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Thread: Vassal Report 2k Necrons vs Ultramarines

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  1. #1
    Librarian NerZuhl's Avatar
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    Lightbulb Vassal Report 2k Necrons vs Ultramarines

    So this is a practice game using a list I am working up versus net list of ultra marines. Comments regarding play on either side are welcome

    Following is my Newcron list, it is geared toward high risk tactics and is more toward my play style than competitive play.
    Gimmick Newcrons 2000pts
    HQ
    Nemesor Zahndrekh 185pts
    Vargard Obyron 160pts
    Royal Court 335pts
    -Despair Cryptek + Veil of Darkness 60
    -Eternity Cryptek + Chronometron 40
    -Storm Cryptek + Lightning Field 35
    -Storm Cryptek 25
    -Storm Cryptek 25
    -Lord + Mindshackle Scarabs 50
    -Lord + Mindshackle Scarabs 50
    -Lord + Mindshackle Scarabs 50

    Troops
    Immortals x9 153pts
    -Telsa Carbines
    Immortals x5 85pts
    -Telsa Carbines
    Immortals x5 85pts
    -Telsa Carbines
    Immortals x5 85pts
    -Telsa Carbines

    Fast Attack
    Destroyers x2 120pts
    -2x Heavy Gauss Cannons
    Destroyers x2 120pts
    -2x Heavy Gauss Cannons
    Destroyers x2 120pts
    -2x Heavy Gauss Cannons

    Heavy Support
    Doom Scythe 175pts
    Doom Scythe 175pts
    Monolith 200pts

    And here is the net list used.
    1 Space Marine Librarian @ 100 pts (Null Zone; The Gate of Infinity)

    1 Dreadnought @ 125 pts (Searchlight; Smoke Launchers; Twin Linked Autocannon; Twin Linked Autocannon)
    1 Dreadnought @ 125 pts (Searchlight; Smoke Launchers; Twin Linked Autocannon; Twin Linked Autocannon)
    1 Dreadnought @ 125 pts (Searchlight; Smoke Launchers; Twin Linked Autocannon; Twin Linked Autocannon)

    4 Tactical Squad @ 175 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x4; Bolter x4; Razorback)
    1 Razorback (Searchlight; Smoke Launchers; Hunter Killer Missile; Twin Linked Lascannon)
    4 Tactical Squad @ 175 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x4; Bolter x4; Razorback)
    1 Razorback (Searchlight; Smoke Launchers; Hunter Killer Missile; Twin Linked Lascannon)
    4 Tactical Squad @ 175 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x4; Bolter x4; Razorback)
    1 Razorback (Searchlight; Smoke Launchers; Hunter Killer Missile; Twin Linked Lascannon)
    4 Tactical Squad @ 175 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x4; Bolter x4; Razorback)
    1 Razorback (Searchlight; Smoke Launchers; Hunter Killer Missile; Twin Linked Lascannon)

    2 Land Speeder Squadron @ 180 pts (Heavy Bolter x2; Typhoon Missile Launcher x2)
    2 Land Speeder Squadron @ 180 pts (Heavy Bolter x2; Typhoon Missile Launcher x2)
    2 Land Speeder Squadron @ 180 pts (Heavy Bolter x2; Typhoon Missile Launcher x2)

    1 Predator @ 95 pts (Searchlight; Smoke Launchers; Hunter Killer Missile; Autocannon; Heavy Bolter (each side))
    1 Predator @ 95 pts (Searchlight; Smoke Launchers; Hunter Killer Missile; Autocannon; Heavy Bolter (each side))
    1 Predator @ 95 pts (Searchlight; Smoke Launchers; Hunter Killer Missile; Autocannon; Heavy Bolter (each side))

    Mission: Annihilation
    Deployment: Spearhead
    Necrons Win Roll off and take first turn

    Deployment (Marines fail to seize the initiative)
    Terrain Notes: Center tower BLOS completely. Terrain in the corners is area terrain that provides 4+ cover and obscures but doesn't BLOS
    Necrons: Reserve 3x Immortal Squads and 1x Doomscythe; Deepstriking 1x Doomscythe. Nemesor attaches to the court and obyron to the large immortal squad.
    Marines: Reserve 3x Speeder Squads and librarian attaches to squad 1
    http://i34.photobucket.com/albums/d1...eployement.png

    Turn 1 Necrons
    Movement
    Court Veils into striking distance, using chrono to reduce the scatter. Obyron follows after homing in on Nemesor. Nemesor gives Immortals tank hunter skill. Other forces advance.
    http://i34.photobucket.com/albums/d1...NecronMove.png

    Shooting
    Court fires on dread and strip it of all its weapons and immobilizes it. Immortals immobilize a razorback. Destroyers stun 2x Predators.
    Doh, forgot to take a pic.

