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Thread: Official WarSeer Warhammer 40,000 6th Edition discussion thread

  1. #5421

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    The appendix at the back of the Rulebook indeed doesnt say that the CCB is a chariot. But to be fair it doesnt even list an abbreviation for chariots in the legend so if the faq mentions it then its probably correct.

  2. #5422

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Lemenhead View Post
    Can Hellblades be two handed power weapons? They certainly look that way

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    Just a power sword according to the FAQ. Also I can confirm that flying hive tyrants with iron arm are properly scary.

  3. #5423

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Kaelarr View Post
    Just a power sword according to the FAQ. Also I can confirm that flying hive tyrants with iron arm are properly scary.

    you should try the swarmlord with iron arm and warp speed /shudder

  4. #5424
    Chapter Master itcamefromthedeep's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Kaelarr View Post
    Just a power sword according to the FAQ. Also I can confirm that flying hive tyrants with iron arm are properly scary.
    Seconded. It's a nice feeling when psycannons need a 6 to wound, and psybolt storm bolters don't even get to roll.

  5. #5425
    Chapter Master Erazmus_M_Wattle's Avatar
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    I haven't seen any posts about this but here goes. Now this is strange at best and unfair at worst.

    In the appendices at the back the stormraven is listed under the Space Marine Codex and not under the Grey Knights or Blood Angels.

    What's that about?

  6. #5426
    Commander Pendragon's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Ba'al Starslayer View Post
    I've got to ask, are there any restrictions on Power Lances? My Black Templars can get 3 Power Weapons in a Bike Squad... it'd look cool to have 3 of them with Lances, Hammer of Wrath, Rage, Preferred Enemy, and a solid T5....
    That is perfectly legal as far as I can tell.

  7. #5427

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Erazmus_M_Wattle View Post
    I haven't seen any posts about this but here goes. Now this is strange at best and unfair at worst.

    In the appendices at the back the stormraven is listed under the Space Marine Codex and not under the Grey Knights or Blood Angels.

    What's that about?
    Its the inevitable next SM codex letting vanilla use em i guess.

  8. #5428
    Chapter Master Starchild's Avatar
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    Well this doesn't surprise me. For quite a while the Land Raider Crusader was Black Templar only. It's only a matter of time before Storm Ravens are sporting every Chapter colour and insignia. As for the Blood Angel and Grey Knight icons? {shrug}

    I'm still waiting for the Baal Predator to see full deployment among all Chapters...


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  9. #5429

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Apologies for the dumb question, but is there a pts restriction to allied detachments? I remember hearing about a 25% restriction before the book dropped, but now it just looks like it's the force org restriction (min 1 HQ/Troop, optional Troop, Elite, Fast, Heavy)
    Thanks

  10. #5430
    Chapter Master Excessus's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    None that i have read anywhere, just a FOC restriction...

  11. #5431
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Lemenhead View Post
    Apologies for the dumb question, but is there a pts restriction to allied detachments? I remember hearing about a 25% restriction before the book dropped, but now it just looks like it's the force org restriction (min 1 HQ/Troop, optional Troop, Elite, Fast, Heavy)
    Thanks
    The points restriction was a (false) guess based on the WD battle report.
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    That's just... like... your opinion, man.

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  12. #5432

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Thanks guys...thats changes my plans...a lot

  13. #5433
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Totally didn't know about the lack of a points restriction. That opens up a few more options.

  14. #5434
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Erazmus_M_Wattle View Post
    In the appendices at the back the stormraven is listed under the Space Marine Codex and not under the Grey Knights or Blood Angels.

    What's that about?
    It's conservation of space. None of the other Space Marine (or Sisters) vehicle sections of the table have an entry for Rhino, either.

    As such, I wouldn't allow Space Marines to field them (yet) unless they get added by an FAQ to the actual codex. Though, as Gorsameth points out, it seems incredibly likely that their next codex will have access to them.

  15. #5435
    Brother Sergeant NealRC's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by The Wraithlord View Post
    After browsing this thread from the beginning I xould havesworn that rapid fire weapons could be fired twice at full range if stationary. I could swear that others with the book early had verified this, yet I can't find it for the life of me. Since that rumour had me experiencing high hopes for my two armies, I am somewhat bummed to see this is not thecase. Am I just blind or am I correct?
    If one of your armies is IG though, then First Rank FIRE.... adds +1 shot (in the FAQ). So guard units given that order would fire twice to 24"
    "

  16. #5436

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    So can some one elaborate for me about the Leman Russes? The IG codex rule Allows the tank to fire all weapons up to 6 inches. and this is based on your normal BS skill.. does this new rule for the movement of vehicles makes them snap shots? Cause that would be BS.. cause tanks got Nerfed... and im pissed.... way to easy to kill a tank..thats crap.. Anyway at my hobby shop we used the old rule because we all know the Codex superseeds the big book. So we agreed it was meant to fire all weapons... other wise its pointless rulle and doesnt really balance anything out.
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  17. #5437

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Neighbor Kid View Post
    So can some one elaborate for me about the Leman Russes? The IG codex rule Allows the tank to fire all weapons up to 6 inches. and this is based on your normal BS skill.. does this new rule for the movement of vehicles makes them snap shots? Cause that would be BS.. cause tanks got Nerfed... and im pissed.... way to easy to kill a tank..thats crap.. Anyway at my hobby shop we used the old rule because we all know the Codex superseeds the big book. So we agreed it was meant to fire all weapons... other wise its pointless rulle and doesnt really balance anything out.
    Leman Russ is a normal vehicle, so stationary all weapons at BS, Combat speed 1 weapon at BS, rest at Snapfire. Of course Ordinance also means all other weapons fire at snapfire as well. Blast weapons cannot snapfire, so I guess a nerf on Executioners?

    Plus side, Immobilized results on squadrons no longer kill the tank, they give you the option to leave the immobilized tank behind as a separate unit.
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  18. #5438
    Commander alextroy's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Neighbor Kid View Post
    So can some one elaborate for me about the Leman Russes? The IG codex rule Allows the tank to fire all weapons up to 6 inches. and this is based on your normal BS skill.. does this new rule for the movement of vehicles makes them snap shots? Cause that would be BS.. cause tanks got Nerfed... and im pissed.... way to easy to kill a tank..thats crap.. Anyway at my hobby shop we used the old rule because we all know the Codex superseeds the big book. So we agreed it was meant to fire all weapons... other wise its pointless rulle and doesnt really balance anything out.
    First, Lumbering Behemoth does not allow you to fire all weapons when you move up to 6". It allows you to fire the Turret weapon along with any weapon(s) you are normally allowed to fire when Stationary or moving at Combat Speed. This includes firing Ordnance Turret weapon and other weapons, which you could not do in 5th Edition.

    It needs errata since you can now fire all weapons at Combat Speed, except only one is at full BS and the rest are Snap Fire. I would expect it to mean that you could fire the Turret weapon at full BS along with other weapons as indicated by your speed when Stationary or at Cruising Speed, which would mean a stationary Leman Russ could fire every weapon with full BS.
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  19. #5439
    Veteran Sergeant Commisarlestat's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    If codex still overrules rule book it's turret weapon plus whatever the rule book allows. Doesn't say anything to the contrary in the FAQ as far as I can see.

    A
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  20. #5440
    Brother Sergeant Furor Teutonicus's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Commisarlestat View Post
    If codex still overrules rule book it's turret weapon plus whatever the rule book allows. Doesn't say anything to the contrary in the FAQ as far as I can see.

    A
    It still does! Page 7 bottom right corner (at least in the German version).

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