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Thread: Space Hulk terrain uses

  1. #1

    Space Hulk terrain uses

    I saw someone online in a blog using Space Hulk tiles for playing Necromunda in tunnels. Anyone here with exp on the idea? I hope it is possible to do, since we are trying the mission scavangers I believe (or maybe rolling) on the Space Hulk terrain board, the upcoming week.

  2. #2
    Chaplain
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    Re: Space Hulk terrain uses

    People do it all the time. I know I used to when I played Necromunda. Just be warry of long ranged weapon and corridors, and don't hand about in room too much because sooner or later a grenade gets thrown inside. I'm sure there are loads of different house rules out there. I just stuck to the gang fight scenario for simplicity, and alternated with my opponent in placing board sections until we were both happy with the layout.

  3. #3

    Re: Space Hulk terrain uses

    Yeah it worked out real smooth, and was very cool.

  4. #4
    Veteran Sergeant
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    Re: Space Hulk terrain uses

    I could never get this to work. Lots of long corridors and single file were the problems. Either both sides remained in hard cover behind a corner peice and it became a dice rolling exercise, or one side leaves the hard cover to have no cover until they reach the next corner so usually a slaughter. To get anywhere you had to rush a bunch of models forwards, which is really slow if in single file or it gets confused it you play the game not enforcing single file. Even doing so, it is far safer to remain in cover and snipe the enemy, resulting in a boring game. Best play with a senario which forces the players to move around.

  5. #5

    Re: Space Hulk terrain uses

    We played scavangers with three Gangers each. One objective per room, also three in total. Starting locations used were pretty close to each other, with one room/objective between us. And the other two objectives and exit on the opposite side of the two starting locations.

  6. #6

    Re: Space Hulk terrain uses

    Quote Originally Posted by One Man Assault View Post
    I could never get this to work. Lots of long corridors and single file were the problems.
    Yeah, particularly when using 40k, you really need a dedicated corridor-fighting ruleset (like Space Hulk) in order to mitigate the shooting gallery problem. There are a lot of these floating around for 40k, but the ones I use (a combination of several systems) are:

    CHOOSING FORCES

    Only human-sized creatures may be deployed in a corridor scenario. The exceptions to this rule are:
    • Terminator Marines
    • Ogryns
    • Lictors
    • Broodlords
    • Tyranid warriors

    MOVEMENT

    To represent the cramped conditions of corridor movement no model may use the jump, fleet or beast special movement rules. All models may move 6” and assault 6” but no further movement bonuses can be inferred.

    Defensive Fire: The defenders know their territory and are prepared to open fire on any intruders. To represent this the attacker’s and defender’s Shooting phases are swapped around. i.e. the defender shoots after the attacker has moved, and the attacker shoots after the defender has moved. Note that units can still run instead of shooting.

    The sequence of play for a game turn is thus:

    • Attacker Moves
    • Defender Shoots (and runs)
    • Attacker Assaults
    • Defender Moves
    • Attacker Shoots (and runs)
    • Defender Assaults

    Units may assault different units to those they fired at in the Shooting phase, and all units are assumed to have been stationary in their Movement phase for the purposes of shooting.

    SHOOTING

    Cover saves:
    Models in corridors are in the open and have no cover save. Models taking cover at room entrances or junctions have a 4+ cover save.
    Blast weapons: No cover saves are allowed against blast weapons in a corridor environment. No ordnance weapons can be used in a corridor environment.

    ASSAULTS

    Overwatch fire: If a unit is assaulted it may declare that it is firing on overwatch. This means that rather than engaging with enemy in close combat it stands and fires at them as they close. A squad may only declare overwatch fire on the turn it is assaulted, not in subsequent turns, and may not declare overwatch if it is already engaged in melee combat.

    A unit that declares overwatch replaces its ordinary hand-to-hand attacks with an additional round of shooting for each model that is being assaulted. The shots are taken at double the models’ normal initiative. Roll to hit, wound and save as per normal fire- any casualties are removed as part of the melee combat.

    Models firing on overwatch count as moving. Any weapon with a blast template cannot be used unless it is an assault weapon.

    Hand-to-hand combat is then resolved normally, but with the unit that fired on overwatch (if they elected to do so) unable to make their normal assault rolls. Models that are adjacent junctions or doorways still count as being in cover for the purposes of the assault.

    SPECIAL RULES

    Doors:
    A model may open or close a door they are in base-to-base contact with at any point in their move action, but it subtracts 1” from their remaining movement if they do so. Doors have an armor rating of 10 and are destroyed if hit with a penetrating or glancing blow. Doors block LOS when closed.

  7. #7

    Re: Space Hulk terrain uses

    was that my blog? (link to article)

    we kept it pretty simple, if you have any questions feel free to PM me.
    http://gwpertinent.blogspot.com - A blog to do with all things GW pertinent I'm toying with.

  8. #8
    Veteran Sergeant
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    Re: Space Hulk terrain uses

    Tryed it my self and found the best thing to do was ignore the squares marked on the tiles and use TLOS for everything with satandard Necromunda rules. the only house rule was that door could be opened or closed but ended the models movement as they wate for the door to cycle. the only thing I would recomend is using lost of crates/Rubble in rooms and corriodor's as gangers lack of armour can corses real problems. if you have acess to Deathwing/Geanstealer wide coridors it does get better but not not much, but with carfull positioning lots of hard cover.
    Sorry for any miss-spellinging's. I am a severe dixlexic and cant spell for toffy.

  9. #9

    Re: Space Hulk terrain uses

    Natsirtm. Yeah it actually was your blog, cool idea. It made a fun game. If you are still logging on to this forum. Have a go at writing about your rules here.

  10. #10

    Re: Space Hulk terrain uses

    It was pretty simple, we used TLOS, each square was 1 inch (for range or movement) and when a template weapon was used - similar to space hulk it affected every model on the board section. We didn't want to have to think much about the rules, and trying to combine anything more than the template weapon rules from Space Hulk would have been tantamount to creating a new game!

    We placed the "ladder" markers and a corresponding piece of terrain (think the escape hatch from planetstrike bastions or the old necromunda card piece that is a mine entrance) in a similar spot on the terrain table. For simplicities sake again we just counted those ladders as 3" of movement (same as any above ground ladder in necromunda).

    So nice and simple. Inspired by a post I saw on Eastern Fringe and also remembering an old WD article called "That'll be corkin!" where this guy had built a huge multilevel sewer type piece of terrain and wanting to add extra levels to the game. I have been working on some special necromunda campaign rules and hope to incorporate this, I think it would be brilliant with 4 gangs.
    http://gwpertinent.blogspot.com - A blog to do with all things GW pertinent I'm toying with.

  11. #11

    Re: Space Hulk terrain uses

    I've used Space Hulk tiles (1st edition, but same diff really) as the interior of a bunker objective in a 40k game. It really helped make capturing the point that much sweeter and more exciting because you had to actually fight room to room to do so.

    EDIT: So yeah, basically what natsirtm did.
    Author of the Dinosaur Cowboys skirmish game.

  12. #12
    Chapter Master Steam_Giant's Avatar
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    Re: Space Hulk terrain uses

    Would make a great board for the 40k RPGs.

    Rogue traders on a salvage mission aboard a space hulk.
    Dark Heresy acolytes searching for mutants in the underhive tunnels
    Deathwatch / Black crusade - missions from spacehulk book

    very cool
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