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Thread: Tactica: 5th edition Necrons codex.

  1. #2041

    Re: Tactica: 5th edition Necrons codex.

    If you were making a movie, you would get the copyright on the screen play before the first actor is cast. This would protect you from other people making toys or models that are named the exact same thing. It doesn't protect you from them trying to ape (or pre-guess) what your designs will be and attempting to get out a toy that looks similar to what you may produce. The reason this doesn't happen that much is the chances of them making a toy that looks exactly like what your designers will produce is not very good. They are going to end up with a toy that looks like what you described on paper but not what it looks like in the movie. This makes the point of your having the toy for the movie out before the movie company makes it moot because no one will know that your toy is of that movie. The other way to ripoff intellectual property in the toy/model market, is to go extremely generic. That will protect you as long as you go generic enough. The problem with that is generic = boring.

    I've seen a few online stores attempting to premake tomb blades and other Necron things. The problem is, they look too much like GW designs and will probably get in trouble for it. They need to go more generic Egyptian than necrony Egyptian.

    Of course this is overshooting the whole business solutions to this. GW could do one of two things. One that is good and another that is great (IMHO of course). The good one is to put out all the figs for the army at the same time, including the options for your HQs (I'm looking at you two Overlord figures, both with warscythes and res orbs and not the basic equipment the unit comes with). The better option is to bring these other outfits in house through contracts or licensing. It would be cutting off the blackmarketing of the items (You really think they are going to stop if GW wins?). It would also bring more different types of sculptors to the line. And while GW would see a cut in the amount of their models sold, they would make it up by receiving a percent of every outsourced item sold without having to risk money on it. I'm sure there is a reason they are going the other way because, in the field of law, there are always twenty things going on that you don't know about.

  2. #2042
    Commander Necr0n's Avatar
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    Re: Tactica: 5th edition Necrons codex.

    Do you have a list in mind? Coz I think that sums up to a lot of points.. Imotekh is like the HQ of the wraiths! It's so fluffy! Plus his Nightfighting is longer and brings sweet lightnings while makin ur troops relentless and very tough.(brings his own shooting as well). Plus in my list I already have a full court WITH a pulse so nightfighting should really work for a really long time.. I Do have some shooty punch with Annihilation Barges-Court-Warriors/Arks but all that is 1750.. I have to limit myself to that. What kind of list are you thinking?

  3. #2043

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by drear View Post
    i think with 3 units of 6 wraithes the rest of the army needs to be built to deliver it to the opponent unscathed.

    id ignore the stormlord in these lists and grab 2 lords that compliment the wraithes. maybe 2 lords in ccb with sythes, that can advance with the wraithes and give the opponent extra targets to shoot at as 5 units running at you all with ways to either allocate wounds or shrugg off hits is terrifying.

    then id back them up with alot of fire support, maybe 2 doomsday arcs and a tesla annihilation barge.
    troops id go for 2 units of immortals in sythes, but have them sit on a home objective and have the sythes aid in the innitial assault with the wraithes.

    take 2 crypteks with pulses, add them to the immortals and you have 2 turns of cover from night fight to advance.
    I don't know about that. While I'm not a huge Stormlord person myself, he's just too good for anyone that wants to run a CC-oriented army. Not only does he provide Night Fight cover on the way there, but he's also potentially de-mech'ing the enemy with Lightning all by himself. He's the cover and the fire support built into one.

    I think if you want to go Wraithwing, you'd absolutely want to go Stormlord, and then forego long-range Shooting for Annihilation Barges. They're cheap, they excel at destroying Transports, and they want to be up close just like the Wraiths. Toss a Destroyer Lord into one of the Wraith units to mess up Land Raiders and fill the rest as you see fit:

    Stormlord
    Destroyer Lord
    3x6 Wraiths (each 3x Coil, Beamer, Caster)
    3x Annihilation Barge

    is 1400 points as a core. So it could hypothetically work at 1500 by dropping a Barge or one unit of Wraiths to fit in your Troops, but probably best at 1750, where you can get some reliable Troop numbers. Plus probably Sempiternal/Mindshackle for the DLord, or some Court members to stand around with Stormlord and the Troops in the back.

