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Thread: << Dark Mechanicus >>

  1. #441
    Chapter Master IncubiLord's Avatar
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    Re: << Dark Mechanicus >>

    Sorry, IncubiLord isn't in right now. Please leave a message at the tone.
    < beep >

    I'm watching the wrap-up for FoMV, and just getting back to the forums. Give me another couple days and I'll be more talkative again.

    I think I like where you're headed with the simple VDR, but this

    "For every point you've used on your vehicle that exceeds that vehicle's allotted number, roll a dice every turn. 1-2 Engine. 3-4 Weapons. 5-6 Chassis."

    - seems excessive to me. If I go one point over, my vehicle may well rip itself apart a little each turn? If I buy three rediculously big guns, my engine may act crazy?

    I'd cut out the random which-bit-broke roll and instead tie it to whatever was upgraded too much. You've upped the sponsons? Roll the weapon malfunction. You've made the thing way to fast? Roll the engine malfunction. You've overarmored the thing? Roll for hull damage.

    Anywho, that's my pseudo-constructive comment for now. I'll be less distracted in a couple days.
    99.47% of all statistics found in forum signatures are made up by the poster.

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  2. #442
    Commander Flame of Udun's Avatar
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    Re: << Dark Mechanicus >>

    Quote Originally Posted by Puffin Magician View Post
    IncubiLord, TSoA, x-esiv-4c, FoU, where are yoooooooou?
    I'm here but have been away on holiday for a good few weeks so am somewhat out of touch with the latest bits and bobs so give me a few days to get up to speed and I'll post some comments

  3. #443

    Re: << Dark Mechanicus >>

    Eh sorry lads. I've been finishing up my thesis etc etc, it's been really hectic. I'll try to catch up when I can. I've also started teaching college-freshmen...yay.....shoot me now.
    Quote Originally Posted by TheBloodyFistOfKhaine View Post
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  4. #444

    Re: << Dark Mechanicus >>

    Since I dont have the time (or am simply too lazy to view 45 pages of material/ideas), how far is this army corrupted by Chaos? I remember I suggested marks of chaos some time ago but that was rejected.

    Would there be daemonengines such as defilers and other monsters? What about the technovirus that the Obliterators have? That might be included as well. IIRC this concept was included for =][= in which players could have characters infected by this virus in various stages.

    Another idea for daemonengines could be variations on the defiler, perhaps a more artillery based engine, or one with more close combat oriented weaponry instead of the battlecannon. What about the Hell Blade and the Hell Talon aircraft?
    My blog: CONTEMPLATIONS OF THE HERETICAL MIND

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  5. #445
    Chapter Master IncubiLord's Avatar
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    Re: << Dark Mechanicus >>

    General consensus is: it's not corrupted by Chaos.

    Daemon engines and the like could make an appearance - as could the obliterator virus, but the Dark Mechanicus harnesses Warp energy and uses bound daemons, they don't offer tribute to the Ruinous Powers to get a Bloodthirster (and not all of the DM even use the Warp energy and bound daemons).
    99.47% of all statistics found in forum signatures are made up by the poster.

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  6. #446

    Re: << Dark Mechanicus >>

    Would this mean that there wouldnt be any Chaos worshipping Mechanicus (Dark, Chaos, or Adeptus)? its a shame since that would open a whole other world of possibilities. What about minor deities which might be some twisted parody of the Machine God.

    For the Flesh Craft we might even include a Fabius Bile like figure in the mix trying to create its own "New Man" by using mutation experiments on humans. These mutants might form its retinue. (idea for a HQ unit)

    Are biological and chemical warfare included in this?
    My blog: CONTEMPLATIONS OF THE HERETICAL MIND

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  7. #447
    Chapter Master IncubiLord's Avatar
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    Re: << Dark Mechanicus >>

    Quote Originally Posted by malika View Post
    Would this mean that there wouldnt be any Chaos worshipping Mechanicus (Dark, Chaos, or Adeptus)? its a shame since that would open a whole other world of possibilities. What about minor deities which might be some twisted parody of the Machine God.
    I wouldn't say there are no Chaos Mechanicus, more that's just not our area of focus. Much like the Cult of the Dragon, that grouping got singled out from our radical mechanicus as not quite close enough to fit in the same book.

