Part 2
http://youtu.be/ZsKEYwNfPs4
Contains foul language so nsfw/kids![]()
Part 2
http://youtu.be/ZsKEYwNfPs4
Contains foul language so nsfw/kids![]()
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● Active: Iron Hearts Space Marines Log
● On hold: World Eaters Log, Daemons Log (Fantasy), The Scourged (CSM) Log, Ork Blood Axe Log
● Finished: Death Guard Log (but being added to)
My god! My quest list is almost empty! Help!
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Painting log, last pictures: March, 7th, 2013 -> Goblin BSB
Urgat's Armory v0.3 [Blood in the Badlands Siege options]
I really enjoy the Thieves Guild questline.
Too bad it's so damnable SHORT!
And what's up with honourbound stuff that shows up?
I'm a thief, I ain't interested in becoming a divine avenger for the godess of Luck.
What happened to the brute enforcer jobs, blackmailing people and smuggling skooma? Seems like they really could have extended that part of the game a bit more..
Cheers.
"If we don't end war, war will end us."
-H.G. Wells
anyone using the skyrim creation kit yet?
Nope. When I was younger I was all over that kind of things, sadly, I don't have the time anymore. I'd be more into importing new armors and weapons anyway, but learning the conversion process for yet another game doesn't seem very exciting anymore either
Anyway, Alduin's dead, and Ulfric's following soon I thinkFirst big disappointment in the game, though: the so called battle of Whiterun was really pathetic.
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Painting log, last pictures: March, 7th, 2013 -> Goblin BSB
Urgat's Armory v0.3 [Blood in the Badlands Siege options]
So disappointed. So I have that Beothia's (or whatever) shrine quest left undone, and, since I have pretty much no quest left besides a bugged "kill the dragon somewhere that I already killed twelve times but it won't be validated anyway" and the civil war ones, I decided to give it another go. Excepted I'm playing a... neutral guy. Not a good guy, but also not an evil guy that would sacrifice his friends just because some random Daedra asks. I mean, I've kicked enough of them before to tell that one to go and kiss my bottom (I did the black brotherhood questline because I missed the one occasion to destroy it, and I knew it was a big questline, would have been daft to skip it. That one's different, probably another daedric item to get, I've already left one, I won't get the achievement anyway). But no, no options to say so. So, after finding out on the web how to not be forced to do the Black Brotherhood's questline for my next run, I thought "d'huh!", because that was so obvious (what's not obvious is the reason why you don't have another chance when you first go to their hidding place. Ah well). So I pull out my Daedric Mace (hey, that priest was not a friend of mine, and he was an ass, I didn't regret it one bit), kill a couple followers of Beothia, find myself quite overwhelmed, call... herm... my new friend, butcher everybody. Oh, joy! It works! Beothia herself comes to greet me and... gives me exactly the same choices as the elven chick I talked to before (and just killed). Wha-?
That's the one thing that lacks in Skyrim: the choice between good, neutral and evil in EVERY situation.
My printable cardboard terrain blog , and the store (latest product: Orc Idol)
Painting log, last pictures: March, 7th, 2013 -> Goblin BSB
Urgat's Armory v0.3 [Blood in the Badlands Siege options]
I am currently looking to shift a sizeable amount of Chaos Space Marine models, including Dark Vengeance Cultists/Chosen/Helbrute/Lord, Fantasy Chaos Knights, a Dark Apostle, Fantasy (Finecast) Chaos Lord, Warp Talons, Possessed and painted models with Forge World parts. Send me a message if you're interested!
It's the second longest questline in the game at 22 quests. That's not short.
There's only so much possible to programme onto a disk, and when you have top of the line graphics, an intricate story processer, and most of your game world tapped into one cell (not to mention to actually processing power available on the console versions), it wouldn't be feasible to put in large battles.
Well, in comparison to the other questlines, it's quite long, aye.
The mainquest is ridiculously short. By comparison to Oblivion, that is.
But then, I compare everything in Skyrim to Oblivion.
The Fighters Guild questline was long, epic and actually had a consequence.
Same with Dark Brotherhood, Thieves Guild and Mages Guild.
The questlines were long, sometimes tedious, but when you got to the last quest you had put up quite a struggle for it.
One of the problems with this game, Skyrim, is that it feels underworked. Don't take me wrong - it's one of the nicest looking games there is, Thu'Um is awesome and the whole game is epic.
But it's too epic sometimes. It feels like the team put too much effort in making it epic with that gorgeous worldmap or the grand titles every guy you run into seem to carry around.
With the Thieves Guild for example - I play as a brigand, horse thief, cut-throat, mercenary and sellsword kind of character.
So I join the one faction that seems to like gold as much as me.
Settling debts, investigating why moneylenders stopped paying and beating up loantakers - I'm all in.
But when the divine avenger of thiefdom steps in, the quests just turn... Too epic.
I don't want to represent good in the eyes of a God while avenging wrongs, I want to pillage and settle debts.
Soo... What I'm saying is that the team that made the game did a great job, but they overworked it. It's too epic when it shouldn't be so.
Heh, quite the rant^^
Cheers.
