Hell, take Zahndrekh and Obyron, have Z give them counter charge and attach Obyron to the unit, and people aren't going to want to charge them
Zahndrekh and Obyron: The coolest bromance since Sevatar and Shang XD
Originally Posted by ArtificerArmour
Maybe a juggernaut is just a grimdark pokemon, repeating "jugger" over and over?
"jugger jugger? Jugger! JUG GAAAAAR!"
I agree I love the fluff for Zahndrekh and Obyron! Its the ultimate form of commitment by Obyron and its reflected in his rules.
Phil Kelly is Tzeentch!
Best characters in the army backgroundwise, but trazyn comes incredibly close just for his letter to the inquisitor!![]()
Yeah, we flew our space church across 500 light years to get to this planet taken over by the orks. Now we're going to drop from orbit in buckets and run out and shoot pistols and hit people in the head with chainsaws. Ultramarines!
http://www.warseer.com/forums/showthread.php?t=323711
So far Im 3-0 with this list. I've just played mostly casual games, but its performing well. anrakyr really provides 2 anti-tank options. He can kill one tank, steal another
I played against Ultra marines first. Tactics so far are pretty simple. A squad of Immortals with Zandrek stand back, with tesla..and just lay down the fire. Obyron Veils about, shooting things with another squad. And Anrakyr is really on Anti-tank duty. It keeps his cover save for flat out, and he steals other tanks (preferrably ones with anti-tank weaponry, to add to my anti-tank) He didnt have any rules for me to take away..but Immortals with counterattack, and Obyron is actually not bad...its not gonna take out a dedicated assault list...but theres a good chance of them doing some damage against a tac squad that doesnt want to be in a firefight with them. Ghost ark holds the court, and sits next to the warrior block..double duty. Monolith..I might take out. Its really underperforming. Scarabs rush forward, soak up shots. Spyders move in front of the scarabs, give them cover..build more scarabs
Next game was Eldar. Same tactics really...He wasnt very meched up, so my shooting tore him to hell. AP4 on gauss blasters made him cry. Scarabs didnt last long against his small blast barrages
My last game was against marines..forgot what flavor. Black Templar I think. Dawn of war. Night fighting really helps us. And solar pulse really helps with that. Scarabs didnt do anything this game, but my shooting tore him up. The amount of damage that two squads of Immortals can throw out is crazy. I did get to use the Monoliths portal attack though...sucked up 3 terminators
To get the most of the C'tan's writhing worldscape you need to liberally sprinkle your force with Tremorstave toting Crypteks or it's not really worth taking.
Do people really not have an issue with "oh see this generic FC lord he is actually Anrakyr or and that's not Trazyn it's actually Nemesor Vandrek." I don't know it's being cheesy with imitiation cheese.
Last edited by KarlPedder; 13-11-2011 at 05:58.
Err...are you really accusing people of being "cheesy" because they're using characters whose models don't yet exist, and therefore have to be represented by something else?
I don't know how you could walk into a game store and not have your head explode if that's where you draw your line.
Well...cover is still easy to get even without area terrain, just not as easy.
Most armies would honestly probably be better off if they pretended the C'tan didn't exist and played the way they normally would, but that fear is big enough I don't think they will--and that psychological impact is going to be the big reason to take Writhing Worldscape.
I think if you do a nice conversion job for something that doesn't have a model sure...when you are just throwing down some unaltered existing model or some half assed conversion where you have simply done the bare minimum required from your PoV to make it counts as kind of lame.
A Ghost Ark with some wings tacked on a Nightscythe does not make...
I think most people that play this game have enough imagination to understand and not care. As long as the opponent knows what they represent then its cool. Though it surely depends on the group you game with.
I know I got away with converting my 3rd edition carnifex into a tervigon by writing it on the guys base. No confusion no worries round my parts.
As long as my opponent lets me know what is what before the game I am cool with it.
Last edited by Vsurma; 13-11-2011 at 07:51.
We came to the conclusion that if you go in that direction it quickly reaches a point where you might as well just play with bases with names on things.
If it's that important to use a certain set of mechanics that don't currently have an official model then a little effort isn't too much to ask IMO especially with something like a SC.
Lets use for example Wazdakka Gutsmek no existing model has a considerable effect on the way the army is played as a whole and has wargear that is unique and sets him appart from any comparable configuration of generic HQ in the Codex. I chose Orks precisly because they are so easy to convert to highlight my point. Putting an unaltered Ork biker down as a counts as Wazdakka is the height of freaking lame.
Sorry I kinda disagree with that, penalising someone to not use certain parts of their codex because GW hasn't got around to making a mode for it yet and they don't have a degree in model conversion/scratch building is the height of lameness.
My friends at the LGC are totally fine with me using my Dark Eldar razorwing to represent a nightscythe until GW brings out a model, its not like there is anything in the GW or FW ranges that looks anything like a nightscythe and I'm really not talented enough to scratch build something like that.
Using the FC overlord with the scythe top replaced with a Covenant rod tip to make a SoL would be a more than adequet representative for Zahndrek imho.
Bugger. Obyron can teleport them into the thick of it, sure, but without any guns they'll have to just take it for a turn, which feels kind of icky.
It would be for a very specific list and will need more playtesting, but as a bit of a solution to what many people see as a problem why not try the following:
Nemesor with vod cryptek and immortals
Obyron and lord with res orb with lychgaurd
If you teleport nemessors unit first they can do their normal job. Place nemessor in the ideal place so that when you teleport obyrons unit they can be placed to not scatter as near as possible to the units you want to charge. You will still have to take a turn of shooting, but can deflect shots back at an opponents army which may limit what they fire at you.
For this to work I think you need a full expensive squad of lychgaurd to ensure they don't all go down and therefore die without being able to get back up but more playtesting will tell.
Not suggesting it is the best thing necrons have, but it is a way of getting lychgaurd into an effective charge position as close as possible to the enemy to benefit from their reflective shots.
Builds on this can be made using up most of you're armies pts, for example
Dwarfs: 2W-0D-0L
Skaven: 4W-1D-0L
Sisters of Battle: 2W-0D-1L
Necrons: 2W-0D-0L / (5th: 3W-3D-1L)
(Tyranids: 6th: 1W-0D-0L / 5th: 9W-4D-9L) (Army sold)
The lord is 35pts extra but he also comes with the profile of an additional lychguard (cost 40pts), actually better since his scyth gives them decent antitank power as well.
The chrono cryptek isn't really cheaper as to keep the same combat power you need to add another lychguard to the unit to compensate the loss of a lord.
The cost comes out basically the same since the cryptek + lychguard=80pts and the lord with orb and scyth is 75pts.
The lord also has several other options available like the mindhsackle scarabs or tesseract labyrinth which can be nice.
If you charge say a combat squad, 9+seargent with fist, you can use the labyrinth to remove the fist sargeant etc.
Mostly I think its the scyth that benefits the unit by adding antitank.
The chrono may help them live longer but it depends on what they are being hit with. If you get hit by a single ap1-3 shot you can re-roll their inv save, if by more than you reroll the RP roll. If you are forced to take a lot of RP rolls then the orb is better.
Chrono has versatility. Orb comes with a lord with other benefits.
Last edited by Vsurma; 13-11-2011 at 11:07.
Surely if you get hit by a hit that doesn't ignore their armour you reroll the armour save.
For a lychguard squad of 5-6, that extra lychguard is comparable to the orb already in terms of added toughness.