Page 1 of 5 1 2 3 ... LastLast
Results 1 to 20 of 96

Thread: Thoughts on Grey Knight?

  1. #1
    Commander BBWags's Avatar
    Join Date
    Feb 2010
    Location
    The Future.
    Posts
    539

    Thoughts on Grey Knight?

    I haven't played 40k in a while. After 5th edition came out I gravitated to FB and have really been enjoying that. However, in light of an impending 6th edition, I thought I'd take a gander at some of the newer 40k armies. GK had always caught my eye; not just because of the fluff, but because the idea of a super elite army that really could defeat 2 or 3 times it's number on the field has always appealed to me. Most every game I play, I try to win against insurmountable odds. It is the most epic way to win.

    Having said that... Grey Knights. How have they been received in the current meta. I know the rules for 40k, but having been out of touch with the game since space wolves came out, I'm not really sure where GK fit in the current meta.

    Are they actually effective in that ultra elite sense?

    Are they "broken" in any way, for good or I'll? For example, will people roll their eyes when they see me plop down a GK army?

    Where would they be ranked in the competitive scene?

    I guess I'm just looking for an overall feel to the army. I have the dex, but as I mentioned, I feel very out of touch with the overall gaming community, so it's hard for mr to judge the army in relation to it's peers. Anyone feel like helping me out? Thanks!
    Wood Elves, W/L/D = 4/3/0

    Jackin' it up over .500!! Wood Elves rock!

  2. #2
    Chapter Master Grimtuff's Avatar
    Join Date
    Mar 2005
    Location
    Lincoln, UK
    Posts
    7,359

    Re: Thoughts on Grey Knight?

    This.

    Will not end well.

    That is all. Do a search and you'll see how vitriolic this topic will get.
    *"The objective of the game is to win. The point of the game is to have fun. The two should never be confused."
    Visit my Project Log. (last updated 08/08/2011)
    My current eBay auctions. Bugger All.
    <o>\o/ Yes! <o>\o/ Yes! <o>\o/ Yes!

  3. #3
    Commander BBWags's Avatar
    Join Date
    Feb 2010
    Location
    The Future.
    Posts
    539

    Re: Thoughts on Grey Knight?

    Wow. Didn't realize this was a hot topic. Shows how out of touch I've been. I did a search and found the GK tactics thread but it wasn't on the most current 4 pages of thread topics so I figured it was rather defunct...

    So... If I may stoke the fire just a tad, and please remember that I am a neutral party just asking some questions... But, "what's the hubbub, bub?"
    Wood Elves, W/L/D = 4/3/0

    Jackin' it up over .500!! Wood Elves rock!

  4. #4
    Chapter Master Project2501's Avatar
    Join Date
    Feb 2010
    Location
    Online
    Posts
    1,010

    Re: Thoughts on Grey Knight?

    GK are very powerful. They will satisfy your desire to have a small elite army that is more than capable of killing more than their 'fair share' of enemies.
    Quote Originally Posted by Shadowheart View Post
    In the real world they wouldn't listen to me in the first place, but in the OP's "what if" scenario, GW is my b-tch and would release Codex: Super Karate Monkey Death Car if I told them to.

  5. #5

    Re: Thoughts on Grey Knight?

    Shortly after the Grey Knight codex came out, my local play group was flooded with Grey Knight players. Other MEQ armies found themselves badly outmatched, so much so that many people I know have quit playing altogether, as they're just sick of playing against Grey Knights with what amounts to a severe handicap from the outset: a good Grey Knight army can usually outshoot and out close combat its MEQ competitors.

    Non-MEQ armies may also be affected, but IMO not as severely; for example a Guard army can blast a Grey Knight army off the table much like it would another MEQ opponent.
    Quote Originally Posted by DoctorTom View Post
    this is probably the first time in the forum someone had to give a definition for "a". Congratulations.

  6. #6

    Re: Thoughts on Grey Knight?

    GK are not an autowin (at least not against all armies), but noone would say, you won "against insurmountable odds"

  7. #7

    Re: Thoughts on Grey Knight?

    Looks like we found another purifier spam player.

  8. #8
    Chapter Master Grimtuff's Avatar
    Join Date
    Mar 2005
    Location
    Lincoln, UK
    Posts
    7,359

    Re: Thoughts on Grey Knight?

    Quote Originally Posted by Nurgling Chieftain View Post
    Non-MEQ armies may also be affected, but IMO not as severely; for example a Guard army can blast a Grey Knight army off the table much like it would another MEQ opponent.
    Tell that to Tyranids. They're the GK's whipping boys.
    *"The objective of the game is to win. The point of the game is to have fun. The two should never be confused."
    Visit my Project Log. (last updated 08/08/2011)
    My current eBay auctions. Bugger All.
    <o>\o/ Yes! <o>\o/ Yes! <o>\o/ Yes!

