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Thread: Chaos Space Marines rumours

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    Modstralian The Dude's Avatar
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    Chaos Space Marines rumours

    Below is a complete summary of the curent state of rumours. As new information comes to light, this summary will be updated.

    Recently, ghost21 posted that he had "made up" his information. Rather than expunging it completely, I will keep it here highlighted in red so that should similar stuff come up later, it can be weighed against this old stuff and people can decide whether it is simply rumour reverb.

    General information:

    ghost21 reports that the plan is for 3 Chaos books. Legions, Renegades and Daemons

    Daemons are already covered, so the next book will cover the Chaos Legions, with a future Renegades codex incorporating all manner of traitor humans, mutants and Marines-gone-bad.


    Jared Van Kell from Liberium Online supports this split of Codices.

    ghost21 thinks this Legions book will be 1st or 2nd book after 6th edition, which is being released July 2012, putting the release around October-November 2012

    Harry supports this date, saying:

    Quote Originally Posted by Harry View Post
    I do think CSM are the first sixth edition book but not sure if they come just before or just after 6th edition.
    (note he does not mention what type of CSM will be covered in this book)

    theDarkGeneral contradicts this, saying he has heard of 3 separate Legions books with an even split of Legions in each. He claims 2 are planned for release in 2012 and the third for early 2013. He further claims a “Lost and the Damned” style book and a “largely Daemon-based” campaign book are in the works for after that.

    theDarkGeneral was supposedly given the Legion split breakdown as:
    Quote Originally Posted by theDarkGeneral View Post
    *World Eaters, Word Bearers and Nightlords

    *Deathguard, Iron Warriors and Emperor's Children

    *Thousand Sons, Alpha Legion and Black Legion
    theDarkGeneral more recently began supporting the Legions / Renegades split, agreeing that the current CSM Dex will be tweaked in White Dwarf and called Chaos Renegades. In March 2012, he said Daemons could be redone for both 40K and Fantasy in 2013.

    TastyTaste from Blood of Kittens claims claims "It is not going to be divided into two codexes or anything special. This is not the return 3.5 codex everyone has been wanting this is more a clean up than anything else."

    Both ghost21 and Jared Van Kell say Mat Ward is rumoured to be writing the codex. (seriously guys, get over it )

    Reds8n contradicts this, saying Ward is tied up with other projects (likely LotR or Hobbit related) and that Phil Kelly will be writing this book. theDarkGeneral has recently agreed with this.

    Minor Gods will supposedly make an appearance and all Legions will be included

    The minor Gods are named, and will act in a similar way to marks, but have no Daemons.

    In March 2012, theDarkGeneral said that the Dex was finished and would be leaving the printers "shortly" for warehousing ahead of distribution "in the next couple of months". He later said that the book should allow players to field Legion-specific armies that have a uniqueness similar to older Dex's whilst simultaneously allowing fexible mixed force builds.

    Background:
    Ghost21 tells us the background has been expanded and improved so that Legions and their worship of the Gods is far less one-dimensional.

    theDarkGeneral says the background will include info on “alliances, distrust and full fledged war within the 9 Traitor Legions” with Black Legion referred to as "arrogant"

    Rules:
    Each Legion will have something unique to them, but will have unit restrictions to offset their inherent bonuses.

    Ghost21 further clarifies by saying World Eaters may be restricted to 1 Havoc squad, but could potentially take more by “trading in” something else.

    theDarkGeneral tells us:

    Quote Originally Posted by theDarkGeneral View Post
    it won't change according to your Legion (HQs) as in swapping more Heavies for less Fast, but your access to units in those categories opens up, becomes limited, or closes off accordingly. Easy example I was given, is taking Khorne Daemon Prince means no Scouts...
    And goes on to say the following about the different Legions:

    Quote Originally Posted by theDarkGeneral View Post
    *Nightlords: I don't ask much about them, though a lil' i have for my buddy Paul has around 25,000+ points of them...Hit & Run and Stealth for universal special rules, but possible counter attack (for elite unit) as well as jump pack troops.

    *Word Bearers: Apparently getting a lil' extra attention, and besides Dark Apostles, new models for "daemonancers", which just might be unit champs/sgt upgrades. I'm not sure. BUT, their summoning of Daemons from the Warp apparently allows re-rolls on the scatter dice, as well as new mishap chart!

    *Deathguard: Feel no pain and blight grenades for their Cult Terminators, new nasty flamers upgrades.

    *Thousand Sons: AP3 bolters will be MUCH more useful under 6th Edition, and a couple new Psychic abilities, one of which (supposedly) can remove an entire enemy squad from the table on a failed stat test!

    *Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...

    *Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...

    *Alpha Legion: Lots of infiltrating abilities, outflanking, and even temporary control of enemy squads/vehicles...basically sneaky bastards!

    *Black Legion: HQs allow broader access to all unit types, but lack of better universal special rules.
    He later added:

    Quote Originally Posted by theDarkGeneral View Post
    *Word Bearers: Will be able to take Marked units but with some restrictions. Apparently with all the current Black Library Books out on them (I'm enjoying their reads!), and mention of the Sanctified in Siege of Vraks, the ability to take Marked units has been brought up. Not sure how they'll do this, if it'll be a 1 unit for 1 unit.

    *Alpha Legion: Hardest to get info on, but "might" be able to force a re-roll on the type of scenario?! This honestly sounds more like a Special Character ability to me...but we'll see...

    *Iron Warriors: Their Cult Terminators will have access to Thunder Hammer & Storm Shields, as well as Iron-Fire Cannon (thunder fire). Basic Chaos Marine squads "may" be able to take an additional heavy weapons team once past 10 models...
    And later still:

    Quote Originally Posted by theDarkGeneral View Post
    Death Guard gain a new ability (maybe Chosen squads only ?) that allows their poisoned attacks to ignore Armor Saves on a roll of a '6', much similar to Rending without the extra Armor Pen.

    Iron Warriors become "siege specialists" which equivalents to Tank Hunters and reducing cover saves on enemy units!

    Word Bearers are "zealots" and benefit from Chaplains as well as Turn 1 Daemon Summoning. New Daemonancers models are suppose to be SICK looking, but I believe just unit champ upgrades.

    Emperor's Children have a haughtiness to them, but prideful, which may give them counter charge (on top of their already higher Initiative). More heavy weapons upgrades per squad, and their Chosen will be...scary fast!

    Alpha Legion apparently have the greatest access to Imperial style vehicles, as well as more of an unlimited Force Org slot selections, next to the Black Legion. Much of their Army will be able to upgrade to "Infiltrators".

    Black Legion, aka Sons of Horus, aka Luna Wolves are tentatively stubborn, and have greatest selection amongst the units/vehicles. HOWEVER, they're not fully trusted, not sure how this works out in game terms.

    World Eaters truly become the combat monsters they're story lined to be. Marked Dreads, and Daemon Engines will be a prime staple in most Armies...
    theDarkGeneral has more recently claimed that Alpha Legion may force enemies to take Ld tests before they move or shoot. And more recently again, that they may be able to pass on their Infiltration abilities to their transports.

    Later still he has implied the following Legions could get USRs:

    Quote Originally Posted by theDarkGeneral View Post
    *Iron Warriros: Tank Hunters
    *Alpha Legion: Infiltrators
    *Night Lords: Stealth
    *Word Bearers: Stubborn
    *Black Legion: Re-roll all failed LD tests.
    ghost21 tells us Chaos units have built in negatives depending on the God. It is unclear if these are just Cult Troops, or all Marked units

    Nurgle units have a rule called "Stoic" meaning they can’t perform Sweeping Advances and will possibly get something akin to True Grit.

    Khorne has to “engage in some kind of combat every turn” (not sure what this means ie does shooting count?) or roll on a D6 table and suffer some random penalty

    Tzeentch require a “command figure” (likely Sorcerer) or will act based on a random D6 roll

    Slaanesh are described only as having “very harsh results”


    Recently, theDarkGeneral has claimed that Chaos will likely struggle to combat psykers, but Khornate characters will have ways of nullifying psychic abilities aimed at them.

    theDarkGeneral has said there may not be much focus on newer Chaos Space Marine chapters, keeping things squarely on the original 9 Traitor Legions and their splinter factions.

    He also said he believed Chaos may get a form of Preferred Enemy, but was unsure which units.

    Wargear

    theDarkGeneral says Nurgle Flamers can be made poisoned 3+ or even 2+ (possibly through a special character).

    He also thinks Plague Knives will be poisoned 4+ with 6s ignoring Armour Saves. Although he goes on to say it’s likely only unit champions and Chosen/Possessed that get them.

    ghost21 claims Legions will have access to Artificer Armour but by a different name

    theDarkGeneral says the majority of CSM units will retain Bolter, Bolt Pistol & Close Combat Weapon.

    theDarkGeneral claims Daemonic Mounts will be useful, with the Undivided version "worth while" for non-Marked Legions. He also implied that Tzeentchian ones will be fast, saying “Thousand Sons will be VERY pleased with their new found speed.”

    theDarkGeneral has implied that there may be an additional heavy weapon upgrade for Chaos units, but was supposedly told it's not a Plasma Cannon

    theDarkGeneral has claimed some mark-specific vehicle upgrades reminicent of the 3.5 Codex may appear, such as Poisoned flamers for Nurgle (possibly the same as mentioned above), higher strength/lower AP weapons for Tzeentch, Sonic weaponry for Slaanesh and "brutal blades" for Khorne (a possble reference to the old Destroyer upgrade, maybe?)

    theDarkGeneral claims Lash of Submission may get downgraded in line with the Daemons Codex version and that a suite of vehicle-mounted sonic weapons were at some point play-tested for Dreads and Preadators, adding there could also possibly be a new heavier sonic weapon with some extra tank-busting capability.

    There was also some suggestion from theDarkGeneral that the Havoc Launcher may be upgraded to two shots.


    HQ

    Special Characters:
    ghost21 tells us characters will supposedly be very powerful, including the “Red Angel” from this artwork

    Black Library author, Aaron Dembski-Bowden has revealed on B&C that considering discussions amongst Black Library authors and the GW IP people, he would be surprised at the Red Angel making an appearance.

    Although ghost21 goes on to say he hasn’t seen a named Warsmith character, only a Dark Mechanicus one. Jared Van Kell from Liberium Online contradicts this saying Honsou will make an appearance.

