This means you mark the box for turn 5, 6 and 7 with a win, draw or loss, as appicable.The tournament points for a win, loss or a draw are as follows;
Win = 3 points
Draw = 1 point
Lose = 0 points
Your score card will have slots to record results for the turn 5, 6 and 7. It is important that you record the results for EVERY applicable turn. So, at the end of turn 5, decide who has won the game, and continue to turn 6.
You do not roll for random game lengthThere is no rolling for random game length.
If you do not reach the end of turns 5, 6 or 7 then you mark these boxes with '0' or 'Loss'If you do not reach the end of any of the above turns then you will score zero for the remaining turns.
As page 300 BRBAt the end of the game record VP’s as dictated in the 40k rulebook.
Add turns 5, 6 and 7 scores together (the sum of) which will be your score for the roundThis will give you three scores for every round, the sum of which will be your round score.
Rounds 1, 2, 3, 4 and 5 scores are added together (the sum of) and used to decide rankings and winners. In the event of a draw VP's will be used as a tie breaker.All of your round scores will decide overall placings. In the event of a draw VP’s will be used as a tie breaker.
You are the only person who has not understood the rules pack as is, apologies for the confusion though. Please take the time to read my blog, it does say that I am trying new ideas for this event before the 'serious' event in the summer.


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However, I do think players whom don't finish all 7 turns will be unfairly penalised, especially as it might not even be their own fault (slow opponent, opponent with all footslogging army etc etc) However, will be interesting to see how it goes 

t-tauri