the entire squad has to upgrade. Shields are more than worth it, IMO.
the entire squad has to upgrade. Shields are more than worth it, IMO.
In 1850pts I play:
2 x H.tryant + guard
3 x Tervigons
3 x 2 H.Guard
All MCs with regen, you do actually want all they T6 units to sit on the same threat level and make your opponents target selection as hard as possible.
I bring this up, because I think Necrons can do the same thing with MC's and wound allocation.
I'm starting to build my soft theme list for softer 1750-1850pt tournaments, most likely looking like:
HQ
3 x scarabs
2 x Immortals
3 or 2 C'tans
2 or 3 units of Spyders
I played a few games each or 2 x Spyders and 3 x C'tan and the other way round.
I ran Zahndrekh with Spyders with 3 units of 3 x beamers for some extra anti-tank pew pew, I think he's the most fun character for the list, shuffling around F.Charge on C'tans and T.Hunter and de-buffing is pretty fun.
Having 9 Particle beamers in my Spyder units ate up my points but also changed how players viewed them on the tabletop, selecting to fire at them instead of scarabs or C'tan in positions they usually would be firing at Scarabs especially.
Still, its very light on ranged anti-mech even for a fun list.
The list mostly ran Thunder Bolt(fun the T.Hunter buff)+ L.o.Fire, W.Worldshape, M.o.Worlds + Pyreshards. I know Thunder bolt is costly, but its a heap of fun and again creates alot of threat for the unit.
Anyhow fun to play, I had alots of terrain and chatted through most of the 6 games about army selection and so and so, but I really do like the feel of a Necron MC list.
Last edited by Frankly; 18-12-2011 at 16:49.
.......... alittle more ....... a little more.
Has anyone played against an eldar army composed of spam archons on motojet ?
It's best to just ignore the absurd overstatements of Night Fighting in both directions. It seems to swing back and forth every couple of days. Monday through Wednesday it's "I have Imhotek! It is night! I am invincible!" and by Thursday it's "well SW/DE have Acute Senses so they don't even care, night fighting is pointless and stupid."
Like I said before, it's a game mechanic most people just aren't accustomed to, at all. It was so rare for the DoW Night Fighting to actually affect a game that it's hard for people to see it in a larger context without swinging to one or the other extreme.
I've always wondered how much extra you have to pay for one of those internet connections that displays the age of everyone else on the internet, so as to enable you to make statements like this.
Well, what did you expect? The entirety of your first post containted nothing relevant to the thread--it was four paragraphs of "I don't normally post, but most of the people in this thread are annoying me, and I thought I'd chime in just to share that."
I'm not sure where that would get you a positive outcome. Nonspecific hatred of vaguely-defined portions of the whole population you're addressing is unlikely to get you a round of applause or anything.
It's one of those "if you don't have anything nice to say" scenarios.
This...will probably need a better translation. I think maybe you're talking about Warlocks? Like a Seer Council, presumably.
Mostly this:
Stormlord with a solar pulse will have nightfight 3 turns 83% of the times (or zero, if he wants), which considering that game could end on turn 5, is more than half the game. a 2+ followed by a 3+ (56% chance) and then a solar pulse will extend nightfight to 4 turns, which is definately more than half the game.
EDIT: Removed stuff that doesn't really pertain to a tactica discussion.
Last edited by Infidel; 19-12-2011 at 02:26.
Tomb Blades are hilarious. Their background notes that they pretty much sit in the cockpit and press a button as the vehicle goes through a complicated pre-programmed route because the Necrons are *awful* pilots. It reminded me of that Lost in Space movie of all things: http://www.youtube.com/watch?v=_NId8x0GyC4
The unit is okay I guess. As I recall Tesla there sounds like a sucker-bet for now.
---
Note: I just realized that a Night Scythe is like a clown car! This army took a turn for the AWESOME in my mind.
The new Necrons are really good and I don't think many actually are able to take them out. The Deathray is a nice way to get rid of people that just droppoded, disembarked or otherwise deepstriked since the vehicles can move and shoot all their weapons.
Tesla weapons is also a kick. Even though it's no AP, it's really dangerous for people with a lower save, like Orks, and even here the Death Ray will eat squads.
The Monolith is still very good and a steal actually. Deepstrike it, keep it alive a round and then you might actually suck an entire unit, vehicle or whatever is in range if you're lucky.
Scarabs Entropic is really dangerous for all of us.
The ability to take away armorsaves for an entire game or make all their stats 1 is hilarious.
And a 4+ save isn't bad, and ressurrect on 5+ isn't bad either. What should it be? 3+? You can ressurrect all damage!
Your wraiths is never slowed down. Your boss can fly over and hit in the Movement phase.
I can see no reason to complain as a Necron-player actually. All this stuff is really, really good.