    Jared Van Kell says Kharn the Betrayer will become more survivable (likely due to Eternal Warrior and a 4+ Invulnerable save) but goes on to say “his bloodshed knows no bounds”

    theDarkGeneral claims we will see the return of Droomrider, Doombreed, and Cypher as well as another 5 new characters. This does not preclude any or all existing special characters being included.

    theDarkGeneral also tells us there will be a Slaaneshi Dreadnaught special character. ghost21 also confirms a Dreadnaught Special Character.

    theDarkGeneral reports that Ahriman will be better due to new Chaos Psychic powers as well as "some kind of guaranteed psychic ability that can't be stopped via Psychic Hoods, etc"

    theDarkGeneral also said that several special characters look to be getting varying levels of Eternal Warrior (1-3), including Abaddon, Kharn, Typhus and two more.

    TastyTaste claims there will be no new Special Characters, and that existing Special Characters will unlock appropriate Cult Marines as troops

    BramGaunt says he's heard Special characters such as Kharn, Ahriman etc unlock unlimited Cult units as Troop choices, but generic HQ choices with a mark allow one appropriate Cult unit as Troops (similar to Ork Warbosses and Nobz). He also said he'd heard Chaos players will need to nominate one HQ selection as the army general, and that one will determine which Cult units become troops. He didn't seem overly confident of this though, so take with salt.

    TastyTaste has said Typhus will upgrade Cultists into Zombies

    Regular Characters

    ghost21 tells us Sorcerers will get something similar to a Psychic Hood, but called something else

    ghost21 confirmed what TheDarkGeneral said about Word Bearers getting Chaplains / Dark Apostles

    Techmarines will "kind of" be available according to ghost21


    theDarkGeneral claims there will be more options for "mid-level" characters possibly able to be taken as 2-for-1 HQ choices, or possibly "as a separate Elite or Fast or Troop choice that can be split off" The example he gave was a possible unit of Dark Apostles that can then split off as squad leaders. This could end up being a sort of Wolf Guard unit, it is not yet clear.

    theDarkGeneral claims that HQ choicess will effect the types of units and marks available to your Army, mentioning that "IF 6th Edition returns to Percentages, the Codex will make more sense". He subsequently clarified that HQ selections may change what units "count as" (unclear if this means FOC slot used or counting as scoring etc), wargear upgrades for squads and vehicles, access to Daemons, and possibly affect unit sizes.

    theDarkGeneral claims Daemon Princes will be more in line with the Daemon Codex entry but "with a more Chaos Space Marine feel", going on to say they may gain specific benefits for different Legions.

    Elites

    Jared Van Kell says Cult Terminators are likely to return under the proviso that they will only appear in dedicated cult lists. theDarkGeneral claimed there could be some sort of "generic cult" Terminator unit that receives special rules according to the Legion being played. He made sure to reinforce that this was an early playtest, so things could have changed.

    theDarkGeneral tells us Chaos Dreadnaughts will no longer act randomly, and are able to take marks, but will not be able to be Venerable. theDarkGeneral also implied we could see Thousand Sons Psyker Dreadnoughts. TastyTaste claims the Chaos Dreadnaught will be removed and replaced with a new unit (essentially a name change)

    theDarkGeneral claims Possessed will be improved and supposedly have upgrades either already included or that you can pay for.

    theDarkGeneral claims that Chosen will get more upgrade options, but that they will get costly quickly depending on the Legion and wargear you select. Wargear options for them supposedly include Jump Packs, Terminator Armour, all types of Combi-Weapons, Twin Lightning Claws and more.
    There is a chance that certain HQ choices can take a Chosen squad as a retinue. He recently contradicted this saying Chosen won't get access to Terminator Armour.

    ghost21 tells us there will be a "gladiator themed" World Eater unit. Jared Van Kell from Liberium Online says these are Chrono-gladiators who must keep killing in order to stop a timer in their heads from killing them.

    ghost21 also says Emperor's Children will have access to a unit described as "soul shieldsman" which is possibly an upgrade for Veterans.


    theDarkGeneral mentions a new unit called Brazen Knights consisting of "Skull Champions" (possibly super Khornate CSM Champions) riding Juggernauts. He has more recently suggested that this could in fact be an Apocalypse formation to be released around the same time.

    He has more recently told us that early discussions included the idea of Legion-specific “Daemonic Rider” units, such as Disc mounted Rubrics, Beast mounted Plague Marines, Seeker mounted Noise Marines, and the previously mentioned “Brazen Knights”, but went on to imply development may have stalled because of the question, “What would the other Traitor Legions get?”

    According to theDarkGeneral, Possessed will be more viable, losing the "game costing randomness" curretly on offer. Ha also claims they could become like the Ogre Kingdoms Maneaters, picking abilities from a list before the game, and that they could have the (expensive) option for wings. he also suggested a character may allow one or more units of Possessed to be taken as Troops.

    Cult Units
    theDarkGeneral says Thousand Sons (Rubric Marines) will not get any weapon options, but the new psychic powers can certainly fill that role. He has more recently suggested they may get more unit upgrades, especially for the SGT/Sorcerer.

    According to theDarkGeneral, Berserkers could see their Rage rule return to the old Ld test system, where a failure results in Rage as we know it. He also said that 2 ideas for Chain Axes have been floated. One being simply giving them Rending, the other being +1 Strength. It is unclear which, if any of these ideas will make the cut.
    theDarkGeneral has made thinly veiled implications on a couple of possible rules. First, Berserker could be looking at a slight point cost drop, and they could have the option for 2 Hand Flamers, plus their Khornate Chain Axes could possibly give a re-roll to wound.

    TastyTaste has said all Cult Marines are Elites

    Daemons
    God-specific Daemons will likely be included, but ghost21 is only sure of the lesser varieties (Plaguebearers, Bloodletters, Daemonettes & Horrors) and not the greater ones

    theDarkGeneral claims Daemons will remain as they are in the Daemons Codex, but with slight points adjustments to reflect the ability to summon them and certain 6th edition changes. He seemingly contradicted this when he said Daemon Princes could be the only "Marked" Daemonic creatures, however what this means is unclear.

    Troops

    theDarkGeneral implies there will be some kind of “Scout unit” which will not be available to World Eaters.

    TastyTaste has said Lesser and Greater Demons are gone

    TastyTaste has said Chaos Space Marines and Cultists will be the only Troops choices

    TastyTaste has said rules for Traitor Guard are in the Codex, but hasn't elaborated on how they appear.
    Last edited by The Dude; 07-05-2012 at 03:15. Reason: More rumours and split some stuff to next post.
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  2. #2
    Modstralian The Dude's Avatar
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    Re: Codex: Chaos Legions summary

    Fast Attack

    theDarkGeneral claims “Assault Berserkers” with jump packs will be available as Fast Attack choices. More recently, theDarkGeneral said that there will be definition between Raptors and "Chaos Assault Marines", with Raptors being a new cult for Night Lords and "Assault Marines" being available to all Legions with the ability to be marked.

    ghost21 tells us Doomrider will be a unit upgrade (presumably for Bike squads)

    ghost21 also adds that Nurgle Bikes are in, but their "Stoic" rule may make them less effective in his opinion.

    ghost21 hinted that Attack Bikes or something similar may be included

    ghost21 claims there may be something "sort of" like a Landspeeder available


    theDarkGeneral says Spawn may possibly come in larger packs and gain the ability to be Marked. TastyTaste says Spawn replaced by “Fell Beast” (essentially a name change)

    Heavy Support

    theDarkGeneral tells us Slaughterfiends from Apoc will be available, as well as versions for other Legions and Marks.

    theDarkGeneral reports Obliterators maximum unit size is increased to 4 and may lose the restriction to just energy-based weapons.

    theDarkGeneral says most types of Daemon Engines can be taken as 3 per FOC slot. He has also implied that there may be a Tzeentchian one.

    theDarkGeneral has implied that Defilers will get better and be upgradable.

    theDarkGeneral claims Legions will get a new Landraider pattern with a higher transport capacity (possibly 15) and is described as a "warped version of one of the Imperial versions”

    It is also rumoured that Land Raiders will get a version of Power of the Machine Spirit

    Marked Legions are rumoured to get Havocs. theDarkGeneral implied Iron Warriors Havocs could get a "Tank Busters" rule.

    theDarkGeneral has also hinted at the possibility of a new Monstrous Creature that is not a Greater Daemon but can have Marks of the Gods. Not all Legions can take one. For example Night Lords and the Alpha Legion are supposedly unable to take one. No further info is available as yet.

    ghost21 claims the Legions may have access to a Daemonic weapon possibly comparable to the Thunderfire Cannon

    theDarkGeneral has suggested that Chaos may get more Predator weapon options similar to Razorbacks, revealing that one of these options could be a Twin Linked Plasmagun turret with single Plasmagun sponsons.

    TastyTaste claims there will be a new Flyer unit which is essentially a Mechanical Chaos Dragon

    Dedicated Transports

    No news as yet


    Miniatures:

    theDarkGeneral has said there is supposedly four waves of miniature releases planned.

    Plastic Dreadnaught rumoured by ghost21, Jared Van Kell from Liberium Online and theDarkGeneral. TheDarkGeneral claims it will include multiple Dreadnought close combat weapons types, such as the Chainfist, Thunder Hammer, Power Scourge, etc.
    75hastings69 claims there will be one in the 6th edition starter set.

    Plastic Plague Bearers rumoured to appear in the 6th edition started. This has more recently been denied by 75hastings69. Darnok has said that plastic Plaguebearers on round bases have been sighted, indicating that if they are not in the starter box, they may have a full kit in the works.

    Plastic Plaguemarines rumoured by ghost21

    Plastic Raptors have been confirmed by the ever-reliable 75hastings69 who said:

    Quote Originally Posted by 75hastings69 View Post
    I can add to this that the new plastic Raptors are very nice
    Also supported by Jared Van Kell who also claims they may come a little later.

    Darnok says there is a possibility of new Obliterators, although he is unable to say if they will be plastic or Finecast.

    theDarkGeneral has said he's heard about a brand new Chaos Bike kit (not just recut) with lots of bits. No further information available.

    theDarkGeneral claims there will be some way of converting Legion-specific models using a sprue of heads and shoulder pads which will fit all Power Armour kits. These would be Direct Only much like the Deff Rolla sprue for the Ork Battlewagon.

    Harry somewhat confirms this with the following:

    Quote Originally Posted by Harry View Post
    What I heard was a box with the bits to make different legions.

