I've run several campaigns for Inquisitor now, most of which were pre-written. We're heading in to new territory now because we want to start doing some unique stories with new characters. How do you guys write your campaigns? Any advice for what kinda stuff I will need? We're looking to write relatively structured campaigns based on the random release of clues to goad the warbands towards a few preset conclusions. We've got a nice side mission system in place already (which we crafted over the last few "seasons" of play.)
Second question. We play in 40k scale. Do a lot of people do this? We find it awkward to play in the larger scale. I have a range of models in larger scale, including a squad of imperial guard, but it is too hard to get a good range on the cheap.
Also, out of curiosity, I'd like to know which of the following ideas you'd be more interested in playing in.
- Each player controls 1-2 members of a warband investigating vampirism on a hive world. They are vampires in the classical sense (as in undead, reanimated) but they all worship Khorne. The lead inquisitor is experienced but has been given the job to "keep him out of the way." He is an NPC. The players will be controlling his acolytes and their respective warbands.
- Investigating the sale of Xenos tech (Tau) sold by Rogue Traders inside Imperial space, which leads to a backwater Imperial world, a desert settlement and the auctioning of an alpha level psyker. What follows is a desert chase (inspired by the Gorkamorka "the chase" scenario) which sees the cad of a rogue trader escape.