Page 222 of 274 FirstFirst ... 122 172 212 220 221 222 223 224 232 272 ... LastLast
Results 4,421 to 4,440 of 5471

Thread: Official WarSeer Warhammer 40,000 6th Edition discussion thread

  1. #4421
    Brother Sergeant Fjoergyn's Avatar
    Join Date
    Jan 2009
    Location
    Talavera
    Posts
    48

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    AP, we take it from Factor de Penetración.

  2. #4422
    Commander Pendragon's Avatar
    Join Date
    Jun 2005
    Location
    Malmö, Sweden - Falafel capital of the world
    Posts
    912

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Any word on special rules for chainswords?

  3. #4423

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    apparently a maximum of HALF your force may be held in reserve......combined with allies, LONG LIVE LEAFBLOWER?

  4. #4424

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Pendragon View Post
    Any word on special rules for chainswords?
    I found this on chainswords.

    CHAINSWORD AP

    chanswords have an AP of - and use your own strength
    heavy chanswords s+2, ap5, two handed
    eviscerator sx2 ap2, two handed, armourbane, unweildly

  5. #4425

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by daboarder View Post
    apparently a maximum of HALF your force may be held in reserve......combined with allies, LONG LIVE LEAFBLOWER?
    I hope that first part is not true. I like my WWP list off the table to start.

  6. #4426
    Chapter Master Vepr's Avatar
    Join Date
    Apr 2008
    Location
    Southern US
    Posts
    1,867

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by daboarder View Post
    apparently a maximum of HALF your force may be held in reserve......combined with allies, LONG LIVE LEAFBLOWER?
    Kind of disappointing for Nid null deployment lists.
    It is better to have a gun and not need it rather than need a gun and not have it.

  7. #4427

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    ...how exactly would that work for Air Cav lists, since flyers have to start in reserve?
    Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.

    /////
    Tales of the Seferim Sector: an ongoing series of narrative battle reports.

    Kommanda Shinbash's Misfits - 1500 pt Orks

  8. #4428

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by daboarder View Post
    apparently a maximum of HALF your force may be held in reserve......combined with allies, LONG LIVE LEAFBLOWER?
    2d6 drift with no ballistic modifier. Valks are off table turn 1. Easier to pop their apcs. Nothing of they have can shoot air well unless valks get skyfire.

    Still a hard list, yes? The be all, end all? I'm not so sure.

  9. #4429

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Theocracity View Post
    ...how exactly would that work for Air Cav lists, since flyers have to start in reserve?
    I would imagine they count towards half. I don't think it will be easy to make more than half your army air units. Have to wait for the book though.

  10. #4430

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Note to mention Drop pod lists or my own DOA.....**** YOU GAMES WORKSHOP

  11. #4431

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Not to mention Daemon armies...

    Though in this case, being a specific rule in a codex would obviously override the general rule of the rulebook.

    It's an interesting change, for sure. GW obviously wants whole armies to start on the table, and in some cases I can understand why. The only problem is that it seems to limit army builds a little too much, IMHO.
    Last edited by Cheexsta; 28-06-2012 at 02:21.

  12. #4432

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    not just limit army builds it again reinforces the strength of shooting in this edition. more and more this game sounds like a pile of ****.

  13. #4433
    Chapter Master Vepr's Avatar
    Join Date
    Apr 2008
    Location
    Southern US
    Posts
    1,867

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by Cheexsta View Post
    Not to mention Daemon armies...
    Either daemon armies will get to start some units on the table or the will get to ignore that rule. They will have to make a decision one way or the other in the FAQ.
    It is better to have a gun and not need it rather than need a gun and not have it.

  14. #4434

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by daboarder View Post
    not just limit army builds it again reinforces the strength of shooting in this edition. more and more this game sounds like a pile of ****.
    I wouldn't go that far; it really just means that you can no longer rely on a "one trick pony" army, and that you'll need to shift your focus back to a more balanced army list.

    IMHO, 6th will see fewer armies built around one specific mechanic (e.g. assault armies, shooty armies, mechanised armies, DOA armies, etc.) and more armies with a mix of everything, though there seems to be a bit more of a lean towards shooting ability (which makes my World Eaters sad).

    We'll see.

  15. #4435

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    I'm sorry I never realised that I've been playing the game WRONG for the last 15 years, I didn't realise that my own knowledgeable choice to focus on a single build type was such a detriment to the hobby. This mechanic is *********** ridiculous and I'll call it how it is.

    Note: the above isn't personal its merely and impassioned response.

  16. #4436

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by daboarder View Post
    I'm sorry I never realised that I've been playing the game WRONG for the last 15 years, I didn't realise that my own knowledgeable choice to focus on a single build type was such a detriment to the hobby. This mechanic is *********** ridiculous and I'll call it how it is.

    Note: the above isn't personal its merely and impassioned response.
    However, before we get too upset about this, have any of the fellows in this thread that we know to actually have the rules confirmed this half-or-less restriction?

    V

  17. #4437
    Librarian KingNova3000's Avatar
    Join Date
    Jul 2005
    Location
    Morayfield, QLD, Australia.
    Posts
    308

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by daboarder View Post
    I'm sorry I never realised that I've been playing the game WRONG for the last 15 years, I didn't realise that my own knowledgeable choice to focus on a single build type was such a detriment to the hobby. This mechanic is *********** ridiculous and I'll call it how it is.

    Note: the above isn't personal its merely and impassioned response.
    Why not wait a couple of more days, read the rules and then come to a conclusion. No point in having a nerd rage induced heart attack from rules gossip.
    "Excuses are the refuge of the weak"

  18. #4438

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    its the bloke with the book in BoLS that gave us this info.

  19. #4439
    Chapter Master Vepr's Avatar
    Join Date
    Apr 2008
    Location
    Southern US
    Posts
    1,867

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Seems like every exciting rumor I hear about my armies is balanced out by a sobering nerfs...
    It is better to have a gun and not need it rather than need a gun and not have it.

  20. #4440

    Re: Official WarSeer Warhammer 40,000 6th Edition discussion thread

    Quote Originally Posted by daboarder View Post
    I'm sorry I never realised that I've been playing the game WRONG for the last 15 years, I didn't realise that my own knowledgeable choice to focus on a single build type was such a detriment to the hobby. This mechanic is *********** ridiculous and I'll call it how it is.

    Note: the above isn't personal its merely and impassioned response.
    Maybe taking it a little far there. Even I, as skeptical as the come when it comes to GW, haven't gotten to that point. I do see benefits in having the majority of your army on the table as it forces you to make some tactical decisions with setting up.

    However, with all reserves coming in on 3+ starting turn 2, this seems a bit silly. I especially look at my nid lists (surprise attack nids with ymgarl genestealers, doom, flyrant, outflanking genestealers, and trygons and can't help but feel a little sad in that having a SURPRISE! OMNOMNOM was a lot of fun. While not overly competitive, it was a ton of fun.

    Again, I think these sort of things should be allowed to be policed by the players. Perhaps this is my hockey loving upbringing talking, but I've learned that if someone plays a really cheese list or purposely bends rules to win, no one wants to play them. I don't think GW should have to write something like that in the rulebook to be honest. Let the players decide.

Page 222 of 274 FirstFirst ... 122 172 212 220 221 222 223 224 232 272 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •