I really, really hope that the raptors from ADB's series will be the inspiration for the new plastic raptors. The way he described those guys in his series was awesome!
I really, really hope that the raptors from ADB's series will be the inspiration for the new plastic raptors. The way he described those guys in his series was awesome!
Sorry no GW I will not pay twice the $$$ to buy from retail stores in Australia and no amount of adds to the hobby, support you FLGS bulldung is going to change the fact your charging twice as much.
Maybe but I'm actually expecting..... much to many Chaos players horror that only HQs will be able to get god specific marks and that they will be primarily for the purpose of unlocking cult units as troop selections and what psychic powers they have access to and perhaps a limited selection of god specific wargear might be available to said HQs and beyond that god specific wargear/vehicle upgrades will be something they avoid.
Sorry no GW I will not pay twice the $$$ to buy from retail stores in Australia and no amount of adds to the hobby, support you FLGS bulldung is going to change the fact your charging twice as much.
Or just throw out any realistic option of using mono-god armies without crippling yourself. Maybe all flyers will be Tzeentch themed. You're making a Khorne list? Too bad, no fliers for you unless you compromise your theme. This is essentially the way Codex: Chaos Daemons works.
Last edited by Rick Blaine; 19-06-2012 at 15:38.
Of all the threads in all the forums in all the world you had to post into this one.
It is, but that's why you get cheesy Chaos Deamon armies. Like the Nurgle themed army I played which had a unit of fiends because the player needed a fast unit. Or the Khorne army I came up against that had two units of flamers for some fire power!
I don't wanna see Chaos Marine players having to go down this route. "Here is my Khorne Berzerker army, well except for the tzeench sorcerer, I needed a magic user after all"!
Depending on the impact of Psychics, it could be fun indeed.
Nah, if it's a not armed with a sonic weapon, it's not a Noise Marine.The problem with the sonic weaponry is the fact that not every noise marine have it nowadays, since it's a model upgrade. They might want to keep it as an upgrade in some way so that people's bolter NMs would still be viable...[/hardline]
It's like playing the triangle in 500 piece orchestra.
As long as there's decent support for the models, I'm a happy bunny. NM's have had the wrong end of a stinky and dubiously coated stick in that regard for quite long enough.
Speaking from my purely Slaanesh oriented point of view, I'm wondering if Slaanesh Dedicated Jump Infantry (of either stripe) are going to offer anything that other brands don't, if I'm paying points to make them Slaanesh flavoured there'll be very little advantage if all we have is an Initiative boost (assuming Slaanesh still = +Initiative) which is entirely subsumed by an innate unit-type advantage aside from, possibly a slight advantage in subsequent rounds.I wonder what everyone's view are on Chaos Raptors and Chaos Assault Marines now that there's a juicy rumor about jump infantry striking at I(10) on the turn they assault? With their new models approaching and I'm assuming Hit & Run (for Raptors) stayed, I can see these becoming a mainstay unit of many Chaos Legions!
I'm aware of the inherent perils of speculation on the composition of a Codex that's built around a rule-set that isn't out yet but it's certainly something I'm eager to find out about.
40K spend '09: £205.70.'10: £87.50.'11: £29.00. '12: £89.00. '13: £6.00
Models painted in 2013: 0.5
Brimstone. Gone but not forgotten.
Sadly not... I should've said "Again"!
And on the subject of Noise Marines, why don't they just have Fleet like all the Slaaneshi Deamons do? It wouldn't make them that much harder but would compliment their hight Initiative and bring them more in line with the other cult marines. Aren't they rumoured to be getting counter attack?Better than nothing but not that great a skill.
Last edited by Graystoak; 19-06-2012 at 19:10.
I loves me some chaos but it would be nice to not listen to people complain about mixing gods in armies if i want to. The 2 chaos dex are the only 2 that have to deal with this nonesense. If i hear another person complain about having a tzeentch DP with Khorne berzerkers and plague marines when they are rolling a net list of BA or SW box spam, assassin spam, purifiers, 2 lords on barges etc etc. ANGRY NERD HULK SMASH then get tired and take nap
Themed lists can work for Daemons and CSM. Do some conversion work and make up a bit of your own backstory.
Last edited by Souleater; 19-06-2012 at 20:33. Reason: bad phone post
I just hope I can do a EC list without Lucius. Not keen on the figure.
The trouble is, making a book so that each of the four powers can bring a 'balanced' army (in the sense that they're fully competent in most games and don't rely on any unit or element associated with another power) to the table means making an army book capable of supporting four mini-armies.
I just wonder if there's enough space for that many units. The answer is; with creative and effective design, yes. Are we likely to see it? Well, the answer to that hinges entirely on GW and their people.
Time will tell.
Angels of Fortune; Marines for Hire. Renegades with no Allegiance and cool conversions!
See them here: http://www.warseer.com/forums/showth...rines-for-Hire
Angron's hobbies include crochet and flower pressing - but he does them with barbed wire and his face, respectively.
How does it stay in the air? Oh, it's powered by pure handwavium
Quick, let me take my (Mat) Ward save!
Hey who's to say it's not a Tzeentch-themed army and he's just bent them all to his will
"Get some of my buddies killed... naaaaah I'll waste a few of the ugly brutes from rent-a-smash instead"
That was the point I was trying to make, It was a good example - of a bad army!
And BigZ, sorry if I sound like a God theme only army fascist. Of course its fine to mix stuff up in a Chaos army.
It's the 'themed' army players who use a non themed unit that conveniently has an ability the rest of that army lacks that get my goat. If your gonna go themed you accept your weakness's along with your strengths or it ain't a themed army!
I'm not so sure, I could be happy to drop the whole swords vs sorcery thing from Khorne as it just raises more questions - where to daemons and cultists fit in, isn't the realm of chaos where psychics come from? Plus isn't Slaanesh his diametrically opposed god?
Some lords might not like trickery, but it's not anathema to their beliefs like Slaanesh worship is. I reckon there's a lot more mileage in dismissing the whole Khorne vs magic, and amping up the Anarchy/Freedom vs Tyranny/Dominion aspect of Khorne vs Slaanesh. Add some depth to the blood god beyond chain axes and cement the idea that they are beings of extreme emotion rather than one very specific thing (i.e Freedom, Control, Hope, Despair rather than murder, sex, magic and plague).