What is the open topped transport for the lynchguard?
What is the open topped transport for the lynchguard?
Any of the transports I think other than the monolith
Ahhh, the internet, where people lose all social inhibitions and somehow everyone gets compared to the losers in WWII
"Of course you fight fire with fire. You fight everything with fire!"
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Just assembled my Annihilation Barge/Command Barge. I do have to say I am very impressed with it and the codex. They did an awesome job making a model that can easily be interchangable without magnetizing/pinning/popping peices apart.
I am also very impressed with the Codex.
Also, When Nightscythes get released how well do you think 9 Tesla Destructors will do? 6 Nightscythes and 3 Annihilation Barges.
So does the Ctans Writihing Worldscape and Orikans Temporal Snares work together?
Thus turn one all normal terrain is dangerous for the enemy?
Itcamefromthedeep: Thanks for your reply. I know it won't be optimal, but I'm not a fan of DE or Mech SM-style fully mounted armies. If a split of maybe 2 Arks and a couple foot-slogging squads would work I'd go for it.
Couple things I noticed, for the moving at the lowest result, it says the opponent "can" choose to move the lowest, why would they want to? Also, Why would anyone ever get the Gauntlet of Fire? That thing is horrible, let me take away my warsythe for a s4 ap5 12" assault shot. Also, so is the storm lord meant to stay outta close combat? I really want to make a strong, durable melee unit to accompany my Overlord. Which is better, Lychguard or the Royal Court?
Civilian of Khemri since 2005
Play: Tomb Kings(Main), Khorne WoC, Dwarfs. 40K: Dark Eldar, World Eaters (Shelved until a real Chaos Codex).
My Slayer Cult Army Book, New everything, including Runic Striking. http://www.warseer.com/forums/showthread.php?t=322805
Old destroyers vs new destroyers.
New destroyers lost mobility, lost shooting strength and number of shots, but gained AP. Against marines out of cover, the new destroyers will kill 1/3 more marines than the old. Against marines in cover, they will kill 1/9 less marines. However, per point, the new destroyers are twice as efficient against marines out of cover and of equal point efficiency against marines in cover. For some hard numbers, old destroyers kill 5/9 a marine per destroyer, new ones kill 8/9 or 4/9 depending on out of cover or in cover. However, the new destroyers' major two weaknesses compared to the old ones are reduced mobility (no turbo boosting), reduced durability (5+ wbb), and majorly reduced anti-transport firepower. The last point is the most important, as destroyers can no longer devastate razorback and rhino walls.
Necrons generally don't need anti-infantry firepower, so the important thing to note is that heavy destroyers are slightly discounted from the old codex. I'd definitely consider a squad or two of 3 heavy destroyers and filling the last fast attack slot with scarabs or wraith.
I'm more inclined towards wraith because while scarabs gained an attack and became a point cheaper, they changed from jetbikes to beasts. That means no turbo boosting for a 2+ cover save, although it technically gains 1-6" charge range, but that was never a concern for scarabs.
Wraith, on the other hand, lost initiative (but can effectively gain the advantage back with wargear, although that doesn't make sweeping advance any easier), lost WBB/RP, lost the ability to turbo boost, but became slightly cheaper, gained a wound (effectively as good as WBB, give or take), gained twice as large squad size, and gained rending. The squad size means a 6-wraith squad is actually an effective CC power house, and combined with a destroyer lord, can wreak utter havoc amongst many units in the game. I'd definitely take a unit like this.
As before, I feel Necrons' strongest options are in fast attack, so figuring out those three slots are my first goals. And I think I've found it with 6 heavy destroyers and 6 wraith for my first real attempt at a list. Now on to the rest of my list... to be continued.
Note, my first attempt takes these things into mind:
Lots of armies have S8+ massed anti-tank firepower, like space wolves, guard, grey knights, and dark eldar. S8 means they can take down quantum shields, and open-topped means that the pen will do a lot of damage. So I'm trying my best to not take transports while keeping my list mobile. I'm trying to keep these lists in mind at 1750:
SW with thunderwolves, a rune priest with JotWW, and lots of missiles.
GK with draigo and paladins
GK with tons of psybacks and riflemen
DE with wytches, hellions, and an abundance of dark lances and POISON
IG with melta, vendettas, and large blast templates
Orks with lootas, either large boyz squads or trukk boyz
Orks with nob bikers
Eldar with wraithguard (I hate this list more than GK)
BA with Av13 spam
BA that drop infront of you, also chaos daemons that do the same thing
You can absolutely deck out a Royal Court to do some truly terrifying things like Labyrinth and Mindshackle Scarabs but in general, Lychguard is better for the points.
