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It is better to have a gun and not need it rather than need a gun and not have it.
It is better to have a gun and not need it rather than need a gun and not have it.
I think in our situation every new unit will be hot. They won't make another pyrovore :P. Besides if I remember correctly WD Vampire Counts updates were really strong and many players used them.
A deathwatch army with Inquisitorial allies would be awesome. Pedro counts as, 3 sternguard, 2 sniper scouts and ordo xenos inquisitor with 1 squad of henchmen, assassin and some GKS terminators in a stormraven. Awesome stuff. Shame the GK codex doesn't let henchmen be troops without coteaz, otherwise it'd be great to tag along all flavours of inquisitor and retinue to space marine, sisters and inquisition armies. As it stands you have to take some grey knights or coteaz to make this happen which is a shame.
Armies: Far too many
Check out my blog for all things space marine:
http://indexastartes.blogspot.com/
And my other blog for all things xenos/heretic and imperial:
http://www.codex-imperialis.blogspot.com/
Anyone knows if the errata for the 6th will be in the rulebook or elsewhere?
I might buy my orks a looted ageis defense line, pray for a vp4 objective close to my deployment and go to ground 2+ coverit for the whole game heh
● Links: MELTA TO THE FACE.com - My Wargaming blog, My YouTube, WS Steam Group
● Active: Iron Hearts Space Marines Log
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The FAQ erratas are not in the BRB, according to the reddit discussion.
Counsellor to Abaddon
Every soul is sacred, every soul is great!
If a soul is wasted, Tzeentch gets quite irate...
I really hope the Eldar powers are FAQ'ed to affect all Super Best Friends allies (or it might be in the wording in the BRB). Farseer + Fortune + Shadowfield...
I think the extent to which overwatch and "kiting" will be a problem has been overstated somewhat. Against a tactical squad fully kitted out for anti-horde, an ork mob will take about 3 casualties per turn of getting kited- which realistically maxes out at about 2- and 3 from the charge. In fact, the tactical squad is much better served stepping up and getting a proper rapid fire off, since otherwise they risk a good assault roll catching them and cutting them down. And that's assuming choppa boyz, whereas shoota boyz would be firing at full effectiveness on the way in.
Currently there's the kind of weird situation where a horde takes only moderate casualties crossing the board, then somehow evaporates from No Retreat! once they get there. In fluff, it's much more about bolters scything the oncoming horde like wheat, only to have the few that break through the lines cause chaos. Whether this change works or not I don't know, but it seems intended to shift it more towards that style.
Of all the threads in all the forums in all the world you had to post into this one.
Angron's hobbies include crochet and flower pressing - but he does them with barbed wire and his face, respectively.
How does it stay in the air? Oh, it's powered by pure handwavium
Quick, let me take my (Mat) Ward save!
Has there been any word on whether Allies are restricted to certain points levels, e.g. 2000 or above?
I guess the Standard FOC restrictions mean at lower points levels you wouldn't have many points left for specialists by the time you'd taken HQ + 2 Troops + Allied HQ + Allied Troops, so maybe that is enough of a restriction.
And a centuries-old marine often fires at enemies that turn out to be completely out of range.
What it means in gaming land aside, I agree with Ultraloth. I've never felt that being able to eyeball distance accurately should be such a key component of tabletop success. It is a skill, no doubt, just not one that I think the game should reward as highly as it has in the past.
Counsellor to Abaddon
Every soul is sacred, every soul is great!
If a soul is wasted, Tzeentch gets quite irate...