Page 53 of 217 FirstFirst ... 3 43 51 52 53 54 55 63 103 153 ... LastLast
Results 1,041 to 1,060 of 4324

Thread: Tactica: 5th edition Necrons codex.

  1. #1041
    Veteran Sergeant
    Join Date
    Aug 2009
    Location
    Terminus Est
    Posts
    124

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by CKO View Post
    It is sad about their transport options, but the unit can become the ultimate deathstar with the right combination of lords and crypteks. Once in cc these things are monsters and after they win cc, you have to be careful how you shoot them because they can destroy your vehicles or units with your own shots!
    I agree, frankly I think if you give them a lord with a warscythe, rez orb, and maybe mindshackle scarabs, and a harbinger of the storm, it won't matter if you charge or get charged, just about everything is going to die against them even with their low initiative.

  2. #1042
    Veteran Sergeant
    Join Date
    Aug 2009
    Location
    Terminus Est
    Posts
    124

    Re: Tactica: 5th edition Necrons codex.

    Hell, take Zahndrekh and Obyron, have Z give them counter charge and attach Obyron to the unit, and people aren't going to want to charge them

  3. #1043

    Re: Tactica: 5th edition Necrons codex.

    Zahndrekh and Obyron: The coolest bromance since Sevatar and Shang XD
    Originally Posted by ArtificerArmour
    Maybe a juggernaut is just a grimdark pokemon, repeating "jugger" over and over?

    "jugger jugger? Jugger! JUG GAAAAAR!"

  4. #1044

    Re: Tactica: 5th edition Necrons codex.

    I agree I love the fluff for Zahndrekh and Obyron! Its the ultimate form of commitment by Obyron and its reflected in his rules.
    Phil Kelly is Tzeentch!

  5. #1045
    Chapter Master ashc's Avatar
    Join Date
    Mar 2006
    Location
    Doncaster, England
    Posts
    5,634

    Re: Tactica: 5th edition Necrons codex.

    Best characters in the army backgroundwise, but trazyn comes incredibly close just for his letter to the inquisitor!
    Yeah, we flew our space church across 500 light years to get to this planet taken over by the orks. Now we're going to drop from orbit in buckets and run out and shoot pistols and hit people in the head with chainsaws. Ultramarines!

  6. #1046

    Re: Tactica: 5th edition Necrons codex.

    http://www.warseer.com/forums/showthread.php?t=323711

    So far Im 3-0 with this list. I've just played mostly casual games, but its performing well. anrakyr really provides 2 anti-tank options. He can kill one tank, steal another

  7. #1047

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Aschen View Post
    http://www.warseer.com/forums/showthread.php?t=323711

    So far Im 3-0 with this list. I've just played mostly casual games, but its performing well. anrakyr really provides 2 anti-tank options. He can kill one tank, steal another
    What did you play against?
    We want some tactics also, just do a mini-report like I do!
    Phil Kelly is Tzeentch!

  8. #1048

    Re: Tactica: 5th edition Necrons codex.

    I played against Ultra marines first. Tactics so far are pretty simple. A squad of Immortals with Zandrek stand back, with tesla..and just lay down the fire. Obyron Veils about, shooting things with another squad. And Anrakyr is really on Anti-tank duty. It keeps his cover save for flat out, and he steals other tanks (preferrably ones with anti-tank weaponry, to add to my anti-tank) He didnt have any rules for me to take away..but Immortals with counterattack, and Obyron is actually not bad...its not gonna take out a dedicated assault list...but theres a good chance of them doing some damage against a tac squad that doesnt want to be in a firefight with them. Ghost ark holds the court, and sits next to the warrior block..double duty. Monolith..I might take out. Its really underperforming. Scarabs rush forward, soak up shots. Spyders move in front of the scarabs, give them cover..build more scarabs

    Next game was Eldar. Same tactics really...He wasnt very meched up, so my shooting tore him to hell. AP4 on gauss blasters made him cry. Scarabs didnt last long against his small blast barrages

    My last game was against marines..forgot what flavor. Black Templar I think. Dawn of war. Night fighting really helps us. And solar pulse really helps with that. Scarabs didnt do anything this game, but my shooting tore him up. The amount of damage that two squads of Immortals can throw out is crazy. I did get to use the Monoliths portal attack though...sucked up 3 terminators

  9. #1049
    Commander
    Join Date
    Jan 2011
    Location
    Adelaide, South Australia
    Posts
    989

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Comrade Penguin View Post
    So I just had my first game with the crons tonight and here are my initial observations:


    2) Not too impressed with the the new Ctan. I used the dangerous melta and flame weapons and the all difficult terrain is dangerous powers on him. My opponent was meched up so he was for the most part unaffected by both abilities. He did marginally well in CC, but I do miss his high T and ability to ignore invulns. I'm not sure I will be using this guy in too many more games.
    To get the most of the C'tan's writhing worldscape you need to liberally sprinkle your force with Tremorstave toting Crypteks or it's not really worth taking.

