If Power weapons become AP3, A single terminator wades through a squad of battle sisters at no risk to himself....unless they faq eviscerators back in.
My Wonderful Sisters of OZ
If those preferred enemy changes are real daemons just became impossible to play against grey knights. They will have re-rolls everywhere. Unless there are some major changes in the deep striking department. I like most of the other rumoured changes, although I'm a bit worried about ap values for cc weapons as it makes ork armour even more redundant. Especially if they gain this ability at no additional cost.
Also relentless necron warrior blobs will be death incarnate to all vehicles with 3 shots at range (when standing still) and the ability to glance vehicles into a fiery crater.
Nurgle renegade guardsmen project log, now also a general chaos/daemons log Update 13-04-2013 Plaguereaper and the promise for more
Quantity is a quality all of it's own.
If they want to go back and make Storm Shields not-retarded, then by all means, buff 2+ armor. But that's a Codex issue, and it's one I can't possibly imagine them FAQing away--particularly after they just did the reverse and brought BT/DA up to the current standard.
Also, it's not "nonsense" thinking. The increase to TH/SS terminators by debuffing power swords is marginal at best. They went from a 3+ to 2+ vs power weapons only. A plasma gun still does the same exact thing it did last edition [EDIT, no it doesn't, it gets 2 shots at max range and 3 on a relentless model. In fact, the amount of firepower went up so much that the power weapon nerf is moot]. So do power fists, monsterous creatures, etc. The only thing it really stops is banshee/vanguard spam. The survival of basic terminators is greatly increased, giving them far more benefit over TH/SS types. It also gives them a higher probably of surviving against the absolute spam of power weapons to every army, specifically to kill terminators. In 3rd ed, power weapons were extremely rare, and armies with even one unit filled out with power weapons were rare and always delicate (except terminators). Now armies are getting multiple power weapons at budget prices, fleet, and rending.
The SS is the only thing that makes an all terminator army competitive now, though I have yet to see any deathwing army go undefeated. They're devilishly hard to play correctly and completely unforgiving (sorry for the pun). Though it's surprising that nobody has brought up the fact that you can run units of 2 wound mega armored nobz with FNP as troops. They benefit just as much, as do broadsides. The only army I can see that loses out in 6th is Eldar who both lose the wraithlord's immunity to everything and only have 1 powerfist as wargear.
Last edited by gunmnky; 16-06-2012 at 18:47.
No need for TL Missile pod battlesuits, you can take more guns instead O.O
Armies: Waaagh! Žursblóš, Hivefleet Orochi
Codexes need to be balanced internally (i.e. each unit ideally being useful) and externally (against the capabilities of other codexes and against the main rulebook itself). Almost every codex released for 5th has failed in some big way on this front.
Why would you make vehicles more expensive because AT weapons can't do their job? Why would you make AT weapons even better at knocking out infantry without fixing the issue of how the anti-tank rules work at the BRB level?
Gunmnky might have been referring to the Vehicle Damage Chart, which is the same whether you glance or penetrate.
Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
Greyknights 17/3/4 2011, 47/4/11 2012
Land Raider Penetrate = 1/3 chance to destroy
Rhino Penetrate = 1/3 chance to destroy
Land Raider glance = 1/6 chance to destroy
Rhino glance = 1/6 chance to destroy
Wow, those ARE remarkably different!
I didn't know a 5+ gave you a 50% chance to pen. You must tell me how that math works out.
Oh, and pen/glancing has nothing to do with destroying the vehicle. They are 2 separate events with 2 separate rolls. You can penetrate a war trakk with a vanquisher and still not destroy it. You can penetrate a land raider with a lascannon and blow it up with 1 shot. One != the other.
When did I say they weren't prevalent? I guess I could say it stops someone from combining 50 guard and 10 commissars into a 60 wound, 10 power weapon force? Or the 10 man squads of relic relic blades that nobody uses? Yeah, I guess it stops those too.
It increases survival against basic squads with 1+ power weapons, but it doesn't make those units useless as everyone here seems to believe. Just because a power sword doesn't do something that anti-tank weapons can't, doesn't mean its bad.