My latest game(s)
A thread dedicated solely towards talking about the games I play.
Today my whole gaming group (me and two others so far) got together for a nice evening of assembling, painting and gaming. I ended up playing a game against the newest member of our group, who has a few games under his belt, but is still kind of the newby among us.
I offered him the choice which army he wanted to play against, so I ended up playing Khador vs Cryx, 20p overrun (from Steamroller 2011; our default scenario).
Choice of Warcaster was pretty hard, as I own six of them and none of them sees enough play time. In the end I went with the (p)Butcher, mostly because I still hadn't used the model even once since I got it, not even for a test game against myself. I thought about my new Juggernaut, but ended up taking my default Kodiak. After that came 10 Winter Guard + UA and Saxon Orrik to grant them pathfinder (a model I picked up just this week and was eager to use), followed by my equally new Manhunters and the Greylord Ternion I tend to field in most of my Khador armies.
My opponent, with full access to all my Cryx models, chose eGoreshade. He decided early on that he wanted to take something else than Deneghra or Asphyxious for a change, and all we had left after that were eGoreshade and the Witches of Garlgast. In addition, he took a Defiler, 6 Bane Thralls with UA, Cylena and 5 Nyss hunters, and the Withershadow combine.
The game started extremely well for me. I won initiative, set up with the Winter Guard spread across the middle, the Greylords to the right on the Flank with less terrain, and Butcher and Kodiak to the left where several forests loomed.
My opponent slapped the Nyss hunters on the left flank for the forests, put Goreshade and his Withershadows into the center with a small gap between two forests in front of them, and pushed the Banes pretty much on the terrain-light right flank. I couldn't have chose better match-ups for me deployment-wise myself.
My Saxon went on the left flank as well, right next to the Winterguard he was supposed to guide through some scrubs and small ponds. The Manhunters took to the far left, eager to embrace the elven hunters.
I pretty much ran my whole army forward in turn one, except for Orrik who guided the Winterguard and the Butcher that cast Iron Flesh on them after their move and Fury on his Kodiak.
My opponent pretty much wasted his first turn, as he struggled with Goreshade's far from beginner-friendly spell list. The defiler came forward on the left flank and ended up one inch outside spray range of my closest manhunter. The Hunters advanced to shoot at my manhunters - I probably should have pointed out stealth to him before he concluded their movement... Goreshade walked straight ahead right towards the center of the board, while his Withershadows ran sideways around the forests towards the far left side for some reason. His Bane Thralls meanwhile ran behind a hill on the right, obviously afraid to face a world of spray hurt.
In turn two, I charged my Manhunters right into his Defiler (crippling the arc node in one mighty stroke and the movement system in a puny second slap) and towards his caster (I ended up half an inch shy, should have charged the Nyss or kept him back for a turn). The Greylords on the flank meanwhile advanced into a position that allowed for some potshots at the Banes behind the hill without retribution from Goreshade's special ability.
Butcher, Kodiak and Winterguard meanwhile flooded the control zone.
That was the moment things started going wrong. Goreshade killed the Manhunter in front of him, then threw a boosted Hex Blast into my Winter Guard, that not only dispelled their Iron Flash, but also killed four of them - bad positioning on my part, I have to assume. Then came the Nyss, killing even more of them, followed by Banes running out from behind their hill and a second dead Manhunter on the hands of the Withershadows.
With the game pretty much on the line, I decided it was time to end it. I waited for our third guy, a Khador player himself, to put full attention towards our game, then Full Trottled my Kodiak swollen with three focus right into Goreshade - or rather that was the plan. I ended up a few milimeters short, and widely overexposed.
After that the game quickly turned around. Goreshade froze my Kodiak with his first strike, then crushed both arms and the Cortex, taking it out of the game more or less. The rest of his army advanced, killing Orrik and more Winterguard.
I used my next turn to move the Butcher forward, while the few other reminders of my army failed to put more than a dent into my opponent's turn. His next turn consisted mostly of killing the rest of my infantry (except for two remaining Greylords our far right) and using the Withershadows to turn the reminders of my Kodiak into a fully functional Slayer. None of that closed the charge line from my Butcher to his caster, though, and the apparently is brutal in melee...
Last edited by RandomThoughts; 01-03-2012 at 07:11.
Re: My latest game(s)
They don't call him "The Butcher" for nothing.
Originally Posted by Archmagus
Re: My latest game(s)
Funny thing is, my one and only spell assassination came from ... pButcher. A FEAT turn "Obliteration" on pKreoss (slightly wounded already, iirc) = dead Menoth Warcaster. Considering Obliteration starts at a very high POW it is a nice thing to have in the tool back when Captain Angry Waddles cannot get the Charge in.
Originally Posted by Hellebore
Re: My latest game(s)
Still trying to figure out when the game turned against me, though. It seemed like I had it in the bag at the end of the first turn. Our watching Khador mate later told me I got over-confident and over-extended myself rushing him when I should have stayed on the back border of the control zone and take shots at everything rushing in to contest it. The failed Kodiak charge certainly had a big impact, not only did I waste the opportunity to do it properly a turn later, but I effectively sacrificed it for no gain whatsoever. The Winterguard never performed so badly in any other game before, either. That Hex Blast really crippled my infantry, especially with the follow up fire by Nyss and the fat that I had o focus left for a renewal of Iron Flash after that horrifically failed Kodiak charge. And the Greylords were pretty much useless once Goreshade got into the center of the field, because every Frostbite had to count as it would be the last one by that model...
Yeah, wasted Kodiak and Infantry crippled by Goreshade himself pretty much summons up what went wrong, I guess.
Funny story, though, my opponent did find a use for the feat, after all. Before Goreshade counter-attacked the Kodiak, he sacrificed one Bane Thrall to bring back another one B2B with the Kodiak (he couldn't reach otherwise) - and it was the fully restored officer, too.
Re: My latest game(s)
I just saw my newly completed 12-men Iron Fang unit backed up by my new Saxon Orrik at peak efficiency. Sadly, it was against me...
My pal asked me for a second introduction game because he still wasn't clear on a lot of rules, so I packed (on short notice) two 25 point armies. One was a slight modification of the Khador army I used recently, the other ended up a Khador "novelty list", i.e. stuff bought only recently I hadn't had enough time to try out, yet.
CYGNAR - pCaine, Stormclad, 2 Hunters, Gunmages + UA, and a single Stormcaller for the last point. I had been curious for the Hunters for a while, and a friendly intro game seemed a nice place to try them out.
KHADOR - pButcher (yesterday was the first time I saw him in action, so quite novel, and what impressed me was the simplistic beauty), with both a Kodiak (my Khador signature jack) and my new Juggernaut, my brand new 12-men pikemen, my new Orrik and my new Manhunters. Pretty much the only model I didn't consider a new addition was the Kodiak.
Anyway, I set up the table (2011 Steamroller overrun, with smaller control zones, as usual), won initiative, and set up: Stormclad and Stormsmith left of some LOS-blocking rocks, Gunmages to the right, Caine in between.
My pal, the same by the way that managed a first turn caster kill in our first demo game, using a bonejack, Scorge and Nyss hunters, deployed the Iron Fangs on the far left, followed by Butcher and Juggernaut in the middle, and Kodiak right facing a big patch of uneven ground (rough terrain).
I placed my Hunters in front of the Gun Mages, to shoot the jacks, my pal countered with both Manhunters opposite of them, and Orrik with the Pikemen on the far left.
First turn standard move: Rush forward with Stormclad, Gunmages, one Hunter, while the other got Snipe from Caine and started shooting the Juggernaut.
My pal did the same, rushing forward with everything but Orrik (had to guide the Pikemen) and the Butcher (on of the upkeep spells, or perhaps both, not sure).
Turn two I maneuvered my Sormclad into the control zone, but just out of the Juggernaut charge range. Meanwhile the Gunmages failed to kill both Manhunters, and the Hunters put more damage into my pal's jacks.
What I didn't see coming was a successful charge by three Iron Fangs with Fury and the Feat against my Stormclad... One critical to hit roll and three monstrous damage rolls later, I had two boxes of focus remaining...
After that, the game was pretty much over. Cain killed half the Iron Fang unit with feat and additional attack, my Gunmages again failed to kill the second Manhunter, one hunter put a dent into the Butcher, the other did some more damage to the waylaid Kodiak on the right flank, and the Stormcaller missed his skill check.
My pal removed the already half-dead Stormclad with his Juggernaut, shieldwalled forward, killing the Stormcaller and scratching the central hunter. Meanwhile the Kodiak did ... something, and the butcher used a boosted Obliteration to kill my remainging Gunmages. His remaining Manhunter meanwhile charged ant destroyrd the central hunter. He ended his turn claiming the first (of the required) control points.
