I think the game desperately needs an option for a powerful traitor army with large quantities of guard equivalents supplementing small, scarce squads of amazingly powerful Chaos Marines.
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Originally Posted by A.T.
A better version of the old Alpha Legion army list from C:CSM 3.5 or an IG army with CSM elites? If IG had better elite troops selection, would that suffice? I only ask because I liked the old DH codex's ability to augment/annex the IG codex, and feel that there should have been something in the IG codex's elites section that was actually 'elite' and superpowerful troop wise after the 'splitting' of the two codexeses.
Codex: Zoats.
I have said it before, and I will say it again; but there are so many unique elements available.
Put them either on 40mm or bike bases (unique Troop size); centauroid morphotype; keep the cool primitive feel to the organic weapons; make them a psychic race (to justify say 5+ Invulnerable saves maybe); Beast-Troops.
They could offer a feel quite unlike any other race and the fluff is a largely blank canvas at this time. They have a nostalgic elemnt to them (pull in the older fans) and offer the potential for something pretty much unique.
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OneringBook to rule them all, oneringplace to find them, OneringCodex to bring them all, and in theDarknessfuture bind them. Time for the unified Marine Codex.
The Squats shall rise again!!!
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Codex: Light-devoid Heavenly Lupine Crusaders of Gore
It will be a codex divergent space marine chapter that has almost exactly the same entries as codex: space marine, except that most entries have extra options and are priced differently by +/- 5 points. There will also be a few special characters, one of which allows thunderfire cannons to be fielded as troops.
Oh, please,
Please can we have the squats back? I LOVE these models and it broke my heart to sell them off.... would be intruiging to see an evil elite (i'm thinking the flip side of grey knights style) codex come out, and how that would work - or an updated eye of terror codex with new and icky bits that you could tag on as upgrades to parts of your army:
Uber tentacled instrument of death - costs 200pts, can be used with rules from this codex as a heavy support in codexes a, b and c.
now that would be really cool.
I'd like to see a Mechanicus book.
Likewise a new Xenos codex, something like Hrud or one of the other various mentioned but unfeatured xenos races.
Personally, I'd rather have all sub-factions be done by FW who could do them faster and likely without having to come up with silly campy stuff to keep them interesting, and leave codex's as core rules for races as a whole, meaning we'd have Codex Eldar and Codex Space Marines while Forgeworld did Craftworld Ulthwe and Exodites along with Space Wolves and say Minotaurs or whatever.
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I'd have to say Code Squats first. I also liked the hairy biker theme, but would be open to them having many other options. A huge landtrain and gyrocopter would be good.
2nd I'd like to see some total new unheard of xenos species. Non humanoid in everyway possible although I would like them to be tech users rather than have it grown from or onto them like 'nids. Just totally different tech and body shapes.
3rd Probably Mechanicus. I am pretty sure they could include dark mechanicus in the same book if they wanted to.
For that matter they could include chaos squats in with proper squats!
You sir, are highly misinformed on why the Squats were removed from the game and if people want them back. To really clear the air lets get some truth in this. The Squats were not removed due to poor sales volume as you assert. The player base had nothing to do with them being removed. They were removed because the game designers of GW didn't think any of the ideas they had for them were any good. It's as simple as that. If you search around on this site I'm sure there are plenty of links to the actual quote from Jervis Johnson on the matter.
Now, as far as wanting a Squat codex goes, YES PLEASE
I could care less how many people hated them in their origional form. Not every army is going to please everyone and I for one loved the entire concept and miniatures of the squats except for their little hover bike thing. Everything else about them to me was cool, particularly how they were powerful enough to stop the Imperium in it's tracks when they decided to try to go to War with the Squats.
And the fact that they are not a bunch of religious nutcases running around spouting off nonsense to just start an engine on a plane, that's pretty cool too. I like that they are basically humans that were not influenced by the dogma of the Imperium and their roots have nothing to do with Imperial Expansion into the galaxy. Instead, they spread through the galaxy before the Emperor even became the Emperor.
