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Thread: Demo's necromunda blog!

  1. #1
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    Demo's necromunda blog!

    Welcome welcome! This will be log/plog whatever, concerning my groups inmersion in Necromunda!

    We have already played a few games between us and 2 re-started after their first game as things dident go as they expected, somethings dident work and they learned new things.

    I have however stayed true to my gang and will start with my own troopers

    This was my starting gang:
    Gang leader with shotgun, manstopper and bolt shells, chainsword
    heavy with heavy stubber, chain and lasgun
    ganger with shotgun, manstopper shells and axe
    ganger with autogun
    ganger with lasgun
    ganger with lasgun
    ganger with lasgun
    juve with autopistol and knife
    juve with autopistol and knife
    juve with autopistol and knife
    juve with autopistol and knife
    juve with autopistol and knife

    I had 20 credits left and a gang rating of some 1220 (cant recall the exact number)

    Ive added some pictures were you guys can see my gangers (no paint yet and still some details to add with greenstuff...) mind that ive already played a few games so my gangers have developed some personalities already

    In picture 1 (from left to right) we have one of my lasgunners Leo 'one eye' Menis (blinded on his right eye, cant see it in the picture onfortunatly), a shotgunner Dave Dangerous (or DD ), my gang leader Vendris Shedan (now with power swords ) and my sniper lasgunner Pedro 'Beardy' Mcgregor.

    In picture 2 (from left to right) we have 4 of my juves. Froggy (shell shocked and fast shot), JibberJabber (or JJ) who was captured his first game and traded for no other then my opponents gang leader! Second game he was hogging the only loot marker (out of 2) that I possesed so was staying out of combat. He has an initiative advancement. Third up we have Bill, my juve iwth the specialist advancement and (unfortunarly) a old battle wound. Im looking to get him a flamer next game so havent fixed the gap between his arms and last up we have Shorty (who is no shorter then the others, but I digress..) who is shell shocked and I forget to give XP for his 2nd game

    In picture 3 we have (from left to right) my autogunner Duncan 'pretty boy' Graves. In gameterms he has a knife but I like the model so much il be buying him that sword when I can Then we have my heavy Fred 'old fart' van Horst. You cant really see the abundance of details on him so if you guys want I can make some better pictures then we have my mexican lasgunner, Jose (argh cant put a ' over the e ) so far hes ben really reliable, getting a hit each game. So far he only has an extra Tougness as an advancement but not much else as I rolled a 1 for his starting XP, AND a 1 for his D6 experience the first game.... And then we have my promising juve meatboy! Since my leader got a power sword his chainsword became available and this nasty piece of work put 2 of my opponents gangers out of action in his first game and got an extra WS and extra toughness for it as advancements! Hes also somewhat scarred and lost his left eye so now has BS1.... Im looking to give him some grenades at a later point for the random joy of seeing them bounce all over the place

    Sadly my gang is marred with some louzy terretories (money wise) as I have 2 settlements (those arent so bad I guess) 1 set of tunnels and 2 vents.... Although on the tabletop the vents and tunnels are VERY nice in the endgame income game they are louzy. I get a tops of 30 credits each game so have to be very carefull with how I spend my money.....

    Now that the introduction is out of the way il be posting the first 2 batreps here!
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  2. #2
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    Re: Demo's necromunda blog!

    For my first game I was up against an (rulewise) Escher gang (modelwise traitor guard) He had a heavy with flamer, heavy with plasmagun. A leader with chainsword and plasmapistol, some gangers and a few juves. Dont know exact gear but I think the gangers had lasguns and the juves laspistols. Some had grenades.

    Il say in advance thats its been more then a week ago and some of the turn data may be mixed up. Appolagies in advance for that.

    We set up the terrain to ensure you got a cover save all over the board (mostly) and just played the first scenario, gang fight. I setup and deployed first (IIRC) I placed my heavy with a lasgunner (by this time none were named and none had anything special) to my right. In the middle I had my shotgunner, leader and 3 juves in a ruin. To my left I had the remaining 2 gangers with lasguns, my autogun ganger and the remainder of my juves.

