Hi all, work has progressed on my ruleset and its at another stage where i feel it can be presented. I've managed to playtest it (blood angels vs minions of tzeentch), and with some minor tweaks, it seems to be in a good place. Play testing will continue.
I'm fairly happy with the core ruleset, although you'll notice a couple minor things still need to be finished. You'll notice fluff at the beginning, my eventual plan is to have fluff in each army book too, but as of yet it remains unstarted. This is my take on the fluff of 40k, and you'll notice slight differences at some parts.
Liber space marines is also very much completed, although i haven't yet added the option for black templars. I also need inspiration for the ultramarines (priority) and the dark angels. My army is blood angels, so i have no problem there, but i want all the chapters to stand out as viable choices.
Liber chaos is a monster, but i've got the demon and chaos marine side of things done. Just need to add in the traitors and mutants (which affects alpha legion and word bearers to some degree). I've tried to make the mark and legion system both good and viable for all choices. Mark of Nurgle could probably use some work, but i lack ideas at this point.
Liber imperial guard is ready for playtesting, i've already made some minor tweaks based off writing up an army list for it. But its passable enough at this point to be played. After starting with marines and chaos, it was a breath of fresh air how small their options really are in comparison. But i've gone back to doctrines, which i think mix things up on their basic grunts.
Liber Tau is still a work in progress. I've included it for interests sake, but i'm not sure you can play a game with it yet. On a side note, it really shows the support for the different armies when you compare tau (and to an extent imperial guard) to say space marines.
The event cards are still a work in progress, although nearly at a playable form. I intended to have rare, uncommon and common cards to play during the game. They're not mandatory, but i believe they will add to the gameplay. The trick is balancing utility and effects with balance, as we don't want another virus outbreak on our hands.
Finally, i have plans for 'Agents of the imperium'. You'll notice imperial guard are lacking certain options (which i felt didn't belong in the core army list) such as sanctioned psykers and tech priests. Agents of the imperium will not be a self-playable army list, but more a list of allied forces you can take in your space marine or imperial guard list to mix things up. Grey knights, inquisition, tech priests, assassins, etc. will all go in here.
So i hope this is an interesting read for some. After playing the initial games, i will never go back to standard 40k. But thats just me. I hope you like my take on the grim darkness of the far future.