So I vote for a Squat codex.
I can see the appeal, but as I got into the hobby after the demise of the Squats, that doesn't seem to quite fit into the background to me. After all, how grimdark is it to have a group of rational, not-overtly-murderous, non-monstrous living humanoids walking around defying the Imperium?
What bothers me more is the idea of Squats having some sort of spacefaring empire of their own before the Imperium, which is supposed to be the only such human (or non-hostile-to-humans) institution after the Dark Age(s) (of Technology? is that where that goes?). It kind of ruins the picture of a fractured galaxy of planets trying to survive on their own, all knowledge of other groups sometimes lost, if the Squats had been cheerily trading about all that time. If that part could be gotten rid of I guess the rest is fitting enough.![]()
Codex: Space Fish, it would be awesome.
On the otherhand Hrud could make an interesting army if done correctly.
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For me it would either be Mechanicus or Genestealer Cults. Both would add some much missed background to the setting.
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True, but even Marbo is a one trick pony in that he shows up outta nowhere, and essentially must do something with either his demo charge or pistol, because as he DS's in, he can't do anything else except await the retaliation of your opponent once he appears.
All in all, there's nothing really 'elite' about any of the IG's Elite units. Veterans killed storm troopers. Commissar blobs killed Ogryns. Ratlings are completely superfluous in an army with barrage weaponry (pinning) and a plethora of other ranged weapons everywhere, not to mention camo cloak equipped squads.
I don't know, maybe it's me feeding into a little self prescribed 'gloom'.
I just feel they are desperately missing a true 'elite' unit.
Bikers weren't the ONLY thing but, unfortunately, there wasn't much else of substance. We had...Bikers, Guild Engineers, Brotherhoods, Hearthguard and Living Ancestors, that was about it. Maybe it coulda been fixed but, if the designers say they couldn't come up with anything good enough, I'm inclined to believe them.
Seems we were saying the same thing ass backwards to each other....ah well, as you say, wishlisting is fun. But cults in the game should happen.
S3 killed Stormies...Ap 3 ain't worth jack if you're wounding most things on a 5. Their costing didn't help.
5+ Saves killed Oggies. T5 and 3 wounds ain't worth jack when virtually every gun ignores your armour (and then there's poisoned attacks). Costing don't help them either. The lack of an armour bypass don't help much either.
I would love to pit my Oggies up against a blobbed infantry squad, they're about the only unit in the game where Oggies can expect to weather the storm of fire and make a dent (assuming the blob squad has foregone heavy weapons to make it more mobile and fighty).
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I would like to see Codex: Wastoids or Codex: Space Manatees.
For my more serious answer, I'd like to see an AdMech Codex or a Lost and the Damned Codex with traitor guard and the possibilities of Chaos or Genestealer cults. Also, a Tau Auxiliaries themed list with more Xenos (and Gue'vesa), but, less Tau and Kroot would be pretty cool.
...............................This is a link to the Forum Rules.,,,,,,,,,,,,,,,,,,,,,,A Tale of Guilders plog
Mechanicus. Best mix of units they can steal rules and models from other codices, and new crazy units.
HQ:
Magos
+Retinue
Explorator
+Retinue
Secutor
+ Auxilia Myrmadon Retinue
SCs
Elite:
Auxilia Myrmadon Squad
Electro-Priest squad
Techmarine + Marine retinue
Praetorians
Troops:
Skitarii squads (10-20 models, IG Veteran statline with bionic upgrade- choose S, T, or I, add 1 to that stat)
Combat servitor unit- CC or shooty options
Fast Attack:
Imperial Robot units
Enginseer with servitors
Valkyrie
Vendetta
Heavy Support:
Land raider
Thunderfire Battery
Thudd Gun Battery
Sagitarii squads
Leman Russ + some variants
Knight Paladin
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