Personally, I am a big amused by everyone at my local store basically telling our manager "we aren't buying anything till we see the new book, even with price increases."
This wait is just awful. Better be worth it.
I'm really impressed at how GW has managed to control information leaks this time around. At this point before 4th and 5th editions we had a pretty good idea what was going to be in them and by comparison we know pretty much nothing about 6th.
18th Company (Assault) 298th Cadian Shock - A Project Log updated June 3rd 2012
A dilligent Commissar does not waste breath on an admonition that may correct a single trooper when a summary execution serves to straighten out the entire platoon.
I know your pain. Join the paint-straight-out-the-pot club
AP determines the ability to penetrate armor, STR the damage it does to the content of the armor. That what you're saying? So how come it's suddenly the other way round on vehicles? Strength suddenly determines if you get through the AV or not, and AP affects (slightly) the damage done to the content of the vehicle...
Nope, not really convinced by that kin of logic.
And to be honest, I don't really see why we need the distinction in the first place.
Currently really psyched about: My Cygnar army
My Warmachine Tactics Intoduction Guide
My understanding is that the AV of a vehicle is instead of a toughness value. When you roll to penetrate the vehicle with the strength of the attack, it is like rolling to wound infantry. What comes next though is that infantry usually have some kind of armour to block the shot. Remember that the armour of a vehicle is also the skin/body of the machine as armour is not worn over the top like for infantry. Shields/force fields/cover saves and things are different exceptions of course and normally provide different forms of protection, but they are also rare and don't come into place until after a shot is worked out to have glanced/penetrated just like how an armour save is not done until after wounds are worked out.
While it is true that AP values of weapons determines how good a gun is at penetrating through armour of infantry, only AP1 has any effect on helping with that against vehicles. However, there is currently no difference between AP1 and AP2 against infantry. They both ignore all normal armour saves so a melta gun is typically not as effective against Terminators as a plasma gun is since they at least have extra range and can be rapid fired for normally the same points cost. If AP1 weapons were to have the ability of reducing invulnerable saves by 1 while still ignoring normal armour saves, then it would help make up for the nerf to power weapons if they do indeed go to AP3...
Everyone Dies. It's the final and only lasting Justice. There's no greater good than Justice; It is said correctly that law exists not for the Just but for the unjust, I bow to no one and I give service only for cause...
Interestingly GW 40k open day on the 14th July has a "immense" flyer dogfight participation game versus the miniatures designers...
It could just be showcasing the current releases or something more concerning the 6th rules?...
Food for thought.
Carbo Diem. Touched by his noodley appendage!
Girls wear power armour! Take that wargear off and fight like a man you pansies!
Also implies this day coincides with a major release and offers the opportunity to talk to the people behind the latest version. Might be that 30th June is wrong and actually 14th is release date?
The 14th as a release date would rule out the french market for the opening day, since it's their national holliday, like July 4th for the US or october 3rd for Germany. Most definatly not Also, can you imagine the utter Chaos to have 100+ people playing with rules they just bought?
Chaos is very apt no?
Have been told by WW that the Throne of Skulls the following weekend will be run under whatever rules are published at that time. Also sounds like chaos. 250 people playing tournament games with rules they've barely had time to read, possibly with a new force org chart. I pity the refs that weekend. I'm going and I'm worried my army that I've worked hard to paint will be made illegal, with little time to put it right (have few other painted units for the army I'm taking).
GW does like chaos it seems
On the stormtalon rules (hover strike) possibly the change between fast skimmers and normal skimmers could be due to bringing back a version of 4th(I think) cc against skimmers I.e always needing to roll to hit in cc wether they moved or not. It could be 4's for skimmers but 6's for fast skimmers rather than stationary auto hits slow on 4's etc like now this would be nice and add an extra level for skimmer vehicles as now there just weaker armoured than others and there only protection is speed but using it means they generally cant do anything else. What do peeps think? or should I go back to lurking.
Not wanting to discredit the 30th of June but that the 40k Doubles weekend. So could you imagine a tournament, with 200 odd players, playing with rules they just bought exactly as you two both say above?
The point being Warhammer World organise their events independantly of the main GW release schedule. Officially they know no more than a normal Store does, though Im willing to bet they talk to the designers a bit more.
Almost every weekend around then has something on in Warhammer World. With the exception of the 7th and 8th.
The only thing that Id say is that the 14th is a bit late IMO. Im still reckoning on WD on the 23rd. Preorders on the 23rd, and release weekend of the 30th June or the 7th of July
Last edited by Gingerwerewolf; 05-06-2012 at 11:15.
The more I read about 6th, the more I believe it's been focused grouped for new people playing demo games in GW retail.
I would imagine dice rolling came out high in the fun stakes for people new to the game, hence the seaming increase in the amount of dice rolled at every available opportunity for 6th ed
That's just following the precedent of Warhammer. In 8th Ed pretty much everything you do has a random element. Not just "do you hit, and do you kill", but how far you can move, and even what the scenery does.
Come to that most of the army books and codices have big random charts in them nowadays. Want to know what your Flagellants do, or what happens if your big shiny new war machine misfires? Roll a dice and look it up on a chart! Because that's what's fun now apparently!
Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.
Tales of the Seferim Sector: an ongoing series of narrative battle reports.
Kommanda Shinbash's Misfits - 1500 pt Orks
Let us hope that random, when inflicted on everyone, makes things a bit more balanced, e.g. less reliable auto-wins for Wardian armies.
Get a Jes Goodwin Eldar/Dark Eldar artbook published-
Originally Posted by Faeslayer
^^^^ It's the quick/cheap/lazy way of balancing a game. No need to publish good rules or balanced codexes, just make every unit a Chaos Spawn !
Kinda like life, everyone is given something random, it's what you do with what you're given that matters. You want a cold and calculating game, go play warmachine.