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Thread: Posessed warband

  1. #1
    Chapter Master Rabid Bunny 666's Avatar
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    Posessed warband

    i don't know where to put this, so mods, could you move it if this is wrong


    any opinions on my warband, here it its

    magister: sword, dagger=80

    posessed: extra arm=130

    2 brethren; swords, daggers=70

    2 brethren; swords, daggers=70

    2 beastmen; swords, daggers=110

    1 brethren; sword, dagger=35

    =495

    any opinions?
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    Quote Originally Posted by Theocracity View Post
    I don't want to get all ad hominem up in here, but I honestly don't know why so many people who complain that Ward writes for 13 year olds insist on acting like 13 year olds anyhow.

  2. #2

    Re: Posessed warband

    Looks pretty solid, though you might run into money problems early on with only two heroes to search for wyrdstone. You might want to split your henchman groups up into 7 groups of one model to increase your chances of getting some Lad's Got Talent advances (to get more heroes).

    I'd be tempted to give the Possessed a Great Claw instead of an Extra Arm. The Claw's only 10gc more and the extra attack gets +1S, which can be pretty useful. Since Possessed can't change/upgrade their mutations later on, it's probably worth going for quality at the start. You could probably also save a bit of cash by giving some of your members maces instead of swords - only 3gc as opposed to 10gc, and the Concussion special rule compares pretty favourably to Parry.

    (This should probably be in Other GW Discussion, I guess.)

  3. #3
    Commander taer's Avatar
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    Re: Posessed warband

    Max out on heroes at the start. More cash quickly, which you can use to build up your warband. Beastmen are excellent for cc, and if you are going to take brethren you should give some of them bows. You can get new mutations for possesed, but you have to role on the rewards of the shadowlord table instead of picking a skill (assuming he roles that on the advance table)
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  4. #4

    Re: Posessed warband

    Quote Originally Posted by taer
    You can get new mutations for possesed, but you have to role on the rewards of the shadowlord table instead of picking a skill (assuming he roles that on the advance table)
    Only Mutants and Magisters can roll on the Rewards of the Shadowlord table (fortunately/unfortunately, depending on whether you're playing Possessed or not ).

  5. #5

    Re: Posessed warband

    Done and done... and I mean done
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  6. #6
    Chapter Master Rabid Bunny 666's Avatar
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    Re: Posessed warband

    coo, isn't the rewards in the optional rules?

    the campaign will (hopefully) be in lustria, so shooting is gonna be reduced and close combat warbands should do well

    arg! alrerady started painting them, and swords and daggers are more in my slaaneshii theme anyways, i may change it later on in the campaign
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    Kabal of the Poisoned Tongue plog
    Quote Originally Posted by Theocracity View Post
    I don't want to get all ad hominem up in here, but I honestly don't know why so many people who complain that Ward writes for 13 year olds insist on acting like 13 year olds anyhow.

  7. #7
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    Re: Posessed warband

    Heres my 2 cents just finishing playing a mordhiem campain as possesed (witch on the warbands first battle got 3xp each on the underdog rating and still won, so i was outnumberd alot and out experianced yet still one all i lost was one magisteR )

    Basicly: starting warband should really be

    MagisteR: no equipment and get him killed early
    2 Possesed: Could give them mutations but i wouldnt bother as they will kill anything without
    1 Mutant or 2: with some basic equipment and maybe some mutations to give them survivability
    And max out on beastmen: Good equipment because the two wounds makes them leathal, and there mutch better then darksouls etc

    Tactics:
    Magister must die imo then you can give,,, GIVE a spell of your choice to any other hero witch i would recommend the 12" extra movement spell (bit rusty on that spell soz) to a mutant. (buy the end of the campain i had a S7 great claw and scorpian tail with chaos amor and good equipment going 12 inches werever he wanted, killed johan the knife with him). Possesed should be given strengh skills and hope your beastmen get given that lads got talent so you can have some beastmen heros . And make the mutants Shadowlord fodder

    but if u dont take my advise good luck anyway

  8. #8
    Chapter Master Rabid Bunny 666's Avatar
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    Re: Posessed warband

    nope, it only gives the hero the "leader" skill, not the leaders skill
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    Kabal of the Poisoned Tongue plog
    Quote Originally Posted by Theocracity View Post
    I don't want to get all ad hominem up in here, but I honestly don't know why so many people who complain that Ward writes for 13 year olds insist on acting like 13 year olds anyhow.