    Do people really not have an issue with "oh see this generic FC lord he is actually Anrakyr or and that's not Trazyn it's actually Nemesor Vandrek." I don't know it's being cheesy with imitiation cheese.
    Last edited by KarlPedder; 13-11-2011 at 05:58.

  10. #1050

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by KarlPedder View Post
    Do people really not have an issue with "oh see this generic FC lord he is actually Anrakyr or and that's not Trazyn it's actually Nemesor Vandrek." I don't know it's being cheesy with imitiation cheese.
    Err...are you really accusing people of being "cheesy" because they're using characters whose models don't yet exist, and therefore have to be represented by something else?

    I don't know how you could walk into a game store and not have your head explode if that's where you draw your line.

  11. #1051

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by KarlPedder View Post
    To get the most of the C'tan's writhing worldscape you need to liberally sprinkle your force with Tremorstave toting Crypteks or it's not really worth taking.
    It's worth taking with anything....it creates a situation where there won't be 4+ cover saves for everything, and assault units might have to take a windy route rather than a direct route.

  12. #1052

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by decker_cky View Post
    It's worth taking with anything....it creates a situation where there won't be 4+ cover saves for everything, and assault units might have to take a windy route rather than a direct route.
    Well...cover is still easy to get even without area terrain, just not as easy.

    Most armies would honestly probably be better off if they pretended the C'tan didn't exist and played the way they normally would, but that fear is big enough I don't think they will--and that psychological impact is going to be the big reason to take Writhing Worldscape.

  13. #1053
    Commander
    Join Date
    Jan 2011
    Location
    Adelaide, South Australia
    Posts
    989

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by DJ3 View Post
    Err...are you really accusing people of being "cheesy" because they're using characters whose models don't yet exist, and therefore have to be represented by something else?

    I don't know how you could walk into a game store and not have your head explode if that's where you draw your line.
    I think if you do a nice conversion job for something that doesn't have a model sure...when you are just throwing down some unaltered existing model or some half assed conversion where you have simply done the bare minimum required from your PoV to make it counts as kind of lame.

    A Ghost Ark with some wings tacked on a Nightscythe does not make...

  14. #1054

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by KarlPedder View Post
    To get the most of the C'tan's writhing worldscape you need to liberally sprinkle your force with Tremorstave toting Crypteks or it's not really worth taking.

    Do people really not have an issue with "oh see this generic FC lord he is actually Anrakyr or and that's not Trazyn it's actually Nemesor Vandrek." I don't know it's being cheesy with imitiation cheese.
    I think most people that play this game have enough imagination to understand and not care. As long as the opponent knows what they represent then its cool. Though it surely depends on the group you game with.

    I know I got away with converting my 3rd edition carnifex into a tervigon by writing it on the guys base. No confusion no worries round my parts.

    As long as my opponent lets me know what is what before the game I am cool with it.
    Last edited by Vsurma; 13-11-2011 at 07:51.

  15. #1055
    Commander
    Join Date
    Jan 2011
    Location
    Adelaide, South Australia
    Posts
    989

    Re: Tactica: 5th edition Necrons codex.

    We came to the conclusion that if you go in that direction it quickly reaches a point where you might as well just play with bases with names on things.

    If it's that important to use a certain set of mechanics that don't currently have an official model then a little effort isn't too much to ask IMO especially with something like a SC.

    Lets use for example Wazdakka Gutsmek no existing model has a considerable effect on the way the army is played as a whole and has wargear that is unique and sets him appart from any comparable configuration of generic HQ in the Codex. I chose Orks precisly because they are so easy to convert to highlight my point. Putting an unaltered Ork biker down as a counts as Wazdakka is the height of freaking lame.

  16. #1056
    Chapter Master Spiney Norman's Avatar
    Join Date
    Apr 2007
    Location
    The Macu Peaks
    Posts
    5,697

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by KarlPedder View Post
    We came to the conclusion that if you go in that direction it quickly reaches a point where you might as well just play with bases with names on things.

    If it's that important to use a certain set of mechanics that don't currently have an official model then a little effort isn't too much to ask IMO especially with something like a SC.

