I started this project quite a while ago and have been posting on my blog but I'm going to be needing more feedback especially with the painting as I have no idea how to proceed with that yet.
After much deliberation Iíve settled on building a Beastmen as my army for Warhammer 8th edition. I like the fact they are one of the least popular forces being collected but I also think I can make them into a great looking army (most important part for me). My starting point is the theme of the army, which will be Tzeentch. Yes, I know Beastmenís rules arenít tied to any one God of Chaos anymore but thatís not important. Iíve always favoured Tzeentch above the other Gods and Iím a real big fan of what was done for Tzeentch in Warhammer Online (aesthetically speaking), a move away from the traditional bright primary colours and presented in the subtler form of the Raven God. As such the Chaos forces from the game will be a big influence on the aesthetics for my conversions and painting.
The inspiration for this character is an image from White Dwarf 135 of a winged Minotaur champion of Tzeentch (still one of my favourites). Trying to duplicate this simple conversion 20-ish years ago was one of my first forays into converting minis.
For those that are interested this guy will be carrying the following items.
Sword of Swift Slaying
The Carpet will allow him to fly and will be represented by his large feathered wings. The rest of his gear gives him a 1+ save and allows him to hit first with re-rolls most of the time. The Shadow Hide gift will also influence the final look of the miniature. Later on Iíll come up with a suitable backstory about this winged shadowy lone minotaur who has been chosen by the Raven God to act as my generalís personal champion.
So to start off the conversion I acquired a GW Doombull off of Ebay and started giving the project some thought. I knew the trotters for feet had to go. Minotaurs should have hooves no two ways about it. Why GW continue to make their Minotaurs with anything but hooves baffles me. I found a tail from the BeíLakor model in my bitz box that I really want to use on this conversion. Itís lizard like but not an unreasonable addition in a beastman force and I think will help sell the idea of the Gnarled Hide mutation.
The first thing I did with my Doombull bitz was hack them up. I took the main chunk of the body and removed the legs as cleanly as I could, trying to save the chain loin cloth but not before I made a Blu-Stuff mold of the loin cloth (just in case).
I could now pin the legs (minus the stupid feet) back onto the torso and start to work out the pose. I wanted him to be charging forward rather than standing still as the standard model is. I also felt this necessary to distance the conversion from the stock model as best I could. I say this because the worst conversions are often the ones that immediately scream ďConversion!Ē because they look way too much like the standard model with some OTT element to them.
Next I inserted pins in either end of the legs and attached them to the torso, filling the gap with junk Green Stuff. To clarify, when you get Green Stuff in two adjoining strips it is a good practice to not use the middle bit where the two colours meet as this greenstuff has a small amount of already cured material (appears as lumps when mixed). This is what I call junk Green Stuff. However, I donít throw this away as it is fine for filling gaps where itíll later be sculpted over.
I then used pins in the lower legs to attach it to itís base leaving what I thought would be enough room for new hooves. Once Iíd bulked out the hooves in a rough fashion I realised Iíd not left enough room, and he would end up with really stump lower legs. So with great difficulty, as Iíd glued the pins in place, I readjusted the whole attachment giving some extra space to sculpt the new hooves. Unfortunately I then realised Iíd gone too far the other way and now his legs were going to be too long. Rather than make do I ripped the whole thing apart and started over. Sometimes, especially with complex jobs like this, you have to be willing to take 2 steps back before you can go 1 forward, but it always leads to improvements in the final work.
Whilst working on this I decided I was going to have to heavily convert the head because the standard Doombull head wasnít good enough for me and I wanted something of the more like classical Minotaur look. At first I was going to hack large areas of the existing head off and rebuild it, but whilst looking for some reference images I came across Bane Beasts models from Maelstrom Games. Whilst their monsters are some of the best Iíve seen, Iíve never been a fan of big monsters in my armies, but then after a browsing a little further I found their Bane Lords range and minotaur standard bearer Kaastaruk. Itís a beautiful piece of sculpting and I bought it right away simply for the head which I intend to swap with the Doombull metal head.
I had trouble with the connection of the new head onto the body and have had to sculpt a lot of extra muscle to make it look right. Took a lot of work to get it right but itís been worthwhile and the head looks like it belongs now.
I had to remove him from the base twice more to get it correctly located (heís been attached and removed from the base four times now). I made a duplicate of the shoulder pad to fit his other arm (Blu-Stuff mold) which I think looks really nice. The armour plating that normally fits that upper arm I decided to leave off. The arm itself I wanted to re-sculpt with all rippling muscles.
I ditched the enormous axe the Doombull came with and started work on a scratchbuilt mace reminiscent of the original inspiration model.
The mane took a bit of work to make fit as I had repositioned the head and sculpted new chunkier the neck muscles onto him. With a bit of twisting and resculpting I was able to blend it right into the small wisps of hair on the head. At first I made the hair on the top of his hair rather thick and tall to give him a mohawk, my belief that ďeverything looks better with a mohawkĒ unfortunately turned out to not be as true as Iíd have liked. Still he does have a bit of a mohawk
Right from the outset of the project I was very keen to have this guy flexing huge muscles. I tackled the muscular arm bit by bit sculpting over the existing arm (that I trimmed back a bit first so as not to risk having anything sticking out of the GS). Once I had done the upper arm I attached the forearm part but found that next to his new mass it look a bit too slender. To fix this I remodelled the armour plate to ďbeef it upĒ (pun intended) and make it match up better.
I added the chainmail loin cloth back on the model by casting it in Green Stuff from the mold I made at the beginning of the project. The club itself Iím trying to have match as close as possible the original model. The rather blobby looking spikes will be cut down with a scalpel into sharp points, I just needed to get the approximate amount of GS in the right place first. The best way to achieve a sharp edge with GS is to cut it after itís cured (with a sharp blade of course).