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Thread: New Warhammer Forge newsletter - Basilisk

  1. #61
    Germannibal Darnok's Avatar
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    Re: New Warhammer Forge newsletter - Basilisk

    I like the model. Any word on the base size?
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  2. #62

    Re: New Warhammer Forge newsletter - Basilisk

    Quote Originally Posted by Darnok View Post
    I like the model. Any word on the base size?
    Looks like it is 100x150mm, given the price as well. The thing seems huge, seems to make the High Elf Dragon look like a worm in comparison.
    Last edited by Deaf Paradox; 18-02-2012 at 11:10.

  3. #63
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    Re: New Warhammer Forge newsletter - Basilisk

    Length/width/height proportion does not seem correct for 100x150mm. I would put my money on chariot base or 60x100mm (aka Screaming Bell base).
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  4. #64
    Commander destroyerlord's Avatar
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    Re: New Warhammer Forge newsletter - Basilisk

    I really like the model, it has that sort of creepy-not-quite-right look about it, while maintaining realistic physiology. This is something we don't see often in Warhammer, as we tend to see the more cartoony 'heroic scale' type of stuff.
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  5. #65
    Chapter Master Urgat's Avatar
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    Re: New Warhammer Forge newsletter - Basilisk

    Quote Originally Posted by Stephanavich View Post
    I don't know if this is just my interpretation of "participating in combat", but unless the entire unit was attacking, I don't see how the entire unit is "participating", so you wouldn't lose half of the entire unit. When I read "involved" I read it as "attacking the enemy (Basilisk)". So yes, in horde formation it will kill a ****-ton of models, but against a bus it will fail. And even if you lose combat by an unexpected charge while in the horde formation, you can still try to combat reform to the bus formation before it's actually killing 1/2 your unit. Then it's just killing (on average) 5 per turn.
    No. They'd say "in base contact", as usual. The way the rules are written, it clearly means the whole unit(s). If they say friendlies are affected too, it's for a reason.
    Last edited by Urgat; 18-02-2012 at 12:58.

  6. #66

    Re: New Warhammer Forge newsletter - Basilisk

    Also remember ranks and step up, supporting attacks all contribute to the combat and so the models are participating. Terminology in this case matters.
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  7. #67
    Chapter Master BobtheInquisitor's Avatar
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    Re: New Warhammer Forge newsletter - Basilisk

    He looks like he evolved from the reaper basilisk.
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  8. #68
    Chaplain benvoliothefirst's Avatar
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    Re: New Warhammer Forge newsletter - Basilisk

    I'm very impressed, although whoever mentioned Randall from Monsters Inc. has permanently affected my vision of this thing. Can't wait to see people's painted versions, I bet we see some crazy colors.

    I'm surprised people are voicing concerns about its leadership, since it's cold blooded. I haven't had much experience with Lizardmen but I guess this isn't as much of a boon as I would think.

    I like it! Rules are great and very characterful. Can't wait to face one on the battlefield. Edgar Sockamorowoweewitz is quickly becoming one of my favorite sculptors.

  9. #69

    Re: New Warhammer Forge newsletter - Basilisk

    I love the model, and think the rules are pretty sweet. The aura rule could get really mean, especially if you stick it in combat against a horde of strength 3-4 infantry.

    Still, I think the Ettin is better bang for your buck. They are both cool though

  10. #70
    Chapter Master AlphariusOmegon20's Avatar
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    Quote Originally Posted by Stephanavich View Post
    I don't know if this is just my interpretation of "participating in combat", but unless the entire unit was attacking, I don't see how the entire unit is "participating", so you wouldn't lose half of the entire unit. When I read "involved" I read it as "attacking the enemy (Basilisk)". So yes, in horde formation it will kill a ****-ton of models, but against a bus it will fail. And even if you lose combat by an unexpected charge while in the horde formation, you can still try to combat reform to the bus formation before it's actually killing 1/2 your unit. Then it's just killing (on average) 5 per turn.
    I'd argue that if you are part of the unit's rank bonus, then you ARE participating in the fight, as that is used to determine whether a fight is won or lost.


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  11. #71
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    Re: New Warhammer Forge newsletter - Basilisk

    Yeah, it's pretty straightforward as far as I can tell. If they meant "in base contact", they'd say so. If they meant "able to attack the Basilisk", that's what they'd say. In either case, friendly units would very rarely fall under either clause, so there'd be no need to specifically mention that friendly units are equally affected. As far as I know "participating in a combat" isn't explicitly defined anywhere to mean anything in particular, certainly not "able to roll attacks", so we have to take it at face value - if you are in a combat involving a Basilisk, then you are participating in that combat. (Otherwise you have to define when you can be part of a unit that is in combat yet somehow not participating, which seems silly). That means every model in every unit in the same combat as the Basilisk; there's just no other way to read it. I don't see that there's much to debate here really.