    My opponent spread his troops out over his 8 inch deployment zone and there waasent much that I could see (or never mind shoot at) for the first few turns. I moved up my gang (except the heavy and lasgunner to my right) both in overwatch whilst my opponent did the same (except the overwatch)

    In his 2nd turn one of his gangers walked into the field of fire of my heavy and without any cover in between I fired at him. The resulting dice rolls took his (I think juve) down but also blew up my heavy stubber () luckily my heavy wasent hurt. First blood went to me!

    His gang moved up abit. I was beeing flanked on my right and through the middleright his flamer was approaching through heavy cover and I couldnt see him. I sent a juve to (hopefully) deal with the flamer. Down the centre I sent my juves to his left flank. He also had his leader on the left flank and a few gangers on an elevated ruin in the middle.

    In the next 2 or 3 turns I took down a few of his gangers with lucky shots. My gang leader got pinned 2 or 3 times, as did his shotty buddy but nothing bad happend.

    His return fire saw my juves hitting the grounded pinned in place. I send the few juves that I kept in reserve forward as well as he wasent coming towards me anymore (smart not to move into a killing zone )

    His flanking ganger shot at my juve but missed (!!) his flamer heavy scorched my gang leader with a partial hit

    In my turn I charged his flamer heavy, one of my juves recovered from pinning and kept running towards the 2 gangers holed up in the central ruin. Shooting saw me pinining stuff, not wounding much sadly (had a problem with wounding people all game) in combat with the heavy my juve (sadly) got a draw and so dident take out the heavy. The juve on the left dident reach any combat (yet)

    His turn, one of his juves charged my juve with heavy and took him out of action. One of his gangers in the left ruin was out of ammo and so jumped down towards my juve. But dident roll a 1 on his iniatiative test so couldnt make the charge! His leader, flamer and plasmagunner heavy broke cover to brake the gunfight that he was losing. He already had to make breaktests for a few turns now and felt that if things went on he would lose (he kept passing on rolls of 3' s and 4's though) his entire shooting knocked down my leader (down but not out of action) my shotgunner, any juves but the one near the ganger and one of his frag grenades scattered and landed on my heavy who was out of line of sight of that particular model

    In my turn I had to test for bottle and passed. I charged his ganger and knocked him senseless. using the movement to move towards his plasmagunner. Most of my models who were out stayed out sadly but none went completly down.

    His plasmagunner moved up and fired at my juve, needing a 3 to hit.... He missed () at this point he still had a heavy with no weapons left (the flamer) his plasmagunner and 2 gangers in the middle ruin.

    I passed my bottle test and charged his plasmagunner and knocked him senseless. My leader recovered from his down status and now just had a flesh wound. Half of my gang was still pretty much down though....

    His turn one of the gangers on the middle ruin charged my juve who was so succesfull and took him out

    I rolled for bottle and my gang fled.....



    I was in the lead for such a long time and his gang just wouldnt run away. I have to test for 2-3 times and my gang flees

    Oh well cant have everything!

    We made some errors in the after game sequence. I forget to gave some models advancements and proper xp. I also a serious injury for every model who was down instead of a 4+ (argh!!) we also later noticed that his gang would have had to test his bottle test a few turns (1 or 2 or so) earlier then we did....

    Overall a pretty fun game! These were the injuries and advancements:
    *my heavy got a old battle wound and extra attack as advancement (he actually got 2 hits in the game, cant recall what the other one was... I think he shot a ganger down)

    *one of my lasgunners got the combat master advancement (dont know why I dident give him a shooting skill *shrugs*

    *one of my lasgunners got the marksmen skill (this was one of the models that I forget to roll the advancement for. Did this before starting the 2nd game with my opponent)

    *My shotgunner was down at the end of the game and lost his right eye. He got the armorer skill (also rolled this for the 2nd game)

    *one of my juves got an old battle wound and specialist skill

    *one of my juves got shell shocked and the fast shot skill (useless as he has one attack but ok...)

    *one of my juves got shell shocked (4 XP so no skill! argh)

    *one of my juves made a full recovery and got 14 xp and thus the +1 WS and +1 T advancements.

    *one of my juves got captured. Traded for my opponents gang leader whom I captured. Not a fair trade by any means but eh... It adds to his history no?

