You can't trade 3 HDs for 2x6 scarabs without also trading the wraith or another 3 HDs due to fast attack slot limitations.
Similarly to how you and Infidel have adapted to playing daemons in the past so you no longer find 5 man squads of troops a problem, I've never used solar pulses until the current codex, so I find even one solar pulse a great asset. I also wouldn't like to become too HQ-heavy in lower point games unless going for something like 2x courts (which aren't really HQ).
I like 1500 pts because it forces people to make real choices on what they take, they can't have everything. With this list however, I'm more limited by FOC slots than anything else, with the one sacrifice being another HQ for the second solar pulse, although I'd very much consider a destroyer lord. But you don't need solar pulses to protect heavy destroyers. They're nice, but not required.
Redo the math? It comes out to exactly 1500.



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