
Originally Posted by
DJ3
If someone were to actually try it, I'd think an Imotekh army is absolutely the best place for it, as it gives him an effective battlefield role (by adding another Flamer) that he otherwise struggles to find, aside from sittin' in the corner watching Lightning go off. Putting a Chronometron in the unit really helps synergize things (as Imotekh needs to be near one of those whenever possible anyway) and four Abyssal Staves should still be more than enough.
In your army specifically, you could nuke the Stalkers if you wanted to give it a try (and have 60 points left over). What are you aiming for with the Stalkers anyhow? Your only Shooting in the whole list is Warriors, which isn't necessarily an overwhelming thing to go Twin-Linking.
Alternatively, you could ditch a unit of Wraiths (as the Driveby Ark would fulfill a similar purpose) which also directly benefits you by freeing up a FA slot to allow you to split your Scarabs into 5+4 (as you'd have to drop a Scarab to make it fit), which is infinitely preferable in terms of running a Farm like that. You're putting all your eggs in that one big Scarab-y basket, as is. Multiple units to build gives you a ton more flexibility and is preferable in just about every conceivable way.
As much as I like Wraiths, I'd probably never run a full 3x3 Spyder army backing only a single unit of Scarabs. Too many things can go wrong.
Edit: And while I think Imotekh's a good fit for the Driveby Ark, it's important to remember not to get yourself caught in a Tau Fireknife "I would have killed more if I fired less" scenario. If you're firing at a unit that can allocate wounds away (i.e., pretty much any Space Marines ever) and you're in a position where you expect to wipe the unit out completely, you'll want to not fire Imotekh--or use the Staff of the Destroyer instead, if they won't receive cover against it--otherwise you might end up saving a Sergeant or Meltagun with Imotekh's wounds via allocation.