I'm familiar with the league rules and how they introduce variations on existing models. I can also appreciate the idea that special scenarios and mini-campaigns are not alien to PP games. What I was thinking of was more like when players write their own army books, codexes and supplements for entirely new creations of their own. You may see that as the players crying out in anguish because GW's rules are so bad that they have to make up their own (), but I see this as a positive and creative thing that goes beyond special add-on rules for scenarios, and which is something I personally only see in the GW community and not in the PP community - because PP's games aren't built so that players can easily do that, whereas GW's games (by virtue of their non-competitive nature) are.
I assume players that play both (like myself) are simply players that can appreciate both a non-competitive sandbox game and a competitive polished game, and enjoy both from time to time. As to whether the chicken or egg came first, I'd say it's different for each individual player. I myself was definitely taught to appreciate the GW approach from playing GW games and likewise with PP, but at the same time I wouldn't have stayed long with either game type if I hadn't had the capacity in me to appreciate both of them before I started.



), but I see this as a positive and creative thing that goes beyond special add-on rules for scenarios, and which is something I personally only see in the GW community and not in the PP community - because PP's games aren't built so that players can easily do that, whereas GW's games (by virtue of their non-competitive nature) are.
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