    Turn 1 Marines
    Movement
    Trying to be aggressive, move forward to rapid fire on court. I believe this was hoping for too much, and they should have stayed in their box.
    http://i34.photobucket.com/albums/d1...MarineMove.png

    Shooting
    Gun down a squad of destroyers and knock another off of the second squad. Shooting into the court produces tons of wounds, but between chorno armor reroll and great repair rolls, nothing died. Also, no results against the monolith.
    http://i34.photobucket.com/albums/d1...neShooting.png

    Turn 2 Necrons
    Movement
    The DSing Doomscythe and two immortal teams come in. Gable the Doomscythe and it pays off with a hit. Monolith pulls the third squad of immortals out of reserves.
    http://i34.photobucket.com/albums/d1...NecronMove.png

    Shooting
    Court Annihilates the tac squad. Immortals take down the predator and the Doomscythe only manages to kill a razorback (even though it hit 4 tanks). Destroyers manage to keep other predator locked down.
    http://i34.photobucket.com/albums/d1...onShooting.png

    Turn 2 Marines
    Movement
    1 speeder squad comes in. Try to maintain the line. Lone Razorback that lost it's squad tank shocks the court....and they break. Unfortunately only declared 6 inches because didn't expect it to work and wanted to shoot still.
    http://i34.photobucket.com/albums/d1...MarineMove.png

    Shooting
    Doomscythe has to die, and it does so....but after way too many shots. Also, lone razorback drops the monolith with a well played lascannon.
    http://i34.photobucket.com/albums/d1...neShooting.png

    Turn 3 Necrons
    Movement
    Court is still too close to razor and falls back further. Obyron and immortals position to make sure the razor dies this turn. Other forces continue to try to apply pressure.
    http://i34.photobucket.com/albums/d1...NecronMove.png

    Shooting
    Shooting doesn't yield much this turn.
    http://i34.photobucket.com/albums/d1...onShooting.png

    Assault
    Obyron has to assault with immortals to finish off the razor. With tank hunters, it is easily done.
    http://i34.photobucket.com/albums/d1...ronassault.png

    Turn 3 Marines
    Movement
    Remaining speeders arrive. It is looking grim for necrons
    http://i34.photobucket.com/albums/d1...MarineMove.png

    Shooting
    Dumping an amazing amount of fire power only to yield 2 destroyers and 3 immortals T_T
    http://i34.photobucket.com/albums/d1...neShooting.png

    Turn 4 Necrons
    Movement
    Last doomscythe arrives and turbos onto the board to get the save and good positioning. Rally the court and obyrons squad keeps holding things down.
    http://i34.photobucket.com/albums/d1...NecronMove.png

    Shooting
    Continues to be very consistent. Yielding a dead razor and almost an entire tac squad
    http://i34.photobucket.com/albums/d1...onShooting.png

    Turn 4 Marines
    Movement
    Try and reform my lines and get some good shots on the Doomscythe to try and put it down fast.
    http://i34.photobucket.com/albums/d1...MarineMove.png

    Shooting
    WTF!?!? Thankfully managed to destroy the Doomscythes ray, but rest of the results were saved by cover or were shake results that living metal shook off
    http://i34.photobucket.com/albums/d1...neShooting.png

    Turn 5 Necrons
    Movement
    Obyron splits off to go for some juicy targets and get kill points. Court DS again and the chrono keeps them safe again, reducing a 6 + 2 scatter to a 1+2.
    http://i34.photobucket.com/albums/d1...NecronMove.png

    Shooting
    Court bags a speeder but not the entire squad. Same goes for the doomscythe. Immortals bag the last marine and the lone speeder for more kill points.
    http://i34.photobucket.com/albums/d1...onShooting.png

    Assault
    Obyron takes on a dread and chops it up
    http://i34.photobucket.com/albums/d1...ronassault.png

    Turn 5 Marines
    Movement
    Speeders move flat out to get saves and stay alive. Position to kill obyron.
    http://i34.photobucket.com/albums/d1...MarineMove.png

    Shooting
    Again, some how obyron survives a metric ton of wounds. And only manage to stun the doomscythe 4 times.
    http://i34.photobucket.com/albums/d1...ineAssault.png

    Assault
    Dread charges into the doomscythe....and some how kicks it out the sky.
    Doh, forgot picture

    GAME ENDS TURN 5 O_O
    Necrons scored 8 kill points
    Marines scored 6 kill points

    Final Thoughts
    Forgot to use Nemesors phase in during the game, but not sure how much would have changed. Necron side was seeing average dice and the marine side just couldn't kill doomscythes. Overally, I am very impressed at the Necrons ability to weather ranged fire power. This game my gambles payed off, and it shows what can be gained from them. But could have just as easily bit me in the ass, tis the fun of it. I believe I might drop one unit of destroyers for some scarabs, I believe they will go a long way to back up the court and obyron.

    Disclaimer: In no way does this battle verify the quality of my list. This is merely a report.
    Last edited by NerZuhl; 20-01-2012 at 15:56.

  2. #2
    Commander
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    Re: Vassal Report 2k Necrons vs Ultramarines

    Great match and nice way of showing a tactical view of the battle instead of pictures where you have no real idea of what;s going on. Shame about the first doomscythe only lasting 1 turn though. Congrats on the necron win, those meat bags didn't know what hit em.

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