  9. #9
    Marine icharus's Avatar
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    Re: Posessed warband

    I don't know about any one else but i would have a possessed with a tentacle mutation as it stops those pesky sword and dagger attacks reduce 1A by disabling the sword and get an armour save against the dagger.
    Expect the unexpected

  10. #10
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    Re: Posessed warband

    Quote Originally Posted by rabid bunny 666
    nope, it only gives the hero the "leader" skill, not the leaders skill
    erretara mate, it says if a sister of sigmar matriach dies, or a possesed magister dies, the next highest leadership gets to be leader and gains one chosen skill

  11. #11
    Librarian Riddy's Avatar
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    Re: Posessed warband

    Quote Originally Posted by Shuya
    erretara mate, it says if a sister of sigmar matriach dies, or a possesed magister dies, the next highest leadership gets to be leader and gains one chosen skill
    doesn't mean you get to pick your spell. The rule is you either pick a skill OR roll on the magic table if you have the ability, as neither possessed or mutants have the ability to use chaos rituals they will be picking a new skill and NOT a spell.
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  12. #12
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    Re: Posessed warband

    Quote Originally Posted by Mordhiem Rules Review [url
    http://www.specialist-games.com/mordheim/assets/pdf/living/MHRRv7.pdf[/url] the leader of a Sisters of Sigmar, Possessed or Carnival of Chaos warband dies then their successor will be entitled to learn to use magic in their stead. The new leader may choose a prayer/spell from the appropriate list, instead of rolling on the Advance table, the first time they are eligible for an advance. After this they are considered to be a wizard/use prayers as appropriate for their warband and use the advance table as normal.”.
    so that means a possesed warband leader who just comes into power i.e a mutant he then can take any spell from his list instead of rolling on the advance table. Weather the mutant takes this one of spell advancement or chooses an advane table result, this one of bonus dosent count next time he gets an advancement he just carrys on asa normal hero with magic


    so legitimatly you can let your weak magister die then choose somone with the highest leadership (that will probably be a possesed or a mutant i would reccomend mutant) to be leader and he will be able to choose any spell in his first next advane

    EDIT: just saw how i misstyped my previos post sorry for causing confusion
    Last edited by Shuya; 23-06-2005 at 04:55.

  13. #13
    Librarian Riddy's Avatar
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    Re: Posessed warband

    Quote Originally Posted by Shuya
    so that means a possesed warband leader who just comes into power i.e a mutant he then can take any spell from his list instead of rolling on the advance table. Weather the mutant takes this one of spell advancement or chooses an advane table result, this one of bonus dosent count next time he gets an advancement he just carrys on asa normal hero with magic


    so legitimatly you can let your weak magister die then choose somone with the highest leadership (that will probably be a possesed or a mutant i would reccomend mutant) to be leader and he will be able to choose any spell in his first next advane

    EDIT: just saw how i misstyped my previos post sorry for causing confusion
    No problem, i had never seen that errata before anyway so i thought maybe you had just read the rules wrong or something and thought you could pick spells. This will come in mighty handy next time my possessed come out to play.
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  14. #14
    Chapter Master Rabid Bunny 666's Avatar
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    Re: Posessed warband

    that makes sense, i just thought the model got the "leader" skill
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    Quote Originally Posted by Theocracity View Post
    I don't want to get all ad hominem up in here, but I honestly don't know why so many people who complain that Ward writes for 13 year olds insist on acting like 13 year olds anyhow.

  15. #15
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    Re: Posessed warband

    nah i personally role for my new leader because my friends got bored of a maxed out strengh mutant with chaos armour, extra arm, great claw, 2 hander, scorpian tail etc etc teleporting 12 inches towards anyone

    killed that git johan with this guy killed him good after he put 6 knifes into me armour

  16. #16
    Chapter Master Rabid Bunny 666's Avatar
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    Re: Posessed warband

    lol, thats nasty

    the mordheim campaign is dead in the waterm the bloke had a breakdown, so no go there

    just like that =][= campaign that died after i ordered the £20 guardsman.........
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    Kabal of the Poisoned Tongue plog
    Quote Originally Posted by Theocracity View Post
    I don't want to get all ad hominem up in here, but I honestly don't know why so many people who complain that Ward writes for 13 year olds insist on acting like 13 year olds anyhow.

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