
Originally Posted by
Bikhu
Hello everybody.
I just joined the forum and I am really enjoying this thread. Some of the ideas have been quite intriguing.
I have seen this suggestion (lords and thanes have stubborn) pop up several times and it seems like a really good way to structure the dwarf army. Its not army-wide stubborn but allows Dwarves ready access to stubborn.
The other idea that seems really good is allowing dwarves one free swift reform during their remaining moves sub-phase with a musician ("Dwarven discipline"). I may be wrong, but wouldn't this allow more maneuverability without increasing the iconic movement 3? And wouldn't more maneuverability help encourage more dynamic movement tactics? I am imagining a unit of Ironbreakers moving 6" in a straight line to come between an enemy block and a unit of thunders and then reforming to face the enemy, while a unit of hammerers marches 6" and reforms to set up a counter-charge.
These 2 rules when combined with more expensive artillery, movement 5 or 6 monstrous infantry or mobile damage dealing machines, and slightly improved close-combat power per point would seem to encourage gunline alternatives.
Armywide piercing resistance would also help improve dwarven combat power without being overpowering. It would also hopefully give hw/s warriors a better place in the army. Would 8 point warriors with shield included that had one free swift reform, pierce resistance, and the ability to be stubborn with a 75 point thane (assuming his points increased by 10 for stubborn) be too cheap? Warriors could come with a shield and have to buy 2handed weapons for 2 points without losing the shield, which would differentiate the two by 2 points without arbitrarily increasing the points of 2 handed weapons to 3 points instead of 2.
If the dwarf army included a few mobile units that could effectively act as hammers (instead of requiring big blocks of slow moving GW hordes), that also might increase the usefulness of hw/s warriors, they could act as an anvil unit with enough ranks to counter steadfast while a mobile hammer unit can actually cause wounds. When you have slow moving, single str 3 attack, high toughness, high armor infantry, it seems like each block has to work on its own without support from other combat blocks, meaning it makes the most sense to simply give them GW's and have them act as their own anvil and hammer.
I do not think normal warriors need more combat power on their own more then they need some other unit to act as an effective hammer to their anvil.
Unfortunately, GW will probably just drop the points cost of dwarves by 2 (which is what I am hearing), add some units, and be done with it.