    My opponents gang also got some nasty injuries. I dont recall all of them but I recall his leader who: lost 3 fingers on one hand, got 2D6 experience since he rolled result 66 twice, was captured and shell shocked (last one im not sure about)

    MAN did he take a beating! My opponent started over though as far as im aware, I havent spoken to him about his gang in a while...

    Next up, battle2!
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    Last edited by Demoulius; 05-01-2012 at 12:00. Reason: forget to add pictures!

  3. #3
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    Re: Demo's necromunda blog!

    this is looking like fun, I might dive in some time too

    also I like the terrain. I still have a lot of cities of death lying about I haven't had the time to assemble yet and you gave me some neat idea's.
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  4. #4
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    Re: Demo's necromunda blog!

    Cheers beardy!

    Its fun to make terrain for necromunda! I dident have enough at my place but a friend has some walls I could have and I made 5 terrain pieces out of those! You only have directional cover in Necromunda so it was a nice challenge to construct some terrain with that in mind! You also cant climb up in the floors in Necromunda unless you have a ladder, some stairs or a part of wall that you can climb up on so this presented a nice challenge as well

    Sadly I was to enthusiastic with some parts and they werent really structually(sp) sound so two of the terrain pieces kept falling apart.... Adding the support beams really helped here though. Also note that I constructed the terrain pieces so that they can connect together via ramps Were going to give this idea a try next game to see how it goes!

    Now for that battle report I promised:

    I was up against my buddies Goliath gang. If I renember correctly it was made up of:

    Gang leader, chainsword and shotty (dont know if he had bought any shells)
    heavy with heavy stubber (perhaps a back up weapon, dont recall)
    heavy with heavy stubber (perhaps a back up weapon, dont recall)
    ganger with shotgun
    ganger with shotgun
    ganger with shotgun
    juve with autopistol
    juve with autopistol
    juve with autopistol

    Somewhere in there had some frags but he forget to use them all game!

    Only 9 man against my 12 but he had superior firepower with the 2 stubbers...

    We setup the board and played scenario 2 (loot counters) we rolled the dice for coutners and got a meagre 2. We both set 1 up near our deployment zones. Then we picked our deployment zones and he picked mine, oh well!

    We setup and both elected to keep 3 of our men in reserve to use our tunnels (he had one as well!) we rolled for the first turn and he got it.

    First turn he shot and took my heavy out of action () took a risk that I would get first turn and dident get it. Since my heavy was in cover but in plain sight of his heavies he (wisely) shot at him. His 2nd heavy shot at my sniper but missed all his shots. The heavy that took out my heavy was OOA with his stubber! For his tunnelers he placed his gang leader, a juve and a ganger in the middle of the board, in the lower floor of a ruin (in the added picture they are placed on top, since he couldnt reach down there without wrecking the terrain piece...)

    My first turn, I move agrassivly. I snatch the loot counter with Jibber Jabber (JJ) and he hunkers down and hides. My leader takes two of the men along with him and surges forward. 3 of my juves (meatboy, shorty and froggy) go forward down the middle, hiding behind a small ruined shrine. beardy, my sniper wisely walks to a side window of the ruin he is in. He can take podshots at incoming enemies but cant be fired at by my opponents heavies this way! He fires and misses sadly (still only BS3 )

    My tunnelers move in and I place them in the ruin right next to his heavies also in a perfect posistion to flank HIS tunnelers!

    His 2nd turn. He lets go a big "ooh, im screwed" and begins to ponder what to do with his small group in the middle. He decides to put all 3 in overwatch pointing towards my tunnelers. He puts his heavies in overwatch as well as nothing is in range/field of fire. His attacking group of 3 (2 gangers 1 juve I think) keeps running towards JJ but its going to take a good 2-3 turns before theyre close enough!

    My 2nd turn. I move my tunnelers (Dave, Bill and Jose). I place Bill in a posistion so he can fire at one of the heavies and Dave and Jose move to fire at my opponents tunnelers. His overwatch kicks in and he fires at my tunnelers. Not hitting anything but he DOES take down one of his juves wounds off with a stray shot (he had 2 wounds though so he isent down yet) My shooting phase takes down the remaining wound but I fail to put him out of action. I hit his leader but fail to wound him and I hit the 3rd member of his squad. My sniper Beardy cant see anything in this turn so I put him on overwatch. I also moved my juves in the middle and his heavy on overwatch put him down, but did expend the last of his ammo!

