The problem in 5th is that you punish armies that have no other choise than using more units, like IG, or punish
Space Marines for using their combat squad rule. I think the new system is something between the old and
the new, you are still punished for using more units, but not as hard as before. As an example, 1 Vyper with
scatterlaser costs 60 points, three cost 180 points. By the new kill point system if you have 3x 1 Vyper it is
worth 3x 2/2/1 (depending on the role on the chart) killpoints, so 6/6/3 in total. For the 3 Vyper in one unit
it is 4/4/3, so better in two of three situations in this case. And because of the new "holding ground" you can
not hide your units until the end of the game, because you collect the major amount of point "during" the game.
Not the same we had before, and by adding directed hits they actually opened a niche for snipers to be useful
against non-MC units. I like that, even if itīs not plausible (why can a soldier pick up the weapon from another
when he was killed by a Battlecannon, but not when he was killed by a sniper).



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