Veil eh?
I really loved the idea of the veil but couldn't find a place for it in my zero-comp list.
Veil benefits stuff that needs to work up-close: Rapidfire, template, melta and assault.
Rapidfire:
Deathmark is the obvious choice here, coupled with the AP1 template that wounds on 2+, it's a premiere choice against practically any target with a toughness but with the current wound-allocation rule, is entirely possible for you to end up killing less model by causing more wounds.
Given the investment of the veil, it's natural to want to maximize the number of deathmarks in the unit, which makes it a rather difficult sale for 250pt. 2x 5 men deathmark for 310 is a bit more efficient but still quite expensive for what is roughly the equivalent of 2 units of Flamer of Tzeentch.
Despite its shortfalls, this is probably the best place to have your veil on, not to mention the idea of a squad of deathmark phasing in and out of existance to be extremely cool.
Rapidfire warrior or immortal is also plausible but I'll lean towards immortals more than warriors because warrior require larger units to inflict damage. There's the obvious benefit of teleporting scoring units too so this is also a viable option. However, I'll almost always include something with a punch to act as a CC deterrent. Scythe MSS lord works, if you take a Phaeron, this might also be a good place to stick it.
Teleporting Blaster Immortal is #2 place for your Veil to be and Warrior #3 by a fair margin.
Assault:
Lychguard is the obvious choice but to run it optimally, you'll want to take 2 separate courts, one to give it the obligatory Scythe/MSS lord and the other to give it veil. If you don't mind having your lord being singled out, then a Scythe/MSS/Resorb Overlord is the obvious one to include here. The unit also benefits hugely from a Chronometron.
Teleport next to the enemy and weather a turn of shooting then wreck face in h2h is the obvious plan of action but you stand to lose some 3~400pt worth of units to a single mishap.
Veiling Lychguards is a close #4, just behind veiling warriors.
Others
Veiling royal court is also a possibility, whether it be a CC court or a Lance court. Teleport the lance court around to get side/rear armour shot is entirely viable but it makes the unit quite expensive very quickly.
If you have 2 courts, having a lance and a veil in a blaster immortal squad with a Overlord may not be such a terrible idea either.
In sum, I can see the following uses for veil:
- 5x Deathmarks + Veil
- 10 x Deathmarks + Veil
- 10x Immortal + Scythe/MSS Lord + Veil
- 10x Immortal + Scythe/MSS Overlord + Veil (Or Obyron)
- 10x Immortal + Scythe/MSS/Phaeron Overlord + Eldrich Lance (Maybe Solar Pulse/Gaze of Flame) + Veil
- Warriors + Scythe/MSS Lord + Veil
- 20x Warriors + Scythe/MSS/Phaeron Overlord
- 4x Eldrich Lance + Chronometron + Obyron
- Lychguards + Scythe/MSS Lord + Veil (Or Obyron)
- Lychguards + Chronometron + Scythe/MSS Overlord + Veil (Or Obyron)
- 3x Eldrich Lance + Chronometron + Veil (CC Lord optional)
In some cases, it may be better to take Obyron instead of Scythe/MSS Overlord and Veil Cryptek if don't want a royal court or already have another Lord to unlock it.
Of course, this does depend on what happens to deepstrike in the next edition. If mishap becomes less unforgiving, then veils become a lot more viable.