
Originally Posted by
The Marshel
-Certain armies have trouble reaching certain points brackets, for example i've heard "high" elves come awkwardly under 500 points with 2 full warbands, with not enough points for another captain but no room for more warriors
- taking a banner imo becomes a rather awkward inclusion. if you're going to base your combat blocks on 12s you'll likely want a full frontage of 6 with the other 6 for spear support (if ur a spear wall based faction) but taking a banner means either less frontage or less spear support. small gripe, i know, but an agitation the former system lacked. It also sucks when considering the change to half boxes was for warbands, taking a banner, hornblower or drummer etc basically invalidates one of those miniatures you bought, which makes the switch to half boxes less useful for warbands then it looks on the surface.
- independent heroes are mostly a terrible choice as spending those 70+ points without gaining 12 more warriors is really bad for your total warrior count. Certain options such as the Easterling Dragon Knight or rohan Huntsmen just aren't worth taking as neither army can afford the sacrifice to their total numbers.
- a few options lack reasonable heroes to lead them. best example taking more then 12 army of the dead models means someone other then the king of the dead will be leading the excess.
in comparison, the old legions of middle earth system required you to have at least 1 hero and at least 3 models total to form a proper army. they then added a model limit based on total points. 50 at 0-500, 75 at 501-100, +25 for each 500 bracket over 1000. Add in the 33% bow cap and finally, a siege weapon limit. As for allies, you needed a hero to lead the allied contingent and they had their own independent 33% bow limit. There wasn't really anything wrong with this and a lot of the middle of the ground armies that weren't hordy and weren't low count elite still end up at about the same number of warriors based on either system.
As they are right now Warbands just makes army construction more of a pain. the 12 model per hero limit has clearly had 0 thought put toward it (beyond that they could halve the current plastic box set sizes to make more money) and has no variation to deal with cavalry or monsters being bigger and better then a simple warrior. It's a bland arbitrary system that imo doesn't add to the game at all and is worse then the old LOME system. It exist to justify halving the box sets and not halving the prices. Warbands has removed a great deal of player choice from army building as we're now forced into psudo units when we use the warband rules. If you preferred less heroes and more warriors, to bad for you. meanwhile heroes aren't all that better off in most circumstances then before because you can still easily mob them, and warbands has no effect on the chief killer of heroes, the humble ringwraith.
As it stands right now warbands is an annoyance, though i worry they'll expand on the rules in the future to turn warbands from psudo units to actaul units.