    But I thought this was something to do with Chaos Space Marines and the kit including various heads, spiky bits and icons to make different flavours of Chaos Marines.
    theDarkGeneral has elaborated somewhat, saying Power Armour and Terminator bits could be separate:

    Quote Originally Posted by theDarkGeneral View Post
    So basically, all the Legions will buy the same boxed set for the majority of their models, but to make them Legion specific, separate sprues will be sold which will include shoulder pads, heads, banners, few weapons, etc. Terminators will also get separate sprues made available to them to become Legion specific.
    Darnok tells us that painted versions of all 4 cult terminators have been sighted, but that they could be conversions. It is also possible they were built using the above rumoured sprues.

    ant1clock let us know his local GW told him that the Thousand Sons kit is no longer available because they are moving to Finecast. It is unclear if this means a new, all Finecast kit, or if the existing metal components will move to FC.

    Abaddon – ghost21 claims this miniature is almost identical to the existing one, but “bulkier and taller” Liberium Online's Jared Van Kell supports this.

    Kharn the Betrayer– Rumoured new miniature is described by Jared Van Kell as “bulkier and still ferocious in motion”

    ”Little” Horus Axiamand - ghost21 reports seeing a miniature for this guy, and implies it is very good

    There’s some chatter about a boxed set featuring a named character from every legion. Jared Van Kell from Liberium Online has implied this will be Horus Axiamand, Honsou, an unknown Raptor Lord (Night Lords?), Kharn the Betrayer, Ahriman, Typhus, and Lucius the Eternal. This could be where conflicting reports of the inclusion of some characters has come from.

    Darnok claims that:

    Quote Originally Posted by Darnok View Post
    an Iron Warriors character (?) has been seen, with a huge servo harness
    ghost21 also claims to have spotted a miniature for a Dark Mechanicus character. He described it as:

    Quote Originally Posted by ghost21 View Post
    a very creepy sculpt based on a John Blanche piece
    Jared Van Kell from Liberium Online has said this is a side project.

    theDarkGeneral has said that Daemons could be redone for both 40K and Fantasy sometime in 2013, with new Greater Daemon models being released at that time. This is, naturally, still a long way off.

    Stickmonkey has implied that a plastic Chaos drop pod could be in the works, but tempered that by saying we probably wouldn't see it any time soon.
    Last edited by The Dude; 07-05-2012 at 03:15.
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  3. #3
    Modstralian The Dude's Avatar
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    Re: Codex: Chaos Legions summary

    More info from Faeit 212 and Skuczzlebumm

    Hey Natfka, great job. Also CSM codexes is just being distributed to warehouses worldwide now. I saw a new sculpt for Kharn. Or im pretty certain its him. Looks very cool. Also the Chaos Dragon thing is pretty nasty at other flyers. But im sure you'll see soon enough.
    Release date – 1st September (7 weeks he said) and it is a hard back like the 8e WFB Army Books.There is an Eye of the Gods esque table (Warriors of Chaos players will know what I am talking about) that you get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!Chaos Cultists are definetely in (but we all kinda know that already), as is the ‘Dragon’ – think Necron Night Scythe with the main chassis been replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. On top of those there are also:

    Dark Apostles – evil Chaplains basically
    Warp Smiths – evil Techmarine that can curse vehicles and degrade terrain.
    A new Daemon Engine – half way between a Dreadnought and a Defiler.
    Speaking of Defilers as they are Daemons they have a 5+ Inv save.
    ‘Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices, but there are no Cult Terminators which makes me sad.
    Obliterators are exclusively for shooting – so no powerfists. BUT there is a new unit which is basically a close combat Obliterator.
    There are 2 types of Raptors now; regular CSM with Jump Packs, and then some kind of Possessed Daemonic Raptors that all come with Lightning Claws!
    Possessed are meant to be amazing, and take a lot of benefits from the Eye of the Gods esque table.
    There are NO Daemons in the Codex because that is what Allies are for.


    That is all I can remember for now. Sorry I am VERY tired. But regardless I have to say I am excited to see the Codex in the flesh and get cracking on some themed lists with Allied Daemons or Guard (for a proper Lost and the Damned army).
    Thanks to Lexington for compiling.
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    Modstralian The Dude's Avatar
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    Re: Codex: Chaos Legions summary

    Erazmus_M_Wattle has seen the August White Dwarf and said the following:

    Quote Originally Posted by Erazmus_M_Wattle View Post
    I can confirm for you all that codex Chaos Space Marines will be released in October at the earliest.*

    The White Dwarf features Daemons. Lots of them but no Chaos Marines.*
    This has been confirmed by a reddit discussion here:*http://www.reddit.com/r/Warhammer/co...eamon_updates/

    This slightly disappointing news is somewhat tempered by 75hastings69 revealing the following:

    Quote Originally Posted by 75hastings69 View Post
    The csm dread looks like a very angry roided up oblit, the new "mauler" cc oblits are good
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    Modstralian The Dude's Avatar
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    Re: Codex: Chaos Legions summary

    Hastings has said he's expecting the codex in late October or early November.

    He went on to say the following models will be released (although some are in the starter box):

    Raptors - plastic dual kit, unknown number
    Dreadnaught - described as "an angry Obliterater on 'roids"
    Obliterators - plastic dual kit including "mauler" CC version, unknown number
    "Dragon" flyer
    Two deamonic Centauroid cannon things - likely dual kit
    Warp smith
    Apostles
    Cultists - likely starter set
    A new walker unit
    New Chaos Marines - likely starter set
    Chosen - likely starter set

    Discussion here:*http://www.warseer.com/forums/showth...7564-Codex-CSM
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    Re: Codex: Chaos Legions summary

    Blood of Kittens has dropped a bunch of new rumors: http://bloodofkittens.com/blog/2012/...ex-rumor-drop/

    From Skcuzzlebumm
    -Release date: September 1st (my guess as well)
    -Hard back (my guess as well)
    -There is an Eye of the Gods-like table ~like the WFB* Warriors of Chaos table.
    You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!! (Sorta True — trying to lump all the funky stuff into one table* is not totally accurate. CSM codex is table land. Expect many random charts and upgrades it will be hard to keep track.)
    -Chaos Cultists are in (true– said this and others before)
    -The Dragon flyer is in* – think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. (True – The thing looks like a dragon head attached to the Owl from Clash of the Titans)
    -Dark Apostles – ~Word Bearers rejoice!!! (True– but more of cultist leader/moral buffer)
    -Warp Smiths – Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they’ll have anti-psychotic grenades ( True -Think Doc Ock )
    -New Daemon Engine – half way between a Dreadnought and a Defiler. (True -I would say halfway between Defiler and Trygon)
    -Defilers are Daemons and have a 5+ Inv save. (Yes a Demon, and some extra lovin…)
    -’Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices (True- Said this before, but have some good news on that front)
    -No Cult Terminators ~boo hiss!!! (-True, boo hiss!!!)
    -Obliterators are exclusively for shooting – so no powerfists. (-False they will shoot, but still have a powerfist)
    HOWEVER there is a new unit which is basically a close combat Obliterator. (True)
    -There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws. (True)
    -Possessed take multiple benefits from the Eye of the Gods table. (not sure)
    -NO Daemons in the Codex. (true, but allies FTW!)

    –Important Designer Note–
    The new CSM codex is not a return to the 3rd edition codex, this is the successor to Gav Thorpe’s creation– the current CSM codex. Unlike before Phil Kelly was put in charge of* building from the ground up; Space Wolves, Dark Eldar, and Orks codexes he instead has taken a much more subtle approach with the CSM Codex. This is not the reinvention of the wheel at its core this is a validation for Gav Thorpe and perhaps if you could ask Gav, Phil Kelly’s CSM codex would have been the codex he wished he could have written, but wasn’t allowed to.

    –What will be Released–
    We will know if GW has changed policy. This codex will reveal if GW has abandoned the wave method to model release with a new codex or if they have stopped caring and show you all the new models even if they don’t come out right away.
    Finecast: Dark Apostle, Warsmith, New Lord, Oblits, All Old Special Characters not updated already
    New Plastic: Dragon, Raptors, Dreadnaught, Demon Engine, Assault Oblits, Chosen
    Upgrade Packs: Plague Marines, 1k Sons, Emperor’s Children

    –General Changes–
    Almost all of the old units are either the same point cost or have gotten cheaper. With the notable exceptions of Chosen, Terminators, Defilers getting more expensive. The notable cheaper ones being basic CSM, Oblits, Zerkers, The CSM is really an upgrade codex, while things have gotten cheaper you will be hard pressed to keep your units inexpensive with all the wargear you can add. The cheaper units doesn’t come without a cost as well, almost all units saw a LD drop. Also you will start to see a lot of the new USRs in the CSM book.

    –What has stayed the Same–
    The Cult units are the same in stats and basic wargear. No new Spacial Characters. Abbadon is still the only one with Eternal Warrior. Demon Weapons still can kill you. The Dreadnaught is still Crazy. The unit sizes have stayed the same as well as the wargear options found in the old codex; e.g. Chosen can still get a butt load special weapons.

    –Psychic Powers–
    As can you expect each Chaos God gives their chosen Sorcerer access to their own set of spells. That allows you to pick from Basic Spells and the new ones for each God. If anyone was wondering Lash of Submission is gone.
    Ok now that we got the basics out-of-the-way let us get to the good stuff

    –Daemons–
    A good number of units in the CSM codex have this USR.
    Raptors
    Oblits
    CC Oblit
    Defilers
    Demon Engines
    Dragons
    Possessed
    Demon Prince

    –It Will Not Die–
    Wonder who was getting this new USR well you guessed it CSM is.
    Dragons
    Defilers
    Demon Engines

    –Demon Possessed–
    Demon possessed just got a whole bunch cuter really. Instead of not being able to embark in demon possessed vehicles they now will only eat one of your guys and repair itself. Otherwise works the same way as before lose BS and ignore shaken and stunned, In addition some things get wargear automatically.
    Dragons
    Defliers
    Demon Engines

    –Challenges–
    All CSM characters must always accept challenges

    –Icons and Marks–
    Marks and Icons are both purchasable by most units. That means you have five new Icons and the same four marks, in which units can have a combination of two. This is a list of the USRs and stat bonus possible.
    Fearless
    FnP
    +1 T
    +1 Invul Save
    Rage
    Soul Blaze
    Furious Charge
    Fear
    +1 I

    –Space Marines Better Hide–
    Almost all CSM units get Hatred Space Marines. Now I am not sure if this includes all Space Marine variants or just Smurfs and friends.