"If we don't end war, war will end us."
-H.G. Wells
That's not how it works though. Interesting you used the word cell, because, indeed, the world is divided into cells. You can even set how many the game loads at one given time somewhere. There is no way any computer could load everything at once, it's exactly the same as for non-instanced, open-world MMO. The game only loads what is nearby the player, in Skyrim's case, it loads the cell the player is located in, and the cells around that one. There's a couple exceptions like dragons taht can be seen from far away, but otherwise, other than for what's nearby, the world is absolutely empty.
There's little coding to do either, battles are scripts. There's actually a mod that does just that called warzone on nexus, it adds scripted battles everywhere based on things like local factions (so in some area you'll have bandits versus stormcloaks, or stormcloaks versus imperials, or forsworns versus don't remember who owns Markath, etc), which adjusts to what the player does (you capture whichever hold for the Empire, it's now empire versus whatever's in the area. Prior to capture, it was bandits there instead. I haven't tried it yet because they advocate starting a fresh game, but it sounds great, and the user comments are stellar.
That being said... I've completed both the Alduin's storyline and the civil war one a couple weeks ago, and I got to admit the rather tame ending of the civil war kindda sucked all the oomph from the game. So you kill the guy, you walk out and... well, voila, you go on with your business... but there's no driving motivation for doing so anymore. I didn't even reach lvl 50...
Last edited by Urgat; 03-04-2012 at 11:19.
My printable cardboard terrain blog , and the store (latest product: Orc Idol)
Painting log, last pictures: March, 7th, 2013 -> Goblin BSB
Urgat's Armory v0.3 [Blood in the Badlands Siege options]
Well the (PS3) patch fixed up Skyrim and made it actually playable, I got my platinum, and now doubt I'll ever play it again. The main reason for my lack of enthusiasm is without doubt the 4 month wait to get a game that was actually playable, during those 4 months I played barely a handful of times, the game was so bugged that rather than being in awe of how epic it all is I was thankful just to be able to play and didn't get caught up in the world/story/events anywhere near as much as I could have, that patch came about 4 months too late for me to actually enjoy the game properly sadly.
Also disappointed that the final main story line battle took 17 seconds to win, a real let down after battling with a dragon priest for 20 mins during an encounter where I was well under-levelled to win decisively.
Last edited by 75hastings69; 04-04-2012 at 11:30.
That's a shame, the game really is good apart from a few "not epic enough" moments. Never really had any problem with the priests, I basically cleared all the secondary quests before really getting ivolved with Alduin and the Civil War.
Oh, disappointing time is Alduin himself. How can such a puny dragon bring the end of times?
My printable cardboard terrain blog , and the store (latest product: Orc Idol)
Painting log, last pictures: March, 7th, 2013 -> Goblin BSB
Urgat's Armory v0.3 [Blood in the Badlands Siege options]
I nailed all the other dragon priests pretty easily later on it's just I stumbled across the first one up a mountain somewhere by accident when I was about level 7 and hadn't got to grips with the perk system on indeed my character at the time. I've got all 10 masks now and I would have liked somewhere nice to display them all in my home, I did get a little obsessed with items & rare gear and displaying it nicely in my home, perhaps I need some kind of dlc that will let me remodel my house?? Lol
Well, you should have gotten the PC version, loads of mods to customize your house for us(I added an enchanting/alchemy room to my house in Breezehome, for instance
)
My printable cardboard terrain blog , and the store (latest product: Orc Idol)
Painting log, last pictures: March, 7th, 2013 -> Goblin BSB
Urgat's Armory v0.3 [Blood in the Badlands Siege options]
Is it just me that get the feeling that a karma system like Fallout 3's wouldn't have been a bad thing in Skyrim?
I'm playing as a mercenary, cutt-throat, brigand, turncoat, thief and assassin... And still I feel like this game makes me out to be a hero o.O
It's like everything you do is good.
"If we don't end war, war will end us."
-H.G. Wells
I'v setup a bit of a playlist for one of me characters now:
http://www.youtube.com/playlist?list...eature=edit_ok
● Links: MELTA TO THE FACE.com - My Wargaming blog, My YouTube, WS Steam Group
● Active: Iron Hearts Space Marines Log
● On hold: World Eaters Log, Daemons Log (Fantasy), The Scourged (CSM) Log, Ork Blood Axe Log
● Finished: Death Guard Log (but being added to)
There are a lot of places where this feel really goes off. I know they want the open world sandbox experience, but by the time I actually finished the game my character was an Archmage Guildmaster Harbinger Master Assassin Savior-of-Everything Dragonborn... who happened to owe her soul to half-a-dozen demon lords. Oh, and there was a lesbian marriage too, but no one actually reacted to that in any way.
But there was no sense of achievement to any of that, because there wasn't any way to fail*, or even any choices that had any consequences. Doing one thing never closed a door to anything else, so what little story there was felt pretty cheap.
*except I didn't kill the friendly dragon before he wandered off, so the Blades got stuck in an infinite loop, but that felt more like a bug than an actual consequence.
Nice shark, pretty shark.
there are a couple of mods out there that give falllout like conquences to your decisions.