    His 3rd turn he sends one of the heavies towards the edge of the ruin he is on to take a shot at froggy, he hit him but dident wound him. His flankers keep moving and his leader and one ganger get up. He fires at my tunnelers but I dont think he did much. I fired with Beardy during overwatch but he missed.

    During my 3rd turn I moved my 2 juves in the middle forward a bit more. The juve that got hit last turn is still down but staggers 2 inches out of line of sight of anything. Vendris and his 2 buddies move abit so they can fire at his gang leader again etc etc. My shooting doesent do much (damn you out of action heavy! )

    His 4th turn his gang leader charges meatboy! His juve is out of the game and his ganger er... Dont recall did something. Nothing much happend here except that I roll very louzy for meatboy (2 and 3 if I recall) to his 6 which he takes meatboy out of action with... He then consolidates into the 2nd juve who was standing right behind him...

    My 4th turn, I down his ganger in the middle. My 2 tunnelers, move to the side and shoot at his out in the open heavy, and both horribly miss I manage to down one of his attacking party with Beardy. In combat my juve actually wins combat against his leader!!! He made me reroll a 6 with parry and I get a 6 again and then fail to wound! ......

    His 5th turn. He has to test for bottle, and passes. In combat he takes down my 2nd juve in the middle and uses his move to run like a little panzy! He shoots down dave (why can his gangers hit and mine cant ) his gangers are now a turn away from JJ.

    In my 5th turn. I have to test for bottle and pass. JJ runs like a little girl, im not giving up that valuable loot counter! I put a flesh wound on his leader and down him as well. I charge his heavy with my tunneler Juve. Win combat by 1 but fail to wound....

    His 6th turn. He rolls for bottle and rolls a 9! I win the game as his gang high tails it out of there!

    With 5 of of my members down at the end of the game against his 3 (or 4...I think 4) though im not really feeling like I won... I had 3 members more and I get my **** handed to me... Though it was mostly the dice (and my stupid mistake to gamble id get first turn with my heavy...) since my gangers couldnt hit the broad side of a hive wall if they were 1 foot away from it...

    Still a fun game by any accounts! I got the following injuries and advancements:

    *Vendris got an extra attack (woot)
    *Fred got partially deafend (so no penalty yet! oddly enough it fits VERY WELL with the model and his nickname...) forget to roll for XP
    *Dave got impressive scars (+1 LD) awesome! and I forget to roll for xp...
    *Duncan dident do anything but I rolled a 6 for his XP!
    *Beardy got an extra WS (I would have preffered BS but cant have it all...)
    *Jose got +1 toughness
    *Leo got armorer (effectivly -1 to the ammo rolls that you need to make for your entire gang, so VERY nice!)
    *Meatboy got blinded in his left eye. Incidentily the head that I gave him has a scar running over his left eye! And he got the injury in combat! What are the odds! forget to roll for XP
    *Bill dident do anything and I rolled a 2 for his XP (need 1 XP for advancement! yay)
    *Froggy got a full recovery, forget to roll for XP
    *Shorty got an old battle wound and impressive scars. forget to roll for XP
    *Jibber Jabber got +1 I.

    You guys might think that the models that I "Forget to roll XP for" all have injuries. And you would be right! My opponent was under the impression that models out of action dident get XP. So we dident roll any! His reasoning sounded pretty logical so I dident grab the rules to check it out... Next game il have to do that before we start!

    Thats it for now! Il let you guys know when I have something to report!
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  5. #5
    Chapter Master Astraeos's Avatar
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    Re: Demo's necromunda blog!

    Necromunda! I love that game even though my Escher gang is not doing too well, their only win being from a 3vs3 game we had on New Years Day.

    I have to admit I also thought gangers who got serious injuries didn't get xp, my two Juves took forever to get anywhere! My losses also have been terrible, in the course of the seven or so games I've played I lost my leader, my Heavy Plasma gun armed Heavy and two gangers!

    They're in a bad spot right now (especially as I lost two territories along the way) but I'm not giving up yet!

