So I got into Dark Eldar when they came out a little over a year ago, I was a CSM player up until that point and wanted a less forgiving army that would punish me for all of the silly tactical mistakes I often made, this way I might stop making them.
Since then, I have managed a single win, which can be put down to some very unusual dice rolls on both sides, and other than that I can count the number of kill points I've scored this year on my fingers, it would seem I have absolutely no aptitude for using the army at all. This post is a last ditch effort to find out what it is that I'm doing wrong before the army goes on ebay.
My meta plays at 1500. Towards the start of the year (2011), I had an army that was clearly underequipped for hunting tanks (turns out that lances are bad), it had silly things like Incubii and Harlequins and a single wwp in it, and we started playing with incorrect rules for immobilising a transport after moving flat out. So for a while I was learning a lot from being slaughtered, changing my army composition and tactics to match.
For the past few months, playing has just been depressing, my army still can't do anything reliably against a mechanised force despite being full to the brim with lances, things shoot and do nothing and then die. I can't keep things hidden because they have to move into line of sight of something to shoot which then results in them getting killed by whatever their shots just bounced off of.
The transports are all too tall to hide behind hills, I have a razorwing jetfighter that turns up, finds theres no infantry to unload on and then dies, if it ever does kill an infantry squad then that's a pain token that something else isn't getting, I have blasterborn that jump out of their transport, fail to contribute anything and then die
Getting pain tokens is an uphill struggle, because you have to get the infantry out of the transports first which is incredibly difficult because lances suck, then kill the infantry and by that point your army is dead because smart players don't arrange their stuff so that only what you're shooting at can see you
The only way to pop tanks is to point an entire army at them, at which point everything else dies because you only shot at one thing that turn
The mobility of the army doesn't seem to mean anything, its all very nice being able to move these vast distances but all you're doing by using this to hide something is delaying its inevitable death when it has to enter line of sight to shoot, and all you're doing by using this to get close is denying yourself the ability to do anything when you get there and thus sacrificing the unit in question for no end at all
So I move a raider forward 12" and jump the warriors out of it so they can gun down the contents of a Chimera thats about to have 9 lances shot at it. The Chimera comes out immobilised and with no guns but intact, the warriors sit there and do nothing, the rest of the opponent's army kills the warriors and cripples the shooting vehicles because they didn't fire at anything else. Events like this are a regular occurrence, and infact the only unit that's managed to get pain tokens during a match all year has been my reaver jetbikes - even the match I won all the enemy infantry ran off the board and only the jetbikes and razorwing managed to finish squads off.
We have plenty of terrain on our boards, including 4 big buildings that are house ruled so they block line of sight even when you can see right through them, but raiders are so awkwardly shaped its difficult to obscure one even behind these, and when you're AV10 Open Topped a cover save just isn't enough.
Right now I'm running 2 ravagers, 1 squad of blasterborn in a venom, 1 razorwing, 3 heat lances in my reavers and even with the lances on all my raiders, this still isn't nearly enough av, is there a solution to this other than ignoring the rest of the codex and only running blasterborn and ravagers in addition to my HQ and troops? If thats the case what do I do at larger games where heavy support and elites are all used up with these units?
What on earth do I do with that mobility? How do I keep my units hidden and firing at the same time? Which by definition is impossible because I have to move into LoS to shoot.
I don't get Dark Eldar, I don't understand how the army is ever supposed to work on any level against mechanised lists.
Also what in gods name was Phil Kelly on when he wrote the entry on Night Shields? It starts by talking about range reduction and then about extra distance and there are 3 possible interpretations about what happens when a Melta weapon is shot at something with them. Is the new Melta range 6" less then the old one, Half the new range, or half the new range and then 6" off? The fact that after so many FAQ releases there has still been no attempt to clear this up is just a joke.
Can someone with experience selling armies on Ebay give me a clue about whether it's best to sell this stuff together or as individual units? How do I ship units like raiders without them breaking?


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those game are a bit of a write off from the start if you want to go down that route.
