REVISION UPLOADED 17/03/2012 : The 5 teams are ready for Dungeonbowl Testing. Pretty happy with them as they are. Time to kick off!
I was personally a fan of the old Forgotten Chaos Teams article, but found the teams to be unbalanced and unplayable. There were inconsistencies with what I saw as the Blood Bowl universe (steeds and dogs as players?) and, though the costing was understandable, it didn't make for logical team selection. Many players had negative skills as a way to "pay for" the positive ones and, after playing a league with the 3 new teams involved, our group decided to fix it.
(As a side note, visit the document and see how god-awful the spelling and editing is. The SG team really weren't making an effort obviously. Further to this, read his blurb at the bottom which reveals he is a) a new Blood Bowl coach and b) yet to use any of the teams he has created. Good times.)
It's been three years since we did that, and now I've come back to it (thanks to a prodding post by InForThePain.)
What you see here is a pdf containing the v.2 rules we will be playtesting over the next month. Once that month is up, we'll make amendments and give them another whirl as we try to nail them down. We're aiming to make them Tier 2 teams.
If you have some spare time and a willing opponent, please try out the rules and give us some feedback, keeping in mind that these are being playtested, and aren't finished rules yet. Amendments will be made over the next month via this OP, so keep an eye on it.
Amend: Added in to the document are the Amazon (houserule) and Beastman teams. The Amazon team has some specific reasoning behind the changes to the LRB6 rules, and was thoroughly tested during our 2011 Blood Bowl season. It brought the Amazon team down a peg (which they needed in our opinion) making them more fun to play, more interesting to play against and finally more fluffy to play a season with.
The increase in AV for Blitzers as well as the vast number of profile changes have simple reasoning. A flatline 6337 stat across the whole team is boring, where relying only on skill differences to separate players seems lazy. They've been brought in line with the human team somewhat, to make the players more diverse. The key difference is the removal of General skill access to all players...
Why? Amazon teams are not meant to be bashy. People grab Block-Dodge on every player at only 6SPP, which is clearly overpowered. Blitzers start this way still, which is fine by me.
Follow the link for the downloadable PDF.