A word of caution though, as tough as they are, short of things like Labyrinth and Mindshackle, don't expect to out death-star an actual death-star effciently.
Also, one JotWW can very feasibly destroy your 500pt+ unit of pimped out lord & co.
Is it just me, or does Necron AT seem abit...inefficient?
I'm going to call it early here. Necrons are NOT going to be top tier. There may be some sweet combo I'm not seeing but overall no build I can/have seen can beat GK or GW razor spam. There hard hitting stuff rides paper airplanes that make DE look tough (Anailation barge) and thier tough stuff is basically under powered offensively for the points (ghost barge).
Cool, Was liking the Lychgaurd. What are your thoughts on Flayed ones. I've always loved them. Here is a quickly built list with the models/fluff I like. Idea was to have all my HQ with the Lychgaurd, veiling around to get into fights. Have the flayed ones go after a target with Imotekhs ability. Warriors and Immortals to camp objectives, Scarabs to go after vehicles if they can, and Monoliths to do what monolith do.
=HQ=
225 - Imotekh the Stormlord
190 - Necron Overlord, Warscythe, Weave, Ressurection Orb, PhaseShifter
60 - Royal Court, Cryptek w/ Veil of Darkness and Abyssal Staff
=Troops=
260 - 20x Necron Warriors
170 - 10x Immortals, Tesla Carbines
=Elite=
225 - 5x Lychguard, Hyperphase Swords and Dispertion Shields
130 - 10x Flayed Ones
130 - 10x Flayed Ones
=Fast Attack=
60 - 4x Scarabs
=Heavy=
200 - Monolith
200 - Monolith
1850
Last edited by White_13oy; 06-11-2011 at 05:33.
Civilian of Khemri since 2005
Play: Tomb Kings(Main), Khorne WoC, Dwarfs. 40K: Dark Eldar, World Eaters (Shelved until a real Chaos Codex).
My Slayer Cult Army Book, New everything, including Runic Striking. http://www.warseer.com/forums/showthread.php?t=322805
Don't worry about tiers yet. I agree that Necron vehicles are mostly paper thin, but that's not all the army has to offer. Keep in mind that RP and a 3+ save makes a mockery out of the abundance of S6-8 AP4 firepower out there.
Has anyone thought about using deathmarks as deepstriking tank hunters? With a squad of 5, you have a 54% chance at a pen against rear armor, which goes up to 70% if you give them tank hunters.
Thanks for your answer! They way you put it it seems clear indeed.
I don't think it's very wild. It only has to do with the 'and special abilities' rule of the command barge and i read it differently then you. I just wanted to dwell on the subject here to get a clear answer, for wich i am grateful. I was trying to clarify this issue before actually building and using the models so i'd prefer if you leave the words cheating out of there. I just wanted to know about the possibility.Please don't grasp for wild interpretations just to gain an in-game advantage; it is basically cheating.
I, like a whole lot of other people here, are trying to find out new and powerful combinations and codex tricks that we can maybe use and are definitely going to be used against us. Thank you.
That's what she said!
Top tier? Maybe not. But beating grey knights will be done just like this list will beat any other marine list. Necrons WILL lose to any marine army in melee. So the fact grey knights are "super" melee marines means nothing.
Also you completely over exaggerate the softness of our vehicles. We are capable of putting out out 10+ vehicles that for all intents and purposes are AV 13 open topped. Comparing that to the AV 10(11 on their stronger vehicles) open topped vehicles of the dark eldar and saying we are worse is complete backwards thinking.
If you look at the actual necron codex we have whopping 2 vehicles that don't have the shielding. And they aren't open topped. So even our weakest vehicles put the best dark eldar crafts to shame in toughness.
B.B.Hoods family full of disappointment. Tamales on the floor. The dads sombrero broken.
Accepting all challengers, currently playing SFxT, UMVC3, SCV, DoA5.
My Xbox Live account is Vicioushellsing.
My only concerns are whether we have too many options that do the same thing, and hence the book will become cookie cutter due to some of those anti-infantry options just being inefficient compared to others.
that, and how we can beat the Dark Eldar...
Yeah, we flew our space church across 500 light years to get to this planet taken over by the orks. Now we're going to drop from orbit in buckets and run out and shoot pistols and hit people in the head with chainsaws. Ultramarines!
Top tier as in, Guards, GK, SW and maybe BA?
DE wasn't considered a 'top-tier' army either until it started wrecking face left and right in the hand of people who knows what they're doing.
I will call it here too. AV14/13 Spam with multiple threat vectors (as in, I have more than 1 or 2 shooting that will wreck you face) and scarab support will demolish many existing *top lists* until people learn to deal with them.
Oh boy, GK/SW razor spam? Do we have the means the wreck the *^#& out of that....