With nothing but Caine and the Hunter I sent to the far right flank early left alive, I went for a desperate assassination run. Four shots with boosted damage against the Butcher later, he was left in control of the control zone with two hitpoints remaining... Close loss, very close loss. But yeah, it was a demo game, I had constantly given help, hints and pointers, so not a result worth adding to my sig...
Re: My latest game(s)
Today I ran into a really unfavorable match-up.
I'd been experimenting with a pHaley list for the last few days:
Gunmages, my new Ogrun Assault Corps, a Squire, Stormcallers.
I had swapped my Stormclad for a Defender for fluff reasons when the Ogruns took the place of my Stormblades, and I ended up replacing the Defender with a Lancer, a Gunmage Captain Adept and the last missing Stormcaller.
I mean, don't get me wrong, I knew I was short a heavy beatstick, but initial test games indicated the list did well at assassination against the "lighter" Casters, and my pal usually runs pSorscha, pIrusk or Zerkova. I mean, I spent several minuted before the game wondering if I should swap in the Defender or even the Stormclad, but then I decided to dimply go with it and see what happens.
I knew it was in a deep mess when my pal handed me his cards, with pVlad on top...
In the end, our lists were:
pHaley, Squire, Lancer, Ogrun Assault Corps (9), Gunmages + UA, Gunmage Captain Adept, 3 Stormcaller
pVlad, Juggernaut, 5 Man-o-war Shocktrooper, 3 Greylords, 4 Widowmakers, pEiryss, a Winter Guard Mortar
We set up for Outflank, Outfight, Outlast, and I got first turn. Looking back, it was a mistake to go first. I should have let him deploy first, than take a good look at his deployment before setting up my own forces, and then run the Lancer first turn for at least one channeled Chainlightning.
I didn't, though. Hoping he'd roll his heavy stuff into my control zone, I put the Ogruns on the right flank in front of the zone and spread the rest of the army from the center to the left, ready to squash whatever defenders he left in place - my speed, Temporal Barrier, and the fact that my light units outgunned his light units all encouraged my further.
I knew I had to think of something else when he set up his Zone Defense Force: The Man-o-wars with the Mortar hidden behind them. The rest of his army comprised his attack force, and I felt more comfortable facing them...
I pretty much deserted the left flank, threw everything into my own control zone, and started decimating his attack force. Sadly, they just kept coming. Every time I killed a wave, the next one retaliated, and I think I started loosing the war of attrition. Getting a Disruption Bolt into Haley early certainly didn't help, either...
The Ogruns killed Eiryss and the Widowmakers in retaliation, but without Arcane Shield, they were decimated in turn by the Greylords, followed by a charging Juggernaut and Vlad himself, coming out to play. That's when my army struck. And it struck hard. The Lancer slammed the Juggernaut into Vlad, Haley cast Temporal Barrier and popped her feat, and the combined fire from my remaining Gun Mages dropped Vlad to two health!
My pal immediately pulled him back, having seen to many games lost in the last minute because of an unfortunate (or rather lucky) caster kill. So there I was, Haley, her Squire and a handful of surviving Gunmages caught inside their own control zone, with unscratched Man-o-wars moving in (while also cutting them of entirely from their own assault zone), while the Juggernaut demolished the already pretty useless Lancer in front of them, meanwhile Mortar shells rained down on their heads, killing Gunmage after Gunmage.
Everything seemed bleak and devoid of hope, but with iron resolution, I kept going. Using Termporat Barrier and my superior speed, I tried to move my Gunmages around his Juggernaut and his Man-o-Wars, hoping to reach my assault zone after all and kill the mortar standing right next to it. That was the moment Vlad decided to finally step forward and enter the fight again. Still down on two hit points, as my pal forgot to use Focus for healing, he stepped forward and threw boosted Razor Winds at my two surviving Gunmages. One of them died, but the Officer heroically stood his ground, and with some magical support from Haley (Deadeye), he aimed at a weak spot in Vlad's power field, fired - and rolled a critical. The brutal power of his magic bullet tore through the Khadoran warcaster, and somehow I ended up winning a game that I should have lost by all rights.
Long story short: The Lancer is going back into storage, welcome back Defender / Stormclad.
I'll probably also consider an Eiryss of my own, and possibly Harlan Versh.