  4. #2044

    Re: Tactica: 5th edition Necrons codex.

    i think the stormlords good, but his night fight can potentially end turn 2. with crypteks you pay half or less points and guaranteee 2 turns of nightfight

  5. #2045
    Commander Necr0n's Avatar
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    Re: Tactica: 5th edition Necrons codex.

    DJ3 Did you check my 1750 list? http://www.warseer.com/forums/showth...49#post5959949
    What do you think?

  6. #2046

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Necr0n View Post
    DJ3 Did you check my 1750 list? http://www.warseer.com/forums/showth...49#post5959949
    What do you think?
    In general, I'd stay away from stuff like Lance Courts and HDestroyers if you're using Stormlord. They can't both be used to their full capacity. You're either using Night Fight to get the Lightning, or using a Solar Pulse to turn off the Night Fight so you get your long-ranged Shooting. So if you'd prefer the Courts, I'd drop Stormlord, or vice versa.

    Your Wraiths are kindof a mess as well--buying that second Caster is actually hurting you in terms of wound allocation, because it takes you from three wound groups to two wound groups. So at the very least, I'd drop that. A setup of 3 Whip/1 Caster/1 Beamer is the best-case for allocation purposes, maximizing your Whips as well as wound groups (in this case, four of them) and comes out to the same 260 points as the units you were planning.

  7. #2047
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    Re: Tactica: 5th edition Necrons codex.

    Regarding the Abyssal Staff ...
    Quote Originally Posted by Sekhmet View Post
    It's S8 vs leadership. Yes you probably wound on 2+ due to deathmark rules, but you won't be instant-deathing nob bikers or paladins with it either.
    Why won't it instant kill Paladins? In order to cause a wound it is S8 vs the Paladin Leadership but the Strength of the weapon is 8 nonetheless so for instant death purposes it is still twice the toughness of the Paladin if the wound is unsaved.
    At what point should you decide you have enough Scarabs?

  8. #2048
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    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by DJ3 View Post
    In general, I'd stay away from stuff like Lance Courts and HDestroyers if you're using Stormlord. They can't both be used to their full capacity. You're either using Night Fight to get the Lightning, or using a Solar Pulse to turn off the Night Fight so you get your long-ranged Shooting. So if you'd prefer the Courts, I'd drop Stormlord, or vice versa.

    Your Wraiths are kindof a mess as well--buying that second Caster is actually hurting you in terms of wound allocation, because it takes you from three wound groups to two wound groups. So at the very least, I'd drop that. A setup of 3 Whip/1 Caster/1 Beamer is the best-case for allocation purposes, maximizing your Whips as well as wound groups (in this case, four of them) and comes out to the same 260 points as the units you were planning.
    The Court- Im using to have some decent AT while a solar pulse aint that bad. The Ghost Ark gives it mobility so it is not limited to shooting from 36" where NightFight would cause a problem. I do realise that this way im not using the full potential but overall it really seems pretty usefull. The heavy destroyers ARE replaced by Annihilation Barges. As for the Wraiths I would like to ask you something.. Are you just buying those beamers for wound allocation? They are not very cheap so that would hurt. Having something like-3Whip Coils,2Particle Caster,1With Nothing- wound sound pretty interesting AND cheaper.(Also with more attacks-2pistols) *Note: The beamer is heavy weapon so would limit me, right? (That's why I said it's useless)
    Last edited by Necr0n; 09-12-2011 at 15:55.

