Looking grand, Mr Feral.
I'm shivering in anticipation of a painted room, or corridor![]()
Looking grand, Mr Feral.
I'm shivering in anticipation of a painted room, or corridor![]()
Looking grand, Mr Feral.
I'm shivering in anticipation of a painted room, or corridor![]()
Chaos Dwarf cleaned up really well, still a lot of detail in those old school plastic kits; they really are a good rank and file troop model. It also displays your technique nicely, I have a better grasp of what you were saying earlier
The Well of Doom section seems fine to me. I don't expect a Well which I could drink out of.. this is a ragged, nasty OHS hazard of a hole in the floor.. and if you fall down.. Well, your Doomed. (dodges rotten veges)
Top stuff, best post some photos to my thread too
- Seb
Hi feral, just started a thread of my own to see if I can manage one too! What sort of glazes do you suggest? I've got all the GW washes. (I regularly use Devlan Mud to rescue my shoddy basecoating!)
Necanthrope, I'm afraid it'll be a while before paint hits these board sections! I imagine I might do a few test tiles to make sure I get the right look down with the colours though.
Tael, glad you like the test Chaos Dwarf. I have received the rest of my resin bases so I can assemble the rest of them now and add them to the waiting-for-painting-list.
Andy_T, good stuff! I've dropped a comment or two there already. For the colours I would use, natural tones like Gretchin Green and Charadon Granite when watered-down and applied in patches would look fantastic.
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Boom, an update of sorts!
I've been painting Beastmen on-and-off and after having to adapt my skintones method to better suit batch painting. Have an Ungor test model:
Yeah, some of them have heads taken from the Marauder Horsemen kit for that mutant / satyr vibe. The blue spiral warpaint on his head is taken straight from the old Dark Shadows booklet. It's the symbol for the Dark Master (secretly the Daemon Prince Be'lakor in disguise).
Made a start on the Deck Gunner. I thought I'd be all clever and mix in some purple and flesh to make the paintjob more interesting. Lol and behold, it looks the same as the other ones I've painted already. I hope you can notice the Gretchin Green glazes around the growths.
Extended what now is the Lava Vent by an extra row of tiles. I then took one of the WIP pieces I have on the side and had an idea...
Do people think it has potential? There's something about giant skulls carved out of the ground that seems so right for Quest!
Comments and stuff to the usual address,
Feral
I like the forehead symbol idea and the fawn like styling. The idea of a "bigger than this monster" issue such as the one suggested by the spiral; means curious players can explore more about this cult and the GM can then evolve a campaign where they proceed to attempt a successful foiling of some nefarious plan.
I also like the skull vents; very Quest![]()
Great stuff! I went through your whole blog, you've got some fantastic stuff on there. I'm especially jealous of the chaos ogre.
My Vampire Counts/HeroQuest Plog: http://www.wickedmetal.blogspot.com
Tael, exactly what I want to aim towards! After the Ungors and Gors are done, I have some ideas for plastic Tuskgor / Razorgor conversions and also a trio of the recent Fimir Warriors and a Finecast Dark Emmisary / Fenbeast pair to do as well. My Beastmen will be worshippers of the Dark Master, so it'll great to mix all these Albion-themed critters together.
As for the skull vents, I found a cheapish one on eBay so I think that idea will go into fruition sometime (when I can decide where to use it that is!)
benvoliothefirst, do you mean the Undead Ogre / Animated Hulk or this limited edition bad boy? That latter one has been added to the to-do list!
I'm afraid I don't have anything new to show yet, but I do need some ideas people!
So far I've come up with nothing in regards to theming the following rooms;
- Torture Chamber
- Monster's Lair
- Guard Room
- Well of Doom
- Dungeon Cell
- Fire Chasm
- Tomb Chamber
- Fighting Pit
- Idol Chamber
I do however have general ideas on how I want my Lustrian set to look, characterised by locales and factions both already existing and those of my invention;
Lizardmen of Axlotl - Homeless from Luthor Harkon's predations, they roam the nearby Vampire Coast hunting down the vampire's minions where they can.
Board sections with this theme represent the various catacombs pillaged and destroyed by Harkon. Lots of Lizardmen glyths, toppled statues overgrown with plants and creepers.
Vampire Coast - The infamous stretch of beach home to the equally infamous Luthor Harkon and his scurvy minions. Death, decay and lots of stolen booty be here!
Board sections with this theme represent the various hideouts and havens for Harkon's shambling hordes. Lots of deep filthy water, floating body parts and bones, rusting metal debris, moss, lichen and the odd shiny piece of Slaan treasure make up these places.
Skaven - the hidden rat-port of Splinterdeck, the secluded safehouse of lowly Clan Rikkit. This small clan is comprised of various outcasts and pariahs from Spineport and other Skavendom "havens" for the more nautical-inclined vermin. Currently in a secret war jostling for control of the southern underground parts of Lustria with Clan Pestilens, who have inhabited the continent for centuries previously. As such, many members of thst diseased cult oversee the activities of both Splinterdeck and Clan Rikkit in general.
Board sections with this theme represent the various freshly-dug tunnels and the rotting shipwrecks which together make up the ever-expanding pirate-warren dubbed "Splinterdeck". Lots of glowing warpstone chunks, broken planks splayed about and dirty water make up this dank pit. Perhaps an entire Objective Room could consist of an actual shipwreck?