    For the quickest Chaos Mechanicus, I'd use the rules for either the AdMech or the Dark Mechanicus and add on the Daemonhunters' Adversaries rules. You may even be able to use the rules unmodified but substitute some models for other units under the "counts as" rules, since a strong Warpcraft theme is bound to look Chaosy.
    For the Flesh Craft we might even include a Fabius Bile like figure in the mix trying to create its own "New Man" by using mutation experiments on humans. These mutants might form its retinue. (idea for a HQ unit)
    Maybe...

    That's the problem with this project though. We get all the ideas out here and they don't get worked on.
    Are biological and chemical warfare included in this?
    I'd assume biological warfare is a part of fleshcraft, and chemical warfare may well be available to them all.

    What did you have in mind?
    99.47% of all statistics found in forum signatures are made up by the poster.

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  8. #448

    Re: << Dark Mechanicus >>

    Maybe...

    That's the problem with this project though. We get all the ideas out here and they don't get worked on.
    Im not that much of a wargamer, so Im not that familiar with rules and such.

    I'd assume biological warfare is a part of fleshcraft, and chemical warfare may well be available to them all.

    What did you have in mind?
    Not sure if it should be a seperate unit or an upgrade for artillery shells/bombs. The idea was that the player could have these shells in their artillery units making them a very dangerous weapon against infantry. How did the plague zombie thing work? Could units be turned into zombies during the battle? Perhaps we could have a similar virus for our artiller. The DM player could fire this at their foes who would turn into zombies after some sort of Ld test.

    Another idea was that these shells would use a more gas based weapon which might make them immune to armour since its not a solid weapon. This weapon could be very effective at wounding/weakening the enemy before their get into HtH combat with the other units of the DM army. Could the effect of disease be introduced in 40k, or can this only be done by wounding?
    My blog: CONTEMPLATIONS OF THE HERETICAL MIND

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  9. #449

    Re: << Dark Mechanicus >>

    the rules for plague zombie spawning were a one battle report thing and went thus: for every model killed, roll a dice. on a 5 or 6 a plague zombie is put in its place

    potentially this could be overly nasty if applied to artillery shells, but some kind of flamers type thing which did that might work

    guys, for these ideas just put them up in some kind of ducmument format. i can collect them and look at them when i get the time, and then make them into the army list hopefully
    Last edited by crashbang; 06-09-2006 at 16:14.
    http://project-xenarch.blogspot.com/

    my first job was selling doors, door to door, thats a tough job innit? *bingbong* can i interest you in a- oh **** uve already got one, never mind then.
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  10. #450

    Re: << Dark Mechanicus >>

    We could always make this a really expensive upgrade or make it 0-1 or something?

    Another idea might be for warpcraft, it would be a close combat unit similar to the Chaos dreadnough (but without ranged weapons) which can go totally crazy and turn on everything in its radius. Basicly a heavily armour close combat machine with a daemon trapped in it.

    Another Warpcraft weapon might be a cannon which would work in somewhat of a similar way like the Eldar D Cannon as in that it opens a rif to the Warp, sucking the target in there. It would be a very expensive and unreliable piece of equipment which would fill a single heavy support choice. Perhaps you even have to take test roles each turn to see if it doesnt blow up or something?
    My blog: CONTEMPLATIONS OF THE HERETICAL MIND

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  11. #451

    Re: << Dark Mechanicus >>

    I've read through most of the pages in this part of the forum. Extremely interesting ideas. I've also just finished ready Dark Adeptus. Are you folks just about finished with this idea? Are welcoming any more contributions? I have any work-in-progress rules for Data Daemons...

    I'd be happy to post them if you want them...

    Cheers

  12. #452
    Chapter Master IncubiLord's Avatar
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    Re: << Dark Mechanicus >>

    Actually, this thread has suffered a great lull, but it's far from finished.

    Post away, maybe we'll wake the others.
    99.47% of all statistics found in forum signatures are made up by the poster.

    The usual:
    Hundreds of grandchildren, utter domination of known space, and the pleasure of hearing that all of my enemies have died in terrible, highly-improbable accidents that cannot be connected to me.

  13. #453
    Commander the_dark_sarge's Avatar
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    Re: << Dark Mechanicus >>

    yo
    good ideas with the dark mechanicus stuff
    btw i really liked the xenarch stuff that rocked

    anyway im pretty good at writing fluff so if you need some help just ask

  14. #454

    Re: << Dark Mechanicus >>

    dark mechanicus stuff would be good perhaps (so would xenarch infact) but ull still have to make sense out of the chaos we have for units here.
    http://project-xenarch.blogspot.com/

    my first job was selling doors, door to door, thats a tough job innit? *bingbong* can i interest you in a- oh **** uve already got one, never mind then.
    BILL BAILEY, COMIC GENIUS

  15. #455

    Re: << Dark Mechanicus >>

    Quote Originally Posted by coastelleno View Post
    I've read through most of the pages in this part of the forum. Extremely interesting ideas. I've also just finished ready Dark Adeptus. Are you folks just about finished with this idea? Are welcoming any more contributions? I have any work-in-progress rules for Data Daemons...

    I'd be happy to post them if you want them...

    Cheers
    Data Medium (p171)

    Pts/model WS BS S T W I A Ld Sv
    Data Medium 80 - - - 8 3 - - 10 *
    Data Daemon n/a 4 0 5(6) 4 2 6 2 8 -/5+

    Number/Squad: One per Two Troop choice. Each Data Medium produces D3 Data Daemons per turn. Roll before movement phase.

    Weapons: The Data Medium does not have weapons. Data Daemons have rending claws. Data Daemons also have Daemonic Strength, which has been included in the profile.

    Special Rules
    Data Medium: The Data Medium is a block of continuously shifting and moving groups of information. The resulting effect makes it harder to hit from a distance. Data Medium therefore has a save based on its current Leadership value, rolled on 2D6. This save has no effect in close combat.

    Data Daemons: Data Daemons are deployed using the Daemon Summoning rules from Codex: Chaos Space Marines. Do not roll for arrival, instead nominate a location within 48” of the respective Data Medium, then roll for scatter etc. Data Daemons that find themselves beyond the 48” radius of any Data Medium have to roll for Daemonic Instability each movement phase they are outside. Whilst within 48”, Data Daemons do not suffer from Daemonic Instability.
    Because Data Daemons are made from pure information they have greater effect against technical equipment. Data Daemons attack models with a Toughness value as normal. Against models with an Armour Value, roll to hit and penetrate as normal. Roll for damage for any glancing hits as usual. Penetrating hits may cause more unusual effects, roll on the table below:
    D6 Result
    1 – 2 Roll as normal on Penetrating Hit table
    3 – 4 Vehicle is immobilised. In addition, if the Daemons choose to attack in the next assault, and is required to roll on this table, add 1 to the score
    5 – 6 Possessed. Remove the attacking Daemons from play. The vehicle is now controlled by the Dark Mechanicus player until it suffers a penetrating hit followed by a damage roll of 4+. If the result of 4+ is rolled, the vehicle is not destroyed. The Daemons are banished from the vehicle, which is now immobilised.

    Remember to take into account that Data Daemons are armed with rending claws, which are subject to the Rending universal special rule.


    Hope this is of some use.

    Regards

  16. #456

    Re: << Dark Mechanicus >>

    interesting ideas. but lower tougness of data medium. make data daemons less lethal. its seriously beardy at current time
    http://project-xenarch.blogspot.com/

    my first job was selling doors, door to door, thats a tough job innit? *bingbong* can i interest you in a- oh **** uve already got one, never mind then.
    BILL BAILEY, COMIC GENIUS

  17. #457

    Re: << Dark Mechanicus >>

    Quote Originally Posted by crashbang View Post
    interesting ideas. but lower tougness of data medium. make data daemons less lethal. its seriously beardy at current time
    Thanks for your input - extremely useful.

