My brother and I played the first game of our campaign yesterday. We had an immense amount of fun, peaked by moments of frustration, joy, and pure malice! We played an annihilation game using the dawn of war setup. My list consisted of my two tactical squads (equipped with flamers instead of their usual weapons), Moloch, the land speeder (in reserve), and the drop pod. He had a Ravager (with three of whatever those str5 ap2 heavy3 guns of space marine death are), Urien Rakarth and five Mandrakes in a Venom, and two warrior squads with sybarites with power weapons (one was an agonizer), a darklance in one, a splinter cannon in the other, and blasters in both. When the dust settled, we tied, though all I had left was Moloch with one wound! He did only have Urien Rakarth and a ravager left though. Here are some pictures.
Our forces face off! We wanted an old school battlefield for this game. Sort of a mirror of our collective 40k experience in one campaign. Hence the green hills, blue stream, jungle trees, ect, most of which we played with when we were kids, just repainted.
The Dark Eldar start with an aggressive first turn, blasting Urien and his mandrakes in their Venom straight at Moloch and tactical squad Sulla (with the melta weapons). On my turn Moloch and squad Sulla charged in, starting a combat that would last up until the last turn! We quickly learned that both Urien and Moloch are both almost impossible to kill in combat!
Reinforcements! On my turn squad Ageea (with the plasma weapons) descended from the stars to back up the ground forces. They would get in a shooting and combat duel with the Dark Eldar Warriors in the jungle, but ultimately loose, mostly I think due to the ravager claiming half their numbers! Off camera my landspeeder showed up and would have destroyed the Ravager, had it not passed some sort of 4+ invulnerable save it had...the brave landspeeder was then promptly annihilated by a dark lance.
Here is a shot of them right before they lost the fight...
The Mandrakes were easily over powered by Moloch and Sergeant Scipio (with the combi-melta and powerfist), but Urien held them up for almost the entire game, until a full squad of Dark Eldar Warriors (and the survivors from the fight with squad Ageea) charged in to help!
The Venom and Ravager moved in to cut off any retreat, but Moloch killed most of the warriors, and sent the rest of them fleeing! Squad Sulla had been wiped byout the warriors however.
In the last turns of the game the Venom picked up Urien (who had regrouped) and the ravager peeled off all but Molochs last wound! Moloch then shot the Venom with his Black Spear and blew it up, managing to scour a bitter draw from certain defeat.
Man was that brutal! Everything preformed more or less as I expected except for the land speeder...I'm not sure how to get the most out of it since it's so fragile. Maybe we just need some terrain it can actually hide behind? Regardless I learned that the ravager must die! It killed SO many of my men. So I have decided that as much as I want to paint the assault squad next I should probably paint up some anti-tank units with a high number of shots (because of that damned 4+ invulnerable save) instead of relying on melta weapons. I found a predator laying around in the closet and I think that it with an autocannon turret and lascannon sponsons coupled with a dread with twin linked autocannons and a heavy flamer and powerfist are in order.
So after all that, got any tips for fighting Dark Eldar? I also learned that I don't know a lot about them in their new incarnation...so even basic stuff might be helpful! Thanks!









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