I think the game desperately needs an option for a powerful traitor army with large quantities of guard equivalents supplementing small, scarce squads of amazingly powerful Chaos Marines.
I have said it before, and I will say it again; but there are so many unique elements available.
Put them either on 40mm or bike bases (unique Troop size); centauroid morphotype; keep the cool primitive feel to the organic weapons; make them a psychic race (to justify say 5+ Invulnerable saves maybe); Beast-Troops.
They could offer a feel quite unlike any other race and the fluff is a largely blank canvas at this time. They have a nostalgic elemnt to them (pull in the older fans) and offer the potential for something pretty much unique.
Occasionally accused of being helpful and constructive.
ringBook to rule them all, one ringplace to find them, One ringCodex to bring them all, and in the Darknessfuture bind them. Time for the unified Marine Codex.
The Squats shall rise again!!!
My core competency is competency
Harlequins - The angry, angry death clowns of the Warhammer 40,000 universe.
I once played 40k against an army of Sq**ts in 1994. Have been on the run from the Inquisition ever since.
Getting back into the game after a few years out of it. Here's the blog of my progress: http://thelostautarch.wordpress.com
Codex: Light-devoid Heavenly Lupine Crusaders of Gore
It will be a codex divergent space marine chapter that has almost exactly the same entries as codex: space marine, except that most entries have extra options and are priced differently by +/- 5 points. There will also be a few special characters, one of which allows thunderfire cannons to be fielded as troops.
Please can we have the squats back? I LOVE these models and it broke my heart to sell them off.... would be intruiging to see an evil elite (i'm thinking the flip side of grey knights style) codex come out, and how that would work - or an updated eye of terror codex with new and icky bits that you could tag on as upgrades to parts of your army:
Uber tentacled instrument of death - costs 200pts, can be used with rules from this codex as a heavy support in codexes a, b and c.
now that would be really cool.
I'd like to see a Mechanicus book.
Likewise a new Xenos codex, something like Hrud or one of the other various mentioned but unfeatured xenos races.
Personally, I'd rather have all sub-factions be done by FW who could do them faster and likely without having to come up with silly campy stuff to keep them interesting, and leave codex's as core rules for races as a whole, meaning we'd have Codex Eldar and Codex Space Marines while Forgeworld did Craftworld Ulthwe and Exodites along with Space Wolves and say Minotaurs or whatever.
I'd have to say Code Squats first. I also liked the hairy biker theme, but would be open to them having many other options. A huge landtrain and gyrocopter would be good.
2nd I'd like to see some total new unheard of xenos species. Non humanoid in everyway possible although I would like them to be tech users rather than have it grown from or onto them like 'nids. Just totally different tech and body shapes.
3rd Probably Mechanicus. I am pretty sure they could include dark mechanicus in the same book if they wanted to.
For that matter they could include chaos squats in with proper squats!
Now, as far as wanting a Squat codex goes, YES PLEASE
I could care less how many people hated them in their origional form. Not every army is going to please everyone and I for one loved the entire concept and miniatures of the squats except for their little hover bike thing. Everything else about them to me was cool, particularly how they were powerful enough to stop the Imperium in it's tracks when they decided to try to go to War with the Squats.
And the fact that they are not a bunch of religious nutcases running around spouting off nonsense to just start an engine on a plane, that's pretty cool too. I like that they are basically humans that were not influenced by the dogma of the Imperium and their roots have nothing to do with Imperial Expansion into the galaxy. Instead, they spread through the galaxy before the Emperor even became the Emperor.
So I vote for a Squat codex.
"Wave Serpents are also meant to be the "premiere" transport. More powerful than anything else, and its points cost is meant to represent that. Even moreso than that, it's also designed to be a pseudo-battle tank once the troops within have disembarked, and this has always been the design philosophy for it."
---Enigwolf from Dakkadakka when talking with Phil Kelly at Warhammer World-Enter the Citadel---
I can see the appeal, but as I got into the hobby after the demise of the Squats, that doesn't seem to quite fit into the background to me. After all, how grimdark is it to have a group of rational, not-overtly-murderous, non-monstrous living humanoids walking around defying the Imperium?
What bothers me more is the idea of Squats having some sort of spacefaring empire of their own before the Imperium, which is supposed to be the only such human (or non-hostile-to-humans) institution after the Dark Age(s) (of Technology? is that where that goes?). It kind of ruins the picture of a fractured galaxy of planets trying to survive on their own, all knowledge of other groups sometimes lost, if the Squats had been cheerily trading about all that time. If that part could be gotten rid of I guess the rest is fitting enough.
Codex: Space Fish, it would be awesome.
On the otherhand Hrud could make an interesting army if done correctly.
For me it would either be Mechanicus or Genestealer Cults. Both would add some much missed background to the setting.
Grey Knights: W13 L9 D10
Dark Angels: W28 L16 D27
Death/Ravenwing: W17 L11 D6
Tyranids: W17 L10 D9
Goff Orks W41 L9 D11
Imperial Guard W14 L7 D8
Since January 2008
All in all, there's nothing really 'elite' about any of the IG's Elite units. Veterans killed storm troopers. Commissar blobs killed Ogryns. Ratlings are completely superfluous in an army with barrage weaponry (pinning) and a plethora of other ranged weapons everywhere, not to mention camo cloak equipped squads.
I don't know, maybe it's me feeding into a little self prescribed 'gloom'.
I just feel they are desperately missing a true 'elite' unit.
5+ Saves killed Oggies. T5 and 3 wounds ain't worth jack when virtually every gun ignores your armour (and then there's poisoned attacks ). Costing don't help them either. The lack of an armour bypass don't help much either.
I would love to pit my Oggies up against a blobbed infantry squad, they're about the only unit in the game where Oggies can expect to weather the storm of fire and make a dent (assuming the blob squad has foregone heavy weapons to make it more mobile and fighty).
40K spend '09: £205.70.'10: £87.50.'11: £29.00. '12: £89.00. '13: £35.50
WANTED: Elysian Shotgun & appropriate arms. Cairn Wraith metal face.
Brimstone. Gone but not forgotten.
I would like to see Codex: Wastoids or Codex: Space Manatees.
For my more serious answer, I'd like to see an AdMech Codex or a Lost and the Damned Codex with traitor guard and the possibilities of Chaos or Genestealer cults. Also, a Tau Auxiliaries themed list with more Xenos (and Gue'vesa), but, less Tau and Kroot would be pretty cool.
Mechanicus. Best mix of units they can steal rules and models from other codices, and new crazy units.
+ Auxilia Myrmadon Retinue
Auxilia Myrmadon Squad
Techmarine + Marine retinue
Skitarii squads (10-20 models, IG Veteran statline with bionic upgrade- choose S, T, or I, add 1 to that stat)
Combat servitor unit- CC or shooty options
Imperial Robot units
Enginseer with servitors
Thudd Gun Battery
Leman Russ + some variants
"As I've always said, Wes is wise." - Scryer in the Darkness
"Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
"Many boffins died to bring us this information." - Forgeworld Announcement E-mail