  9. #2049
    Brother Sergeant PucaDubh's Avatar
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    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by DJ3 View Post
    Your Wraiths are kindof a mess as well--buying that second Caster is actually hurting you in terms of wound allocation, because it takes you from three wound groups to two wound groups. So at the very least, I'd drop that. A setup of 3 Whip/1 Caster/1 Beamer is the best-case for allocation purposes, maximizing your Whips as well as wound groups (in this case, four of them) and comes out to the same 260 points as the units you were planning.
    I agree with DJ3 on the wound allocation but don't waste 15 points on the Beamer you should never be firing as it is an unreliable shot that will have your Wraiths standing still if you want to take it. Give the last one no upgrades and you still have 3 wound groups and haven't wasted 15 points

    Snap with Necr0n lol
    At what point should you decide you have enough Scarabs?

  10. #2050

    Re: Tactica: 5th edition Necrons codex.

    I would go hellbent for leather myself and just bite the bullet and use 2 DLords, 10 Wraiths, 3 Hdestroyers, 3 Barges, 2 Ghost Ark warriors and 2 Night Scythe warriors. That is five AV13 vehicles plus two scythes plus twenty warriors. Backed by a bit of heavy gauss. You should be able to at least glance anything and thw Wraith squads can double as AT. If you deploy and move properly a good portion of the list should have cover turn one and by turn two everything is firing on all cylinders. BTW, that comes to 1850 - which is what we play here not 1750.
    Last edited by bebe; 09-12-2011 at 16:20.
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  11. #2051

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by PucaDubh View Post
    Regarding the Abyssal Staff ...


    Why won't it instant kill Paladins? In order to cause a wound it is S8 vs the Paladin Leadership but the Strength of the weapon is 8 nonetheless so for instant death purposes it is still twice the toughness of the Paladin if the wound is unsaved.
    It's not ID because the Toughness is never involved in the calculation--to cause ID, it would have to be double their Leadership (Ld4 or less).

    The other items that use the same mechanic have been FAQ'd, and the Abyssal Staff functions identically.

  12. #2052

    Re: Tactica: 5th edition Necrons codex.

    That sucks that they rule it like that. It ROLLS to wound vs their ld, but it's still listed as S8 which is double T4 which is the only criterion for causing ID...
    Quote Originally Posted by Avian View Post
    That's not how spears work.

  13. #2053
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    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by warplock View Post
    That sucks that they rule it like that. It ROLLS to wound vs their ld, but it's still listed as S8 which is double T4 which is the only criterion for causing ID...
    It doesnt suck at all actually. No matter how you see it (fluffwise,ruleswise) it's just stupid to think it can instakill any toughness4 model if you actually think that this weapons hurts LEADERSHIP. It's not an actual gun that can kill people. It looks to me like its a "psychic" thing effecting the brain of the target(thus the leadership). That's why beings with higher leadership value will not be as easily hurt. Thus, a being with a high toughness but low leadership value will be hurt but a Low Toughness High LD will not suffer. Toughness is irrelevant to this weapon and so is the Instant-Death special rule.

  14. #2054
    Quote Originally Posted by bebe View Post
    I would go hellbent for leather myself and just bite the bullet and use 2 DLords, 10 Wraiths, 3 Hdestroyers, 3 Barges, 2 Ghost Ark warriors and 2 Night Scythe warriors. That is five AV13 vehicles plus two scythes plus twenty warriors. Backed by a bit of heavy gauss. You should be able to at least glance anything and thw Wraith squads can double as AT. If you deploy and move properly a good portion of the list should have cover turn one and by turn two everything is firing on all cylinders. BTW, that comes to 1850 - which is what we play here not 1750.
    I personally don't like taking a mix of light and heavy armor as well as non mechanized forces. It means a balanced force will have perfectly efficient firepower against you. Pretty much that means night scythes don't work well in necron lists unless you take a whole bunch of them.
    Maneuver to create local superiority.
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  15. #2055

    Re: Tactica: 5th edition Necrons codex.