    –Eye of the Gods Table–
    Yeah this will be the chart to end all charts and competitive players will cry everywhere because it is random. All 60+random abilities! Yes you heard it right over 60! How it works I don’t know, but characters can get multiple rolls on the chart through various methods.
    Time for some specific models right? Sure why not!

    –Dragon–
    Oh the Dragon yeah the model on everyone mind. This is a CSM answer to other flyers it is designed almost exclusively to hunt and destroy other flyers. Clocking in about the same points cost of Carnifex these little hell on wings Vector Strike and bring pain to a lot of things. Did I mention it gets to re-roll wounds and armor pens.

    –Demon Engines–
    The other mystery model that has been leaked. These guys sit on the large bases like Trygons. They have an assortment of special weapons that have never been seen before. They are designed for Building and Heavy armor destruction with Melta CC weapons and bonuses against buildings. They as well get to re-roll wounds and armor pens.* Side note: Defilers as well get to re-roll wounds and armor pen.

    –Dragons, Demon Engines, Defilers oh my-
    So let me put this in perspective. All these models ignore shaken and stunned, have 5+ invul saves, re-roll wounds and armor pens, and can recover wounds and hull points lost.

    –Cult Units–
    I know much of the Internet was crying about them only being in the Elite slot when I first mentioned it. How dare they force me to take Kharn to spam Berserkers! Well don’t worry is not as bad as you think. You can also get a generic Lord and buy the correct mark and unlock them as troops as well. As for the rules themselves just minor changes.
    Zerkers: Rage, Cheaper
    1k Sons: Soul Fire, Same cost
    Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper
    Plague Marines: Poison Weapons, More Expensive

    –Typhus and Cultists–
    Typhus is now a mastery level 2 sorcerer of Nurgle. In addition as reported earlier he can make any cultist a zombie. Zombies are going to be disgusting in 6th edition. FnP, Fearless, Fear, and all for no additional cost. As for Cultists they are cheap not conscript cheap, but close. You can get over 30 of them in a squad.

    –Daemon Princes, Sorcerers , Chaos Lords–
    Princes got more expensive wargear bringing them in line with the Demon Codex. Sorcerers are pretty much the same with the ability to buy up to Master level 3, but they only ever have 2 wounds. Chaos Lords are where it seems to be at, Phil Kelly wants you to design a Lord tailored to your army, their list of wargear options is easily the largest of any model in the book. Also remember they allow you to make Cult Units troops.
    Last edited by The Dude; 25-07-2012 at 10:22. Reason: Formating
    The Tale of Guilders

    That's just... like... your opinion, man.

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  7. #7
    Modstralian The Dude's Avatar
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    Re: Codex: Chaos Legions summary

    The Satyr is compiling some Q&A that's appearing on Faeit 212:

    Quote Originally Posted by The Satyr View Post
    New Q&A rumors

    http://natfka.blogspot.com/2012/07/o...ine-codex.html

    "I'm only answering questions that have answers in the pre-print copy, because a ton more people had access to that then the post-print and I'd like to avoid censure."

    "Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same."

    "Abadon is AP2, Daemon Weapons are AP3"
    "Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops."
    "There are no new named characters."
    "Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines."
    "There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh."
    "There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh."

    Question on Termis taking marks and icons
    "Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place."

    "You can mix/match Marks and Icons."
    "+1T/FnP isn't as good as a Plague Marine, they're worth their points."
    "HQ unlocks corresponding cult troop."

    On Kharns psychic defense "2+ Deny the witch"

    On fortifications "There are no new fortifications but there is a unique upgrade to fortifications."

    "Havocs, CSM and chosen squads can take autocannons"
    "There is a sonic upgrade for tanks, but it's not a noise-marine thing."

    On Defiliers "They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save."

    "Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points."
    "The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though),
    but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each."


    "Having not had an extensive amount of time with the rules, from what I have read so far, there seems to be a theme of if you want it, you can have it, but you have to pay.

    Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw.

    It's possible, however, to clear 400 points on a 10 man squad with a transport.

    There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet)"

    "150 points for 4 Rubric marines and 1 Aspiring Sorcerer. Unit size 4-19. X points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless. He gets a roll included."

    "no chaos razorbacks, just combi-weapons"
    "khorne berserkers are AP5"
    "Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW"
    "Kharn strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1. Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge."

    "The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat.

    One of the tables is Daemonic Gifts.

    Possessed get to buy (not roll) up to 3 boons from the table.

    Cultists are X points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-)

    They can take special weapons, but not heavy weapons.

    they respond very well to dark apostles getting an extra benefit when one is in their unit."

    "Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn."

    On Dreads taking marks
    "Yes and yes. The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw."

    On Plague marines
    "They are 120 for 5, + X for more. Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest."

    "Maulers are elites, Obliterators are heavy support. You can have both."
    "the new siege unit is heavy support."

    On iron warrior ch's "Nothing specifically, but there are war smiths who can restore hull points"

    On the dragon flyer
    "It has a ranged attack
    12/11/10
    XXXpts
    Fast attack"

    "Marks are the same.

    Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation.

    Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful).

    Undivided vehicles can transport anyone.

    Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks

    Psychic powers are rolled.

    Rubric marines are 1W, 4++

    There are no CSM squads that can combat squad."

    On Maulers (CC Oblits)
    "str5/t5, 2+/5++, Once per turn can combination of 2: power weapon, power fist, lightning claw. Each mauler chooses individually."

    "No drop pods :/"
    "The chart is 6 charts of 6 options."

    "Thousand Son squads are rank 1

    HQ sorcerer are rank 1, can be upgraded to 2.

    Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3)

    There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once."

    "Berzerkers are XXpts 5-20 in size.

    There is a new land raider, it's a lot like a crusader.

    1-3. Maulers cannot deep strike, but are not slow and purposeful.

    Yes icons prevent scatter"

    On Regular CSM "xx for each additional marine. Aspiring Champion is a xx point upgrade. Come with bolter/bp/ccw

    For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(x pts) for a Heavy Bolter, meltagun(xx points) for an Autocannon or Missile Launcher, or a plasmagun(xx points) for a Lascannon.

    Marks range from 10-50 points, Icons range from 10-40 points."

    "Kharne still hits friendly models.

    Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle)

    Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn.

    The siege engine has a melta blast template.

    Yes daemons can be summoned to your CSM icons if you have a dark apostle."

    On Land raider capacity and abilities
    "12 for the basic, 16 for the new one. New one can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.

    If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance"
    The Tale of Guilders

    That's just... like... your opinion, man.

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  8. #8
    Modstralian The Dude's Avatar
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    Re: Codex: Chaos Legions summary

    And more here:

    Quote Originally Posted by The Satyr View Post
    "No one comes with icons by default, cult troops get marks by default.

    Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease.

    Terminators pay 50% more. Taking an icon if you already have a mark costs an extra 20 points."

    On other IG units
    "No traitor guard. Just cultists."

    "No new turret options for predators.

    Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters.

    You can get away with a mono-god list, but at that point you should be using cult troops most likely.

    If you're adding havocs to your berzerker army, there's no real point in giving the havocs the mark of khorne for instance. In that sense you're varied.

    It's not like 3.5 where we'll see thousand son troops with nurgle vehicles to min-max."

    On Marks/Icons being per model or per squad
    "Per squad. CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more."

    "Undivided is a lot cheaper than cult marines. A lot.
    A. Lot.
    Playing undivided gives you many more bodies."

    "Daemon princes are jump if they have wings.

    No way to get bikers as troops.

    the flyer you get is retardedly good at blowing up things that are zooming.

    cultists cannot platoon, but you can take up to 30 of them in the first place."

    On Princes providing benefits to the army
    "He kicks ass and takes names. But otherwise, no."

    On Demon weapons
    "they're pretty different now, you still wrestle with them. I think it's a matter of preference"

    On Hatred for space marines (Q/ is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla?)
    "Just imperial loyalist."


    "Alright that's all folks, I have to go to bed and be up soon for work. I'll leave you with this.

    As of July 25th, CSM book is set to release in September along with the starter (though not the same week)."

    Final bonus answer on Berserkers
    "They're 2 attacks base."
    Last edited by The Dude; 26-07-2012 at 05:47.
    The Tale of Guilders

    That's just... like... your opinion, man.

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  9. #9
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    Tasty Taste has posted some rumours on Blood of Kittens:

    First off, I want to say that it just doesn’t make any sense for GW to release the new Starter Set with models that doesn’t have a codex, so we have to assume that CSM codex will be out before the starter set. The only way they don’t (would be a big slap in the face) would be they add a mini update like Daemons and still put off the CSM codex release.

    Anyway on to more rumors/leaks.

    Remember I might just repeat other rumors floating around and debunk others.

    –Special Characters–

    Ahriman: Mastery Level 4, Same Stats as before, Access to Biomancy, Pryomancy, Telepathy, and Tzeentch. He is the master of witch ire spells, he can cast three spells that are witchfire in the same phase. He can also give up to three units infiltrate ability.

    Huron: Same Stats as before, Mastery Level 1, Spells are randomly determined at the start of each turn.

    Typhus: Same Stats as before, Mastery Level 2 can only take Nurgle powers, Destroyer Hive has been changed to be a Nurgle Holocaust Str4 AP2 ignores cover. Has Fear

    Kharn: Same Stats as before, Him and his Unit get 2+ to deny witch and is completely immune to force weapons. Still attacks random people, but now a sneaky way around it. Always hits on 2+ in Assualt. Best part is he has Hatred that he can give to the rest of his unit.

    Fabius Bile: Same Stats as before. Enhanced Warriors can only ever kill one model gives them Str and Fearless.

    Lucius: Same Stats as before. His attacks are the same number as your opponent WS (Avatar vs Lucius fun times). Re-rolls all Wounds, Armor saves made by Lucius inflict str 4 ap2 hits back.

    –Vehicles–

    Dragon: 170pts AV 12/12/10 Can Vector Strike as a MC, Has Str 8 Heavy 4 guns

    Shooty Demon Engine: 120pts AV 12/12/10 Two Str 8 Heavy 4 guns

    Assault Demon Engine: 135pts AV 12/12/10, Immune to Cover, 12″ Move, Two Str 8 AP1 Melta Weapons, plus PowerFists

    Hellbrute New CSM Dreadnaught: 105pts Crazed, BIG CHANGE no more DCW now just power fist will strike at I1

    Chaos Land Raider: 220pts Only Godhammer variant, only holds 10 guys, still can get dozerblades

    Upgrades: Mini Deff Roller Str 5 Ap – hits and double for failed death and glory, Chaos Lash whips but reduce attacks to 1

    –Unique Items–

    Demon Weapons: All Demon Weapons on a roll of 1 will attack user, but no longer will you lose the rest of your attacks.

    Unique Chaos Power Axe: +2 str Ap2, Blinds Opponents, Gives Rage, Demon Weapon.

    Unique Chaos Power Maul: AP4, Fleshbane, Demon Weapon, Any unsaved wounds causes instant death after toughness test is failed, in addition at the end of the assault phase any model with in 3″ must make another toughness test or take an AP1 wound.

    Unique Chaos Power Sword: Ap3 Marked for Death, select any character get str x2 AP1 instant death when engaged with that character

    Unique Chaos Flamer: Str 5 Ap3 Torrent, Soulblaze

    Unique Icon: Once you kill a model the Icon unlocks and any model enemy model within 12″ must take Difficult and Dangerous Terrain tests and all friendly deep strikers don’t scatter.

    Unique Spell Book: Gain Random powers every turn can possible hurt you as well

    –Wargear–

    Attack Familiar: Two additional familiar attacks

    Magic Familiar: Grants Random Spells

    Chaos Iron Halo: 4+ invul can stack with MoT so that means 3+ invul

    Flails: AP 2 Str 8 reduce WS of targets

    –Units–

    Chosen: 19pts each, Infiltrate gone

    Terminators: 31pts each, Upgrades got very cheap FULLY kitted 10 man unit is about 400 pts with more versatility than another other Terminator unit in the game. Still has Combi-Spam.

    Zerkers: 19pts each, Chainaxe Str 4 Ap 4

    1k Sons: 23pts each, Champion Mastery Level 1

    Plague Marines: 24pts each, Same as before now have Poison Assault Weapon

    Noise Marines: 16pts each, Must still buy Sonic Weapons. Sonic Blaster 24″ inch Str 4 Ap5 Salvo, Ignores Cover, Blastmaster 25 pts assault 2 or heavy 1 blast same as before now with ignores cover, Doom Siren Same as before.

    Assault Oblits: Elite Slot Weapons act like Ymgarl Genestealers powers

    Possessed: Random Chart is now D3 acts like Ymgarl Genestealers powers, but determine at the beginning of the turn.

    Havocs: 13pts each, 5-15pt drop for all special weapons from past edition, can buy Flak missiles

    –Psychic Powers–

    Tzeentch: 4 powers only. Prime Power Random Str blast that keeps on exploding random hits for every dead model, 1-2 Roll on Big Chart re-roll spawn result, 3-4 Bolt of Tzeentch but how is a Beam, 5-6 Breath of Chaos

    Ok that is all I got guys every last drop of rumor juice is gone! Enjoy, oh wait what is this at the bottom of my cup…
    Prepare to be Despoiled
    Abaddon is still one bad ass. His stats and cost remain the same. He will always be your Warlord. Drach’nyen: Demon Weapon, Specialist Weapon, +1 str ap2. Talon of Horus: x2 str, re-roll wounds, BA get hatred to Abaddon, Any friendly unit within 12″ of Abaddon gets Preferred Enemy. The biggest thing about Abaddon though is he makes CHOSEN TROOPS!
    The Tale of Guilders

    That's just... like... your opinion, man.

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  10. #10
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    Faeit 212 tells us pre-orders for Chaos Space Marines start on the Sept 8 with the whole range released in two waves on Sept 15 & 29.
    The Tale of Guilders

    That's just... like... your opinion, man.

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  11. #11
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    natfka has posted what he claims is a unit entry for Cultists from a playtest version of the new CSM codex along with this little tid-bit:

    Quote Originally Posted by natfka
    via Faeit 212 (a Must Remain Anonymous Source)
    There are two changes between this version and the print copy, but they're not that big.

    Oh, and cultists are getting a plastic box of 10 that comes with 10 sets of auto pistol / ccw arms, 10 autoguns, 2 shotguns, 1 heavy stubber, 1 flamer, 1 grenade launcher, 1 icon (with several top options), 1 power axe, 1 power maul and a bunch of bits to put here and there (such as frag grenades and trophies). Only thing I didn't see was a power sword.
    The full info can be seen here: http://natfka.blogspot.co.uk/2012/09...-pic.html#more
    The Tale of Guilders

    That's just... like... your opinion, man.

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  12. #12
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    natfka has posted yet more rumours passed on to him via his blog:

    Quote Originally Posted by natfka
    Thousand Sounds full squad is 20 Marines or 10 for half. 150 points gets you 4 sons and a Sorcerer. add more sons for 23 each. Sorcerer can take the boon of mutation ability (the one that gives him an extra roll on the chart at the beginning) for 10 points. he can also have meltabombs for 5 points, and you can buy an icon of flame for 15

    230 Arhiman
    240 for squad
    although a level 3 sorcer is only 140, with mark of tzeentch he is 155

    Raptors are 95 for 5, and 17 points for up to 10 more
    same upgrades as before

    WARP TALONS, are the new raptor. They are 160 for 5 and 30 each for up to 5 more. They all have twin lightning claws. and they have an attack on the turn they deep strike.
    its not an assault on arrival. its an attack that makes everyone within 6" of the unit blinded. so if you thread the needle, they won't be shot up

    Defiler is 195 now, with all the normal options.
    demonforge, the ability you're thinking of, is a once per game re-roll to damage

    Forgefiends are 175, they have TWO Hades Autocannons. A Hades Autocannon is 48", Heavy 4, Str 8 AP 4... pinning they are only bs 3, so it's about the same. and once per game it can reroll to-wound and to-pen you can, however, swap those weapons out for Ectoplasm cannons. which are str 8 plasma cannons. and for 200 you get THREE of them. so that's some ap 2 love
    3 HP, 12/12/10 armor

    Dragon 170, they have 1 hades auto cannon
    3 HP, 12/12/10
    they can make a melee attack against other fliers
    The Tale of Guilders

    That's just... like... your opinion, man.

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  13. #13
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    natfka has posted images from the forthcoming White Dwarf showing the Forgefiend, Maulerfiend, Helldrake, Warpsmith and Warp Talons:

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    Original post here: http://natfka.blogspot.nl/2012/09/im...rake.html#more
    The Tale of Guilders

    That's just... like... your opinion, man.

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  14. #14
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    BramGaunt keeps the gold coming:

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    Last edited by The Dude; 20-09-2012 at 00:24.
    The Tale of Guilders

    That's just... like... your opinion, man.

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  15. #15
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    And a top down shot of the Heldrake:

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    The Tale of Guilders

    That's just... like... your opinion, man.

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  16. #16
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    BramGaunt has translated the codex pages visible in the latest WD:


    Quote Originally Posted by BramGaunt View Post
    So, I took my time to read those 'scanned' pages from the new dex that are featured in White Dwarf and translated the Psychic powers. Yes, it's actually possible to read those scanned pages. They also have the Profiles and Weapon stats sheets scanned.

    So. Here are Pschic Powers and some special rules. (Note that I translate them myself, so names may differ in the actual Codex...)

    Armor:
    Improvised Armor: 6+ Save
    Powerarmor: 3+ Save
    Terminator Armor: Same as loyalist
    Fleshmetal: 2+ Armor

    wargear:

    Chaos Bike: SM Bike
    Infernal Ammunition: AP3
    Mechadrites: +2 A, includes 1 Meltagun and 1 Flamer
    Plague Grenades: Mark of Nurgle only - Model carries Offensive and Defensive grenades
    Seal of Corruption: 4+ Invulnerable Save
    Jetpack

    Gifts of Chaos
    Aura of Dark Glory: 5+ Invulnerable Save
    Gift of Mutation: Ahead of Deployment, roll once on the "Rewards of Chaos" table
    Battle-familiar: Model gains 2 additional S4 AP- attacks
    Wizard's familiar: Model may reroll failed Psychic tests
    Warpblood: Everyime a model with Warpblood suffers an unsaved wound, the unit that caused this wound suffers 1 S3 AP4 hit. (it appears this is not limited to close combat)

    Palanquin of Nurgle: Model gains +2 Wounds and +1 Attack and gets the Very bulky special rule
    Bloodcrusher of Khorne: Model gains +1 Toughness, +1 Attack and +1 Wound and changes it's unit type to cavallery
    Steed of Slaanesh: Model changes it's unit type to cavallery. It runs +3 inces. Gains accurate senses and Outflank special rule and is granted +1 attack
    Disk of Tzeentch: Model changes it's unit type to Jetbike and gains +1 Attack

    Icons of Chaos
    All Icons grant +1 on Combat Resolution
    Icon of Revenge: Unit is Fearless
    Icon of Flames: Mark of Tzeentch Only: Boltguns, Heavy Boltguns and Bolt Pistols have the Soul Blaze Special Rule
    Icon of Rage: Furious Charge, Unit may reroll Charge Distance
    Icon of Despair: Mark of Nurgle only: Unit causes Fear
    Icon of Ecess: Mark of Slaanesh Only: Unit gains Feel no Pain

    Marks of Chaos
    Mark of Khorne: Rage, Counter-attack
    Mark of Nurgle: +1 Toughness
    Mark of Tzeentch: Invulnerable Saves improved by 1
    Mark of Slaanesh: +1 Initiative.

    Mark of Nurgle, Mark of Tzeentch, Mark of Slaanesh: If they are given to a psyker, he must chose at least 1 psychic power of the appendant dicipline.

    Demonprince Upgrades
    Demon of Khorne: Hatred (Demons of Slaanesh), Furious Charge
    Demon of Slaanesh: Hatred (Demons of Khorne), Rending, Fleet of Foot, runs +3 inches
    Demon of Nurgle: Hatred (Demons of Tzeentch), Slow and Purposefull, Shrouded
    Demon of Tzeentch: Hatred (Demons of Nurgle), May Reroll all saves of 1

    Psyker: May chose psyonic powers from pyromancy, biomancy or telepathy. If he's a demon of Nurgle, Slaanesh or Tzeentch he must chose at least 1 psycic power from the appendant dicipline.


    Vehicle Upgrades:
    Destroyer-Blades: Causes D6 S5 AP - hits while performing a Tank shock. If a Unit choses Death or Glory it suffers 2D6 hits instead
    Warpflames: All ranged weapons have the Soul Blaze special rule
    Whipping Tentacles: Every model suffers -1 attack for each whipping tentacle it has base contact to. (very strange wording here...)
    Twin linked Boltgun: Duh.
    Siege shield: Vehicle automatically passes dangerous terrain tests
    Demon Engine: BS 3. Ignores Crew stunned and Crew shaken on rolls of 2+. When a unit embarks, roll a D6. On a roll of 1 you remove 1 random model as a casulty, and the vehicle regains 1 Hullpoint.
    Magma-cutters. If a Maulerfiend with Magmacutters hits with at least one of it's attacks, it generates 1 extra attack. If it hits with all of it's attacks, it generates 2 additional attacks. These attacks have Initiative 1, S8, AP1 and armorbane.
    Sonic Blaster: Enemy units within 6" may not perform defensive fire.



    Special Rules
    Obliterator Weapons: Kyborgs may chose one of the following weapons: Assault Canon, Heavy Flamer,
    lasCannon, Multimelta, Twinlinked Flamer, TL Plasmagun or TL meltagun. All obliterators must chose the same weapon. They may not chose the same weapon twice in a row.
    Mutilator Weapons: Pick one of the following at the start of any combat phase the mutilator is in close combat: Pair of: Lightning Claws, Chain Fists, Power Swords, Power Mauls. All Mutilators must pick the same weapon, and may not chose the same weapon two combat steps in a row.

    Might of the Soulforge: Once per game, at the beginning of a shooting or close combat phase, a model may unleash the might of the Soulforge to reroll all failed to wound/armor penetration rolls. It suffers a glancing hit at a roll of 1 at the end of the phase.

    Master of Machines: A Warpsmith may try to repair a friendly vehicle or curse an enemy vehicle.
    repair: Needs to be in b2b or within the vehicle. On a roll of 5+ (4+ with mechadrites) he restores a hullpoint or removes one weapon destroyed/immobilized result.
    Curse: Shooting attack: 18" range. If it hits, the enemy vehicles weapons have the 'gets hot' special rule.


    Psychic powers

    Discipline of Tzeentch
    Primary Power: Flames of Tzeentch Witchfire, Focus 1
    24", S5, AP-, Blast, Inferno (Inferno: Each unsaved wound causes an aditional D3 S3 AP - Hits)

    1-2: Gift of Mutation: Blessing: Focus 1:
    Friendly Character within 2" suffers a S4 AP-hit and ma roll on the "Rewards of Chaos" table

    3-4: Bolt of Corruption: Beam, Focus1
    18", S8, AP1, Detonation (If the target is an enemy vehicle and suffers a "Vehicle explodes" result the radius of the blast is 2d6 inches instead of D6 inches)

    5-6: Odem of Chaos Witchfire, Focus 2
    Template, S1, AP2, Poison (4+), corrosive. (corrosive: Vehicles hit suffer a glancing hit on a roll of 4+)

    Discipline of Nurgle
    Primary Power: Rot of Nurgle Witchfire, Focus 1
    6", Assault D6+1, Poison (4+), S2 AP 5. No effect on models of Nurgle (yes, model of Nurgle is the actual wording.)

    1-2: Weapon Virus: Curse, Fokus 1
    Range 24". All ranged weapons in the enemy unit have the "gets hot" special rule

    3-4: Plagued Present Curse, Fokus 1
    Range 48". Enemy unit rolls a D3:
    1: Corpsefliesinfestation: -1 attack, shrouded
    2: muscular atrophy: -1 Strength, may not run
    3: Liquifying Fever: -1 Strength and -1 toughness

    5-6: Plagued Wind Fokus 2, Witchfier
    12", S1, AP2, Assault 1, Blast (5"), Poison (4+)


    Discipline of Slaanesh

    Primary Power: Overload Witchfire, warp charge 1
    24" S4 AP4 Assault 4, concussive, Blind, Pinning

    1-2: hysterical frenzy Blessing, Warp Charge 1
    Pick non-vehicle unit within 12" and roll a D3
    1: +1 Initiative
    2: +1 Strength
    3: +1 Attack

    3-4: Symphony of Pain Curse, Warp Charge 1
    1 Enemy unit within 24 inches gets -1 BS and -1 WS. All ranged weapons directed at this unit get +1 Strength.

    5-6: extatic wince Witchfire, warp charge 2
    24": S: special, AP - Assault 1.
    Every nonvehicle model in the enemy unit suffers 1 hit with its own strength.


    Phew. That's about it.
    Last edited by The Dude; 20-09-2012 at 09:38.
    The Tale of Guilders

    That's just... like... your opinion, man.

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  17. #17
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    More from Dakka Dakka:

    Chaos Boon table (D66 pick 2d6, one is your tens and the other is your ones)
    These all have names but I will leave you to find them out yourselves
    You have to win a challenge to roll on this table
    11-16 - Nothing
    21-22 - Replace model with Chaos Spawn
    23 - +1 Attack
    24 - Eternal Warrior
    25 - +1 Strength
    26 - +1 BS
    31 - +1 Initiative
    32 - Return to full wounds, if unwounded gain +1 Wound
    33 - +1 Toughness
    34 - Shrouded
    35 - Armour Save improves by 1
    36 - Melee weapon has Fleshbane
    41 - Passing a Deny the Witch roll makes enemy Psyker take a Str 6 AP 2 hit
    42 - Re-roll failed armour saves
    43 - Melee attacks are Poisoned
    44 - Crusader
    45 - Hammer of Wrath
    46 - Icy Aura (enemy models in base contact take a Str 4 AP 5 hit at Initiative Step 1)
    51 - Adamantium Will
    52 - A ranged weapon has +1 Strength
    53 - Hatred (Everything!)
    54 - Shred
    55 - Melee attacks have instant death
    56 - +1 WS
    61 - Stubborn
    62 - Fleet
    63 - Feel No Pain
    64 - Roll another d3+1 on this table (re-rolling Spawnhood and Apotheosis)
    65-66 - Replace model with Daemon Prince

    Warlord Traits
    1 - Friendly units within 12" of Warlord have Preferred Enemy (Space Marines)
    2 - Melee weapons belonging to the Warlord and his unit have Soulblaze
    3 - D3 infantry units may infiltrate (could this be new Creed???)
    4 - Warlord and unit have hatred (everything!)
    5 - Warlord causes Fear
    6 - Warlord may re-roll Chaos Boons
    The Tale of Guilders

    That's just... like... your opinion, man.

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  18. #18
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    People are gleaning quite a bit of info from the codex pages displayed in White Dwarf. Here they are for the keen eyed:

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    The Tale of Guilders

    That's just... like... your opinion, man.

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  19. #19
    Modstralian The Dude's Avatar
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    Re: Chaos Space Marines rumours

    Okay, here's the final army list without stats or points:

    HQ

    Abbaddon The Depoiler
    Unit type:
    Infantry (Character)
    Wargear:
    Terminator Armour
    Chaos Artifacts:
    Drach'nyen
    Talon of Horus
    Warlord Trait:
    Black Crusader
    Special Rules:
    Champion of Chaos
    Eternal Warrior
    Fearless
    Independant Character
    Mark of Chaos Ascendant - Must be Warlord. All 4 Marks.
    Vetereans of the Long War
    First Amongst Chosen - Chosen count as Troops instead of Elites

    Huron Blackheart
    Unit type:
    Infantry (Character)
    Wargear:
    Power Armour
    Power Axe
    Frag Grenades
    Krak Grenades
    Sigil of Corruption
    Chaos Artifacts:
    The Tyrant's Claw
    Warlord Trait:
    Master of Deception
    Special Rules:
    Champion of Chaos
    Fearless
    The Hamadrya
    Independant Character
    Vetereans of the Long War

    Kharn The Betrayer
    Unit type:
    Infantry (Character)
    Wargear:
    Power Armour
    Plasma Pistol
    Frag Grenades
    Krak Grenades
    Aura of Dark Glory
    Chaos Artifacts:
    Gorechild
    Warlord Trait:
    Hatred Incarnate
    Special Rules:
    The Betrayer
    Blessing of the Blood God
    Champion of Chaos
    Fearless
    Furious Charge
    Independant Character
    Mark of Khorne
    Vetereans of the Long War

    Ahriman
    Unit type:
    Infantry (Character)
    Wargear:
    Power Armour
    Bolt Pistol
    Frag Grenades
    Krak Grenades
    Aura of Dark Glory
    Inferno Bolts
    Chaos Artifacts:
    The Black Staff of Ahriman
    Warlord Trait:
    Master of Deception
    Special Rules:
    Champion of Chaos
    Fearless
    Independant Character
    Mark of Tzeentch
    Psyker (Mastery Level 4) - Powers from Biomancy, Pyromancy, Telepathy & Tzeentch disciplines
    Vetereans of the Long War
    Master of the Rubricae - Thousand Sons count as Troops rather than Elites

    Typhus
    Unit type:
    Infantry (Character)
    Wargear:
    Terminator Armour
    Blight Grenades
    Chaos Artifacts:
    Manreaper
    Warlord Trait:
    Lord of Terror
    Special Rules:
    Champion of Chaos
    The Destroyer Hive
    Fearless
    Feel No Pain
    Independant Character
    Mark of Nurgle
    Plague Zombies
    Psyker (Mastery Level 2) - Powers from Nurgle discipline
    Vetereans of the Long War
    Lord of the Plague Horde - Plague Marines count as Troops rather than Elites

    Lucius The Eternal
    Unit type:
    Infantry (Character)
    Wargear:
    Doom Siren
    Power Sword
    Frag Grenades
    Krak Grenades
    Chaos Artifacts:
    Armour of Shrieking Souls
    Lash of Torment
    Special Rules:
    Champion of Chaos
    Deulist's Pride
    Fearless
    Independant Character
    Mark of Slaanesh
    Vetereans of the Long War
    Lord of Decadance - Noise Marines count as Troops rather than Elites

    Fabius Bile
    Unit type:
    Infantry (Character)
    Wargear:
    Power Armour
    Bolt Pistol
    Frag Grenades
    Krak Grenades
    Chaos Artifacts:
    Xyclos Needler
    Rod of Torment
    The Chirurgeon
    Special Rules:
    Champion of Chaos
    Enhanced Warriors
    Fearless
    Independant Character
    Vetereans of the Long War

    Chaos Lord
    Unit type:
    Infantry (Character)
    Wargear:
    Power Armour
    Bolt Pistol
    Close Combat Weapon
    Frag Grenades
    Krak Grenades
    Special Rules:
    Champion of Chaos
    Fearless
    Independant Character
    Options:
    May take items from the Melee Weapons, Ranged Weapons, Chaos Rewards, Special Issue Wargear and/or Chaos Artifacts sections of the wargear list
    Alternatively may replace all wargear with Terminator Armour, Power Weapon and Combi-Bolter and choose items from the Terminator Weapons, Chaos Rewards, Special Issue Wargear and/or Chaos Artifacts sections of the wargear list
    May take Veterans of the Long War
    May take a single Mark of Chaos
    - Mark of Khorne: Berserkers count as Troops instead of Elites
    - Mark of Nurgle: Plague Marines count as Troops instead of Elites
    - Mark of Slaanesh: Noise Marines count as Troops instead of Elites

