Seeing as I'm playing more Necromunda than Warhammer these days, it's probably a good idea to make a log of my progress!
This log will start off focussing on my Eschers and will probably later on on to other things. I have a complete set of classic Orlocks, several Scavvies and some misc Necro stuff so they may or may not get a look-in. We'll see how it goes.
Right now I don't have any pics, but I can post up some batreps!
First game was Hit and Run, I chose it thus I was attacking! My goal was to scrag one of the opposing gangers in close combat. Good thing I have Shrieking Sheila, a close combat goddess with WS & T 4, a power sword and Combat Master skill!
My opponent was a Chaos Cult gang, but most of his guys only had swords or knives! He had a pair of heavies with Heavy stubbers and his leader boasted the Melta psychic power, and a plasma gun.
This could have gone well for me, but I rolled a one for the number of gangers and ended up with only four girls to use.
So I selected Sheila and Charisma who has BS4, ambush and a shotgun with all shells.
I also went with Titania, a heavy stubber armed girl with no advances and Erika, a S4 girl with a shotgun and leap.
He had five guys including my target to start with, his leader, my target and a zealot were set up in the middle of the table amongst some sandbags.
His two deacons were on the top of a tall tower overlooking the table.
I set up Charisma overlooking the centre with Titania to the east (or west?) on a neighbouring building with a connecting walkway.
Erika was on the ground behind a barricade, the three cultists in her sight. Sheila was deployed as close to the two deacons as possible.
My turn and Erika raced forward and leapt 5 inches behind a barricade while Sheila scrambled up the wall. She didn't quite make it all the way up, but they were in her charge distance.
Charisma fired her shotgun and knocked the leader down, Titania fired her stubber but missed.
His turn and his zealot left the sandbags and charged Erika. His two deacons opened fire with their heavy stubbers but missed all their shots.
In the fight, Erika ended up getting taken out of action, not good.
Next turn and Sheila charged into the first deacon. Charisma and Titania's fire was ineffective (damn cover, minus two to hit) with my heavy even failing her ammo roll!
Sheila managed to win the fight but failed to wound, with a power sword! I only need a two plus, how did I manage that!?
Next turn the second deacon joined in the fight against Sheila while a new cultist entered the table. Things went a lot better as now Sheila's combat master skill came into play and she won both fights but only took one guy out of action. Still, she had scored plenty of wounds for me!
The turn ended with the chaos leader getting back up.
My turn and Sheila proceeded to take out the second deacon. Charisma missed again, those were quality sandbags it seems.
His turn now and another two cultists turned up. Being armed with only knives or swords they just moved in but were out of sight.
His leader unleashed the Melta power and hit Charisma, pinning her.
My turn and I moved Titania across the walkway to try and reach Charisma so she could test to remove pinning. Sheila climbed down the tower and was now on the next level.
His turn and his leader left cover and found an angle with which to fire his power upon Titania! She got downed and the turn ended there.
Even though I passed my bottle test, I now only had Sheila active and as good as she was, my opponent still had plenty of frenzied zealots, novices and a psychic leader.
I didn't want to risk losing Sheila (I've lost four girls already in this campaign) so I bottled.
Funnily enough afterwards, one of his deacons now hates Shrieking Sheila! He also managed to buy tow mono-sights, guess who they went to?
EXP time for me and Titania went nowhere and got an Old Battle Wound. Charisma learnt the dive skill and Erika got plus one leadership, making her my leader now!
My original leader, Xenobia, having been killed a few weeks ago.
Sheila got tons of experience and gained an initiative boost and the feint skill! I decided that the sword I had in my stash would be passed onto her.
My second game was a three way scavengers scenario against a custom House Gang and a Genestealer cult!
There were the two gangs I least wanted to face, the leader of the house gang being the monster who killed Xenobia (and everyone else in the gang being quite admirable). That guy has several attacks and maxed out his WS and BS!
The Genestealer cult, well that had a certain, iconic, four armed alien killing machine in it.