    How about lower Data Medium to T6?

    And change the Data Daemon table to:
    1-3 No effect
    4-5 Glancing Hit
    6 "Possessed" bit

    Perhaps lower the points to accommodate? 70pts?

  18. #458

    Re: << Dark Mechanicus >>

    thats good, but you would need to reduce amount of daemons summoned to just one too. think about this, you could summon a six wound unit anywhere for free in a single turn. one would be an irritating enough to draw firepower to get rid of it. and keep cost the same
    http://project-xenarch.blogspot.com/

    my first job was selling doors, door to door, thats a tough job innit? *bingbong* can i interest you in a- oh **** uve already got one, never mind then.
    BILL BAILEY, COMIC GENIUS

  19. #459

    Re: << Dark Mechanicus >>

    Quote Originally Posted by crashbang View Post
    thats good, but you would need to reduce amount of daemons summoned to just one too. think about this, you could summon a six wound unit anywhere for free in a single turn. one would be an irritating enough to draw firepower to get rid of it. and keep cost the same
    That seems fare enough. One daemon per turn per Data medium.

    I was also thinking that these Data Mediums wouldn't take up any actual Troop Choice space, but would be like an attachment to 2 unit of Troop Choice. What do you think?

    I'll make the changes that we've discussed and re-submit the stat-line; see if I've understood and that we're on the same wave-length.

    Until next time. Cheers.

  20. #460

    Re: << Dark Mechanicus >>

    Quote Originally Posted by coastelleno View Post
    That seems fare enough. One daemon per turn per Data medium.

    I was also thinking that these Data Mediums wouldn't take up any actual Troop Choice space, but would be like an attachment to 2 unit of Troop Choice. What do you think?

    I'll make the changes that we've discussed and re-submit the stat-line; see if I've understood and that we're on the same wave-length.

    Until next time. Cheers.
    Here's the new version (1.1):

    Pts/model WS BS S T W I A Ld Sv
    Data Medium 80 - - - 6 3 - - 10 *
    Data Daemon n/a 4 0 5(6) 4 2 6 2 8 -/5+

    Number/Squad: One per Two Troop choice. Each Data Medium produces One Data Daemons per turn. Roll before movement phase.

    Weapons: The Data Medium does not have weapons. Data Daemons have rending claws. Data Daemons also have Daemonic Strength, which has been included in the profile.

    Special Rules
    Data Medium: The Data Medium is a block of continuously shifting and moving groups of information. The resulting effect makes it harder to hit from a distance. Data Medium therefore has a save based on its current Leadership value, rolled on 2D6. This save has no effect in close combat.

    Data Daemons: Data Daemons are deployed using the Daemon Summoning rules from Codex: Chaos Space Marines. Do not roll for arrival, instead nominate a location within 48” of the respective Data Medium, then roll for scatter etc. Data Daemons that find themselves beyond the 48” radius of any Data Medium have to roll for Daemonic Instability each movement phase they are outside. Whilst within 48”, Data Daemons do not suffer from Daemonic Instability.
    Because Data Daemons are made from pure information they have greater effect against technical equipment. Data Daemons attack models with a Toughness value as normal. Against models with an Armour Value, roll to hit and penetrate as normal. Roll for damage for any glancing hits as usual. Penetrating hits may cause more unusual effects, roll on the table below:

    1-3 No effect
    4-5 Glancing Hit
    6 Possessed. Remove the attacking Daemons from play. The vehicle is now controlled by the Dark Mechanicus player until it suffers a penetrating hit followed by a damage roll of 4+. If the result of 4+ is rolled, the vehicle is not destroyed. The Daemons are banished from the vehicle, which is now immobilised.


    Let me know if this is the angle you were thinking of? I may do some play-testing over the weekend - see what effects they have.

    Regards

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