  9. #9
    Commander BBWags's Avatar
    Join Date
    Feb 2010
    Location
    The Future.
    Posts
    539

    Re: Thoughts on Grey Knight?

    Quote Originally Posted by Kevlar View Post
    Looks like we found another purifier spam player.
    On the contrary, my desire isn't to cheese anything out. Honestly, when I said I wanted to win against insurmountable odds, I was just trying to be poetic. I play this game to have fun, and if I lose by dying a glorious, sacrificial death to stem the tide of evil just a little bit, as long as the game was well fought, that's fine. I don't mind losing. I don't want to press an auto win button. There is no fun in that at all.

    But I guess I'm getting a pretty vivid answer to my question: the community is resentful toward the new GK... at least the meq community is... Unfortunate.
    Last edited by BBWags; 29-02-2012 at 20:38.
    Wood Elves, W/L/D = 4/3/0

    Jackin' it up over .500!! Wood Elves rock!

  10. #10

    Re: Thoughts on Grey Knight?

    Grey knights can be very powerful if done right and there are some who will not play against them. As for me i think that having grey knight armies across the table makes my victory all the sweeter
    Quote Originally Posted by SteveW View Post
    Several, isn't drinking the most important part of gaming?
    Hikaru Sulu: The word, sir?
    James T. Kirk: The word...is no. I am therefore going anyway.

  11. #11
    Librarian Mánagarmr's Avatar
    Join Date
    Sep 2009
    Location
    The Howling Fjord
    Posts
    387

    Re: Thoughts on Grey Knight?

    Quote Originally Posted by BBWags View Post
    the community is resentful toward the new GK... at least the meq community is... Unfortunate.
    It's hard not to be, honestly. While I will never refuse to play a person, mind you - there is absolutely nothing enjoyable about playing against Grey Knights; especially as a Marine variant. They will out-shoot and out-melee even your dedicated units, and often times, do it for significantly less than you payed.

    It just leaves a bad taste in your mouth, even if you pull out a win.
    .
    Vlka Fenryka - The Rout - Space Wolves
    'This can only end in beers.'

  12. #12

    Re: Thoughts on Grey Knight?

    Having narrowly lost with Daemons against them recently (I left the guy with a single Strike Squad and a Raven), I would say that for all their ridiculousness, most of the conventional stuff that works against Marines works against them pretty well too - Bloodcrushers can make pretty nice Purifier jam. But yeah, you're rarely going to have a real challenge using them.

  13. #13
    Commander BBWags's Avatar
    Join Date
    Feb 2010
    Location
    The Future.
    Posts
    539

    Re: Thoughts on Grey Knight?

    Quote Originally Posted by Mánagarmr View Post
    It's hard not to be, honestly. While I will never refuse to play a person, mind you - there is absolutely nothing enjoyable about playing against Grey Knights; especially as a Marine variant. They will out-shoot and out-melee even your dedicated units, and often times, do it for significantly less than you payed.

    It just leaves a bad taste in your mouth, even if you pull out a win.
    Fair enough. Ok, let me ask another question... Or at least come at the situation in a different way. What about the book is broken? Namely, are the troops selections broken? If you played a game against a GK opponent that had a terminator squad and two gkpa units as the core and no more of one choice of any other particular selection (except for vehicles, obviously), then does the MEQ opponent still not stand a chance? Or is it only the elite and fast attack choices that are broken?

    And if someone can enlighten me WITHOUT the venom: what makes the broken units broken?
    Wood Elves, W/L/D = 4/3/0

    Jackin' it up over .500!! Wood Elves rock!

  14. #14

    Re: Thoughts on Grey Knight?

    If their codex was anything to go by, they should be specialized Marine hunters in the fluff - not Daemon hunters.

    Guard, Dark Eldar, and somewhat curiously, Khorne Daemons of all things, tend to do pretty well against them. Everyone else is fighting an uphill battle. If you're seeking a challenging play experience, they're not the army for you.

  15. #15

    Re: Thoughts on Grey Knight?

    For Tyranids, a squad of Purifiers counts as a hard counter to everything in our army. Thank god for Shadow in the Warp though.

    Chaos Demons are hilariously good against GK, so long as they survive the shooting to get some Bloodletters into CC.

    IG can wipe them off the table.

    MEQ are basically boned though.

    Take into account that we tend to exaggerate things we dislike, which is the case of GK, but they really are too damn good and their fluff has a lot of abominable stuff in it.

  16. #16
    Chapter Master Project2501's Avatar
    Join Date
    Feb 2010
    Location
    Online
    Posts
    1,010

    Re: Thoughts on Grey Knight?