One that took out half my gang last time I faced it. That thing likes to go for the face as he gave Lotus and Erika head wounds and took one of Sheila's eyes (this was before she was the awesome fighter she is now).
Xenobia did manage to beat the thing in combat but failed to wound. She got a power sword after that game but sadly never met the beast again. I so wanted her to be the one to put that monster down! It sucks that she's dead now.
But I'm getting sidetracked, the scavengers game. The campaign organiser wanted the gang's numbers to be depleted a bit so we would have to start forming alliances so not only was we using the monster, but the roof could fall in at any moment if anyone fired a heavy weapon!
Typically Titania's wound was playing up so she was absent. And today Lotus, my head wound Juve was feeling frisky. I mean frenzy, always get those two mixed up!
So I had my full gang and we all deployed in the corners. I had a lot of cover so most of my game was spent dashing behind it, Pondscum the Ratskin scout leading the way with Sprint.
Charisma was attacked by the monster but she managed to beat it off. She still got left behind though.
After another turn of running, my Ratskin was in a position to make a dash for a loot counter.
Charisma and a Juve, Timid Tina, broke formation and headed down an alleyway. I was hoping to get in position to offer covering fire to my gang. Unfortunately the Custom gang's heavy saw them and opened fire. Charisma was missed but Tina lost a wound. Tough little chick that she is shrugged it off. Two wounds rock!
Pondscum made a dash and managed to grab a counter and still get into cover while Erika entered a nearby building. The Genestealer was lurking around here so Sheila and my other two Juves, Lotus and Icepick, went into overwatch.
Roxanne crept forwards a little, next turn she would go into overwatch herself.
It could've been bad but before I could suffer the 'Stealer's attack, the roof fell!
It was game over so we all took initiative tests for our gang. To my surprise, Erika (lobo chip) and Timid Tina (shell shock) both passed! But Roxanne and Icepick failed and were hit by falling ceiling bits.
Roxanne got off lightly with being partially deafened (not surprised), but poor little Icepick got multiple injuries, five of them!
Old battle wound, head wound, leg wound, partially deafened and captured reared their ugly heads.
But the EXP was fantastic, having the lowest gang rating saw me gain an extra eight experience points for each gang member!
Everyone but Sheila and Titania (damn OBW) got advances!
Charisma got an extra point of toughness and Roxanne gained the specialist skill! Seeing as her BS is 4 I think it's time for a plasma gun!
Erika and Icepick both got an extra attack, 'Pick even got a WS increase too!
Lotus and Timid Tina were no longer little girls, they were now little women. *Sniff* They're all grown up now! I'm so proud!
Tina got a WS boost and Lotus got the Sprint skill. That woman now has half the agility skills in her arsenal!
Income next and I got 55 credits from my territories, coupled with my loot and previous balance leaving me with a healthy 160 creds!
But I had to pay 50 to get Icepick back, it was that or the Power Sword. After thinking it over I didn't really want Sheila to be swordless.
My settlement even provided me with a new Juve! But Pondscum didn't find any new territories.
Spending time and Lotus and Tina got new stuff. Lotus got a shiny new plasma pistol, her autopistol going to new girl Lucy. Timid Tina with her WS of 4, got an autopistol and chainsword while dumping her stub gun into the stash.
Finally I bought a Lobo chip for Icepick. I know she has a head wound and may get frenzy, but she'll probably get stupidity when I don't want it. Which would be all the time knowing my luck and the fact she now has 3 attacks!
Pondscum also got his 15 creds and went off to buy porn. Ratskin Porn to be precise! Apparently it had a fold out of Brakar's sister, but the Savage Dominion girls didn't want any of that. Except Lotus but she's a bit loopy anyway.
Savage Dominion seem to finally be climbing out of the hole they've been in for a while. Hopefully next Monday I'll have some luck and can begin saving for a Plasma gun!
EDIT- My updated gang on Yakromunda-
The gang rating is a bit off as Icepick and Lucy were both free juves! Gotta love settlements!