, 6 destroyers and a couple lords. Am thinking about buying either a lith or a couple of annihilation barges. Do you think the horde tactic is viable? What characters do you recommend (getting the 'dex tmr)?
    The viability of the army depends vastly on your local metagame. Large numbers infantry without true transports is almost certainly not optimal.

    Look for Overlords to make your big blocks of Warriors Relentless (if you're fielding them then they might as well shoot along the way). Bring Lords to add some more punch to the big blocks. Resurrection orbs will be useful.

    Be sure to bring some guns that can cause penetrating hits on vehicles. Adding a Cryptek with the Destruction upgrade to the Immortals or Warriors may be prudent. The Stormlord will help if your opponent brings lots of vehicles or small groups of infantry. Heavy Destroyers might be handy.

    ---

    Lychguard with the shields seem roughly comparable to Terminators. With the option of an open-topped transport you have a suitable delivery system. The unit seems straightforward and useful. Warscythes seem less than ideal on the troops, but an attached Lord can and should bring one along just in case a Dreadnought's day needs ruining.

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