Carapace armour can be a tough call. I gave my suit to my Leader for a few reasons.
- He was already expensive, so no issue there
- Helps keep him in the fight so the gang can keep using his Leadership bubble
- He was I5 so dropped to a still reasonable I3 in carapace
- He already had a skull chip so can reroll on that lower I3
- He's been taking a few muscle skills (Community Edition) so will likely pick up Iron Jaw in the near future. 3+ armour save... Bwahahahah


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these are just left over models who dident fall apart YET when last I looked... Lo and behold, time has caught up with them 
5+ save is still decent and gives me a 1/3 chance of avoiding injury (ignoring armour modifiers here though...) and Fred (grenade launcher heavy) is currently carrying the carapace armour to keep his T2 from becoming to much of an hinderance...
I inmagine hes always crashing in one of our two drinking holes and is drinking up the merchandise? In any case he generally needs it when hes closing the gap towards combat. In combat his skills generally keep him alive (step aside is AMAZING!) and he tends to wreck faces left and right
his cost at the moment is only 65 so hes not (yet) expensive to take! he does have over 100 XP though and is a great addition to my gang
)
Did some minor repairwork on the terrein pieces but im still missing a good chunk of their bits... Wonder where I left them 


