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Thread: Official WarSeer Warhammer 40,000 6th Edition discussion thread

  1. #1241

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Statistically it is. Roll 3d6 and pick the 2nd highest have a 7% chance of resulting in a 6. 2d6 pick the highest gives you a 30% chance of resulting in a 6.

  2. #1242
    Commander Carlosophy's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    As I read it units will be declaring charges in the movement phase a la 2E. This would mean that you can't run before assault (assuming the combat phase is before shooting) or disembark which would be a very good thing.


    Also: Fire Warriors are the new hotness. Tau players can move and fire @30" with their basic troops. The volume they can pump out whilst keeping away from charge range will be quite staggering.

  3. #1243

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Carlosophy View Post
    Also: Fire Warriors are the new hotness. Tau players can move and fire @30" with their basic troops. The volume they can pump out whilst keeping away from charge range will be quite staggering.
    They can stand still and fire 30" now, but they're still one of the worst troop choices in one of the weakest armies in the game. Moving won't help at all.

  4. #1244

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    I sincerely doubt that charge ranges will be only 2d6-pick-highest. With casualties coming from the front and the possibility of slowing down transport vehicles (although the rumours on this are quite unclear) assaults are already likely to be delayed by a turn. Reducing charge distances on top of that would be so disastrous that even GW's meager playtesting would catch it, I think.
    Of all the threads in all the forums in all the world you had to post into this one.

  5. #1245
    Chapter Master RandomThoughts's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by KarlPedder View Post
    but what i really question is how 3d6 drop the highest and then use the highest of the remaining two for assaulting through difficult terrain is any real penalty in 90% of rolls.
    I actually did the math on that one:

    2D6, highest roll counts (open ground) gives an average result of 4.5".

    3D6, drop highest, second highest counts (terrain) gives an average result of 3.5"

    4D6, drop highest, second highest counts (move-through-cover) gives an average result of 4.1"

    So, yeah, small differences, but an inch less is still an inch less.
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  6. #1246
    Chapter Master totgeboren's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Rick Blaine View Post
    I sincerely doubt that charge ranges will be only 2d6-pick-highest. With casualties coming from the front and the possibility of slowing down transport vehicles (although the rumours on this are quite unclear) assaults are already likely to be delayed by a turn. Reducing charge distances on top of that would be so disastrous that even GW's meager playtesting would catch it, I think.
    Always the optimist ey?
    As I see it, if they could let the GK codex be released as it is, I would say anything goes. But you guys are right, no point in whining and crying about things we know nothing about. And also, no point in crying before we all had a few games using the new rules. Some things that look bad on paper (non-TLOS for example) sometimes work really well on the table, and this goes both ways.
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  7. #1247

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    With vehicles being slower and the rumours of assaulting from vehicles not being possible, I really do wonder what will happen to vehicles that have assault ramps like land raiders???

  8. #1248

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Robbie_1984 View Post
    With vehicles being slower and the rumours of assaulting from vehicles not being possible, I really do wonder what will happen to vehicles that have assault ramps like land raiders???
    I have not heard of not beeing allowed to assualt out of vehicles if so my stormraven and alot of other vehicles will never see the light of day in 6th ed, so I dont think that could be true and I dont think you would ever see a DE army on the field in 6th ether.

  9. #1249
    Brother Sergeant Stary_Kapec's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by rumor
    Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.)
    Read it:
    Random Charges are: M + 2D6". If you fail, just pick the highest from the roll (and do not add M). [So like in Fantasy.]
    While charging through Difficult Terrain instead of rolling that 2D6, roll 3D6 and drop the highest.

  10. #1250

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Haven't seen this posted yet, thought it might have some useful clarifications. From here.

    Quote Originally Posted by Whitehat
    I mistyped re: the cover saves. Ruins are 4+, the vast majority of stuff is 5+

    I did not mistype WS1 for moving vehicles, they are not WS10 if they moved - flyers might be different; not sure.

    Preferred Enemy change of reroll 1's to wound is in addition to current rules for Preferred Enemy

    Flyers are noted in the BRB changing some of the existing vehicles (Summary sheet in the back)

    Eldar Flyer, Void Raven and Tau I believe are in the same wave.

  11. #1251

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by RandomThoughts View Post
    I actually did the math on that one:

    2D6, highest roll counts (open ground) gives an average result of 4.5".

    3D6, drop highest, second highest counts (terrain) gives an average result of 3.5"

    4D6, drop highest, second highest counts (move-through-cover) gives an average result of 4.1"

    So, yeah, small differences, but an inch less is still an inch less.
    Whats the distribution like though, what I mean is that on 3D6 drop highest is likely to have a tighter average than a straight up 2D6 therefore chargin through cover maybe 1 inch less on average, but it might be more consistent.