    Sorcerer
    Unit type:
    Infantry (Character)
    Wargear:
    Power Armour
    Bolt Pistol
    Force Weapon
    Frag Grenades
    Krak Grenades
    Special Rules:
    Champion of Chaos
    Independant Character
    Psyker (Mastery Level 1) - Powers from Biomancy, Pyromancy, & Telepathy disciplines
    Options:
    May take up to 2 additional Mastery Levels
    May take items from the Melee Weapons, Ranged Weapons, Chaos Rewards, Special Issue Wargear and/or Chaos Artifacts sections of the wargear list
    Alternatively may replace all wargear with Terminator Armour, Force Weapon and Combi-Bolter and choose items from the Terminator Weapons, Chaos Rewards, Special Issue Wargear and/or Chaos Artifacts sections of the wargear list
    May take Veterans of the Long War
    May take a single Mark of Chaos (except Mark of Khorne)
    - Mark of Nurgle: Must take at least 1 and up to half (rounding up) powers from Nurgle discipline
    - Mark of Slaanesh: Must take at least 1 and up to half (rounding up) powers from Slaanesh discipline
    - Mark of Tzeentch: Must take at least 1 and up to half (rounding up) powers from Tzeentch discipline
    Master of the Rubricae - If Scorcerer has Mark of Tzeentch, Thousand Sons count as Troops instead of Elites

    Daemon Prince
    Unit type:
    Monstrous Creature (Character)
    Wargear:
    Close Combat Weapon
    Special Rules:
    Daemon
    Fearless
    Veterans of the Long War
    Options:
    MUST be upgraded to be a:
    Daemon of Khorne
    Daemon of Tzeentch
    Daemon of Nurgle
    Daemon of Slaanesh
    May take items from the Chaos Rewards and/or Chaos Artifacts sections of the wargear list
    May take up to 3 Mastery Levels (except Daemon of Khorne), giving it the Psyker Special Rule
    May take Wings
    May take Power Armour

    Warpsmith
    Unit type:
    Infantry (Character)
    Wargear:
    Fleshmetal
    Bolt Pistol
    Power Axe
    Frag Grenades
    Krak Grenades
    Mechatendrils
    Special Rules:
    Champion of Chaos
    Independant Character
    Master of Mechanisms
    Shatter Defences
    Options:
    May take items from the Ranged Weapons, Chaos Rewards (except Daemonic Steeds), and/or Chaos Artifacts sections of the wargear list
    May take Veterans of the Long War
    May take a single Mark of Chaos

    Dark Apostle
    Unit type:
    Infantry (Character)
    Wargear:
    Power Armour
    Bolt Pistol
    Power Maul
    Frag Grenades
    Krak Grenades
    Sigil of Corruption
    Special Rules:
    Beseech the Dark Gods
    Champion of Chaos
    Independant Character
    Zealot
    Options:
    May take items from the Ranged Weapons, Chaos Rewards (except Daemonic Steeds), and/or Chaos Artifacts sections of the wargear list
    May take Veterans of the Long War
    May take a single Mark of Chaos

    Elites

    Khorne Berserkers
    Composition:
    1 Berserker Champion and 4 Khorne Berserkers
    Unit type:
    Infantry
    Wargear:
    Power Armour
    Bolt Pistol
    Close Combat Weapon
    Frag Grenades
    Krak Grenades
    Special Rules:
    Champion of Chaos (Champion only)
    Fearless
    Furious Charge
    Mark of Khorne
    Options:
    May add up to 15 Khorne Berserkers
    Any Model may take a Chainaxe.
    Up to two Berserkers may replace their Bolt Pistol with a Plasma Pistol
    Berserker Champion may take items from the Melee Weapons, and/or Ranged Weapons sections of the wargear list.
    Berserker Champion may take a Gift of Mutation
    Berserker Champion may take Melta Bombs
    One model in the unit may purchase an Icon of Wrath
    Entire unit may take Veterans of the Long War
    Unit may take a Chaos Rhino as a Dedicated Transport

    Thousand Sons
    Composition:
    1 Aspiring Sorcerer and 4 Thousand Sons
    Unit type:
    Infantry
    Wargear:
    Power Armour
    Boltgun (Thousand Sons only)
    Bolt Pistol (Aspiring Sorcerer only)
    Force Weapon (Aspiring Sorcerer only)
    Aura of Dark Glory (Aspiring Sorcerer only)
    Inferno Bolts
    Special Rules:
    Champion of Chaos (Aspiring Sorcerer only)
    Fearless
    Mark of Tzeentch
    Psyker (Mastery Level 1) (Aspiring Sorcerer only)
    Slow and Purposeful
    Veterans of the Long War
    Options:
    May add up to 15 Thousand Sons
    Aspiring Sorcerer may take a Gift of Mutation
    Aspiring Sorcerer may take Melta Bombs
    One model in the unit may purchase an Icon of Flame
    Unit may take a Chaos Rhino as a Dedicated Transport

    Plague Marines
    Composition:
    1 Plague Champion and 4 Plague Marines
    Unit type:
    Infantry
    Wargear:
    Power Armour
    Boltgun
    Bolt Pistol
    Plague Knife
    Blight Grenades
    Krak Grenades
    Special Rules:
    Champion of Chaos (Champion only)
    Fearless
    Feel No Pain
    Mark of Nurgle
    Options:
    May add up to 15 Plague Marines
    Up to two Plague Marines may replace their Bolt Pistol with a Plasma Pistol, or replace their Boltgun with a Flamer, Meltagun or Plasma Gun.
    Plague Champion may take items from the Melee Weapons, and/or Ranged Weapons sections of the wargear list.
    Plague Champion may take a Gift of Mutation
    Plague Champion may take Melta Bombs
    One model in the unit may purchase an Icon of Despair
    Entire unit may take Veterans of the Long War
    Unit may take a Chaos Rhino as a Dedicated Transport

    Noise Marines
    Composition:
    1 Noise Champion and 4 Noise Marines
    Unit type:
    Infantry
    Wargear:
    Power Armour
    Boltgun
    Bolt Pistol
    Frag Grenades
    Krak Grenades
    Special Rules:
    Champion of Chaos (Champion only)
    Fearless
    Mark of Slaanesh
    Options:
    May add up to 15 Noise Marines
    Any Noise Marine may take a Close Combat Weapon, or replace his Boltgun with a Close Combat Weapon or Sonic Blaster.
    One Noise Marines per ten in the unit may replace his Boltgun with a Blastmaster.
    Noise Champion may take items from the Melee Weapons, and/or Ranged Weapons sections of the wargear list.
    Noise Champion may take a Gift of Mutation
    Noise Champion may take Melta Bombs and/or Doon Siren
    One model in the unit may purchase an Icon of Excess
    Entire unit may take Veterans of the Long War
    Unit may take a Chaos Rhino as a Dedicated Transport

    Chosen
    Composition:
    1 Chosen Champion and 4 Chosen
    Unit type:
    Infantry
    Wargear:
    Power Armour
    Boltgun
    Bolt Pistol
    Close Combat Weapon
    Frag Grenades
    Krak Grenades
    Special Rules:
    Champion of Chaos (Champion only)
    Options:
    May add up to five Chosen
    Up to five models may do one of the following:
    - Replace Bolt Pistol with a Plasma Pistol
    - Replace Close Combat Weapon with Power Weapon, Lightning Claw, or Power Fist
    - Replace Boltgun, Bolt Pistol and Close Combat Weapon with a pair of Lightning Claws
    - Replace Boltgun with Combi-Bolter, Flamer, Combi-Flamer, -Melta, or - Plasma, Meltagun or Plasma Gun.
    One Chosen may replace his Boltgun with a Flamer, Heavy Bolter, Meltagun, Autocannon, Plasma Gun, Lascannon, or , Missile Launcher (with Fragh and Krak Missiles).
    Chosen Champion may take items from the Melee Weapons, and/or Ranged Weapons sections of the wargear list.
    Chosen Champion may take a Gift of Mutation
    Chosen Champion may take Melta Bombs
    Unit may purchase a Mark of Chaos
    One model in the unit may purchase an Icon of Chaos
    Entire unit may take Veterans of the Long War
    Unit may take a Chaos Rhino as a Dedicated Transport

    Possessed
    Composition:
    1 Possessed Champion and 4 Possessed
    Unit type:
    Infantry
    Wargear:
    Power Armour
    Close Combat Weapon
    Special Rules:
    Champion of Chaos (Champion only)
    Daemon
    Fearless
    Fleet
    Vessels of Chaos
    Options:
    May add up to 15 Possessed
    Possessed Champion may take a Gift of Mutation
    Possessed Champion may take Melta Bombs
    Unit may purchase a Mark of Chaos
    One model in the unit may purchase an Icon of Chaos
    Entire unit may take Veterans of the Long War
    Unit may take a Chaos Rhino as a Dedicated Transport

    Chaos Terminators
    Composition:
    1 Terminator Champion and 2 Chaos Terminators
    Unit type:
    Infantry
    Wargear:
    Terminator Armour
    Combi-Bolter
    Power Weapon
    Special Rules:
    Champion of Chaos (Champion only)
    Options:
    May add up to seven Chaos Terminators
    Any Chaos Terminators may do one of the following:
    - Replace Power Weapon with Lightning Claw, Power Fist or Chainfist
    - Replace Combi-Bolter with Combi-Flamer, -Melta, or - Plasma
    - Replace Combi-Bolter and Power Weapon with a pair of Lightning Claws
    For every five models in the unit, one Chaos Terminator may replace his Combi-Bolter with a Heavy Flamer or Reaper Autocannon
    Terminator Champion may take items from the Terminator Weapons section of the wargear list.
    Terminator Champion may take a Gift of Mutation
    Unit may purchase a Mark of Chaos
    One model in the unit may purchase an Icon of Chaos
    Entire unit may take Veterans of the Long War
    Unit may take a Chaos Land Raider as a Dedicated Transport