    Lets use for example Wazdakka Gutsmek no existing model has a considerable effect on the way the army is played as a whole and has wargear that is unique and sets him appart from any comparable configuration of generic HQ in the Codex. I chose Orks precisly because they are so easy to convert to highlight my point. Putting an unaltered Ork biker down as a counts as Wazdakka is the height of freaking lame.
    Sorry I kinda disagree with that, penalising someone to not use certain parts of their codex because GW hasn't got around to making a mode for it yet and they don't have a degree in model conversion/scratch building is the height of lameness.

    My friends at the LGC are totally fine with me using my Dark Eldar razorwing to represent a nightscythe until GW brings out a model, its not like there is anything in the GW or FW ranges that looks anything like a nightscythe and I'm really not talented enough to scratch build something like that.

    Using the FC overlord with the scythe top replaced with a Covenant rod tip to make a SoL would be a more than adequet representative for Zahndrek imho.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

  17. #1057
    Commander
    Join Date
    Jul 2006
    Location
    England
    Posts
    584

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by BruderLoras View Post
    It would make for a decent and fun Lychguard delivery system at the very least, something I'm still struggling with. I'd dearly like to play a unit, but I always arrive at the same question: how the hell do I get those buggers stuck in reliably?

    I'm planning to use 2 Monoliths anyway, so that could be a use, but then they'll be in combat by turn 3 at the earliest. Sure, I could toss another 100 points their way and give them a Nightscythe, but if that gets shot down I have the same result as if I had just come from a Monolith in the first place...

    Bugger. Obyron can teleport them into the thick of it, sure, but without any guns they'll have to just take it for a turn, which feels kind of icky.

    Anyone have a good solution for that particular little dilemma?
    Bugger. Obyron can teleport them into the thick of it, sure, but without any guns they'll have to just take it for a turn, which feels kind of icky.


    It would be for a very specific list and will need more playtesting, but as a bit of a solution to what many people see as a problem why not try the following:

    Nemesor with vod cryptek and immortals
    Obyron and lord with res orb with lychgaurd

    If you teleport nemessors unit first they can do their normal job. Place nemessor in the ideal place so that when you teleport obyrons unit they can be placed to not scatter as near as possible to the units you want to charge. You will still have to take a turn of shooting, but can deflect shots back at an opponents army which may limit what they fire at you.

    For this to work I think you need a full expensive squad of lychgaurd to ensure they don't all go down and therefore die without being able to get back up but more playtesting will tell.

    Not suggesting it is the best thing necrons have, but it is a way of getting lychgaurd into an effective charge position as close as possible to the enemy to benefit from their reflective shots.

    Builds on this can be made using up most of you're armies pts, for example

  18. #1058

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Vegeta365 View Post
    lord with res orb with lychgaurd
    I haven't made the maths, but I feel that a cryptek with chronometron is better for the lychguards survavility, isn't it?

    I'm asking this because no one has mentioned and is cheaper than an orb lord
    Dwarfs: 2W-0D-0L
    Skaven: 4W-1D-0L
    Sisters of Battle: 2W-0D-1L
    Necrons: 2W-0D-0L / (5th: 3W-3D-1L)
    (Tyranids: 6th: 1W-0D-0L / 5th: 9W-4D-9L) (Army sold)

  19. #1059

    Re: Tactica: 5th edition Necrons codex.

    The lord is 35pts extra but he also comes with the profile of an additional lychguard (cost 40pts), actually better since his scyth gives them decent antitank power as well.

    The chrono cryptek isn't really cheaper as to keep the same combat power you need to add another lychguard to the unit to compensate the loss of a lord.

    The cost comes out basically the same since the cryptek + lychguard=80pts and the lord with orb and scyth is 75pts.

    The lord also has several other options available like the mindhsackle scarabs or tesseract labyrinth which can be nice.

    If you charge say a combat squad, 9+seargent with fist, you can use the labyrinth to remove the fist sargeant etc.

    Mostly I think its the scyth that benefits the unit by adding antitank.

    The chrono may help them live longer but it depends on what they are being hit with. If you get hit by a single ap1-3 shot you can re-roll their inv save, if by more than you reroll the RP roll. If you are forced to take a lot of RP rolls then the orb is better.

    Chrono has versatility. Orb comes with a lord with other benefits.
    Last edited by Vsurma; 13-11-2011 at 11:07.

  20. #1060

    Re: Tactica: 5th edition Necrons codex.

    Surely if you get hit by a hit that doesn't ignore their armour you reroll the armour save.

    For a lychguard squad of 5-6, that extra lychguard is comparable to the orb already in terms of added toughness.

Page 53 of 217 FirstFirst ... 3 43 51 52 53 54 55 63 103 153 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •