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Thread: The PCRC presents: Rehab of 8 Addicts

  1. #241
    Chapter Master Apologist's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Quote Originally Posted by juicytomatoes View Post
    Can I ask, why Lobo? Is it 'Left Out of Battalion Order' or something else?
    Good spot! Yes – here's the story.

    As the attrition and casualty rates rose during the Spring offensive, it became standard practise amongst Guard regiments in the Second and Third armies to keep a core of soldiers – typically two members from each squad and either the CO or second-in-command – back from major offensives. This was termed LOBO, or 'Left Out of Battle Order'.

    If the bulk of the force was destroyed, ad hoc companies made of whiteshields and volunteers could be built up around the LOBO officers and trooperstroopers; helping to accelerate the deployment of battle-ready forces.

    Corp Ynbar was well known for his gung-ho attitude, and refused to become LOBO. Impressing the Commissars with an impassioned (if not particularly eloquent) argument for his frontline place, Ynbar was forwarded with his squad. His squadmates, displaying the typical crude humour of the Lamb's Worlders, daubed his chestplate with his new nickname.
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  2. #242
    Chapter Master sheep's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Love this log, the care and attention you are all lavishing on your armies makes me very jealous of this gaming group, if only we were all lucky enough to have such a group of gaming friends.

    Look forward to more gents
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  3. #243

    Re: The PCRC presents: Rehab of 8 Addicts

    Great guardsmen Apo.

    The scythe is awesome. What you will need to do regards getting a decent photo, is using sunlight and not using your flash... Though you'll need to wait for some sun.
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  4. #244

    Re: The PCRC presents: Rehab of 8 Addicts

    It's about time, I posted some updates in here. For now, here's a full army shot of my 1000pts list. There'll be more individual shots to come soon!



    Click image for larger version. 

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    Last edited by GrahamGilchrist; 11-07-2012 at 23:33.

  5. #245
    Chapter Master Apologist's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    So jealous of that army, G – it looks absolutely stunning. Glad to see that you remembered to deploy your shield drones this time
    Any chance you could talk us through what'll appear in the next batch?

    +++
    Quote Originally Posted by sheep
    Love this log, the care and attention you are all lavishing on your armies makes me very jealous of this gaming group, if only we were all lucky enough to have such a group of gaming friends.
    Thanks sheep! The PCRC are a great bunch to hang out with and play
    If ever you're in the UK, pop round for a game. I'd love to have a chance to see your Guard in person

    +++
    This Turbulent Priest
    Many areas of Lamb's World are deeply devout. Traditionally, the priesthood are wanderers, moving from settlement to settlement, and preaching their creed. Becoming a 'uliman' on Lamb's World is a personal calling – there are no seminaries or religious instruction. As a result, ulimen preach very personal interpretations of the Imperial creed. The rainworld breeds pragmatic but thoughtful men and women, and as a result these creeds are inspired as commonly by discussion as by more mystical means, like visions. Some creeds gain a foothold in a particular area for a few years, or even generations, but so independently-minded (some would say contrary) are most Lamb's Worlders that even ulimen who set out to preach an older creed will add his own personal spin.

    Whether visitors regard these views as religious or philosophical is immaterial to Lamb's Worlders; they commonly conflate the two concepts. Honesty and sincerity are their watchwords. The only common thread is obedience to the God-Emperor. Any uliman that sways from this path will be exiled and shunned, or more commonly, executed by other ulimen. Most will confront other ulimen should they cross each others' paths, in order to demonstrate their truth of their personal beliefs. Inevitably, some of these confrontations escalate into violence, and as a result, Ulimen are commonly scarred, veteran combatants.

    When regiments are formed, Ulimen commonly gain passage alongside them, providing inspiration, conviction and comfort to the men and women of the soldiery. They are vital members of the regiment; for a Lamb's World soldier, the metaphysics of spiritual defence are simple. There is no distinction between mind, spirit and body – all three are one. A guardsman looks to his sergeant for his command, his medical officer for bodily defence, and to his priest for spiritual defence. The galaxy is a large and terrifying place, and a soldier's soul is as much at risk as his body...



    Shrouded in a swaddling hood, Mwbw Ap Lowys preaches strength through secrecy and anonymity. His words, tattooed on sheepskin, are bound around him to emphasise his conviction.