    Quote Originally Posted by vstag View Post
    I have not heard of not beeing allowed to assualt out of vehicles if so my stormraven and alot of other vehicles will never see the light of day in 6th ed, so I dont think that could be true and I dont think you would ever see a DE army on the field in 6th ether.
    You currently aren't allowed to assault from vehicles with some notable exceptions such as the raven and raider.
    Last edited by daboarder; 13-06-2012 at 11:35.

  12. #1252
    Chapter Master tuebor's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Banville View Post
    I wouldn't start screaming about the sky falling before we actually get the book and see how it plays.
    But half the fun of an edition change is freaking out about how vague rumors will utterly destroy your army and threatening to rage-quit long before anything remotely solid is known. These are proud, time-honored traditions and I for one am glad to see Warseer doing its part to keep traditional 40k Internet culture alive.

  13. #1253

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    here's the distribution of chances

    3D6 pick 2nd highest
    result 1'' : 7.4%
    result 2'' : 18.5%
    result 3'' : 24.%
    result 4'' : 24 %
    result 5'' : 18.5%
    result 6'' : 7.4%

    on 2D6 pick highest
    result 1'' : 2.7%
    result 2'' : 8.3%
    result 3'' : 13.8%
    result 4'' : 19.4%
    result 5'' : 25%
    result 6'' : 30%

    so even though the average of each is respectively 3.5 (3d6) and 4.5 (2d6), the likeliest result is 6 with 2 dices, where it's 3 or 4 with 3 dices.

  14. #1254

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Cheexsta View Post
    Haven't seen this posted yet, thought it might have some useful clarifications. From here.
    That's bad. For me at least.

  15. #1255

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    im probably wrong but just in case im not

    possibly part of the picture of the front cover?
    https://www.facebook.com/photo.php?f...type=1&theater

  16. #1256
    Librarian Dryaktylus's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by row View Post
    im probably wrong but just in case im not

    possibly part of the picture of the front cover?
    https://www.facebook.com/photo.php?f...type=1&theater
    It's from the cover of the "Heroes of the Space Marines" anthology.

  17. #1257
    Librarian
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by row View Post
    im probably wrong but just in case im not

    possibly part of the picture of the front cover?
    https://www.facebook.com/photo.php?f...type=1&theater
    Every rumor about DA vs Chaos would have to be wrong. That's an Imperial Fist.
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  18. #1258
    Chapter Master BramGaunt's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    It's just an artwork they use for promotion. You can bet your brushes that the cover will feature a hammer and some fancy battlescenes in the background, all blurry.
    We both read the rumour, day and night,
    but you read black where I read white.

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  19. #1259
    Chapter Master RandomThoughts's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by daboarder View Post
    Whats the distribution like though, what I mean is that on 3D6 drop highest is likely to have a tighter average than a straight up 2D6 therefore chargin through cover maybe 1 inch less on average, but it might be more consistent.
    Ask and ye shall be given:

    --- 2D ----- 4D ----- 3D
    6": 31% --- 14% --- 07%
    5": 25% --- 28% --- 19%
    4": 19% --- 28% --- 24%
    3": 14% --- 20% --- 24%
    2": 08% --- 09% --- 19%
    1": 03% --- 02% --- 07%

    Quote Originally Posted by benogham View Post
    here's the distribution of chances

    3D6 pick 2nd highest
    result 1'' : 7.4%
    result 2'' : 18.5%
    result 3'' : 24.%
    result 4'' : 24 %
    result 5'' : 18.5%
    result 6'' : 7.4%

    on 2D6 pick highest
    result 1'' : 2.7%
    result 2'' : 8.3%
    result 3'' : 13.8%
    result 4'' : 19.4%
    result 5'' : 25%
    result 6'' : 30%
    Ninja'd.

    (at least someone confirmed that my Mathammer is indeed strong)
    Currently really psyched about: My Cygnar army

    My Warmachine Tactics Intoduction Guide

    Quote Originally Posted by Wishing View Post
    (in Warmachine) Each model is part of a puzzle, which together makes a weapon that you use to break apart your opponent's puzzle.

  20. #1260
    Chapter Master BramGaunt's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    You guys and your numbers are freaking me out. Stop it, please. It's nice that you can do the math, but I'd prefer it to discuss actual rumours...
    We both read the rumour, day and night,
    but you read black where I read white.

    Quote Originally Posted by Scryer in the Darkness View Post
    (After someone claimed he was Phill Kelly) The real Phil Kelly would know how to spell his first name correctly.

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