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Thread: The PCRC presents: Rehab of 8 Addicts

  1. #101

    Re: The PCRC presents: Rehab of 8 Addicts

    YAY! grenade launchers and mortars.

    but you do seem to be posting 70% of the plog Apologist, maybe the rest of us ought to post something...

    planning to start work on the "crazy stuff" this weekend.
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  2. #102
    Chapter Master Bob Hunk's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Great stuff Apologist, the camo looks really realistic.

    Quote Originally Posted by Lord Blood the Hungry View Post
    but you do seem to be posting 70% of the plog Apologist, maybe the rest of us ought to post something...
    Well hopefully we should have some battle reports to post after the weekend. In the meantime, here's what's coming soon from me...

    MORE NURGLINGS!



    DAEMONETTES (the good ones)!



    AND A KEEPER OF SECRETS!



    Yes, it's base is bulky because it's hiding electronics. No, I'm not going to reveal what they do just yet. As soon as I've finished the Great Unclean One and last base of Nurglings I'll be starting work on the Slaanesh contingent.
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  3. #103
    Chapter Master Apologist's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Reports from the front
    A gathering of might this weekend saw the conflict on Shale rise markedly! Necrontyr vessels have emerged in system, bearing the mark of Kethla the Enduring, reluctant vassal of Anrakyr the Traveller. Before interception by the Novamarine fleet, the Necrons are believed to have deployed on the surface of Shale in force, contacting and rousing the aboriginal Dynasty of Hy'kos. Meanwhile, the children of Gatrog Nurgle continue to spill across the plains of Shale; his Cavalcade of Decay insinuating itself into the mausolea of First Dig. The Imperial armies are driven into retreat across the planet; the Lamb's World 117th sent packing from the Fingerbones, and the Inquisitorial cordon tightens still further. Capering Eldar of the Coven of the Perfected Flesh continue to sweep away forces sent against them. Nevertheless; the promise of a new dawn beckons, as the agents of the Shas'Ka Nan Cadre make themselves known across the planet.

    Meanwhile, in the poles, an ancient evil lies slumbering; its dreams disturbed by the maddening piping of something buried deep beneath the dust-seas...


    After a great weekend of building, painting and gaming, here's a shot of the gathering of might – representatives of the first 500pts we've all been working upon.


    Left to right: Necrontyr tentatively identified as Phaeron Senruset, Master-of-All-Shale (his foot on Brother Zepherd of the Novamarines); Ceiba-ny-shak, flesh-suitor of the Perfected Flesh; Acashverosh, congregant of Kethla the Enduring; Shas'Vre B'Ehr Krylls of the Brightsword Protectorate; Rip-Sergeant Dresden of the 117th Lamb's World; and the daemon known as 'Burblehelm Fiddleclacket' [Inquisitorial Note ident. subsequently clarified as the minor entity Duduppowzh-anireubhff].

    Missing from the pict-capture are representatives of the Vlka Fenryka and Sons of Magnus; two fell armies clashing well outside the active hemisphere. Rest assured this newsrag will continue to hunt images of the warriors to keep you informed!
    Excerpt from the Imperial Herald newsrag. The reporter responsible was sanctioned by the Commissariat, and the report classified. All copies to be burnt!
    Last edited by Apologist; 06-02-2012 at 11:56.
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  4. #104

    Re: The PCRC presents: Rehab of 8 Addicts

    Nice update. Looking forward to more from everyone else. Especially the electronics in the daemon bases

  5. #105
    Chapter Master Apologist's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Reports from the Front
    Battle for the Shrine of the Hairless Warrior





    In the sprawling suburbs of First Dig lie the city's cemeteries. The dry earth of Shale is hard-packed, and few are buried. Instead, most of the dead are placed in sealed tombs that encourage the cool arid air to pass through, which gradually dessicates and mummifies the body. This takes up a huge amount of space; but such is the small size of the planetary population, few object to the sprawl of the necropolis. Being able to visit the dead provides comfort to the bereaved, though the structure of the wind-funnelling tombs creates an eerie moan when the wind rises.

    There are heavy cultural taboos against interfering with the dead on Shale, and as a result
    the labyrinthine zone has no fences or borders, merely spilling outwards from the city. The acres of small, densely-packed, low-rising tombs make patrolling the area extremely difficult, and the necropolis has been judged an extreme security risk by the Imperial Expeditionary Force.