    Good luck with your gang dude, and you'll find the fighters develop in odd and sometimes fitting ways, I have a Juve called Timid Tina who ended up getting shell shock as a serious injury!
    They also get advances where you don't want them, after my first game my Heavy advanced but instead of getting BS, she got WS!

    EDIT- Here's my gang so far
    http://www.yakromunda.com/gang/3637/savage-dominion
    Last edited by Astraeos; 07-01-2012 at 23:08.
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  6. #6
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    Re: Demo's necromunda blog!

    Cheers m8 yea oddly enough my gangers got pretty characterfull injuries compared to their names and the models 2 juves got shell shocked though and theres nothing jumpy about their names or their models...

    Might I suggest you switch Roxanne's swords with Shrieking Sheila's chainsword? Shrieking Sheila has S4 already doesent benefit from the chainswords increased strength while Roxanne would

    Also renember that you will be the underdog in most scenario's if your gang rating is 1075 so youd get more money from your terretories and more xp for wins AND losses unless.... Your opponents are a very bad shape as well then your just screwed

    Since youve got a very variable income you either got a very good income or a louzy one.... So might I suggest you try a ratskin scout out? For their value they are (or seem to be anyway...) a great investment and give you a 1/6 chance of adding a terretory to your gang well...if you win a game anyway although they can also...you know suck and die or something... but it would also be the cheapest way to increase your firepower for an upcoming game extra shotgunner!! HOOOOOO!

    The shotgun alone costs more then that! and that blindsnake pouch means he can potentialy avoid alot of damage! Perfect meatshield I say!
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  7. #7
    Chapter Master Astraeos's Avatar
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    Re: Demo's necromunda blog!

    I was planning on hiring a Ratskin Scout anyway! I have two shotguns already so I'll go for a Lasgun (and it's the only model I have anyway).
    Thanks for the advice on Sheila's chainsword, that will probably be the best course of action.
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  8. #8
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    Re: Demo's necromunda blog!

    Whoa boy! Ive got a major update here! We played 3 games today! My buddy arrived around 3 PM and just left at around midnight...

    The first game we played lasted for 2 minutes. We played hit and run with the scrag mission. I rolled for my gangers and got 2. I placed them in a place where hopefully he couldnt get a good line of sight on me. Sadly I made a slight error there and he could place his gang in the same ruin I was in His first turn he both shot then. 2nd he charged them and won the game.............

    Yea... Placing the TERRAIN cost us MORE time then the battle lasted luckily both made a full recovery!

    I wanted to ask my opponent if we could redo the scenario but he was so giddy with the TON of XP he was getting I couldnt get it over my heart...

    The next battle we played an ambush, with me as the attacker. We did it somewhat out of sequence though and he rolled for his setup before I had placed my gang. He dident roll a single 6 so I AUTOMATICLY would go first... I could have taken advantage of that but decided to place the gang where I had intended to. Doing otherwise felt like cheating... My heavy and a juve also had to miss this battle due to their battlewounds...

    Aside from his first 2 gangers (he split his gang in groups of 2, thought he had 9 but apparently I was mistaken ) and hid the rest in cover pretty well. In my first turn I figured I might as well open fire on them (they were the only ones not getting a cover modifier anyway...) and downed one, and took a wound of the 3 wound ganger (previous game he was a juve! ) Most things dident have line of sight to shoot at anything but I moved half my gang to my left flank to hopefully do something the next few turns..

    His first turn he placed both heavies on overwatch and shuffled into hiding with the rest of his gang. The downed ganger shuffled out of the open space he was in and his 3 wound ganger got up in his recovery phase.

    My 2nd turn, with not much to fire at I fired again at the 3 wounder and I put a further wound on him! (so now down to his last wound) before I could fire my marksmen Beardy however he fired at him with his overwatch heavy, wounding him and causing him to fall 6 inches from the building. We later found out he died of his injuries I posistioned my gangers to shoot at his flanking troopers next turn.

    His 2nd turn, he ran his gang leader and a ganger out in the open... No idea with what porpuse... He placed 2 gangers on overwatch and fired his heavies at my troopers. His heavies failed to do damage though. The trooper shot down in the first turn was still down!