    Helbrute
    Composition:
    1 Helbrute
    Unit type:
    Vehicle (Walker)
    Wargear:
    Multi-melta
    Power Fist
    Special Rules:
    Crazed
    Options:
    May Replace Multi-melta with Additional Power Fist, Twin-linked Heavy Bolter, Reaper Autocannon, Plasma Cannon, or Twin-linked Lascannon
    May upgrade up to two Power Fists to incorporate a single Combi-Bolter or Heavy Flamer.
    May replace any Power Fist with thunder Hammer or Power Scourge.
    May replace one Power Fist with Missile Launcher (with Frag and Krak missiles)

    Mutilator
    Composition:
    1 Mutilator
    Unit type:
    Infantry
    Wargear:
    Fleshmetal
    Special Rules:
    Bulky
    Daemon
    Deep Strike
    Mutilator Weapons
    Slow and Purposeful
    Options:
    May add up to two Mutilators
    Unit may purchase a Mark of Chaos
    Unit may take Veterans of the Long War

    Troops

    Chaos Space Marines
    Composition:
    1 Aspiring Champion and 4 Chaos Space Marines
    Unit type:
    Infantry
    Wargear:
    Power Armour
    Boltgun
    Bolt Pistol
    Close Combat Weapon (Champion Only)
    Frag Grenades
    Krak Grenades
    Special Rules:
    Champion of Chaos (Champion only)
    Options:
    May add up to 15 Chaos Space Marines
    Any Chaos Space Marine may take a Close Combat Weapon, or replace his Boltgun with a Close Combat Weapon.
    One Chaos Space Marine may replace his Bolt Pistol with a Plasma Pistol, or replace his Boltgun with a Flamer, Meltagun or Plasma Gun.
    If the squad numbers 10 or more models, an additional Chaos Space Marine may replace his Boltgun with a Flamer, Heavy Bolter, Meltagun, Autocannon, Missile Launcher (with Fragh and Krak Missiles), Plasma Gun, or Lascannon.
    Aspiring Champion may take items from the Melee Weapons, and/or Ranged Weapons sections of the wargear list.
    Aspiring Champion may take a Gift of Mutation
    Aspiring Champion may take Melta Bombs
    Unit may purchase a Mark of Chaos
    One model in the unit may purchase an Icon of Chaos
    Entire unit may take Veterans of the Long War
    Unit may take a Chaos Rhino as a Dedicated Transport

    Chaos Cultists
    Composition:
    1 Cultist Champion and 9 Chaos Cultists
    Unit type:
    Infantry
    Wargear:
    Improvised Armour
    Autopistol
    Close Combat Weapon
    Special Rules:
    Champion of Chaos (Champion only)
    Options:
    May add up to 25 Chaos Cultists
    Any Chaos Cultists may or replace his Autopistol with an Autogun.
    For every 10 models in the unit one may take a Heavy Stubber or Flamer
    Cultist Champion may take Shotgun
    Unit may purchase a Mark of Chaos

    Dedicated Transport

    Chaos Rhino
    Unit type:
    Vehicle (Tank)
    Wargear:
    Combi-Bolter
    Searchlight
    Smoke Launchers
    Special Rules:
    Repair
    Transport Capacity:
    Ten Models
    Options:
    May take items from the Chaos Vehicle Equipment list

    Fast Attack

    Chaos Bikers
    Composition:
    1 Chaos Biker Champion and 2 Chaos Bikers
    Unit type:
    Bike
    Wargear:
    Power Armour
    Bolt Pistol
    Frag Grenades
    Krak Grenades
    Chaos Bike
    Special Rules:
    Champion of Chaos (Champion only)
    Options:
    May add up to seven Chaos Bikers
    Up to two Chaos Bikers may replace their Close Combat Weapon or their Bike's twin-linked Boltgun with a Flamer, Meltagun or Plasma Gun.
    Chaos Biker Champion may take items from the Melee Weapons, and/or Ranged Weapons sections of the wargear list.
    Chaos Biker Champion may take a Gift of Mutation
    Chaos Biker Champion may take Melta Bombs
    Unit may purchase a Mark of Chaos
    One model in the unit may purchase an Icon of Chaos
    Entire unit may take Veterans of the Long War

    Chaos Spawn
    Composition:
    1 Chaos Spawn
    Unit type:
    Beast
    Special Rules:
    Fear
    Fearless
    Mutated Beyond Reason
    Rage
    Random Attacks
    Very Bulky
    Options:
    May add up to four Chaos Spawn
    Unit may purchase a Mark of Chaos

    Raptors
    Composition:
    1 Raptor Champion and 2 Raptors
    Unit type:
    Jump Infantry
    Wargear:
    Power Armour
    Bolt Pistol
    Close Combat Weapon
    Frag Grenades
    Krak Grenades
    Jump Pack
    Special Rules:
    Champion of Chaos (Champion only)
    Fear
    Options:
    May add up to ten Raptors
    Up to two Raptors may replace their Replace Bolt Pistol with a Plasma Pistol or take a Flamer, Meltagun or Plasma Gun.
    Raptor Champion may take items from the Melee Weapons, and/or Ranged Weapons sections of the wargear list.
    Raptor Champion may take a Gift of Mutation
    Raptor Champion may take Melta Bombs
    Unit may purchase a Mark of Chaos
    One model in the unit may purchase an Icon of Chaos
    Entire unit may take Veterans of the Long War

    Warp Talons
    Composition:
    1 Warp Talon Champion and 2 Warp Talons
    Unit type:
    Jump Infantry
    Wargear:
    Power Armour
    Two Lightning Claws
    Jump Pack
    Special Rules:
    Champion of Chaos (Champion only)
    Daemon
    Warpflame Strike
    Options:
    May add up to five Warp Talons
    Warp Talon Champion may take up to two Gifts of Mutation
    Unit may purchase a Mark of Chaos
    Entire unit may take Veterans of the Long War

    Heldrake
    Composition:
    1 Heldrake
    Unit type:
    Vehicle (Flyer, Hover)
    Wargear:
    Hades Autocannon
    Daemonic Possession
    Special Rules:
    Daemon
    Daemonforge
    It Will Not Die
    Meteoric Decent
    Options:
    May replace Hades Autocannon with Baleflamer
    Last edited by The Dude; 03-10-2012 at 12:45.
    The Tale of Guilders

    That's just... like... your opinion, man.

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  20. #20
    Modstralian The Dude's Avatar
    Join Date
    Apr 2006
    Location
    Adelaide, South Australia
    Posts
    9,789

    Re: Chaos Space Marines rumours

    Heavy Support

    Havocs
    Composition:
    1 Aspiring Champion and 4 Havocs
    Unit type:
    Infantry
    Wargear:
    Power Armour
    Boltgun
    Bolt Pistol
    Close Combat Weapon (Champion Only)
    Frag Grenades
    Krak Grenades
    Special Rules:
    Champion of Chaos (Champion only)
    Options:
    May add up to five Havocs
    Any Havoc may take a Close Combat Weapon.
    Up to five Havocs may replace their Boltgun with a Flamer, Heavy Bolter, Autocannon, Meltagun, Plasma Gun, Missile Launcher (with Fragh and Krak Missiles - may also take Flakk missiles), or Lascannon.
    Aspiring Champion may take items from the Melee Weapons, and/or Ranged Weapons sections of the wargear list.
    Aspiring Champion may take a Gift of Mutation
    Aspiring Champion may take Melta Bombs
    Unit may purchase a Mark of Chaos
    One model in the unit may purchase an Icon of Chaos
    Entire unit may take Veterans of the Long War
    Unit may take a Chaos Rhino as a Dedicated Transport

    Obliterator
    Composition:
    1 Obliterator
    Unit type:
    Infantry
    Wargear:
    Fleshmetal
    Power Fist
    Special Rules:
    Bulky
    Daemon
    Deep Strike
    Obliterator Weapons
    Slow and Purposeful
    Options:
    May add up to two Obliterators
    Unit may purchase a Mark of Chaos
    Unit may take Veterans of the Long War

    Defiler
    Composition:
    1 Defiler
    Unit type:
    Vehicle (Walker)
    Wargear:
    Battlecannon
    Reaper Autocannon
    Twin-linked Heavy Flamer
    Rwo Power Fists
    Daemonic Possession
    Searchlight
    Smoke Launchers
    Special Rules:
    Daemon
    Daemonforge
    Fleet
    It Will Not Die
    Options:
    May replace Twin-linked Heavy Flamer with Havoc Launcer or Power Scourge
    May replace Reaper Autocannon with Power Fist, Twin-linked Heavy Bolter, or Twin-linked Lascannon
    May upgrade up to two Power Fists to incorporate a single Combi-Bolter or Heavy Flamer.
    May take items from the Chaos Vehicle Equipment list

    Forgefiend
    Composition:
    1 Forgefiend
    Unit type:
    Vehicle (Walker)
    Wargear:
    Two Hades Autocannons
    Daemonic Possession
    Special Rules:
    Daemon
    Daemonforge
    Fleet
    It Will Not Die
    Options:
    May replace both Hades Autocannons with Ectoplasma Cannons
    May take and additional Ectoplasma Cannon

    Maulerfiend
    Composition:
    1 Forgefiend
    Unit type:
    Vehicle (Walker)
    Wargear:
    Two Power Fists
    Daemonic Possession
    Two Magma Cutters
    Special Rules:
    Daemon
    Daemonforge
    Fleet
    It Will Not Die
    Move Through Cover
    Seige Crawler
    Options:
    May replace both Magma Cutters with two sets of Lasher Tendrils

    Chaos Land Raider
    Unit type:
    Vehicle (Tank, Transport)
    Wargear:
    Twin-linked Heavy Bolters
    Two Twin-linked Lascannons
    Searchlight
    Smoke Launchers
    Special Rules:
    Assault Vehicle
    Transport Capacity:
    Ten Models
    Options:
    May take items from the Chaos Vehicle Equipment list

    Chaos Vindicator
    Unit type:
    Vehicle (Tank)
    Wargear:
    Demolisher Cannon
    Searchlight
    Smoke Launchers
    Options:
    May take a Seige Shield
    May take items from the Chaos Vehicle Equipment list

    Chaos Predator
    Unit type:
    Vehicle (Tank)
    Wargear:
    Autocannon
    Searchlight
    Smoke Launchers
    Options:
    May take two side sponsons armed with Heavy Bolters or Lascannons
    May replace Autocannon with Twin-linked Lascannon
    May take items from the Chaos Vehicle Equipment list
    Last edited by The Dude; 03-10-2012 at 12:47.
    The Tale of Guilders

    That's just... like... your opinion, man.

    #| ||||||||||||||||| W ||||||||||||||||| |#

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