    Deployed to secure First Dig were the Lastrati 8th Rifles, elements of the Marathon 1001st and the 7th Company of the Lamb's World 117th, who had the thankless task of holding the Rasa Sala, an important shrine of a fallen Astartes. Deployed to the area specifically under Inquisitorial sanction, the Lamb's Worlders enjoyed a fortnight of inactivity before
    the haunting tolling of Gatrog Nurgle’s Cavalcade of Decay began to fill the air...


    Set-up

    The objectives are marked with red stars. On the left is the Manufactorum, in the centre the Spotter objective, and on the right is the Rasa Sala itself.




    Turn 1: Lamb’s World

    Dresden’s squad reverses across the street to reinforce the Spotter objective, while Bosch’s squad drives into the square.


    The Herald, nurglings and beasts arrive. The beasts coalesce near the manufactorum, Herald near the Ecclesiarchy building.



    The battlefield at the end of turn 1.
    Last edited by Apologist; 06-02-2012 at 11:13.
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  6. #106
    Chapter Master Apologist's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Turn 2:
    The Lamb’s Worlders claim no objectives; nor do the Cavalcade; so the Lamb’s Worlders move into position, aided by Caef Ap Payne’s orders to Move, move move!



    Both units of the Plaguebearers arrive. One drops near Dresden, and two troopers and the chimera open up on defensive fire, to no effect.

    A mortar shell hammers the daemons, exploding one and sending ragged flaps of necrotic tissue raining down over the street.




    The others drop near the Shrine itself.

    The defensive fire from the nearby squad (mortar) and the ogryns patters off. They charge the ogryns, who cause no damage.


    One of the great lumbering lunks is dragged down, but the others stand firm.



    The beasts charge the chimera, and lose a wound to defensive fire.


    Obj score:
    LW: 0
    CoD: 0

    Last edited by Apologist; 06-02-2012 at 11:12.
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  7. #107
    Chapter Master Apologist's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Turn 3:
    The Lamb’s Worlders claim three objectives, two with troops squads. Redeploying, their fire is completely ineffective, with no wounds despite repeated first rank fire second rank fire from the infantry. One Plaguebearer is dragged down in combat with the ogryns, and one ogryn loses a wound. Drawn combat – but the weird piping of the instrument of chaos drives off the ogryns! They break and flee off the board.

    The Beasts and plaguebearers claim an objective each, for four VPs total. The Beasts charge the chimera, while the other plaguebearers charge Dresden’s chimera.


    The plaguebearers near the shrine shamble down the street to engage Bosch’s squad. No casualties are caused.


    Obj score:
    LW: 7
    CoD: 4

    Turn 4:
    The Lamb’s Worlders claim the same objectives as before. Pulling back towards the square, the command squad orders Dresden to take down the Plaguebearers near his position.


    Two die; and a third is taken down by the squad’s chimera.

    A beast is vapourised by a shot from Ap Payne’s squad’s plasma gunner.
    The plaguebearers near the shrine pull down a guardsman for no casualties.


    Deciding discretion is the better part of valour, Bosch orders his squad to fall back towards the cemetery.



    The plaguebearers follow them, killing two and driving them off the battlefield.

    Defensive fire from Dresden’s squad cause no casualties to the charging Plaguebearers, and two are killed for no return.


    Dresden’s squad holds fast.


    The surviving Beast retreats back round the corner while the Herald continues a stately advance towards the Shrine of the Hairless Warrior.


    Obj score:
    LW: 14
    CoD: 11


    Turn 5:
    Driven off the shirne, the Lamb’s Worlders claim only the spotter objective and (with a chimera) the manufactorum warp flux monitor. The Chimeras advance, and kill the remaining beast.


    In combat, Dresden’s squad lose another man for no kills; but hold steady.

    Meanwhile, Ap Payne’s command squad bring the pain to the shrine Plaguebearers, killing two, but losing a plasma gunner to overheat.



    The shrine plaguebearers charge Caef Ap Payne.

    Defensive fire does nothing. The Herald advances towards the shrine and begins to defile its holiness... Dresden’s squad does nothing, loses a man and holds. In the conflict between Ap Payne’s squad and the plaguebearers, nothing happens. Perturbed by the unearthly piping of the musician, they hold steady under Ap Payne’s steely gaze.


    Obj score:
    LW: 17
    CoD: 15


    Turn 6:
    The chimeras reposition themselves near the shrine and warp monitor. Dresden’s squad takes another casualty in combat, loses their nerve at last and turns to flee. Unfortunately, the plaguebearers grab them and kill them. Ap Payne dispatches two plaguebearers to the warp personally; though they hold.


    The herald detects the warp disturbance and charges Ap Payne, gaining an Alpha Strike.
    Obj score:
    LW: 20
    CoD: 19

    KP
    LW: 1
    CoD: 4

    CoD: 23; LW: 21 – victory to the Cavalcade of Decay; who now occupy a vulnerable approach to the city centre, and have defiled another of the Holy areas of the planet... Who can say what the Herald of Gatrog has planned?

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  8. #108
    Chapter Master Bob Hunk's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Thanks for posting the report Apologist. It's worth noting that we played this game using the "Leaked 6th Edition" rules, in case anyone is wondering about some of the unfamiliar terms used. The PCRC have played a few games with these rules now, and our impression is very positive. The abililty to enter combat after deep striking certainly benefits the Daemons, although this advantage is balanced with the inevitable Defensive Fire.

    EDIT: Even if I'd lost this game I think I could have claimed a moral victory for the large number of turns that the Herald got to wander around the sacred shrine without any interruptions - who knows what he got up to in there!?

    I'll be posting some Daemon battle reports myself later today.
    Last edited by Bob Hunk; 06-02-2012 at 16:09.
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  9. #109
    Chapter Master Bob Hunk's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Incursion at Dorsa Porta

    Graham’s Tau versus Bob Hunk’s Daemons 500pt game

    The foul energies from the artefact buried beneath the sands of Shale have caused strange thanes and blasphemous temples to erupt from the depths. The Tau, always eager to learn more about the strange dimension so often used by the Imperium of Man have set up a monitoring station at Dorsa Porta, a mining facility that has been bombarded from orbit after the emergence of the chaotic structures. Unfortunately for the Star Sword Cadre, Gatrog Nurgle’s Cavacade of Decay has crossed over from the immaterium and is eager to bestow the blessings of their fetid and most pestilent deity upon all they can find....
    With Gatrog’s force being less than manoeuvrable and almost totally lacking in ranged firepower, the battle is likely to be one of attrition. Will the valiant and noble Tau despatch the pustulant daemons before they can close or will their bodies serve as an offering to the Lord of Decay?



    Rule Set: 5th edition
    Mission: Annihilation
    Deployment: Pitched Battle

    Graham’s commander: Shas’ka Nan “Star Sword”



    Bob Hunk’s commander: The Herald of Gatrog



    Tau Turn 1

    The Tau consolidate their deployment into the defences, tooking up firing positions around the Cathedral.



    Daemons Turn 1

    Nurgle smiles on his children and Bob Hunk gets his choice of wave. He chooses the Beasts, the Herald and the Nurglings (the latter coming down as one unit). The Beasts arrive near the Crisis Suits.



    The Herald and Nurglings scatter, putting the Herald into optimum position for his Wind of Chaos attack. It hits three fire warriors and two drones, killing two fire warriors and one drone.

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  10. #110
    Chapter Master Bob Hunk's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Tau Turn 2

    The Crisis suits move toward the Herald and Nurglings. The Fire Warrior Squad nearest the Cathedral moves back. The entire army fires at the Nurglings, killing two bases and inflicting one wound on another. The Crisis Suits charge the Nurglings, removing a wound. The Nurglings and the herald attack the bodyguards and a Crisis Suit loses a wound, resulting in a drawn combat.



    Daemons Turn 2

    The tides of the warp prove fickle and no more daemons arrive this turn. The Beasts move up and assault the Fire Warriors lurking in the central ruins. Fire warriors fluff their attacks while the Beasts kill three of the Tau. The Fire Warriors fail their morale check and are wiped out by the Beasts’ sweeping advance. Meanwhile Commander Star Sword manages to finish off the last Nurgling swarm, only for the Herald to slice apart one of his loyal bodyguards with his plague sword.



    Tau Turn 3



    Fire Warriors and Drones move back in the hope of avoiding Beasts’ charge while keeping their own weapons in range. Their combined shooting manages to kill one of the hideous daemons, but the other remains standing. The combat between the Crisis Suits and the Herald continued indecisively.

    Daemons Turn 3



    A unit of Plague Bearers emerge from the warp exactly where they intended on the Tau’s right flank. The surviving Beast moves towards the ongoing combat in front of the barricades. The Plague Bearers run towards the Drones and spread out. The Beast charges the Crisis Suits and catches one of bodyguards by surprise, allowing the Herald to land a killing blow. Star Blade uses the heroic sacrifice of his fellow Tau to flee back behind the barricades, just managing to outpace his pursuers.



    Tau Turn 4

    Unable to rally due to the daemons snapping at his heels, Commander Star Sword beats a hasty retreat from the combat zone. Unnerved by the swift exit of their Commander, the Tau fire at the daemons with no effect.

    Daemons Turn 4

    The final unit of Plague Bearers arrive, guided in by the other unit’s icon. The Beasts and Herald move up, corralling the Tau back into the corner of the battlefield. The Herald’s Wind of Chaos kills one Fire Warrior, they fail their morale check and narrowly avoid running off the board.

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  11. #111
    Chapter Master Bob Hunk's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Tau Turn 5

    Fire Warriors couldn’t rally and flee the combat zone. Gun Drones withdraw behind the ruined hab-block, laying down a withering hail of fire as they go and dispatching the Herald.



    Daemons Turn 5

    Both units of Plague Bearers move up in an attempt to surround the Gun Drones. The lone Beast suddenly feels a bit exposed and retreats from the
    Gun Drones to shelter behind the Plague Bearers (hoping to preserve a KP).

    Tau Turn 6

    The Gun Drones continue their evasive action, killing two Plague Bearers as they retreat.



    Daemons Turn 6

    The Plague Bearers attempt to close ground with the Gun Drones while not exposing themselves to too much of the Tau firepower.

    Tau Turn 7

    The Gun Drones continue to fire at the Plague Bearers, with no effect.



    Daemons Turn 7

    The Plague Bearers make one final attempt to reach the Gun Drones, but still can’t close the distance.

    Final Score

    Tau Kill Points: 2
    Daemon Kill Points: 4



    A victory to Gatrog’s Cavalcade of Decay! The newly emerged Chaos fulcrums of Dorsa Porta are now in their hands…
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  12. #112

    Re: The PCRC presents: Rehab of 8 Addicts

    Great job on the battle reports and brushwork!

    Keep going on the posts as they are helping me to swing a brush

  13. #113

    Re: The PCRC presents: Rehab of 8 Addicts

    Great batreps! Keep 'em coming!
    Latest on JT's Plodding Plog: More Halfling Ashigaru and WIP Eldar terrain

    Riceball Miniatures

    Quote Originally Posted by Sandmann View Post
    But on the other hand my package arrived

  14. #114

    Re: The PCRC presents: Rehab of 8 Addicts

    Battle for the hydroponics plant.

    just north of first dig lies the hydroponics plant which supplies the city with all its water and food.
    identified as a key location it has sparked the interest of several of Shale's would be conquerors.



    here you can see the surface entrance to the processing plant and the main supply pipe line. both picked out with the blue objective markers.

    forces:

    The Hy’kos Dynasty
    20 necron warriors
    5 immortals
    Necron Phaeron, staff of light, tachyon arrow.

    The coven of the perfected flesh
    Freya; haemonculus, hex rifle, venom blade, casket of flensing
    10 warriors, blaster, splinter rifle,
    Raider shock prow, splinter racks, flicker field, night shield
    9 wracks, liqufier gun, acothyst, hex rifle.
    Raider, shock prow, night shield, flicker field.

    Mission: Capture and control
    Deployment: spearhead.

    winning the roll the dark eldar set up first with both raiders taking up position behind the woods near the pipeline



    the necrons shamble on from the opposite corner next to the hydroponics plant entrance.



    Last edited by Lord Blood the Hungry; 13-02-2012 at 14:42.
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  15. #115

    Re: The PCRC presents: Rehab of 8 Addicts

    turn 1


    Dark eldar turn 1
    The warriors raider moves flat out across the battlefield,

    the wracks drift round the woods and open up on the immortals with 2 hex rifles and a dark lance.

    2 immortals fall but one reanimates.


    Necron turn 1
    Immortals are out of range due to night shields.
    The necron lord and 2 warriors are in range of the wracks raider, so open up with 2 relentless gauss guns and a tachyon arrow.

    Flickerfields fail and the raider crashes to the ground killing a wrack.
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  16. #116

    Re: The PCRC presents: Rehab of 8 Addicts

    turn 2


    Dark eldar turn 2
    Wracks move into cover of the pipeline. And fire ineffectively at the warriors, freya misses the acothyst fails to wound.

    Warriors drift 6” and open up on the immortals, felling them all.


    Necron turn 2
    Warriors move up to the woods and open up on the raider.

    The phaeron conveying relentless lets them ignore the night shields. 2 shots get through, one is negated by the flicker field, but the other shakes the raider.
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  17. #117

    Re: The PCRC presents: Rehab of 8 Addicts

    turn 3


    Dark eldar turn 3
    Wracks move up, taking position behind the barricades, the warriors flank the necrons and dismount.


    The wrack with the liquefier gun opens up hitting 12 necrons, it is only AP 6 though and 5 drops. Freya opens the casket of flensing, 10 shots...at strength 2 = one wound, but at AP 3 it fells a warrior. The hex rifle misses.
    The warriors open fire dropping 5 more necrons and wounding the lord.

    The necrons pass their morale check and 4 reanimate.
    The wracks throw caution to the wind and leap the barricade, to assault the necrons.
    Necrons strike first killing 2 wracks, the lord wounds freya.
    Freya fails to wound the lord and the wracks kill 4 necrons.
    the necrons hold and one reanimates.


    Necron turn 3
    Freya stabs the lord. The wracks flail ineffectively, the necron lord misses, and the necrons kill one wrack.
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  18. #118

    Re: The PCRC presents: Rehab of 8 Addicts

    turn 4


    Dark eldar turn 4
    The raider parks on the necron objective, the warriors fleet and assault the necrons.
    9 wounds!! 3 die.
    Freya shivs the lord and he drops. Wracks kill 3 necrons.

    The necrons fail to wound anyone. Losing by 7 the necrons flee and are cut down. The warriors consolidate onto the objective. The wracks move towards the pipe line.

    The necron lord reanimates.


    Necron turn 4
    The lord shoots 2 warriors with his staff of light and assaults killing a third. Such an onslaught is too much for the dark eldar and they flee.
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  19. #119

    Re: The PCRC presents: Rehab of 8 Addicts

    turn 5


    Dark eldar turn 5
    The warriors fall back but gun down the lord.

    The wracks run for the objective.
    The necron lord reanimates.



    Necron turn 5
    The lord shoots a warrior then assaults them. The warriors pass their test and completely miss the lord. He kills one and they flee.

    Turn 6


    Dark eldar turn 6
    The warriors fall back 9”

    the wracks hop in the raider and move on to the objective.

    The dark lance on the raider fells the necron lord.

    For good.

    objectives

    dark eldar 1
    necrons 0

    Win for the dark eldar... just.

    model of the match goes to the necron phaeron who not only shot down the wrack's raider in turn one but, despite being cut down by freya's venom blade in turn 4 and losing his entire army, got up and chased the warriors off the objective and almost off the board. coming close to winning the game single handed.

    mutter mutter tricksy necrons
    Last edited by Lord Blood the Hungry; 13-02-2012 at 15:12.
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  20. #120
    Chapter Master Bob Hunk's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Quote Originally Posted by fluffy05 View Post
    Great job on the battle reports and brushwork!

    Keep going on the posts as they are helping me to swing a brush
    Quote Originally Posted by juicytomatoes View Post
    Great batreps! Keep 'em coming!
    Thanks guys, we're glad someone is reading them. Plenty more to come, hopefully a Necron vs. Daemons report should appear soon (pokes Trojan Ninja )

    Quote Originally Posted by Lord Blood the Hungry View Post
    model of the match goes to the necron phaeron who not only shot down the wrack's raider in turn one but, despite being cut down by freya's venom blade in turn 4 and losing his entire army, got up and chased the warriors off the objective and almost off the board. coming close to winning the game single handed.

    mutter mutter tricksy necrons
    Great report, thanks for posting that Lord Blood. Heh, yes that Phaeron was certainly determined to hang in there!

    I have a few updates from the workbench...

    Gatrog Nurgle, Great Unclean One - WIP



    Lewdfiend Slaanesh, Keeper of Secrets - WIP

    I've based the pose of this model on the artwork for the KoS entry in the 2nd edition Codex Imperialis. I can't find the image on the 'net at the mo, but its quite a cool black and white drawing of the daemon surrounded by a swirling mist and pointing menacingly at a Grey Knight Terminator.





    I've recreated the pose pretty much exactly, and even added some swirling mist that glows a in a number of lurid and alluring hues, changing even as the viewer stares into its tempting depths. In game terms this will represent the Aura of Acquiescence.

    I did consider adding the Grey Knight too, but decided it would take too much focus away from the daemon.
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