    Quote Originally Posted by BBWags View Post
    Fair enough. Ok, let me ask another question... Or at least come at the situation in a different way. What about the book is broken? Namely, are the troops selections broken? If you played a game against a GK opponent that had a terminator squad and two gkpa units as the core and no more of one choice of any other particular selection (except for vehicles, obviously), then does the MEQ opponent still not stand a chance? Or is it only the elite and fast attack choices that are broken?

    And if someone can enlighten me WITHOUT the venom: what makes the broken units broken?
    The 'problem' stems from the combinations of a few things IMO.

    The GK's basic gear is quite astonishing by an other army's standards. The bare bones basic PAGK wields a force sword and a storm bolter. Then there's psychic powers on top of that.

    This is put 'over the top' by the upgrades/options they have from there on. Be it force halibards that grant +2 init and are still force weapons to psybolts.

    The points costs of both the basic troops' gear and the upgrades is very 'out-of-whack' compared to what it offers in terms of bonuses for points (they're widely viewed as way way too cheap).

    I love herohammer. I played 3.5ed CSM wordbeaerers with a crazy tooled up DP, and now SWs with a crazy tooled up WL. I am the perfect candidate to move on over to GK, and believe me the desire is there, but I do not because I love the SW codex more. It strikes just the right balance between customization and competitiveness, while actually properly representing Space Marines from the fluff. GKs have units comprised of seemingly only heroes, no 'troops'.

    I do not have any problems with playing against GK or other people playing GK.
    Last edited by Project2501; 29-02-2012 at 21:46.
    Quote Originally Posted by Shadowheart View Post
    In the real world they wouldn't listen to me in the first place, but in the OP's "what if" scenario, GW is my b-tch and would release Codex: Super Karate Monkey Death Car if I told them to.

  17. #17

    Re: Thoughts on Grey Knight?

    Quote Originally Posted by Grimtuff View Post
    Tell that to Tyranids.
    I will if I find any. The last hive fleet I saw was wiped out by splinter fire before the Grey Knight codex even hit the shelves.

    Quote Originally Posted by BBWags View Post
    What about the book is broken? ...

    And if someone can enlighten me WITHOUT the venom: what makes the broken units broken?
    Sadly, there's too much to summarize. With Guard, Blood Angels, and Space Wolves, you can sum up what makes them top-tier in just a handful of units each. With Grey Knights, you have things like every non-vehicle model coming with a force weapon and +1Str psychic power standard, and every vehicle coming with a 5 point vehicle "upgrade" that ignores virtually all shaken and stunned results, and another pseudo-optional 5 point vehicle upgrade that increases most weapon strengths by 1. Purifiers, death cult assassins, and "psyfilemen" may typify the most powerful builds, but that's really just piling insult onto injury.
    Quote Originally Posted by DoctorTom View Post
    this is probably the first time in the forum someone had to give a definition for "a". Congratulations.

  18. #18
    Chapter Master carlisimo's Avatar
    Join Date
    Apr 2007
    Location
    Fremont, CA
    Posts
    1,356

    Re: Thoughts on Grey Knight?

    Are there any hypothetical GK builds that aren’t overpowered? How bad can you make an army?

  19. #19
    Penance of the Elder Gods wyvirn's Avatar
    Join Date
    Oct 2009
    Posts
    1,890

    Re: Thoughts on Grey Knight?

    Well, considering that the basic trooper has a power weapon that causes instant death, 24" assault weapons, and all manner of grenades, they can't really be that bad. You might have some luck with henchmen, but that requires a special character and dedication to making a bad list.
    1222. It's a stranglehold. Not an Ogryn neck pinch.
    1395. Eldar really hate it when you greet them with "Live long and prosper".
    1537. My Rogue Trader does not need to announce his arrival with eight hours of orbital bombardment.
    1572. The Navigator has Warp Sight. Not Insane-o-Vision.
    1594. Flak armor is not just a muscle shirt with the word "ARMOR" stenciled on it.

  20. #20
    Commander BBWags's Avatar
    Join Date
    Feb 2010
    Location
    The Future.
    Posts
    539

    Re: Thoughts on Grey Knight?

    Quote Originally Posted by wyvirn View Post
    Well, considering that the basic trooper has a power weapon that causes instant death, 24" assault weapons, and all manner of grenades, they can't really be that bad. You might have some luck with henchmen, but that requires a special character and dedication to making a bad list.
    This kind of made me laugh... A huge point in favor of GK for me. Why, because I want an overpowered juggernaut? Nope! Because usually I'll take a dex and instantaneously choose to go with the one strategy that simply isn't viable in that particular book :-)

    Maybe if I play GK, I can play a fluffy list that is still competitive.
    Wood Elves, W/L/D = 4/3/0

    Jackin' it up over .500!! Wood Elves rock!

Page 1 of 5 1 2 3 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •