Statistically it is. Roll 3d6 and pick the 2nd highest have a 7% chance of resulting in a 6. 2d6 pick the highest gives you a 30% chance of resulting in a 6.
Statistically it is. Roll 3d6 and pick the 2nd highest have a 7% chance of resulting in a 6. 2d6 pick the highest gives you a 30% chance of resulting in a 6.
As I read it units will be declaring charges in the movement phase a la 2E. This would mean that you can't run before assault (assuming the combat phase is before shooting) or disembark which would be a very good thing.
Also: Fire Warriors are the new hotness. Tau players can move and fire @30" with their basic troops. The volume they can pump out whilst keeping away from charge range will be quite staggering.
I sincerely doubt that charge ranges will be only 2d6-pick-highest. With casualties coming from the front and the possibility of slowing down transport vehicles (although the rumours on this are quite unclear) assaults are already likely to be delayed by a turn. Reducing charge distances on top of that would be so disastrous that even GW's meager playtesting would catch it, I think.
Of all the threads in all the forums in all the world you had to post into this one.
I actually did the math on that one:
2D6, highest roll counts (open ground) gives an average result of 4.5".
3D6, drop highest, second highest counts (terrain) gives an average result of 3.5"
4D6, drop highest, second highest counts (move-through-cover) gives an average result of 4.1"
So, yeah, small differences, but an inch less is still an inch less.
Always the optimist ey?
As I see it, if they could let the GK codex be released as it is, I would say anything goes. But you guys are right, no point in whining and crying about things we know nothing about. And also, no point in crying before we all had a few games using the new rules. Some things that look bad on paper (non-TLOS for example) sometimes work really well on the table, and this goes both ways.
My scratch-built Stompa, Traitor Guards, Cthulhu daemons and Word Bearers and my my terrain log.
"It's impossible for words to describe what is necessary to those who do not know what horror means. Horror. Horror has a face... and you must make a friend of horror. Horror and moral terror are your friends. If they are not then they are enemies to be feared. They are truly enemies."
- Colonel Walter E. Kurtz
With vehicles being slower and the rumours of assaulting from vehicles not being possible, I really do wonder what will happen to vehicles that have assault ramps like land raiders???
Read it:Originally Posted by rumor
Random Charges are: M + 2D6". If you fail, just pick the highest from the roll (and do not add M). [So like in Fantasy.]
While charging through Difficult Terrain instead of rolling that 2D6, roll 3D6 and drop the highest.
Haven't seen this posted yet, thought it might have some useful clarifications. From here.
Originally Posted by Whitehat
Whats the distribution like though, what I mean is that on 3D6 drop highest is likely to have a tighter average than a straight up 2D6 therefore chargin through cover maybe 1 inch less on average, but it might be more consistent.
You currently aren't allowed to assault from vehicles with some notable exceptions such as the raven and raider.
Last edited by daboarder; 13-06-2012 at 11:35.
But half the fun of an edition change is freaking out about how vague rumors will utterly destroy your army and threatening to rage-quit long before anything remotely solid is known. These are proud, time-honored traditions and I for one am glad to see Warseer doing its part to keep traditional 40k Internet culture alive.
18th Company (Assault) 298th Cadian Shock - A Project Log updated June 3rd 2012
here's the distribution of chances![]()
3D6 pick 2nd highest
result 1'' : 7.4%
result 2'' : 18.5%
result 3'' : 24.%
result 4'' : 24 %
result 5'' : 18.5%
result 6'' : 7.4%
on 2D6 pick highest
result 1'' : 2.7%
result 2'' : 8.3%
result 3'' : 13.8%
result 4'' : 19.4%
result 5'' : 25%
result 6'' : 30%
so even though the average of each is respectively 3.5 (3d6) and 4.5 (2d6), the likeliest result is 6 with 2 dices, where it's 3 or 4 with 3 dices.
im probably wrong but just in case im not
possibly part of the picture of the front cover?
https://www.facebook.com/photo.php?f...type=1&theater
Fractured Mesh - my digital to 3d print blog.
It's just an artwork they use for promotion. You can bet your brushes that the cover will feature a hammer and some fancy battlescenes in the background, all blurry.
Ask and ye shall be given:
--- 2D ----- 4D ----- 3D
6": 31% --- 14% --- 07%
5": 25% --- 28% --- 19%
4": 19% --- 28% --- 24%
3": 14% --- 20% --- 24%
2": 08% --- 09% --- 19%
1": 03% --- 02% --- 07%
Ninja'd.
(at least someone confirmed that my Mathammer is indeed strong)
You guys and your numbers are freaking me out. Stop it, please. It's nice that you can do the math, but I'd prefer it to discuss actual rumours...