Well, here we are, over in the bright shiny world of the 40k painting logs. Please excuse me, it's not often I get to venture out of the murky depths of the Fantasy logs section!
Launching straight in:
I have this 40k army I made several years ago. It's still pretty cool, but in desperate need of an update. My local store manager would like to put it in the cabinet, and I thought that was just the kick I needed to get it sorted.
This log isn't going to be particularly long. For those that know me from my Ogre log, it's going to be pretty different. I've got almost the entire army already painted, they just need fixing up here and there, a few conversions, and a little bit of paint. It shouldn't be a huge task.
There are two areas that I really need to address. The first is bringing the army up to speed with the latest Codex (it really it that old an army that it was built around the 4th Ed Marine Codex), and the second is rebasing them to fit with my icy winter board and terrain (link in my signature).
I'll do a couple of army shots, and then fill you all in on some stuff.
(click through for much bigger versions)
I'll start with a little out of character background. I originally wanted to paint a Raptors army. This was way back before they had any Forgeworld coverage, and when the only thing about them was the short blurb in White Dwarf around the time of the latest Armageddon war. The Raptors crash landed on a deathworld, and even as Space Marines they couldn't breathe properly. The entire Chapter would have been doomed if not for the Techmarines managing to modify some of the suits to incorporate a special kind of osmotic gill, saving a whole load of Marines.
Well, I started off with that, but after painting a tester model, I realised that the Raptors scheme was incredibly dull. Plain green isn't much fun. So I went back to the drawing board and decided on my own Chapter. After getting back into Imperial space, the surviving Raptors were taken for testing to make sure their geneseed wasn't mutated in any way. It was found to be good, and after obtaining all the samples, it was decided to create a new Chapter. Brother-Techmarine Modinel who originally came up with the solution to save the Chapter selflessly met his end while attending to the other Marines, and the Chapter was named after him.
The first Marines chosen to start the new Chapter as Captains and Veteran Sergeants revered Brother Modinel as their saviour, and throughout years of them overseeing, the entire Chapter came to worship their founder and all that he stood for.
The Chapter has an extremely high proportion of Techmarines, although each trains in a slightly different field, combining various forms of training. Techmarines fulfil the role of Chaplain and Apothecary in addition to various other fields. Because so many Marines leave the Chapter for training, it is completed in stages. Each Marine training to be a Techmarine will do so in four parts. After completing each part, they are permitted to paint a part of their armour red. Starting with the left shoulder pad, then full arm, half of their armour, and finally their full suit. Although it is not required, it is widely accepted that very few Marines make it further than the 1st Company without having spent time training on Mars. The revered suits of Terminator armour available to the Sons of Modinel are reserved specially for those at least part-way through their Adeptus Mechanicus training.
So that's all the background I think you need at the moment! Next up is the army list:
HQ
Master of the Forge
Power sword
115 points
Troops
5 Scouts
Camo cloaks
90 points
5 Scouts
Camo cloaks
90 points
Elites
6 Sternguard
Power fist, combi-flamer, heavy flamer
190 points
Razorback
Twin-linked lascannon, dozer blade
80 points
6 Sternguard
Power fist, combi-flamer, heavy flamer
190 points
Razorback
Twin-linked lascannon, dozer blade
80 points
5 Terminators
Heavy flamer, chainfist
210 points
Heavy Support
5 Devastators
4 heavy bolters
150 points
Razorback
Twin-linked lascannon, dozer blade
80 points
Thunderfire Cannon
100 points
Vindicator
Siege shield
125 points
Total: 1500 points
That's that. It has actually served me very well in games so far. I know it's minimum Troops and maximum Elites and Heavy Support, and I know I'm a jerk for doing that, but it's the only way I can still take all of my miniatures and transport them all.
Some keen eyed amongst you will be saying "the list has Scouts in, but I don't see any in the pictures..." and you're right. Being incredibly lazy, I never finished the Scouts. So they're on my painting desk right now. They look like this:
They have helmeted Pig Iron heads (but once they're on display if anyone asks, they're self-sculpted and cast), and are pretty much half way finished!
This has been a pretty huge introductory post, so apologies for that. To make up for it, I'll show you the first unit that will be getting a little update, the Devastators:
They won't actually be changing very much at all. I'll sort out a couple of areas of painting I'm not keen on, but mostly they're just getting their basing updated. The whole army is in a dusty industrial style, which fits my board a little, so on top of that I'll be adding patches of snow. Hopefully it should liven them up a bit too!
That's everything for now, comments and criticisms are more than welcome from anybody whenever. More pictures will be coming over the next few days. I'm hoping this project will be done really quite quickly (with time spare for something extra special at the end), so check back regularly!
If you've made it this far, a big thank you for reading!






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Monsterzonk
