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Thread: Official WarSeer Warhammer 40,000 6th Edition discussion thread

  1. #3521

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Aun Tier View Post
    I'm just curious. Is it even a possibility any more, that these 'Allies' rules are actually just for team battles? I know most of the rumors, and that it's unlikely, but has it actually been confirmed, or is still educated speculation, coupled with glimpses of the book?
    It seems to have a more prominent rule than the way the 8th WFB deals with it.

  2. #3522

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Rick Blaine View Post
    Any player who's any good can eyeball distances perfectly anyway, so pre-measuring changes nothing.
    Being able to judge distances without measuring has never struck me as a major tactical skill.

  3. #3523
    Chapter Master Vepr's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Wrath View Post
    Something like that would be more of a WD thing. The Errata will probably just be reclassifying terminology and maybe points adjustment.
    True. I am not sure what we should dread more, the apparent current state of things for 6th or depending on white dwarf updates.
    It is better to have a gun and not need it rather than need a gun and not have it.

  4. #3524
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Vepr View Post
    If I remember correctly there was mention of a tyranid transport of sorts the Terrabore? Maybe that was fake etc but if it gets added to the nid faq/errata it could help and might be part of the reason the nids seem screwed at the moment without it being in the picture yet.
    It was Cerebore you're talking about. Also there was rumours that a harpy kit contains a ground unit.
    And indeed people rumored that it will be in WD.

  5. #3525

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Vepr View Post
    I am not sure what we should dread more, the apparent current state of things for 6th or depending on white dwarf updates.
    LOL, QFT!

    I really hate to see how far WD has fallen. Back when I started in 2E I couldn't wait to get my hands on the newest issue. Now I barely even know where I can get one. <locally>
    Quote Originally Posted by Grand Master Raziel View Post
    I have to congratulate you. That's actually the worst idea I've ever seen suggested on Warseer, and I have to tell you, it's up against some doozies!
    "You cannot tell whether a person is good or bad by his vicissitudes in life. Good and bad foutune are matters of fate. Good and bad actions are Man's Way. Retribution of good and evil is taught simply as a moral leasson."
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  6. #3526
    Chapter Master Vepr's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Jarogr View Post
    It was Cerebore you're talking about. Also there was rumours that a harpy kit contains a ground unit.
    And indeed people rumored that it will be in WD.
    Well it could be good but WD updates always seem to be a mixed bag and generally not so hot. We will just have to wait and see.
    It is better to have a gun and not need it rather than need a gun and not have it.

  7. #3527
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    I think in our situation every new unit will be hot. They won't make another pyrovore :P. Besides if I remember correctly WD Vampire Counts updates were really strong and many players used them.

  8. #3528
    Commander jimbo1701's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    A deathwatch army with Inquisitorial allies would be awesome. Pedro counts as, 3 sternguard, 2 sniper scouts and ordo xenos inquisitor with 1 squad of henchmen, assassin and some GKS terminators in a stormraven. Awesome stuff. Shame the GK codex doesn't let henchmen be troops without coteaz, otherwise it'd be great to tag along all flavours of inquisitor and retinue to space marine, sisters and inquisition armies. As it stands you have to take some grey knights or coteaz to make this happen which is a shame.
    Armies: Far too many

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  9. #3529

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Anyone knows if the errata for the 6th will be in the rulebook or elsewhere?

  10. #3530
    Chapter Master Latro_'s Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    I might buy my orks a looted ageis defense line, pray for a vp4 objective close to my deployment and go to ground 2+ coverit for the whole game heh

  11. #3531
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Ereshkigal View Post
    Anyone knows if the errata for the 6th will be in the rulebook or elsewhere?
    Probably on GW site

  12. #3532

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    The FAQ erratas are not in the BRB, according to the reddit discussion.
    Counsellor to Abaddon

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  13. #3533

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Tzeentch2003 View Post
    The FAQ erratas are not in the BRB, according to the reddit discussion.
    Alright... that's bad. I hope they'll put those online soon. Because i will have the brb in my hands wednesday

  14. #3534
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    I really hope the Eldar powers are FAQ'ed to affect all Super Best Friends allies (or it might be in the wording in the BRB). Farseer + Fortune + Shadowfield...

  15. #3535

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    I think the extent to which overwatch and "kiting" will be a problem has been overstated somewhat. Against a tactical squad fully kitted out for anti-horde, an ork mob will take about 3 casualties per turn of getting kited- which realistically maxes out at about 2- and 3 from the charge. In fact, the tactical squad is much better served stepping up and getting a proper rapid fire off, since otherwise they risk a good assault roll catching them and cutting them down. And that's assuming choppa boyz, whereas shoota boyz would be firing at full effectiveness on the way in.

    Currently there's the kind of weird situation where a horde takes only moderate casualties crossing the board, then somehow evaporates from No Retreat! once they get there. In fluff, it's much more about bolters scything the oncoming horde like wheat, only to have the few that break through the lines cause chaos. Whether this change works or not I don't know, but it seems intended to shift it more towards that style.

  16. #3536

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Ultraloth View Post
    Being able to judge distances without measuring has never struck me as a major tactical skill.
    Yeah, I'm sure judging distances is completely irrelevant in real battles. Troops just stand and wait while the generals walk between them and count the paces.
    Of all the threads in all the forums in all the world you had to post into this one.

  17. #3537

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Sami View Post
    I really hope the Eldar powers are FAQ'ed to affect all Super Best Friends allies (or it might be in the wording in the BRB). Farseer + Fortune + Shadowfield...
    I am sure it will. The rough wording we have right now is.

    Quote Originally Posted by Rixitotal
    Battle Brothers: can join each others units with IC's and cast psychic powers as if they were friendly.
    This could just apply to non-Codex psy but I get the feeling that it will include all Psy.
    Quote Originally Posted by Grand Master Raziel View Post
    I have to congratulate you. That's actually the worst idea I've ever seen suggested on Warseer, and I have to tell you, it's up against some doozies!
    "You cannot tell whether a person is good or bad by his vicissitudes in life. Good and bad foutune are matters of fate. Good and bad actions are Man's Way. Retribution of good and evil is taught simply as a moral leasson."
    Hagakure

  18. #3538
    Chapter Master Inquisitor Kallus's Avatar
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Cheeslord View Post

    Not saying its too powerful. It has plenty of weaknesses and has seldom done well in battles I have played in, but the stats just don't fit the concept or the model in my opinion.

    Mark.
    They do if you understand what wraithbone is, and that in the case of a Wraithlord its pretty thick/solid wraithbone over most of it.

    Anyway enough whining people, just get out there and enjoy the new rules when they come
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  19. #3539
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    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Has there been any word on whether Allies are restricted to certain points levels, e.g. 2000 or above?

    I guess the Standard FOC restrictions mean at lower points levels you wouldn't have many points left for specialists by the time you'd taken HQ + 2 Troops + Allied HQ + Allied Troops, so maybe that is enough of a restriction.

  20. #3540

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Rick Blaine View Post
    Yeah, I'm sure judging distances is completely irrelevant in real battles. Troops just stand and wait while the generals walk between them and count the paces.
    And a centuries-old marine often fires at enemies that turn out to be completely out of range.

    What it means in gaming land aside, I agree with Ultraloth. I've never felt that being able to eyeball distance accurately should be such a key component of tabletop success. It is a skill, no doubt, just not one that I think the game should reward as highly as it has in the past.
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    If a soul is wasted, Tzeentch gets quite irate...

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