    My 3rd turn, I shot the exposed ganger and downed him. His gang leader was only pinned though as I failed to wound. I tore off the last wound off his 3 wound ganger.

    His 3rd turn, he passed his bottlecheck. His shooting failed to do anything.

    My 4th turn, I shoot at his gang leader and take him down but the rest of my shooting is pants.

    His 4th turn, he fails his bottle test. I downed 3 of his gangers and only lost one! I won one of his terretories! Lo and behold! I took one of his drinking holes (the gang no doubt celebrating their victory there! )

    The next game we played a shoot out. I had just typed out the whole report but accidentily erased everything I typed out by pressing back on my mouse..... bringing my post back to the revieuw page... *le sigh* heres the shortend version!

    To summarize: I had 4 of my gangmembers in the shoot out, my gangleader, 1 ganger (previous juve Meatboy, now a beast called Meatgrinder!) and juves jibber jabber and shorty! My opponent had a newly recruited juve and an old member of his original gang that somehow failed to perform every game... Jibber Jabber's nerves broke early rolling a 5 for the 2 first turns of the build up. My gang leader killed his old ganger with his power sword (most likely decapitating him in a gory fashion as he died of his injuries! )

    His newly recruited juve turned into a ganger instantly: 9XP for the difference in nerves, he scored 2 wounds the entire game (1 flesh wound on Shorty and Jibber jabbes taken out of action) and a good roll on his D6 meant he actually was now better then the ganger that he had just lost! His new juve was now BS5 and had 2 combat skills (parry and step aside IIRC)

    Come to think about it im not sure why he rolled for 5 advancements... I can only acount for 4? *shrugs* anyway....

    He wasent so sour over the loss of his ganger crosseyed (my buddy dident know how amptly named his ganger would prove to be...)

    Then after the battle I got rewarded for a huge gamble! After the previous game I had hired a ratskin scout and I rolled a 6 for discovering a terretory! I found a workshop!

    The summary of todays battles is:
    *I gained 2 terretories. A drinking hole and a workshop! My income is suddenly a great deal more then it used to be!
    *My gangleader gained a wound!
    *I lost Beardy, my Marksmen. Incidentily he was only BS3 but had WS4...
    *My autogunner with BS4 then gained Marksmen in the same game...
    *One of my gangers (Jose) gained the armorer (meaning I get +2 on my ammo rolls as I already had one!)
    *One of my lasgunners who previously lost an eye (Leo) gained +1 BS! This effectivly nulified the effect the injury had on him!
    *One of my juves got +1I (Bill, my specialist)
    *one of my juves got +1BS (Froggy, sadly he got an old battle wound somewhere...)
    *Jibber Jabber got +1T and +1LD (the last one beeing odd since he broke his nerve early ) and he got an old battle wound!

    So I now have a total of 4 battle wounds meaning 1/3 of my gang might potentialy miss battles...... Adds character I guess? With my credits I bought a new haevy and gave him an autogun. Rolled a 6 for his D6 xp.

    My gang rating is now up by about 300-400 from where I started today! Man its going up so fast! Oddly enough my buddy that I played today started with 1 gang rating LESS then me and ended up with about 100 more after the first game and 50 more after the 3rd game! He recruited 3 more juves and now has a total of 12 gang members!

    Cant wait till our next battle, although were hoping some of our Necromunda buddies will be available for a game soon as at this point were only battling eachother
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    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
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    40K campaign with friends! click me started date 01-11-2013

  9. #9
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    Re: Demo's necromunda blog!

    Ive invested a few minutes of my time and put my gang on yakromunda. Heres the link: http://www.yakromunda.com/gang/3719/vendris%27-skullbashers

    My buddies dont have their gangs on this website yet. Might be handy so we have less trouble with our book-keeping as it takes as just about as much time as it takes us to play a game

    I cant seem to figure out how the battleport thingy works though anyone have any experience with that?