That's all I have for now, I would love to hear your contributions!
Last edited by Mr Feral; 15-03-2012 at 11:03. Reason: Rewording and expanding ideas
RATS? SPLINTERdeck? Surely there's got to be mutated Ninja Turtles there too?
I would of thought the tomb chamber would be an easy one - make a deep set catacomb with carved statues and gargoyles everywhere plus a coffin containing a kipping Vampire.
Maybe for the fighting pit you could have some sort of colliseum - with drunk pirates on the outside betting on your demise.
You might also turn the lava from the fire pit into an ocean inlet, having sea to fall into - with a few tentacles showing of course.
Dunno, just a few ideas.![]()
Daemonslave, I thought it was a funny reference too. Might change the name to just "The Splinters" because it sounds a bit more normal to me.
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I made the Fountain of Youth, gone for quite a similar look to the original tile. As such, the pool and the mini water outlets have been roughly replicated at a lower level.
The rough beginnings of the pool thing. Eventually they are going to have some sort of worn Lizardmen glyths on the sides, little gaps for the outlets and generally lots of wear, tears and creepers everywhere.
What do you people think?
The Idol Chamber wouldn't be so hard to do, would it?
http://www.aztec-empire.com/idols.htm <-- This but Lizardmen-style!
Aztec Idols.... tehehhh... I bet the qualifying rounds of that show are going to be awesome!!!
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Looking good! That Ltd ogre is amazing!
Nice link Daniel; been banging my head on the desk trying to find a decent resource for a 3d Jungle Gods set. Odds and ends certainly, but nothing so comprehensive.
Shall wait on the next build photo of the pool![]()
Daniel36, thanks for the link! The only real idea I have is to use a cheap Slaan off eBay and paint it like it is made of stone.
Andy_T, it's pretty nifty I thought as well. The open arms pose would make it difficult to fit into an unit, but for Quest I wouldn't have that problem.
Tael, the Fountain will have to wait I'm afraid. I'ma bit stuck on how to decorate it!
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No progress on the boards I'm afraid, been busy working extra hours...
Howver, after dabbling with various things (Tzeentchian daemons, Fimir, LotR...) I figured I should get back to the Beastmen I set out to do. The Ungors I started doing went horribly wrong though so I put them back in the box, had a think and started afresh on a bascoated Gor.
I think I've nailed the basic scheme now!
The skin goes like this:
Basecoat: Tallarn Flesh
Highlights: Mix in Astronomican Grey into Tallarn Flesh (3 layers)
Shading: Tallarn Flesh / Calthan Brown (blended into recesses)
The muzzle is simply:
Layer #1: Tallarn Flesh / Charadon Granite (blend)
Layer #2: Charadon Granite (further down muzzle)
Highlight: Charadon Granite / (pinch of) Astronomican Grey
The scheme seems simple enough so I'm going to try and get the rest of the Gors to this stage soon.
Hope you guys approve,
Feral
Really interesting recipe, I like the subdued effect it gives the skin. Had not considered doing the muzzles of the Gors I did recently.. hmmmm..Basecoat: Tallarn Flesh
Highlights: Mix in Astronomican Grey into Tallarn Flesh (3 layers)
Shading: Tallarn Flesh / Calthan Brown (blended into recesses)
I had missed the earlier post about locations.. really interested in seeing examples of the Skaven coastal warrens![]()
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Tael, muzzles are important! I totally stole the idea from the current Beastmen Army Book cover to help draw the viewer's eye to the face.
Daniel36, couldn't find any I'm afraid but might just plump for using a spare Stegadon throne I have instead.
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Some inspiration struck me today! After reading how some of you other guys like to add extra half-tiles in to add details without affecting the playability of the boards, as well as cruising through Prince of Persia recently I came up with this:
BUZZSAW TRAP!
The plan is to make a few of these to add both extra elements to interact with in-game, but to also use these smaller tile sets to increase the modular nature of my dungeon; ie. playing around with new and room and corridor shapes and sizes.
Here's a couple of examples of what I mean, using first a bog standard Corridor then a Corner:
This particular trap shall be Lizardman themed, because I thought Skinks would be intelligent enough to make such brutal deterrents to any would-be plunderers! The plastic bits come from the Stegadon and Skink sprues.
I'm rather pleased with it, but if you like this you'll love the wall-based one I have be doing as well (will show it next time)!
Reminds me of Tomb Raider... I like it!
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That... is... awesome!!
You sir, know how to create awesome traps. Consider me inspired.
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benvoliothefirst, yeah like that as well in the style of the classic plundering-undiscovered-temples!
daniel36, much obliged! I would like to see what you could do if you were so inclined. Of course if you or anyone has any good ideas, feel free to shoot me with them.
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As promised last time;
JAVELIN TRAP
Warrior walks in front, javelins shoot out of the wall. Mwhahahahaha!
The compulsory scale-shot with an unwitting Zombie Pirate:
Small diorama I did using several board sections (note that if I had the sense to do it one a flat surface it would of looked better!)
I think I'll score some large bricks into the wall in line with the planning lines I made for the javelin placement already.
I think I'll head back to some normal rooms now, or maybe some 3D Cave-In! markers or something...
Feral