Last edited by Varulv; 19-12-2011 at 03:29.
That's what they do in Star Trek too. The Captain chooses a maneuver that has been planned in advance and the helmsman basically hits the button. I believe they do that in the Honor Harrington universe too, because for semi-realistic space combat, you'd want to execute very high-G maneuvers and not everyone (if anyone) on the crew will be able to function during or immediately after such a maneuver, so everything is done by computer.
Sure anyone can fly in a straight line or do a strafing run, but complex maneuvers with dozens or hundreds of other craft in formation at ridiculous speeds? I mean you could only use your best pilots for actual combat... or you could program in every single possibility and give the pilot the choice of which to execute at any given point. Then suddenly every pilot is an outstanding pilot.
So yes, the warriors piloting the tomb blades may be terrible pilots in any other aircraft, but that's because they don't need to be good pilots. All one needs to "pilot" a tomb blade is to understand what each maneuvering package does and when to use it.
I didn't think of their entry as "hilarious," but rather I saw it as insightful of Matt Ward to include that. Although I wonder why not just make tomb blades completely artificial intelligence rather than stick a warrior in it? Just have a single lord control an entire formation.
The Batrep for my game against CSM is up, it can be found here.
Any comment is welcome. Scythes is still a bit of a hit and miss for me, but their speed and damage potential is just unbelievable.
Although, I am somewhat worried about any Tyranid lists with 9 hiveguards.
Yes DJ3 I was talking about warlocks sorry. I actually faced two units of those on motojets, and as i got completely crushed by this army, the warlocks being the main reason of my defeat, i wondered if we have anything in our dex able to hard-counter such a squad. I was thinking of wraiths: of course they are fast, strong and survivable, but ten warlocks and a farseer with chance guide is just too many singing spears. My own squad of six wraiths was send to oblivion in two turns ....
Any thoughts about this. ?
Actually that decision takes an amazing amount of insight, foresight and an insane amount of variables taking into account and is easily the hardest part about flying.
The main reason necrons would be bad at it is because they're apparently slow. Which is rather silly because machines and computers being faster, more accurate and more reliable than the flesh is one of the main reasons we like to automate things. But hey, they needed a weakness.
We do and it's called Scarabs.
Their Witchblade is a weapon that always wounds on 2+ and does not ignore armour save, meaning that the unit will have to eat through the scarab swarms one wound at a time. If you have means to add bases to it, then that seer council is not going to be doing anything else for the rest of the game.
Wraiths also do a good job bogging them down, but against (most likely) rerollable 3+/4++, your best bet is to tie them down and kill the rest of the army. Bike council is NOT cheap, not in the slightest.
Machines are quicker, yes. But flying by 'feel' is a heuristic. Heuristics is one of the few things humans are absolutely amazing at, and our ability gets a huge increase with training.
I accidentally deleted your 2nd paragraph also, on my phone, hard to get it back. The 'in a fleet' argument is incredibly relevant for flight patterns. But in the series you can also see pilots flying by hand, especially in a 1 on 1 fight and the LAC fights later in the series. I forget which novel, the chase fight has a pre-programmed S flight for chasing and sneaking in broadsides, but the pilot is tweaking it for better defensive and offensive ability based on how he's seeing the lead ship react.
So, relating to Tomb Blades: There have been tremendous calculations and analysis to come up with these attack patterns with tons of considerations for survivability and damage output. The 'pilot' selecting the flight program does not have the processing power to create a better flight on the spot, and being a drone class necron, it does not have the personality left to do a heuristic adjustment.
~dy
someone stole my nid list. at 2500 pt 'ard boy format it can still have almost 167 wounds starting if you drop it down 36 T6 wounds. I haven't tried it against necrons though. i would guess gauss wouldn't affect it much not the difficult terrain shenagins, nor night fight (more of a help there)
The OBJECT of the game is to win. The POINT of the game is to have FUN! Never confuse the two. --- Zoolander
stolen from "Edonil"
click on the link to see My attempted campaign. pic of army and link to my book there as well.
In a deterministic system the victor of a simulation such as that of a tomb blade versus unguided ordanances will always be the side with more computing power, unless you introduce a degree of randomness.
Having a single routine overseeing the flight pattern of a whole squadron of tomb blade is probably not idea - if the pattern is deciphered, then every tomb blade will easily fall to enemy ship's CIWS or air defense. How ever little, the individuality inherent in the Warriors will give you that randomness needed to defeat predictive systems.
Here's a random question I wanna ask you guys, anyone know when the new wave is out and what it's gonna come with?
Warriors are machines too. Yes, they started life as organic, but they are not organic anymore. Randomness can be simulated to a very good degree by computer systems, even today, without user input. You can even use quantum probability for 100% random number generation. You don't need life to get random results, so the warriors really can be cut out of the equation.