    On another issue, ive went over my previous battles and ive actually got 5 people (4 of which are juves, the other one beeing my original heavy) with old battle wounds

    Seriously whats up with me rolling that damned injury? Why cant they just recover or something... Whilst im on the subject, my gang leader is (alongside pretty boy!) the only in my gang who simply wont go down (in case of pretty boy) or just wont get injuries after battles (my gang leader) not that im complaing about this small fact but what gives. Love the quirky character my gang is shaping up to!
    Last edited by Demoulius; 10-01-2012 at 21:06.
    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
    My Empire log, Altdorf mountain patrol -> click me - 28-4 tale of X gamers project (knights) due date
    40K campaign with friends! click me started date 01-11-2013

  10. #10
    Chapter Master Astraeos's Avatar
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    Re: Demo's necromunda blog!

    Dunno how to work the battle report thing on Yakromunda, I think I'm the only one in the campaign that uses it!
    Oh, and it doesn't take free juves into account!

    I see to keep getting blinded in one eye with my girls! Got (well, had, Xenobia died) three with that injury!

    http://www.yakromunda.com/gang/3637/savage-dominion
    Quote Originally Posted by phoenixguard09 View Post
    Anyone else think it odd that I compared religion to fried chicken and softdrink?
    Quote Originally Posted by kublai View Post
    I think you should take Astraeos advice.
    Ostland Empire Army!-http://www.warseer.com/forums/showth...20#post5821020
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  11. #11
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    Re: Demo's necromunda blog!

    Im working on my (female) ratskin scout that im making out a flagelant body, female Wych head (with green stuffed hair) and im running into the trouble of not having proper arms that I can put on her...

    Would Catachan arms look VERY off on her? I cant inmagine that life in the underhive would be easy but giving her beefcake arms would look I guess

    Cadian arms have to be sanded down at the shoulders by 1 or 2 mm's but other then that seem to be the best option..... Their arms have cloth running up to their wrists and the flaggelant is wearing a robe so uh... It could work...

    Anyone have any suggestions?
    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
    My Empire log, Altdorf mountain patrol -> click me - 28-4 tale of X gamers project (knights) due date
    40K campaign with friends! click me started date 01-11-2013

  12. #12
    Chapter Master Astraeos's Avatar
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    Re: Demo's necromunda blog!

    If you're using Wych parts then why not Wych (or Deldar warrior) arms?
    Quote Originally Posted by phoenixguard09 View Post
    Anyone else think it odd that I compared religion to fried chicken and softdrink?
    Quote Originally Posted by kublai View Post
    I think you should take Astraeos advice.
    Ostland Empire Army!-http://www.warseer.com/forums/showth...20#post5821020
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  13. #13
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    Re: Demo's necromunda blog!

    Quote Originally Posted by Demoulius View Post
    Im working on my (female) ratskin scout that im making out a flagelant body, female Wych head (with green stuffed hair) and im running into the trouble of not having proper arms that I can put on her...

    Would Catachan arms look VERY off on her? I cant inmagine that life in the underhive would be easy but giving her beefcake arms would look I guess

    Cadian arms have to be sanded down at the shoulders by 1 or 2 mm's but other then that seem to be the best option..... Their arms have cloth running up to their wrists and the flaggelant is wearing a robe so uh... It could work...

    Anyone have any suggestions?
    I still have some eldar and skaven arm bits left, those might work with some green stuff work?

    Also I just ordered my Cawdor gang (basics and 1 upgrade blister). If you don't mind I'll update my gang in here as well so we have them all in one spot.That is, when they come in the mail and I've gotten the time to paint them
    Nurgle renegade guardsmen project log, now also a general chaos/daemons log Update 13-04-2013 Plaguereaper and the promise for more

    Quantity is a quality all of it's own.

  14. #14
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    Re: Demo's necromunda blog!

    Hmmm well the Wych arms are all close combat arms and I want to give her a shotty Theyre also pretty obviously alien (well their armor style is) sadly so I wont be using them... (bought the box to use as death cult assasins for an inquisitor...)

    This afternoon I had a fit of boredom so sanded down the arms already. Im waiting till the greenstuff dries though so I wont get my finger prints on my green stuff work... Ruined plenty of conversions that way in the past

    Hmm normal Eldar arms could work You still got some shooty Eldar arms left Fawful? If the Cadian arms dont cut it I would like to take a pair of your hands

    And nice to hear you will be getting your gang soon You can post yours here if you like or use that website that I linked earlier: www.yakromunda.com That way you can easily keep track of your gang and youll have to do less book keeping!