    Contrast the dour appearance of Ap Lowys with the fierce appearance of his comrade Ionas Antinumy below. Antinumy's appearance represents a common thread in Lamb's World religion – that of the Emperor as a divine light. Since the sun is rarely visible on the rainworld, its rare appearance is particularly striking and welcome. Many, many ulimen incorporate the sun into their teachings. These teachings range from out-and-out heliosophists, sun worshippers and those who equate the star with the Emperor himself, to those who develop more specific teachings. These can be relatively obvious – such as those who find inspiration from the circular shape of the sun, the double rainbows that commonly accompany it through the rain or its heat. They can also be obscure – praise of the sun's prevention of illnesses such as rickets and vitamin D deficiency; contemplation of the border between day and night, and even very specialist beliefs based on the transcendent appearance of the sun as a fourth state of matter.


    Antinumy bears a flaming torch. While this is a relatively common aid in sun worship, some heliosophists regard heat and fire as purely the sun's domain, and stamp out any flames they see. Similarly, there are many fire-worshipping ulimen who admit no connection with the sun at all. However, we can be fairly sure that Antimuny is a sunworshipper by his sun goggles.


    +++

    A guardsman takes a cautious look around one of the many lost sculptures of the Plains of Jrr. His hesitation might be due to an earlier injury that has affected his arm – once bitten, twice shy.
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  6. #246

  7. #247
    Chapter Master Noserenda's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    I love this Log, cant decide whether im more inspired to do random Guardsmen or random Tau... Really should do some zombies ofc...
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  8. #248
    Chapter Master Apologist's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Painting the Lamb's World 117th

    8) With the camouflage pattern in place, paint in all the parts that you want to be metallic using black.


    9) Once dry, paint over the same areas with Boltgun Metal.

    +++
    Some WIPs
    Sharpshooters:




    Poor bloody infantry


    Rapier Assault Gun






    Sergeant? Officer?
    Last edited by Apologist; 18-07-2012 at 08:01.
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  9. #249
    Chapter Master DapperAnarchist's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    He vaguely resembles the great Sgt. Zim, what with that powerful chin and being so upright...
    Quote Originally Posted by MarcoSkoll View Post
    I think a revelation of that magnitude requires a "DUN DUN DUNNNN!!!!" to go with it.

  10. #250
    Librarian MaxSigmund's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    That Lamb's World 117th is a great looking regiment - the officer with the shotgun and the kneeling, reloading sniper look great enough to make me consider collecting a FW Guard army myself...great work!

  11. #251

    Re: The PCRC presents: Rehab of 8 Addicts

    Looking forward to the rest of the painitng guide, have some Elysians that have been waiting for paint for ever so long

    Also, could I ask where the two heads from the sharpshooters are from? They look interesting

  12. #252

    Re: The PCRC presents: Rehab of 8 Addicts

    Quote Originally Posted by Eldarin Hope View Post
    Also, could I ask where the two heads from the sharpshooters are from? They look interesting
    The first is from the Catachan Heavy Weapons teams, the second is a part of the Forgeworld Cadian Respirator kit

  13. #253

    Re: The PCRC presents: Rehab of 8 Addicts

    Ah, thanks for that

  14. #254
    "Orphan" Brigade Colonel Jacka's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Apologist,

    The life you bring to your figures is really impressive mate, they look great I really love the bandanna Trooper Lobo!
    Last edited by Colonel Jacka; 15-07-2012 at 12:44.
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  15. #255
    Chapter Master Apologist's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Painting the Lamb's World 117th

    10) Use a size 1 round brush to paint the shoes, gloves, armour straps (the bits behind the knees and in front of the elbows) and some of the pouches (the ones you want to stand out a little) with Charadon Granite. Once dry, use a size 2 round to give the fatigues of the model a wash with Gryphonne Sepia and allow to dry. Don't worry too much about neatness with this stage – as long as you keep the wash away from the metallics and the Granite areas.


    11) Switch back to a size 1 round and carefully paint the hard armour areas with the Vallejo Russian Tank Crew II (Catachan Green or Straken Green are good equivalents), including the resirator and any technical widgets and doobries on the helmets.


    12) Use a size 2 brush to add a second wash of Gryphonne Sepia to the fatigue areas, and while it is still wet, use a size 1 brush to drop in a little Agrax Earthshade to the darker areas around the elbows, knees, and groin. Allow the two washes to bleed together a little, then use a clean dry brush to lift away excess wash from surface areas.

    Once dry, give the armour, weapon casings and Charadon Granite areas (boots, gloves, etc.) a wash of Agrax Earthshade (or Devlan Mud), allow to dry, and then apply basic highlighting to the plates using a size 1 brush lightly loaded with Camo Green (I think Elysian Green is the new equivalent).

