Disclaimer
Due to my inexperience with the Guard codex and probably some forgetfulness on the part of my opponent, the Guard list is not ENITIRELY legal in that we had both thought that Manticores can be taken in vehicle squadrons.
Also, despite having been a veteran tournament players, I was not aware of (and has never been made aware of) the fact that HQ cannot deploy in its dedicated transport during Dawn of War deployment. These oversights accounts for little and probably wouldn't have changed the course of the game too dramatically.
I questioned his lack of Meltagun, but it seems that between the S10 templates and the Vandettas, he prefers to have to shots to deal with large squads of heavy infantry that shows up at his door.Originally Posted by 1500 IG List
Deployment: Dawn of WarOriginally Posted by 1500 Necron
Mission: Annihilation
Turn Order: IG - Necron
IG Deployment
He deployed his HQ in area terrain towards the top-left hand side of the board, shielded by a Chimera.
Necron Deployment
I deployed Anrakyr on the Barge behind a building 12" from the board edge and a Ghost Ark near the board edge. I keep Monolith in reserve.
Turn 1 IG
His vehicles arrive and park themselves towards the top-left corner. Vandettas swoop in and try their luck against my CCB which was deployed close to him. He fails to spot it due to Night Fight.
His Master of Ordinance fires his template but scatters off the board.
Turn 1 Necron
I placed a scarab swarm and the C'tan near the bottom left corner and the other sqaud came out near the bottom-right. The CCB turbo-boosts his way towards his line and hijacks the leman russ. The Russ fires on the rear armour of the Vandetta and rips off a twin-linked lascannon.
One scarab swarm attempts to run from the board edge into the closes terrain but fails to roll high enough on the run roll and is stranded in the open.
Turn 2 IG
I popped Solar Pulse to limit his ranged firepower while I move everything into position.
He practically stayed stationary because any movement would incur a dangerous terrain check and just opened fire.
The Manticore opens fire and blows the scarab swarm right off the board and everything else fires on the CCB. The Medusa scatters right off target while the lascannons score two penetrations and two glances. I save both glances, the penetration ends up ripping off the Tesla cannon and stunning the vehicle. The stun result was ignored on 4+.
Turn 2 Necron
One squad of Warrior gets out and the court climbs in. Everything moves forward and the Monolith arrives in mid-field despite Master of the Fleet.
With the bulk of the ark (i embarked on the back) and a decent night fight roll, I was able to shoot at his right-most chimera. 3 hits, 2 penetration and I got 2 weapon destroyed result, one of which was rerolled thanks to Chronometron, which explodes it instead. He loses 3 vets from the explosion, the squad passes morale.
Anrakyr flies over a Vandetta and misses all his sweeping attacks but he was able to hijack the Medusa, shaking the undamaged Vandetta.
The Monolith opens fire on the damaged vandetta, the shot deviates and kills half of the command squad, but not Master of Ordnance.
KP: 1-1
Turn 3 IG
He flies the shaken Vandetta away from my CCB and claims a cover save. Nothing else moves.
With my CCB being literally on-top of his army, the only thing that could shoot it was 2 twin-linked las cannons. He fires the Manticore on my Ghost Arks but misses it. The blast however, catches my warriors and reduce them to just a single model (no cover saves against it)
The Medusa open fire on my Monolith and shakes it, which was ignored.
The Vandetta scores a penetrating hit and immobolises my CCB (which would normally be destroyed because I went flat-out) but I traded a wound on Anrakyr and repaired it.
Leman Russ fires on the last remaining warrior on-foot, destroying him.
The Master of Ordinance fires on the remaining scarabs, scoring 2 wounds, I go-to-ground and saves both.
KP: 2-1
Turn 3 Necron
I move everything as far as I could towards him and teleport the scarabs to the Monolith. The CCB flies over the Russ, wrecking it with 2 penetrating hits.
In shooting, the Annihilation barge kills the exposed Veteran squad and the Monolith reduces the the command squad to 2 men.
Anrakyr disembarks near the Medusa, firing its Tachyon Arrow into one, exploding it and steals the Manticore, expending its rocket.
The Ghost Arks and the warriors inside concentrate their fire on the Vandetta closes to them, managing two glances, one of which immobolised it and causing it to crash to the ground.
The court concentrated fire on the intact Vandetta, managing to penetrate twice and strips off all of its lascannons.
Anrakyr assaults the Medusa, blowing it up.
KP: 2-4
At this point, he had two Manticores, a Vandetta stripped of all its lascannons and a squad of Plasmavet in a Chimera while the only thing I lost was a squad of Scarab and a warrior squad.
We decided to call it game.
Reflection
I don't feel like he's done anything dumb. Writhing Worlds made him really reluctant to move his vehicles and the ability to take over vehicles made him focus his entire force on dealing with the CCB.
Had he been running Meltavet, the probability of destroying my CCB is much higher but as it stands there just arn't enough things that can actually deal with the AV13 fast skimmer with 4+ cover that can repair immobolised results. Even if I do end up losing my CCB, I can just teleport Anrakyr back to my Monolith.
The inability to pivot tanks Anrakyr took over really limits the damage he could do, as I could have just took over his Vandetta and very probably take out the other one by turn 2.
I personally don't feel that the list I went up against was the best Guards could offer, but I won't be writing Necrons off as non-competitive.
EDIT: Oh and Anrakyr is AWESOME.


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