    You can also print your gang sheat out instead of having to rewrite it a billion times like ive done up until now
    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
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  15. #15
    Chapter Master Astraeos's Avatar
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    Re: Demo's necromunda blog!

    Yakromunda is so useful, I'd recommend it!
    Quote Originally Posted by phoenixguard09 View Post
    Anyone else think it odd that I compared religion to fried chicken and softdrink?
    Quote Originally Posted by kublai View Post
    I think you should take Astraeos advice.
    Ostland Empire Army!-http://www.warseer.com/forums/showth...20#post5821020
    Astraeos' Other Stuff!- http://www.warseer.com/forums/showth...72#post6238572 featuring Soda Pop, Bushido, Malifaux and Infinity!

  16. #16
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    Re: Demo's necromunda blog!

    Look how the ratskin worked out I only have to do some GS magic on her shoulders so it looks she has puffy cloth shoulders!

    And looky looky at what came in over the mail order
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    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
    My Empire log, Altdorf mountain patrol -> click me - 28-4 tale of X gamers project (knights) due date
    40K campaign with friends! click me started date 01-11-2013

  17. #17
    Chapter Master Astraeos's Avatar
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    Re: Demo's necromunda blog!

    I don't mean to sound rude, but could you retry taking the photographs? The only clear one was the shot of her back (but the hair looks great though).
    Normally I wouldn't ask such a rude thing, but I would like to see how she looks!

    The background section of that book is great, I got my copy at last years UK games day! Impulse purchase mind you, I only went over to the specialist games sales bit to find some Escher blisters! They didn't have any
    Quote Originally Posted by phoenixguard09 View Post
    Anyone else think it odd that I compared religion to fried chicken and softdrink?
    Quote Originally Posted by kublai View Post
    I think you should take Astraeos advice.
    Ostland Empire Army!-http://www.warseer.com/forums/showth...20#post5821020
    Astraeos' Other Stuff!- http://www.warseer.com/forums/showth...72#post6238572 featuring Soda Pop, Bushido, Malifaux and Infinity!

  18. #18
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    Re: Demo's necromunda blog!

    No offense taken m8! I like the fact that you want to see some clearer pictures ^^ Sadly my photography skills (and the fact that my phone hates me ) mean I cant get a 100% clear picture. Did manage to make some that show some more details though

    I picked one of the flagellants as a body. I know there are bodies with their chests covered but I figured 'shes a crazed ratskin, what does she care if some skin is showing?'

    I think the GS work on the chest worked out ok-ish. Im no master of the arts by any stretch of the inmagination but the lady parts look ok in shape and proportion I think...

    The GS hair was actually VERY easy to do! I just hope it still looks ok after I go over it with paint

    I still have to do the 'robe-ish' shoulders but il get to that this sunday I think Tommorow's (actually already after 12 o clock here already, so its now ) my birthday so I doubt il have much hobby time then
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    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
    My Empire log, Altdorf mountain patrol -> click me - 28-4 tale of X gamers project (knights) due date
    40K campaign with friends! click me started date 01-11-2013

  19. #19
    Chapter Master Astraeos's Avatar
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    Re: Demo's necromunda blog!

    Those are far better shots! Nice work with the sculpting.

    I hired a Ratskin after my last game, my next one is on Monday so hopefully he'll find me a new territory or two.

    Oh, and happy birthday!
    Quote Originally Posted by phoenixguard09 View Post
    Anyone else think it odd that I compared religion to fried chicken and softdrink?
    Quote Originally Posted by kublai View Post
    I think you should take Astraeos advice.
    Ostland Empire Army!-http://www.warseer.com/forums/showth...20#post5821020
    Astraeos' Other Stuff!- http://www.warseer.com/forums/showth...72#post6238572 featuring Soda Pop, Bushido, Malifaux and Infinity!

  20. #20
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    Re: Demo's necromunda blog!

    Cheers twas a good day

    Good company, good food *urp* good drinks and a good amount of swag (or rather money) that I can spend on anything I want (so probably warhammer related )

    Goodnight!
    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
    My Empire log, Altdorf mountain patrol -> click me - 28-4 tale of X gamers project (knights) due date
    40K campaign with friends! click me started date 01-11-2013

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