    To apply the highlighting to each section of the armour, pick a direction for the light source (top left or top right), and use the side of a lightly-loaded size 1 brush with a scumbling technique. Start from the direction of the light source (e.g. top left) and scumble the paint towards the opposite side (bottom right). This technique should result in better paint coverage towards the light source, blending away to the base colour about a third of the way across. Note that this is just on average – you'll have to evaluate each plate separately. If the flat of one is pointed directly at the light source (e.g. the top parts of the left shoulder plate), then this will be almost entirely covered with the highlight. Equally, if something is shaded almost entirely from the light (such as the bottom of the codpiece), then this will be almost entirely covered with the base coat.

    Once this is completed (the paint should dry almost immediately on application owing to the light loading of the paint and the scumbling technique), add Rotting Flesh to the Camo Green and add some gentle edge highlighting to the sharp corners. Again, apply the paint lightly using the side of the brush, and apply more paint on the edges that face the light source and less paint on the edges that face away – this ensures that you don't get a 'neon glow' to the armour plates.


    13) Use the jewel painting technique (blending from a dark colour towards the light source to a light colour away from the light source, then adding a dot of white in the centre of the dark area) to paint the eye lenses. I used Dark Flesh blended away to Solar Macharius Orange.

    Lightly load a size 1 brush with Solar Macharius Orange and draw a vertical line down the shoulder pad as a Company sigil.


    14) Paint the model's skin in the manner of your choosing. My skin painting technique is fairly involved, but on models with this little flesh showing, a good result can be achieved by painting the neck, fingers and any exposed skin with the base colour (such as Tanned Flesh), then adding a highlight (such as Tanned Flesh and Bleached Bone), then washing with Agrax Earthshade and lifting out excess wash from raised areas. Paint the eyes by drawing a short fine line of black and allowing it to dry, then adding dots of white, one on either side of each eye. Make sure each dot has a border of black remaining around it. Once dry, draw lines of the skin base (e.g. Tanned Flesh) under and over the eye.

    I like to add diversity to my skintones – they're hugely variable even in an individual: quite aside from big differences such as ethnicity, conditions such as sunburn, sickness or even being out of breath can change people's skin colour quite dramatically. Adding touches of blue to the skin mix for stubble and bags under the eyes, touches of scab red to the mix for lips, cheeks and fresh scars, or a dilute wash of Olive Green for feeling poorly can make the difference between a cool-looking model and a believable individual.

    The model itself is basically finished at this point, but I think a good base – even if very simple – really lifts a figure. Apologies that the picture doesn't really show the skin and eyes; it was a very quick shot! There are some closeup example of skintones elsewhere.


    15) Use an old brush to apply Armageddon Dust to the base (pictured). Once dry, paint the whole base Khemri Brown. Allow to dry, then drybrush the surface fairly heavily using Dheneb Stone. Finish the base by painting the rim Calthan Brown.

    +++

    Rinse and repeat! The following are finished aside from their bases and final details. Touches of personalisation can add a lot to the final effect, but these are the most fun to think up – knock yourself out!

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  16. #256
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    Re: The PCRC presents: Rehab of 8 Addicts

    Amazing stuff from you all. But being a guard player myself i am loving the Lambs World troops, Great camo and thanks for the tutorial. And also i am glad my first post can be on this wonderful thread.

  17. #257
    Chapter Master sheep's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    GrahamGilchrist: One of my favourite Tau armies ever, such a striking scheme.

    Apologist: Thanks for the tut, your atmospheric painting style has always intrigued me, so this insight is greatly appreciated.
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  18. #258
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    Re: The PCRC presents: Rehab of 8 Addicts

    You guys make me weep! such amazing miniatures and such awesomeness contained in this blog! My hats of to your sirs!*

    *and/or madams!
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  19. #259

    Re: The PCRC presents: Rehab of 8 Addicts

    having not updated for a while because I had nothing finished, I have decided to try to boost my enthusiasm by giving you some WIP shots of my current projects;

    old models refreshed, new heads, reposes and extra kit:



    these are going to be my second unit of wracks.



    special weapons: 2 liquifier guns, one is from the haemonculus kit, then I decided that I wanted a sonic-death-ray (a variable sonic beam would be super useful in "the lab")

    the injector was just for fun but may well find a use should i need an acothyst with something funky.



    old mandrakes thrown in for variety (so the unnit doesn't look too static)



    and standard old grotesques with new hats and slight weapon tweaks.
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  20. #260
    Chapter Master Bob Hunk's Avatar
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    Re: The PCRC presents: Rehab of 8 Addicts

    Nice work Lord Blood, the new masks make the old models look a lot better.
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