    I personally don't like taking a mix of light and heavy armor as well as non mechanized forces.
    Okay you lost me. If I use three barges and four transports in wraithwing I'm as mechanized as I can get. I like the scyhtes. They are fast and your opponent pretty either deal with them or he deals with your Wraiths. I can see using all Arks but they are slower. I already would use three Barges. I think you need to present a many difficult choices as possible to your opponent. How would you build your new wraithwing? Please don't say you would use a monolith, lol.
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  16. #2056
    Quote Originally Posted by bebe View Post
    Okay you lost me. If I use three barges and four transports in wraithwing I'm as mechanized as I can get. I like the scyhtes. They are fast and your opponent pretty either deal with them or he deals with your Wraiths. I can see using all Arks but they are slower. I already would use three Barges. I think you need to present a many difficult choices as possible to your opponent. How would you build your new wraithwing? Please don't say you would use a monolith, lol.
    I would use no vehicles whatsoever.

    I actually posted my wraith wing a few weeks ago.
    Last edited by Sekhmet; 09-12-2011 at 17:31.
    Maneuver to create local superiority.
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  17. #2057

    Re: Tactica: 5th edition Necrons codex.

    skehmet has a good pioint. its similar for any 40k codex.
    if you take low numbers of av or low numbers of low av amongst your force. they will be getting shot down quickly.

    if you have a feild of 4 sythes rushing forward, theres a good chance you will have 2-3 left as your opponent will try and focus fire each down. much easier to do with 1-2 sythes .

    to the previous list i mentioned for wraithes:

    overlord- barge, warsythe
    overlord - barge , warsythe

    cryptek - solar pulse
    cryptek - solar pulse

    8 immortals
    8 immortals

    6 wraithes
    6 wraithes
    6 wraithes

    doomsday arc
    doomsday arc
    anhillation barge

    it all comes in around 1630. however the wraithes are not upgraded yet. so with those upgrades and some extra stuff for the lords or more crypteks , you have a 1750 list based around the wraithes , supporting their movment and opening transports for them to assault

  18. #2058

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by Necr0n View Post
    It doesnt suck at all actually. No matter how you see it (fluffwise,ruleswise) it's just stupid to think it can instakill any toughness4 model if you actually think that this weapons hurts LEADERSHIP. It's not an actual gun that can kill people. It looks to me like its a "psychic" thing effecting the brain of the target(thus the leadership). That's why beings with higher leadership value will not be as easily hurt. Thus, a being with a high toughness but low leadership value will be hurt but a Low Toughness High LD will not suffer. Toughness is irrelevant to this weapon and so is the Instant-Death special rule.
    Well but that's the thing, the Instant Death rule says to compare the Weapons S to the Targets T. Nothing in the Abyssal Staff contradicts this. If it did you would be absolutely correct.

    But I agree with you as far as RAI goes. Although it does provide an interesting balance to say, eldar Farseers. Yesw you're not likely to wound me, but when you do I go splat. So we'll see how they FAQ it.

  19. #2059
    Quote Originally Posted by boogaloo View Post
    Well but that's the thing, the Instant Death rule says to compare the Weapons S to the Targets T. Nothing in the Abyssal Staff contradicts this. If it did you would be absolutely correct.

    But I agree with you as far as RAI goes. Although it does provide an interesting balance to say, eldar Farseers. Yesw you're not likely to wound me, but when you do I go splat. So we'll see how they FAQ it.
    There's something called precedent that helps you make rulings based on what gw will most likely decide. Weapons that used leadership to wound have also caused instant death based on leadership for as long as I can remember, at least 5 years or so.
    Maneuver to create local superiority.
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  20. #2060

    Re: Tactica: 5th edition Necrons codex.

    Quote Originally Posted by boogaloo View Post
    Well but that's the thing, the Instant Death rule says to compare the Weapons S to the Targets T. Nothing in the Abyssal Staff contradicts this. If it did you would be absolutely correct.

    But I agree with you as far as RAI goes. Although it does provide an interesting balance to say, eldar Farseers. Yesw you're not likely to wound me, but when you do I go splat. So we'll see how they FAQ it.
    It's not how they FAQ it, or RAI. It's already been FAQ'd. An identical circumstance with identical rules already exists and has already been ruled on.

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