  12. #72

    Re: New Warhammer Forge newsletter - Basilisk

    It's a cool model, rules are nice. I hope its not too big. I'm not sure its gaze should work on anything that's immune to psychology much less something thats undead. I can't picture my wight king being like "oh no its looking into my eyes and making my skin blister"

  13. #73

    Re: New Warhammer Forge newsletter - Basilisk

    Apparently, the basilisk doesn't require eye contact. It's gaze is like Superman's heat ray and just locks on to its target. If the basilisk has enough time to stare without obstruction, the magical glare can destroy the bones of the undead. Its magic makes as much sense as animated dead being able to "see." It is inexplicable magic on both fronts.

  14. #74

    Re: New Warhammer Forge newsletter - Basilisk

    Skeletons can't see, that's probably why their WS is so low. Wights see cause their soul is bound to their body. They're basically a construct moved by a spirit.

    EDIT: Correction, skeletons have some kind of spirit attached to their body according to harry the hammers fluff and probably other undead fluff I can't remember right now.
    Last edited by redfury; 19-02-2012 at 02:58.

  15. #75
    Chapter Master sulla's Avatar
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    Re: New Warhammer Forge newsletter - Basilisk

    Quote Originally Posted by LaughinGremlin View Post
    Apparently, the basilisk doesn't require eye contact. It's gaze is like Superman's heat ray and just locks on to its target. If the basilisk has enough time to stare without obstruction, the magical glare can destroy the bones of the undead. Its magic makes as much sense as animated dead being able to "see." It is inexplicable magic on both fronts.
    ...because a warhammer turn represents exactly how much time? We've put up with magic missiles shooting a bunch of troops around a corner just because the shooter can see one of the unit, put up with characters being able to shrug off a shot to the head with a pistol becasue 'they have more than one wound', put up with cannons being able to ping pong off the crew of a Stegadon after hitting him... All these stupid abstractions and more, we put up with in this game. As long as it's a workable rule, I say just put up with . Life's too short to waste time worrying about something you can't chage...
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  16. #76

    Re: New Warhammer Forge newsletter - Basilisk

    Well, it only targets one model and you can use a ward save against it soooooo, yeah not too OP. Just a really *********** good character assassin.

  17. #77
    Chapter Master Lord Dan's Avatar
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    Re: New Warhammer Forge newsletter - Basilisk

    Its gaze is ridiculously underpowered compared to its aura ability, so he really shouldn't be out of combat enough to use it all that often. If you're not charging that guy into hordes you're doing it wrong.

  18. #78

    Re: New Warhammer Forge newsletter - Basilisk

    That looks awesome!

  19. #79

    Re: New Warhammer Forge newsletter - Basilisk

    Quote Originally Posted by Lord Dan View Post
    Its gaze is ridiculously underpowered compared to its aura ability, so he really shouldn't be out of combat enough to use it all that often. If you're not charging that guy into hordes you're doing it wrong.
    Being able to kill a character in one attack(provided you roll a six) is underpowered? Just imagine that against undead.

  20. #80
    Chapter Master Lord Dan's Avatar
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    Re: New Warhammer Forge newsletter - Basilisk

    Quote Originally Posted by redfury View Post
    Being able to kill a character in one attack(provided you roll a six) is underpowered? Just imagine that against undead.
    You mean the 18" attack you still need to roll to hit for with BS4, which then gives you a 1 in 6 chance of killing the character? So if you use it every turn, and successfully hit every turn (which is unlikely, given that you're probably going to be -1 for long range and -1 for moving. It doesn't specify whether shooting a single target gives you the other -1, so we'll say it's only -2 for 5+ to hit), you're statistically going to kill a single character by the end of the game. That had better be a tooled up chaos lord or vampire lord, otherwise you're not getting the points back for your 300+ point monster. More importantly doing this is going to keep you from getting him in combat.

    Alternatively you can toss it in combat with a horde of something expensive and watch them all disappear after 3 rounds of combat.

    The gaze is an ability that is nice to use when you're lining up your charges, I just don't think you're using the monster effectively if you're sneaking him around trying to snipe characters. It's much like the giant's "pick up and" attack, and I don't hear many people complain about how overpowered that is.

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